In GLES, these need a precision specifier, otherwise we get compile errors. This fixes a shader-compile error on OpenGL ES 3.1. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org> Signed-off-by: Dave Airlie <airlied@redhat.com>macos/master
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