diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c index cb92d9f..a590f3a 100644 --- a/src/vrend_renderer.c +++ b/src/vrend_renderer.c @@ -7781,28 +7781,6 @@ static bool check_iov_bounds(struct vrend_resource *res, return true; } -static void get_current_texture(GLenum target, GLint* tex) { - switch (target) { -#define GET_TEXTURE(a) \ - case GL_TEXTURE_ ## a: \ - glGetIntegerv(GL_TEXTURE_BINDING_ ## a, tex); return - GET_TEXTURE(1D); - GET_TEXTURE(2D); - GET_TEXTURE(3D); - GET_TEXTURE(1D_ARRAY); - GET_TEXTURE(2D_ARRAY); - GET_TEXTURE(RECTANGLE); - GET_TEXTURE(CUBE_MAP); - GET_TEXTURE(CUBE_MAP_ARRAY); - GET_TEXTURE(BUFFER); - GET_TEXTURE(2D_MULTISAMPLE); - GET_TEXTURE(2D_MULTISAMPLE_ARRAY); -#undef GET_TEXTURE - default: - vrend_printf("Unknown texture target %x\n", target); - } -} - static void vrend_swizzle_data_bgra(uint64_t size, void *data) { const size_t bpp = 4; const size_t num_pixels = size / bpp; @@ -7972,8 +7950,6 @@ static int vrend_renderer_transfer_write_iov(struct vrend_context *ctx, glDeleteFramebuffers(1, &fb_id); } else { uint32_t comp_size; - GLint old_tex = 0; - get_current_texture(res->target, &old_tex); glBindTexture(res->target, res->id); if (compressed) { @@ -8068,7 +8044,6 @@ static int vrend_renderer_transfer_write_iov(struct vrend_context *ctx, if (!vrend_state.use_core_profile) glPixelTransferf(GL_DEPTH_SCALE, 1.0); } - glBindTexture(res->target, old_tex); } if (stride && !need_temp) { @@ -8140,8 +8115,6 @@ static int vrend_transfer_send_getteximage(struct vrend_resource *res, break; } - GLint old_tex = 0; - get_current_texture(res->target, &old_tex); glBindTexture(res->target, res->id); if (res->target == GL_TEXTURE_CUBE_MAP) { target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + info->box->z; @@ -8172,7 +8145,6 @@ static int vrend_transfer_send_getteximage(struct vrend_resource *res, info->stride, info->box, info->level, info->offset, false); free(data); - glBindTexture(res->target, old_tex); return 0; }