shader: Handle TGSI_SEMANTIC_BCOLOR as input

Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
macos/master
Akihiko Odaki 3 years ago committed by Gert Wollny
parent eee4f5658f
commit 636f9c91d3
  1. 2
      src/vrend_shader.c

@ -1285,6 +1285,8 @@ iter_declaration(struct tgsi_iterate_context *iter,
snprintf(ctx->inputs[i].glsl_name, 128, "%s_f%d", name_prefix, ctx->inputs[i].sid);
} else if (ctx->inputs[i].name == TGSI_SEMANTIC_COLOR)
snprintf(ctx->inputs[i].glsl_name, 128, "%s_c%d", name_prefix, ctx->inputs[i].sid);
else if (ctx->inputs[i].name == TGSI_SEMANTIC_BCOLOR)
snprintf(ctx->inputs[i].glsl_name, 128, "%s_bc%d", name_prefix, ctx->inputs[i].sid);
else if (ctx->inputs[i].name == TGSI_SEMANTIC_GENERIC)
snprintf(ctx->inputs[i].glsl_name, 128, "%s_g%dA%d", name_prefix, ctx->inputs[i].sid, ctx->inputs[i].array_id);
else if (ctx->inputs[i].name == TGSI_SEMANTIC_PATCH)

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