diff --git a/src/vrend_decode.c b/src/vrend_decode.c index 9f30b6b..de72dea 100644 --- a/src/vrend_decode.c +++ b/src/vrend_decode.c @@ -1142,7 +1142,7 @@ static int vrend_decode_set_tess_state(struct vrend_decode_ctx *ctx, static int vrend_decode_set_shader_buffers(struct vrend_decode_ctx *ctx, uint16_t length) { - int num_ssbo; + uint32_t num_ssbo; uint32_t shader_type, start_slot; if (length < 2) @@ -1161,7 +1161,7 @@ static int vrend_decode_set_shader_buffers(struct vrend_decode_ctx *ctx, uint16_ start_slot > PIPE_MAX_SHADER_BUFFERS - num_ssbo) return EINVAL; - for (int i = 0; i < num_ssbo; i++) { + for (uint32_t i = 0; i < num_ssbo; i++) { uint32_t offset = get_buf_entry(ctx, VIRGL_SET_SHADER_BUFFER_OFFSET(i)); uint32_t buf_len = get_buf_entry(ctx, VIRGL_SET_SHADER_BUFFER_LENGTH(i)); uint32_t handle = get_buf_entry(ctx, VIRGL_SET_SHADER_BUFFER_RES_HANDLE(i)); @@ -1173,7 +1173,7 @@ static int vrend_decode_set_shader_buffers(struct vrend_decode_ctx *ctx, uint16_ static int vrend_decode_set_atomic_buffers(struct vrend_decode_ctx *ctx, uint16_t length) { - int num_abo; + uint32_t num_abo; uint32_t start_slot; if (length < 2) @@ -1188,7 +1188,7 @@ static int vrend_decode_set_atomic_buffers(struct vrend_decode_ctx *ctx, uint16_ start_slot > PIPE_MAX_HW_ATOMIC_BUFFERS - num_abo) return EINVAL; - for (int i = 0; i < num_abo; i++) { + for (uint32_t i = 0; i < num_abo; i++) { uint32_t offset = get_buf_entry(ctx, i * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2); uint32_t buf_len = get_buf_entry(ctx, i * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3); uint32_t handle = get_buf_entry(ctx, i * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4); @@ -1200,7 +1200,7 @@ static int vrend_decode_set_atomic_buffers(struct vrend_decode_ctx *ctx, uint16_ static int vrend_decode_set_shader_images(struct vrend_decode_ctx *ctx, uint16_t length) { - int num_images; + uint32_t num_images; uint32_t shader_type, start_slot; if (length < 2) return EINVAL; @@ -1218,7 +1218,7 @@ static int vrend_decode_set_shader_images(struct vrend_decode_ctx *ctx, uint16_t start_slot > PIPE_MAX_SHADER_IMAGES - num_images) return EINVAL; - for (int i = 0; i < num_images; i++) { + for (uint32_t i = 0; i < num_images; i++) { uint32_t format = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_FORMAT(i)); uint32_t access = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_ACCESS(i)); uint32_t layer_offset = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(i));