From 4f60af6ea2538b8011009ae0a6347249129b0d3e Mon Sep 17 00:00:00 2001 From: Gurchetan Singh Date: Fri, 25 May 2018 17:08:20 -0700 Subject: [PATCH] vrend_renderer: remove should_invert_viewport It's an unused function. Reviewed-By: Gert Wollny Signed-off-by: Jakob Bornecrantz --- src/vrend_renderer.c | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c index aea50c6..0164008 100644 --- a/src/vrend_renderer.c +++ b/src/vrend_renderer.c @@ -543,17 +543,6 @@ static void __report_gles_missing_func(const char *fname, struct vrend_context * } #define report_gles_missing_func(ctx, missf) __report_gles_missing_func(__func__, ctx, missf) - -static inline bool should_invert_viewport(struct vrend_context *ctx) -{ - /* if we have a negative viewport then gallium wanted to invert it, - however since we are rendering to GL FBOs we need to invert it - again unless we are rendering upside down already - - confused? - so if gallium asks for a negative viewport */ - return !(ctx->sub->viewport_is_negative ^ ctx->sub->inverted_fbo_content); -} - static void vrend_destroy_surface(struct vrend_surface *surf) { vrend_resource_reference(&surf->texture, NULL);