@ -2491,14 +2491,14 @@ void vrend_set_uniform_buffer(struct vrend_context *ctx,
ctx - > sub - > cbs [ shader ] [ index ] . buffer_offset = offset ;
ctx - > sub - > cbs [ shader ] [ index ] . buffer_size = length ;
ctx - > sub - > const_bufs_used_mask [ shader ] | = ( 1 < < index ) ;
ctx - > sub - > const_bufs_used_mask [ shader ] | = ( 1u < < index ) ;
} else {
ctx - > sub - > cbs [ shader ] [ index ] . buffer = NULL ;
ctx - > sub - > cbs [ shader ] [ index ] . buffer_offset = 0 ;
ctx - > sub - > cbs [ shader ] [ index ] . buffer_size = 0 ;
ctx - > sub - > const_bufs_used_mask [ shader ] & = ~ ( 1 < < index ) ;
ctx - > sub - > const_bufs_used_mask [ shader ] & = ~ ( 1u < < index ) ;
}
ctx - > sub - > const_bufs_dirty [ shader ] | = ( 1 < < index ) ;
ctx - > sub - > const_bufs_dirty [ shader ] | = ( 1u < < index ) ;
}
void vrend_set_index_buffer ( struct vrend_context * ctx ,
@ -2602,7 +2602,7 @@ void vrend_set_single_sampler_view(struct vrend_context *ctx,
return ;
}
ctx - > sub - > sampler_views_dirty [ shader_type ] | = 1 < < index ;
ctx - > sub - > sampler_views_dirty [ shader_type ] | = 1u < < index ;
if ( ! view - > texture - > is_buffer ) {
if ( view - > texture - > id = = view - > id ) {
@ -2655,7 +2655,7 @@ void vrend_set_single_sampler_view(struct vrend_context *ctx,
}
if ( tex - > cur_srgb_decode ! = view - > srgb_decode & & util_format_is_srgb ( tex - > base . base . format ) ) {
if ( has_feature ( feat_samplers ) )
ctx - > sub - > sampler_views_dirty [ shader_type ] | = ( 1 < < index ) ;
ctx - > sub - > sampler_views_dirty [ shader_type ] | = ( 1u < < index ) ;
else if ( has_feature ( feat_texture_srgb_decode ) ) {
glTexParameteri ( view - > texture - > target , GL_TEXTURE_SRGB_DECODE_EXT ,
view - > srgb_decode ) ;
@ -2725,11 +2725,11 @@ void vrend_set_single_image_view(struct vrend_context *ctx,
iview - > access = access ;
iview - > u . buf . offset = layer_offset ;
iview - > u . buf . size = level_size ;
ctx - > sub - > images_used_mask [ shader_type ] | = ( 1 < < index ) ;
ctx - > sub - > images_used_mask [ shader_type ] | = ( 1u < < index ) ;
} else {
iview - > texture = NULL ;
iview - > format = 0 ;
ctx - > sub - > images_used_mask [ shader_type ] & = ~ ( 1 < < index ) ;
ctx - > sub - > images_used_mask [ shader_type ] & = ~ ( 1u < < index ) ;
}
}
@ -2754,12 +2754,12 @@ void vrend_set_single_ssbo(struct vrend_context *ctx,
ssbo - > res = res ;
ssbo - > buffer_offset = offset ;
ssbo - > buffer_size = length ;
ctx - > sub - > ssbo_used_mask [ shader_type ] | = ( 1 < < index ) ;
ctx - > sub - > ssbo_used_mask [ shader_type ] | = ( 1u < < index ) ;
} else {
ssbo - > res = 0 ;
ssbo - > buffer_offset = 0 ;
ssbo - > buffer_size = 0 ;
ctx - > sub - > ssbo_used_mask [ shader_type ] & = ~ ( 1 < < index ) ;
ctx - > sub - > ssbo_used_mask [ shader_type ] & = ~ ( 1u < < index ) ;
}
}
@ -2783,12 +2783,12 @@ void vrend_set_single_abo(struct vrend_context *ctx,
abo - > res = res ;
abo - > buffer_offset = offset ;
abo - > buffer_size = length ;
ctx - > sub - > abo_used_mask | = ( 1 < < index ) ;
ctx - > sub - > abo_used_mask | = ( 1u < < index ) ;
} else {
abo - > res = 0 ;
abo - > buffer_offset = 0 ;
abo - > buffer_size = 0 ;
ctx - > sub - > abo_used_mask & = ~ ( 1 < < index ) ;
ctx - > sub - > abo_used_mask & = ~ ( 1u < < index ) ;
}
}
@ -8267,7 +8267,7 @@ static void vrend_renderer_fill_caps_v1(int gl_ver, int gles_ver, union virgl_ca
int val = VIRGL_FORMAT_R11G11B10_FLOAT ;
uint32_t offset = val / 32 ;
uint32_t index = val % 32 ;
caps - > v1 . vertexbuffer . bitmask [ offset ] | = ( 1 < < index ) ;
caps - > v1 . vertexbuffer . bitmask [ offset ] | = ( 1u < < index ) ;
}
if ( has_feature ( feat_nv_conditional_render ) | |
@ -8426,9 +8426,9 @@ static void vrend_renderer_fill_caps_v1(int gl_ver, int gles_ver, union virgl_ca
if ( tex_conv_table [ i ] . internalformat ! = 0 ) {
if ( vrend_format_can_sample ( i ) ) {
caps - > v1 . sampler . bitmask [ offset ] | = ( 1 < < index ) ;
caps - > v1 . sampler . bitmask [ offset ] | = ( 1u < < index ) ;
if ( vrend_format_can_render ( i ) )
caps - > v1 . render . bitmask [ offset ] | = ( 1 < < index ) ;
caps - > v1 . render . bitmask [ offset ] | = ( 1u < < index ) ;
}
}
}