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@ -42,38 +42,38 @@ |
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#define INVARI_PREFIX "invariant" |
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#define SHADER_REQ_NONE 0 |
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#define SHADER_REQ_SAMPLER_RECT (1 << 0) |
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#define SHADER_REQ_CUBE_ARRAY (1 << 1) |
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#define SHADER_REQ_INTS (1 << 2) |
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#define SHADER_REQ_SAMPLER_MS (1 << 3) |
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#define SHADER_REQ_INSTANCE_ID (1 << 4) |
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#define SHADER_REQ_LODQ (1 << 5) |
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#define SHADER_REQ_TXQ_LEVELS (1 << 6) |
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#define SHADER_REQ_TG4 (1 << 7) |
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#define SHADER_REQ_VIEWPORT_IDX (1 << 8) |
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#define SHADER_REQ_STENCIL_EXPORT (1 << 9) |
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#define SHADER_REQ_LAYER (1 << 10) |
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#define SHADER_REQ_SAMPLE_SHADING (1 << 11) |
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#define SHADER_REQ_GPU_SHADER5 (1 << 12) |
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#define SHADER_REQ_DERIVATIVE_CONTROL (1 << 13) |
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#define SHADER_REQ_FP64 (1 << 14) |
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#define SHADER_REQ_IMAGE_LOAD_STORE (1 << 15) |
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#define SHADER_REQ_ES31_COMPAT (1 << 16) |
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#define SHADER_REQ_IMAGE_SIZE (1 << 17) |
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#define SHADER_REQ_TXQS (1 << 18) |
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#define SHADER_REQ_FBFETCH (1 << 19) |
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#define SHADER_REQ_SHADER_CLOCK (1 << 20) |
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#define SHADER_REQ_PSIZE (1 << 21) |
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#define SHADER_REQ_IMAGE_ATOMIC (1 << 22) |
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#define SHADER_REQ_CLIP_DISTANCE (1 << 23) |
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#define SHADER_REQ_ENHANCED_LAYOUTS (1 << 24) |
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#define SHADER_REQ_SEPERATE_SHADER_OBJECTS (1 << 25) |
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#define SHADER_REQ_ARRAYS_OF_ARRAYS (1 << 26) |
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#define SHADER_REQ_SHADER_INTEGER_FUNC (1 << 27) |
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#define SHADER_REQ_SHADER_ATOMIC_FLOAT (1 << 28) |
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#define SHADER_REQ_NV_IMAGE_FORMATS (1 << 29) |
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#define SHADER_REQ_CONSERVATIVE_DEPTH (1 << 30) |
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#define SHADER_REQ_SAMPLER_BUF (1 << 31) |
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#define SHADER_REQ_SAMPLER_RECT (1ULL << 0) |
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#define SHADER_REQ_CUBE_ARRAY (1ULL << 1) |
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#define SHADER_REQ_INTS (1ULL << 2) |
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#define SHADER_REQ_SAMPLER_MS (1ULL << 3) |
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#define SHADER_REQ_INSTANCE_ID (1ULL << 4) |
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#define SHADER_REQ_LODQ (1ULL << 5) |
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#define SHADER_REQ_TXQ_LEVELS (1ULL << 6) |
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#define SHADER_REQ_TG4 (1ULL << 7) |
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#define SHADER_REQ_VIEWPORT_IDX (1ULL << 8) |
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#define SHADER_REQ_STENCIL_EXPORT (1ULL << 9) |
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#define SHADER_REQ_LAYER (1ULL << 10) |
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#define SHADER_REQ_SAMPLE_SHADING (1ULL << 11) |
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#define SHADER_REQ_GPU_SHADER5 (1ULL << 12) |
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#define SHADER_REQ_DERIVATIVE_CONTROL (1ULL << 13) |
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#define SHADER_REQ_FP64 (1ULL << 14) |
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#define SHADER_REQ_IMAGE_LOAD_STORE (1ULL << 15) |
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#define SHADER_REQ_ES31_COMPAT (1ULL << 16) |
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#define SHADER_REQ_IMAGE_SIZE (1ULL << 17) |
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#define SHADER_REQ_TXQS (1ULL << 18) |
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#define SHADER_REQ_FBFETCH (1ULL << 19) |
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#define SHADER_REQ_SHADER_CLOCK (1ULL << 20) |
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#define SHADER_REQ_PSIZE (1ULL << 21) |
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#define SHADER_REQ_IMAGE_ATOMIC (1ULL << 22) |
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#define SHADER_REQ_CLIP_DISTANCE (1ULL << 23) |
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#define SHADER_REQ_ENHANCED_LAYOUTS (1ULL << 24) |
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#define SHADER_REQ_SEPERATE_SHADER_OBJECTS (1ULL << 25) |
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#define SHADER_REQ_ARRAYS_OF_ARRAYS (1ULL << 26) |
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#define SHADER_REQ_SHADER_INTEGER_FUNC (1ULL << 27) |
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#define SHADER_REQ_SHADER_ATOMIC_FLOAT (1ULL << 28) |
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#define SHADER_REQ_NV_IMAGE_FORMATS (1ULL << 29) |
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#define SHADER_REQ_CONSERVATIVE_DEPTH (1ULL << 30) |
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#define SHADER_REQ_SAMPLER_BUF (1ULL << 31) |
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#define FRONT_COLOR_EMITTED (1 << 0) |
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#define BACK_COLOR_EMITTED (1 << 1); |
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@ -110,7 +110,7 @@ struct vrend_shader_sampler { |
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}; |
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struct vrend_shader_table { |
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uint32_t key; |
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uint64_t key; |
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const char *string; |
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}; |
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@ -215,7 +215,7 @@ struct dump_ctx { |
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int abo_sizes[32]; |
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int abo_offsets[32]; |
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uint32_t shader_req_bits; |
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uint64_t shader_req_bits; |
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struct pipe_stream_output_info *so; |
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char **so_names; |
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