diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c index d3c9aa8..17c8b8a 100644 --- a/src/vrend_renderer.c +++ b/src/vrend_renderer.c @@ -612,7 +612,8 @@ static void vrend_destroy_program(struct vrend_linked_shader_program *ent); static void vrend_apply_sampler_state(struct vrend_context *ctx, struct vrend_resource *res, uint32_t shader_type, - int id, int sampler_id, uint32_t srgb_decode); + int id, int sampler_id, + struct vrend_sampler_view *tview); static GLenum tgsitargettogltarget(const enum pipe_texture_target target, int nr_samples); void vrend_update_stencil_state(struct vrend_context *ctx); @@ -3634,7 +3635,7 @@ static void vrend_draw_bind_samplers_shader(struct vrend_context *ctx, glBindTexture(target, id); if (ctx->sub->views[shader_type].old_ids[i] != id || ctx->sub->sampler_state_dirty) { - vrend_apply_sampler_state(ctx, texture, shader_type, i, *sampler_id, tview->srgb_decode); + vrend_apply_sampler_state(ctx, texture, shader_type, i, *sampler_id, tview); ctx->sub->views[shader_type].old_ids[i] = id; } (*sampler_id)++; @@ -4947,7 +4948,7 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx, uint32_t shader_type, int id, int sampler_id, - uint32_t srgb_decode) + struct vrend_sampler_view *tview) { struct vrend_texture *tex = (struct vrend_texture *)res; struct vrend_sampler_state *vstate = ctx->sub->sampler_state[shader_type][id]; @@ -4976,7 +4977,7 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx, */ bool is_emulated_alpha = vrend_format_is_emulated_alpha(res->base.format); if (has_feature(feat_samplers)) { - int sampler = vstate->ids[srgb_decode == GL_SKIP_DECODE_EXT ? 0 : 1]; + int sampler = vstate->ids[tview->srgb_decode == GL_SKIP_DECODE_EXT ? 0 : 1]; if (is_emulated_alpha) { union pipe_color_union border_color; border_color = state->border_color;