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@ -217,7 +217,6 @@ struct vrend_so_target { |
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struct vrend_sampler_view { |
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struct pipe_reference reference; |
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GLuint id; |
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GLuint res_handle; |
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GLuint format; |
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GLuint val0, val1; |
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GLuint gl_swizzle_r; |
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@ -1283,7 +1282,6 @@ int vrend_create_sampler_view(struct vrend_context *ctx, |
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return ENOMEM; |
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pipe_reference_init(&view->reference, 1); |
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view->res_handle = res_handle; |
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view->format = format; |
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view->val0 = val0; |
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view->val1 = val1; |
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@ -1911,13 +1909,12 @@ void vrend_set_single_sampler_view(struct vrend_context *ctx, |
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if (ctx->sub->views[shader_type].views[index] == view) { |
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return; |
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} |
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tex = (struct vrend_texture *)vrend_renderer_ctx_res_lookup(ctx, view->res_handle); |
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/* we should have a reference to this texture taken at create time */ |
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tex = (struct vrend_texture *)view->texture; |
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if (!tex) { |
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fprintf(stderr,"cannot find texture to back resource view %d %d\n", handle, view->res_handle); |
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return; |
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} |
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if (view->texture->target != GL_TEXTURE_BUFFER) { |
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tex = (struct vrend_texture *)view->texture; |
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glBindTexture(view->texture->target, view->texture->id); |
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if (util_format_is_depth_or_stencil(view->format)) { |
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@ -1965,7 +1962,6 @@ void vrend_set_single_sampler_view(struct vrend_context *ctx, |
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} |
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} else { |
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GLenum internalformat; |
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tex = (struct vrend_texture *)view->texture; |
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glBindTexture(GL_TEXTURE_BUFFER, view->texture->tbo_tex_id); |
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internalformat = tex_conv_table[view->format].internalformat; |
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