shader: Declare ssbo_addr_temp for TGSI_FILE_MEMORY

As we use that temp to address memory files, make sure it's declared.

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
macos/master
Tomeu Vizoso 6 years ago committed by Dave Airlie
parent e2ef712922
commit 30d2c0a610
  1. 4
      src/vrend_shader.c

@ -212,6 +212,7 @@ struct dump_ctx {
bool write_mul_itemp;
bool has_sample_input;
bool early_depth_stencil;
bool has_file_memory;
int tcs_vertices_out;
int tes_prim_mode;
@ -1289,6 +1290,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
snprintf(ctx->system_values[i].glsl_name, 64, "%s", name_prefix);
break;
case TGSI_FILE_MEMORY:
ctx->has_file_memory = true;
break;
default:
fprintf(stderr,"unsupported file %d declaration\n", decl->Declaration.File);
@ -4754,7 +4756,7 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
STRCAT_WITH_RET(glsl_hdr, buf);
}
if (ctx->ssbo_used_mask) {
if (ctx->ssbo_used_mask || ctx->has_file_memory) {
snprintf(buf, 255, "uint ssbo_addr_temp;\n");
STRCAT_WITH_RET(glsl_hdr, buf);
}

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