@ -599,10 +599,9 @@ static const char *get_stage_output_name_prefix(int processor)
return name_prefix ;
}
static void require_glsl_ver ( struct dump_ctx * ctx , int glsl_ver )
static int require_glsl_ver ( const struct dump_ctx * ctx , int glsl_ver )
{
if ( glsl_ver > ctx - > glsl_ver_required )
ctx - > glsl_ver_required = glsl_ver ;
return glsl_ver > ctx - > glsl_ver_required ? glsl_ver : ctx - > glsl_ver_required ;
}
static void emit_indent ( struct vrend_glsl_strbufs * glsl_strbufs )
@ -998,7 +997,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
}
if ( ctx - > inputs [ i ] . first ! = ctx - > inputs [ i ] . last )
require_glsl_ver ( ctx , 150 ) ;
ctx - > glsl_ver_required = require_glsl_ver ( ctx , 150 ) ;
switch ( ctx - > inputs [ i ] . name ) {
case TGSI_SEMANTIC_COLOR :
@ -1066,7 +1065,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
name_prefix = " gl_PrimitiveID " ;
ctx - > inputs [ i ] . glsl_predefined_no_emit = true ;
ctx - > inputs [ i ] . glsl_no_index = true ;
require_glsl_ver ( ctx , 150 ) ;
ctx - > glsl_ver_required = require_glsl_ver ( ctx , 150 ) ;
ctx - > shader_req_bits | = SHADER_REQ_GEOMETRY_SHADER ;
break ;
}
@ -1296,7 +1295,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
ctx - > num_clip_dist + = 4 * ( ctx - > outputs [ i ] . last - ctx - > outputs [ i ] . first + 1 ) ;
if ( iter - > processor . Processor = = TGSI_PROCESSOR_VERTEX & &
( ctx - > key - > gs_present | | ctx - > key - > tcs_present ) )
require_glsl_ver ( ctx , 150 ) ;
ctx - > glsl_ver_required = require_glsl_ver ( ctx , 150 ) ;
if ( iter - > processor . Processor = = TGSI_PROCESSOR_TESS_CTRL )
ctx - > outputs [ i ] . glsl_gl_block = true ;
if ( ctx - > outputs [ i ] . last ! = ctx - > outputs [ i ] . first )
@ -1680,7 +1679,7 @@ iter_property(struct tgsi_iterate_context *iter,
case TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL :
ctx - > early_depth_stencil = prop - > u [ 0 ] . Data > 0 ;
if ( ctx - > early_depth_stencil ) {
require_glsl_ver ( ctx , 150 ) ;
ctx - > glsl_ver_required = require_glsl_ver ( ctx , 150 ) ;
ctx - > shader_req_bits | = SHADER_REQ_IMAGE_LOAD_STORE ;
}
break ;
@ -1696,7 +1695,7 @@ iter_property(struct tgsi_iterate_context *iter,
case TGSI_PROPERTY_FS_BLEND_EQUATION_ADVANCED :
ctx - > fs_blend_equation_advanced = prop - > u [ 0 ] . Data ;
if ( ! ctx - > cfg - > use_gles | | ctx - > cfg - > glsl_version < 320 ) {
require_glsl_ver ( ctx , 150 ) ;
ctx - > glsl_ver_required = require_glsl_ver ( ctx , 150 ) ;
ctx - > shader_req_bits | = SHADER_REQ_BLEND_EQUATION_ADVANCED ;
}
break ;
@ -2220,7 +2219,7 @@ static void set_texture_reqs(struct dump_ctx *ctx,
if ( ctx - > cfg - > glsl_version > = 140 )
if ( ctx - > shader_req_bits & ( SHADER_REQ_SAMPLER_RECT |
SHADER_REQ_SAMPLER_BUF ) )
require_glsl_ver ( ctx , 140 ) ;
ctx - > glsl_ver_required = require_glsl_ver ( ctx , 140 ) ;
}
/* size queries are pretty much separate */
@ -4408,7 +4407,7 @@ void rewrite_io_ranged(struct dump_ctx *ctx)
ctx - > patch_ios . input_range . io . swizzle_offset = 0 ;
if ( prefer_generic_io_block ( ctx , io_in ) )
require_glsl_ver ( ctx , 150 ) ;
ctx - > glsl_ver_required = require_glsl_ver ( ctx , 150 ) ;
}
if ( ( ctx - > info . indirect_files & ( 1 < < TGSI_FILE_OUTPUT ) ) | |
@ -4463,7 +4462,7 @@ void rewrite_io_ranged(struct dump_ctx *ctx)
if ( prefer_generic_io_block ( ctx , io_out ) )
require_glsl_ver ( ctx , 150 ) ;
ctx - > glsl_ver_required = require_glsl_ver ( ctx , 150 ) ;
}
}
@ -4544,7 +4543,7 @@ void rewrite_vs_pos_array(struct dump_ctx *ctx)
ctx - > inputs [ io_idx ] . first = range_start ;
ctx - > inputs [ io_idx ] . last = range_end ;
ctx - > inputs [ io_idx ] . glsl_predefined_no_emit = false ;
require_glsl_ver ( ctx , 150 ) ;
ctx - > glsl_ver_required = require_glsl_ver ( ctx , 150 ) ;
}
}
@ -5377,7 +5376,7 @@ prolog(struct tgsi_iterate_context *iter)
if ( iter - > processor . Processor = = TGSI_PROCESSOR_VERTEX & &
ctx - > key - > gs_present )
require_glsl_ver ( ctx , 150 ) ;
ctx - > glsl_ver_required = require_glsl_ver ( ctx , 150 ) ;
return true ;
}
@ -5812,11 +5811,12 @@ static void emit_image_decl(const struct dump_ctx *ctx,
access , volatile_str , precision , ptc , stc , sname , i ) ;
}
static void emit_ios_common ( struct dump_ctx * ctx ,
struct vrend_glsl_strbufs * glsl_strbufs )
static int emit_ios_common ( struct dump_ctx * ctx ,
struct vrend_glsl_strbufs * glsl_strbufs )
{
uint i ;
const char * sname = tgsi_proc_to_prefix ( ctx - > prog_type ) ;
int glsl_ver_required = ctx - > glsl_ver_required ;
for ( i = 0 ; i < ctx - > num_temp_ranges ; i + + ) {
emit_hdrf ( glsl_strbufs , " vec4 temp%d[%d]; \n " , ctx - > temp_ranges [ i ] . first , ctx - > temp_ranges [ i ] . last - ctx - > temp_ranges [ i ] . first + 1 ) ;
@ -5853,7 +5853,7 @@ static void emit_ios_common(struct dump_ctx *ctx,
const char * cname = tgsi_proc_to_prefix ( ctx - > prog_type ) ;
if ( ctx - > info . dimension_indirect_files & ( 1 < < TGSI_FILE_CONSTANT ) ) {
require_glsl_ver ( ctx , 150 ) ;
glsl_ver_required = require_glsl_ver ( ctx , 150 ) ;
int first = ffs ( ctx - > ubo_used_mask ) - 1 ;
unsigned num_ubo = util_bitcount ( ctx - > ubo_used_mask ) ;
emit_hdrf ( glsl_strbufs , " uniform %subo { vec4 ubocontents[%d]; } %suboarr[%d]; \n " , cname , ctx - > ubo_sizes [ first ] , cname , num_ubo ) ;
@ -5923,6 +5923,7 @@ static void emit_ios_common(struct dump_ctx *ctx,
}
}
return glsl_ver_required ;
}
static void emit_ios_streamout ( const struct dump_ctx * ctx ,
@ -6638,16 +6639,17 @@ static void emit_ios_cs(const struct dump_ctx *ctx,
}
}
static void emit_ios ( struct dump_ctx * ctx ,
struct vrend_glsl_strbufs * glsl_strbufs ,
struct vrend_generic_ios * generic_ios )
static int emit_ios ( struct dump_ctx * ctx ,
struct vrend_glsl_strbufs * glsl_strbufs ,
struct vrend_generic_ios * generic_ios )
{
ctx - > num_interps = 0 ;
int glsl_ver_required = ctx - > glsl_ver_required ;
if ( ctx - > so & & ctx - > so - > num_outputs > = PIPE_MAX_SO_OUTPUTS ) {
vrend_printf ( " Num outputs exceeded, max is %u \n " , PIPE_MAX_SO_OUTPUTS ) ;
set_hdr_error ( glsl_strbufs ) ;
return ;
return glsl_ver_required ;
}
switch ( ctx - > prog_type ) {
@ -6672,7 +6674,7 @@ static void emit_ios(struct dump_ctx *ctx,
default :
fprintf ( stderr , " Unknown shader processor %d \n " , ctx - > prog_type ) ;
set_hdr_error ( glsl_strbufs ) ;
return ;
return glsl_ver_required ;
}
if ( generic_ios - > outputs_expected_mask & &
@ -6688,12 +6690,14 @@ static void emit_ios(struct dump_ctx *ctx,
}
emit_ios_streamout ( ctx , glsl_strbufs ) ;
emit_ios_common ( ctx , glsl_strbufs ) ;
glsl_ver_required = emit_ios_common ( ctx , glsl_strbufs ) ;
if ( ctx - > prog_type = = TGSI_PROCESSOR_FRAGMENT & &
ctx - > key - > pstipple_tex = = true ) {
emit_hdr ( glsl_strbufs , " uniform sampler2D pstipple_sampler; \n float stip_temp; \n " ) ;
}
return glsl_ver_required ;
}
static boolean fill_fragment_interpolants ( struct dump_ctx * ctx , struct vrend_shader_info * sinfo )
@ -6939,7 +6943,7 @@ bool vrend_convert_shader(const struct vrend_context *rctx,
tgsi_scan_shader ( tokens , & ctx . info ) ;
/* if we are in core profile mode we should use GLSL 1.40 */
if ( cfg - > use_core_profile & & cfg - > glsl_version > = 140 )
require_glsl_ver ( & ctx , 140 ) ;
ctx . glsl_ver_required = require_glsl_ver ( & ctx , 140 ) ;
if ( sinfo - > so_info . num_outputs ) {
ctx . so = & sinfo - > so_info ;
@ -6950,11 +6954,11 @@ bool vrend_convert_shader(const struct vrend_context *rctx,
ctx . so_names = NULL ;
if ( ctx . info . dimension_indirect_files & ( 1 < < TGSI_FILE_CONSTANT ) )
require_glsl_ver ( & ctx , 150 ) ;
ctx . glsl_ver_required = require_glsl_ver ( & ctx , 150 ) ;
if ( ctx . info . indirect_files & ( 1 < < TGSI_FILE_BUFFER ) | |
ctx . info . indirect_files & ( 1 < < TGSI_FILE_IMAGE ) ) {
require_glsl_ver ( & ctx , 150 ) ;
ctx . glsl_ver_required = require_glsl_ver ( & ctx , 150 ) ;
ctx . shader_req_bits | = SHADER_REQ_GPU_SHADER5 ;
}
if ( ctx . info . indirect_files & ( 1 < < TGSI_FILE_SAMPLER ) )
@ -6971,7 +6975,7 @@ bool vrend_convert_shader(const struct vrend_context *rctx,
strbuf_free ( ctx . src_bufs + i ) ;
emit_header ( & ctx , & ctx . glsl_strbufs ) ;
emit_ios ( & ctx , & ctx . glsl_strbufs , & ctx . generic_ios ) ;
ctx . glsl_ver_required = emit_ios ( & ctx , & ctx . glsl_strbufs , & ctx . generic_ios ) ;
if ( strbuf_get_error ( & ctx . glsl_strbufs . glsl_hdr ) )
goto fail ;
@ -7280,7 +7284,7 @@ bool vrend_shader_create_passthrough_tcs(const struct vrend_context *rctx,
handle_io_arrays ( & ctx ) ;
emit_header ( & ctx , & ctx . glsl_strbufs ) ;
emit_ios ( & ctx , & ctx . glsl_strbufs , & ctx . generic_ios ) ;
ctx . glsl_ver_required = emit_ios ( & ctx , & ctx . glsl_strbufs , & ctx . generic_ios ) ;
emit_buf ( & ctx . glsl_strbufs , " void main() { \n " ) ;