shader: make emit_txqs take const char * instead of array

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
macos/master
Erik Faye-Lund 6 years ago
parent 060942b6f4
commit 5e5f0f25df
  1. 6
      src/vrend_shader.c

@ -2171,7 +2171,7 @@ static void emit_txqs(struct dump_ctx *ctx,
struct tgsi_full_instruction *inst,
uint32_t sreg_index,
const char *srcs[4],
char dsts[3][255])
const char *dst)
{
const int sampler_index = 0;
bool is_shad;
@ -2186,7 +2186,7 @@ static void emit_txqs(struct dump_ctx *ctx,
return;
}
emit_buff(ctx, "%s = %s(textureSamples(%s));\n", dsts[0],
emit_buff(ctx, "%s = %s(textureSamples(%s));\n", dst,
get_string(dtypeprefix), srcs[sampler_index]);
}
@ -4773,7 +4773,7 @@ iter_instruction(struct tgsi_iterate_context *iter,
emit_txq(ctx, inst, sinfo.sreg_index, srcs, dsts[0], writemask);
break;
case TGSI_OPCODE_TXQS:
emit_txqs(ctx, inst, sinfo.sreg_index, srcs, dsts);
emit_txqs(ctx, inst, sinfo.sreg_index, srcs, dsts[0]);
break;
case TGSI_OPCODE_I2F:
emit_buff(ctx, "%s = %s(ivec4(%s)%s);\n", dsts[0], get_string(dinfo.dstconv), srcs[0], writemask);

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