vrend_shader: add sampler array functionality in emit_sampler_decl

Sampler arrays don't work with shadow textures. Let's move sampler
array functionality into emit_sampler_decl to de-deuplicate logic.

Reviewed-by: Dave Airlie <airlied@redhat.com>
macos/master
Gurchetan Singh 7 years ago committed by Dave Airlie
parent 7c9be01c56
commit 327207986e
  1. 35
      src/vrend_shader.c

@ -3441,32 +3441,25 @@ static char get_return_type_prefix(enum tgsi_return_type type)
return ' ';
}
static void *emit_sampler_decl(struct dump_ctx *ctx, char *glsl_hdr,
uint32_t i)
static void *emit_sampler_decl(struct dump_ctx *ctx, char *glsl_hdr, uint32_t i,
uint32_t range, uint32_t return_type, uint32_t texture_type)
{
char buf[255];
char buf[255], ptc;
int is_shad = 0;
const char *stc;
char ptc;
const char *sname;
const char *precision;
ptc = vrend_shader_samplerreturnconv(ctx->samplers[i].tgsi_sampler_return);
stc = vrend_shader_samplertypeconv(ctx->samplers[i].tgsi_sampler_type, &is_shad);
const char *sname, *precision, *stc;
sname = tgsi_proc_to_prefix(ctx->prog_type);
if (ctx->cfg->use_gles) {
precision = "highp ";
} else {
precision = " ";
}
precision = (ctx->cfg->use_gles) ? "highp " : " ";
ptc = vrend_shader_samplerreturnconv(return_type);
stc = vrend_shader_samplertypeconv(texture_type, &is_shad);
/* OpenGL ES do not support 1D texture
* so we use a 2D texture with a parameter set to 0.5
*/
if (ctx->cfg->use_gles && !strcmp(stc, "1D"))
/* GLES does not support 1D textures -- we use a 2D texture and set the parameter set to 0.5 */
if (ctx->cfg->use_gles && texture_type == TGSI_TEXTURE_1D)
snprintf(buf, 255, "uniform %csampler2D %ssamp%d;\n", ptc, sname, i);
else if (range)
snprintf(buf, 255, "uniform %s%csampler%s %ssamp%d[%d];\n", precision, ptc, stc, sname, i, range);
else
snprintf(buf, 255, "uniform %s%csampler%s %ssamp%d;\n", precision, ptc, stc, sname, i);
@ -3478,6 +3471,7 @@ static void *emit_sampler_decl(struct dump_ctx *ctx, char *glsl_hdr,
STRCAT_WITH_RET(glsl_hdr, buf);
ctx->shadow_samp_mask |= (1 << i);
}
return glsl_hdr;
}
@ -3880,7 +3874,8 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
if ((ctx->samplers_used & (1 << i)) == 0)
continue;
glsl_hdr = emit_sampler_decl(ctx, glsl_hdr, i);
glsl_hdr = emit_sampler_decl(ctx, glsl_hdr, i, 0, ctx->samplers[i].tgsi_sampler_return,
ctx->samplers[i].tgsi_sampler_type);
if (!glsl_hdr)
return NULL;
}

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