diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c index f724b58..2abffa2 100644 --- a/src/vrend_renderer.c +++ b/src/vrend_renderer.c @@ -3383,8 +3383,6 @@ static GLenum tgsitargettogltarget(const enum pipe_texture_target target, int nr return PIPE_BUFFER; } -#define glewIsSupported epoxy_has_gl_extension - void vrend_renderer_init(struct vrend_if_cbs *cbs) { int gl_ver; @@ -3407,34 +3405,34 @@ void vrend_renderer_init(struct vrend_if_cbs *cbs) vrend_state.gl_major_ver = gl_ver / 10; vrend_state.gl_minor_ver = gl_ver % 10; - if (gl_ver > 30 && !glewIsSupported("GL_ARB_compatibility")) { + if (gl_ver > 30 && !epoxy_has_gl_extension("GL_ARB_compatibility")) { fprintf(stderr, "gl_version %d - core profile enabled\n", gl_ver); vrend_state.use_core_profile = 1; } else { fprintf(stderr, "gl_version %d - compat profile\n", gl_ver); } - if (glewIsSupported("GL_ARB_robustness")) + if (epoxy_has_gl_extension("GL_ARB_robustness")) vrend_state.have_robustness = TRUE; else fprintf(stderr,"WARNING: running without ARB robustness in place may crash\n"); - if (glewIsSupported("GL_MESA_pack_invert")) + if (epoxy_has_gl_extension("GL_MESA_pack_invert")) vrend_state.have_mesa_invert = TRUE; - if (gl_ver >= 43 || glewIsSupported("GL_ARB_vertex_attrib_binding")) + if (gl_ver >= 43 || epoxy_has_gl_extension("GL_ARB_vertex_attrib_binding")) vrend_state.have_vertex_attrib_binding = TRUE; - if (gl_ver >= 33 || glewIsSupported("GL_ARB_sampler_objects")) + if (gl_ver >= 33 || epoxy_has_gl_extension("GL_ARB_sampler_objects")) vrend_state.have_samplers = TRUE; - if (gl_ver >= 33 || glewIsSupported("GL_ARB_shader_bit_encoding")) + if (gl_ver >= 33 || epoxy_has_gl_extension("GL_ARB_shader_bit_encoding")) vrend_state.have_bit_encoding = TRUE; if (gl_ver >= 31) vrend_state.have_gl_prim_restart = TRUE; - else if (glewIsSupported("GL_NV_primitive_restart")) + else if (epoxy_has_gl_extension("GL_NV_primitive_restart")) vrend_state.have_nv_prim_restart = TRUE; - if (glewIsSupported("GL_EXT_framebuffer_multisample") && glewIsSupported("GL_ARB_texture_multisample")) { + if (epoxy_has_gl_extension("GL_EXT_framebuffer_multisample") && epoxy_has_gl_extension("GL_ARB_texture_multisample")) { vrend_state.have_multisample = true; - if (glewIsSupported("GL_EXT_framebuffer_multisample_blit_scaled")) + if (epoxy_has_gl_extension("GL_EXT_framebuffer_multisample_blit_scaled")) vrend_state.have_ms_scaled_blit = TRUE; } @@ -5475,9 +5473,9 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, caps->v1.bset.indep_blend_enable = 1; caps->v1.bset.conditional_render = 1; } else { - if (glewIsSupported("GL_EXT_draw_buffers2")) + if (epoxy_has_gl_extension("GL_EXT_draw_buffers2")) caps->v1.bset.indep_blend_enable = 1; - if (glewIsSupported("GL_NV_conditional_render")) + if (epoxy_has_gl_extension("GL_NV_conditional_render")) caps->v1.bset.conditional_render = 1; } @@ -5494,7 +5492,7 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, vrend_state.max_uniform_blocks = max; caps->v1.max_uniform_blocks = max + 1; } else { - if (glewIsSupported("GL_ARB_draw_instanced")) + if (epoxy_has_gl_extension("GL_ARB_draw_instanced")) caps->v1.bset.instanceid = 1; } @@ -5506,16 +5504,16 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, caps->v1.bset.depth_clip_disable = 1; caps->v1.bset.seamless_cube_map = 1; } else { - if (glewIsSupported("GL_ARB_fragment_coord_conventions")) + if (epoxy_has_gl_extension("GL_ARB_fragment_coord_conventions")) caps->v1.bset.fragment_coord_conventions = 1; - if (glewIsSupported("GL_ARB_seamless_cube_map")) + if (epoxy_has_gl_extension("GL_ARB_seamless_cube_map")) caps->v1.bset.seamless_cube_map = 1; } - if (glewIsSupported("GL_AMD_seamless_cube_map_per_texture")) + if (epoxy_has_gl_extension("GL_AMD_seamless_cube_map_per_texture")) caps->v1.bset.seamless_cube_map_per_texture = 1; - if (glewIsSupported("GL_ARB_texture_multisample")) { + if (epoxy_has_gl_extension("GL_ARB_texture_multisample")) { /* disable multisample until developed */ caps->v1.bset.texture_multisample = 1; } @@ -5524,21 +5522,21 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, caps->v1.bset.cube_map_array = 1; caps->v1.bset.texture_query_lod = 1; } else { - if (glewIsSupported("GL_ARB_draw_buffers_blend")) + if (epoxy_has_gl_extension("GL_ARB_draw_buffers_blend")) caps->v1.bset.indep_blend_func = 1; - if (glewIsSupported("GL_ARB_texture_cube_map_array")) + if (epoxy_has_gl_extension("GL_ARB_texture_cube_map_array")) caps->v1.bset.cube_map_array = 1; - if (glewIsSupported("GL_ARB_texture_query_lod")) + if (epoxy_has_gl_extension("GL_ARB_texture_query_lod")) caps->v1.bset.texture_query_lod = 1; } if (gl_ver >= 42) { caps->v1.bset.start_instance = 1; } else { - if (glewIsSupported("GL_ARB_base_instance")) + if (epoxy_has_gl_extension("GL_ARB_base_instance")) caps->v1.bset.start_instance = 1; } - if (glewIsSupported("GL_ARB_shader_stencil_export")) + if (epoxy_has_gl_extension("GL_ARB_shader_stencil_export")) caps->v1.bset.shader_stencil_export = 1; /* we only support up to GLSL 1.40 features now */ @@ -5552,21 +5550,21 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, caps->v1.glsl_level = 330; } - if (glewIsSupported("GL_EXT_texture_mirror_clamp")) + if (epoxy_has_gl_extension("GL_EXT_texture_mirror_clamp")) caps->v1.bset.mirror_clamp = true; - if (glewIsSupported("GL_EXT_texture_array")) { + if (epoxy_has_gl_extension("GL_EXT_texture_array")) { glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max); caps->v1.max_texture_array_layers = max; } /* we need tf3 so we can do gallium skip buffers */ - if (glewIsSupported("GL_ARB_transform_feedback3")) { + if (epoxy_has_gl_extension("GL_ARB_transform_feedback3")) { glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, &max); caps->v1.max_streamout_buffers = max; caps->v1.bset.streamout_pause_resume = 1; } - if (glewIsSupported("GL_ARB_blend_func_extended")) { + if (epoxy_has_gl_extension("GL_ARB_blend_func_extended")) { glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &max); caps->v1.max_dual_source_render_targets = max; } else @@ -5578,17 +5576,17 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, glGetIntegerv(GL_MAX_SAMPLES, &max); caps->v1.max_samples = max; - if (glewIsSupported("GL_ARB_texture_buffer_object")) { + if (epoxy_has_gl_extension("GL_ARB_texture_buffer_object")) { glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &max); caps->v1.max_tbo_size = max; } - if (glewIsSupported("GL_ARB_texture_gather")) { + if (epoxy_has_gl_extension("GL_ARB_texture_gather")) { glGetIntegerv(GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB, &max); caps->v1.max_texture_gather_components = max; } - if (glewIsSupported("GL_ARB_viewport_array")) { + if (epoxy_has_gl_extension("GL_ARB_viewport_array")) { glGetIntegerv(GL_MAX_VIEWPORTS, &max); caps->v1.max_viewports = max; } else @@ -5605,7 +5603,7 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); - if (glewIsSupported("GL_ARB_vertex_type_10f_11f_11f_rev")) { + if (epoxy_has_gl_extension("GL_ARB_vertex_type_10f_11f_11f_rev")) { int i = VIRGL_FORMAT_R11G11B10_FLOAT; uint32_t offset = i / 32; uint32_t index = i % 32;