When there is no change to UBOs of a shader stage, we still need to
increment next_ubo_id to match bind_ubo_locs. This was regressed by
commit 2192c92
(renderer: only update dirty constbufs).
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
macos/master
parent
d5a10f07be
commit
424fdb4ab6
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