OES_geometry_shader and ARB_gpu_shader5 are enabled by gallium (also)
based on the GLSL level, but nothing else seems to be dependend on this
specific value, so set it. This also make the check for feat_tessellation
for enabling PIPE_PRIM_PATCH redundant.
Enables amonst others:
dEQP-GLES31.functional.texture.gather.offsets.*
dEQP-GLES31.functional.tessellation*
dEQP-GLES31.functional.geometry_shading.*
dEQP-GLES31.functional.shaders.opaque_type_indexing.*
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>