tests: start adding encoder code to test harness

This is to allow testing the cmd stream.

Signed-off-by: Dave Airlie <airlied@redhat.com>
macos/master
Dave Airlie 10 years ago
parent 8954f84727
commit 688017b73f
  1. 4
      tests/Makefile.am
  2. 25
      tests/testvirgl.h
  3. 769
      tests/testvirgl_encode.c
  4. 205
      tests/testvirgl_encode.h

@ -1,13 +1,13 @@
if BUILD_TESTS
AM_CPPFLAGS = -I$(top_srcdir)/src -I$(top_srcdir)/src/gallium/include $(CHECK_CFLAGS)
AM_CPPFLAGS = -I$(top_srcdir)/src -I$(top_srcdir)/src/gallium/include $(CHECK_CFLAGS) -I$(top_srcdir)/src/gallium/auxiliary
TEST_LIBS = libvrtest.la $(top_builddir)/src/libvirglrenderer.la $(CHECK_LIBS)
run_tests = test_virgl_init test_virgl_transfer test_virgl_resource
noinst_LTLIBRARIES = libvrtest.la
libvrtest_la_SOURCES = testvirgl.c
libvrtest_la_SOURCES = testvirgl.c testvirgl_encode.c
noinst_PROGRAMS = $(run_tests)
TESTS = $(run_tests)

@ -26,6 +26,31 @@
#define TESTVIRGL_H
#include "virglrenderer.h"
#include "pipe/p_state.h"
#define VIRGL_MAX_CMDBUF_DWORDS (16*1024)
struct virgl_cmd_buf {
unsigned cdw;
uint32_t *buf;
};
struct virgl_context {
struct virgl_cmd_buf *cbuf;
};
struct virgl_so_target {
uint32_t handle;
};
struct virgl_sampler_view {
uint32_t handle;
};
struct virgl_resource {
struct pipe_resource base;
uint32_t handle;
};
void testvirgl_init_simple_buffer(struct virgl_renderer_resource_create_args *res, int handle);
void testvirgl_init_simple_1d_resource(struct virgl_renderer_resource_create_args *args, int handle);

@ -0,0 +1,769 @@
#include <stdint.h>
#include <string.h>
#include "util/u_memory.h"
#include "util/u_math.h"
#include "pipe/p_state.h"
#include "testvirgl_encode.h"
#include "virgl_protocol.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
static int virgl_encoder_write_cmd_dword(struct virgl_context *ctx,
uint32_t dword)
{
// int len = (dword >> 16);
// if ((ctx->cbuf->cdw + len + 1) > VIRGL_MAX_CMDBUF_DWORDS)
// ctx->base.flush(&ctx->base, NULL, 0);
virgl_encoder_write_dword(ctx->cbuf, dword);
return 0;
}
static void virgl_encoder_write_res(struct virgl_context *ctx,
struct virgl_resource *res)
{
if (res)
virgl_encoder_write_dword(ctx->cbuf, res->handle);
else
virgl_encoder_write_dword(ctx->cbuf, 0);
}
static void virgl_encoder_attach_res(struct virgl_context *ctx,
struct virgl_resource *res)
{
// struct virgl_winsys *vws = virgl_screen(ctx->base.screen)->vws;
// if (res && res->hw_res)
// vws->emit_res(vws, ctx->cbuf, res->hw_res, FALSE);
}
int virgl_encode_bind_object(struct virgl_context *ctx,
uint32_t handle, uint32_t object)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BIND_OBJECT, object, 1));
virgl_encoder_write_dword(ctx->cbuf, handle);
return 0;
}
int virgl_encode_delete_object(struct virgl_context *ctx,
uint32_t handle, uint32_t object)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_DESTROY_OBJECT, object, 1));
virgl_encoder_write_dword(ctx->cbuf, handle);
return 0;
}
int virgl_encode_blend_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_blend_state *blend_state)
{
uint32_t tmp;
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_BLEND, VIRGL_OBJ_BLEND_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
tmp =
VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(blend_state->independent_blend_enable) |
VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(blend_state->logicop_enable) |
VIRGL_OBJ_BLEND_S0_DITHER(blend_state->dither) |
VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(blend_state->alpha_to_coverage) |
VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(blend_state->alpha_to_one);
virgl_encoder_write_dword(ctx->cbuf, tmp);
tmp = VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(blend_state->logicop_func);
virgl_encoder_write_dword(ctx->cbuf, tmp);
for (i = 0; i < VIRGL_MAX_COLOR_BUFS; i++) {
tmp =
VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(blend_state->rt[i].blend_enable) |
VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(blend_state->rt[i].rgb_func) |
VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(blend_state->rt[i].rgb_src_factor) |
VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(blend_state->rt[i].rgb_dst_factor)|
VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(blend_state->rt[i].alpha_func) |
VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(blend_state->rt[i].alpha_src_factor) |
VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(blend_state->rt[i].alpha_dst_factor) |
VIRGL_OBJ_BLEND_S2_RT_COLORMASK(blend_state->rt[i].colormask);
virgl_encoder_write_dword(ctx->cbuf, tmp);
}
return 0;
}
int virgl_encode_dsa_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_depth_stencil_alpha_state *dsa_state)
{
uint32_t tmp;
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_DSA, VIRGL_OBJ_DSA_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
tmp = VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(dsa_state->depth.enabled) |
VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(dsa_state->depth.writemask) |
VIRGL_OBJ_DSA_S0_DEPTH_FUNC(dsa_state->depth.func) |
VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(dsa_state->alpha.enabled) |
VIRGL_OBJ_DSA_S0_ALPHA_FUNC(dsa_state->alpha.func);
virgl_encoder_write_dword(ctx->cbuf, tmp);
for (i = 0; i < 2; i++) {
tmp = VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(dsa_state->stencil[i].enabled) |
VIRGL_OBJ_DSA_S1_STENCIL_FUNC(dsa_state->stencil[i].func) |
VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(dsa_state->stencil[i].fail_op) |
VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(dsa_state->stencil[i].zpass_op) |
VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(dsa_state->stencil[i].zfail_op) |
VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(dsa_state->stencil[i].valuemask) |
VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(dsa_state->stencil[i].writemask);
virgl_encoder_write_dword(ctx->cbuf, tmp);
}
virgl_encoder_write_dword(ctx->cbuf, fui(dsa_state->alpha.ref_value));
return 0;
}
int virgl_encode_rasterizer_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_rasterizer_state *state)
{
uint32_t tmp;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_RASTERIZER, VIRGL_OBJ_RS_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
tmp = VIRGL_OBJ_RS_S0_FLATSHADE(state->flatshade) |
VIRGL_OBJ_RS_S0_DEPTH_CLIP(state->depth_clip) |
VIRGL_OBJ_RS_S0_CLIP_HALFZ(state->clip_halfz) |
VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(state->rasterizer_discard) |
VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(state->flatshade_first) |
VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(state->light_twoside) |
VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(state->sprite_coord_mode) |
VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(state->point_quad_rasterization) |
VIRGL_OBJ_RS_S0_CULL_FACE(state->cull_face) |
VIRGL_OBJ_RS_S0_FILL_FRONT(state->fill_front) |
VIRGL_OBJ_RS_S0_FILL_BACK(state->fill_back) |
VIRGL_OBJ_RS_S0_SCISSOR(state->scissor) |
VIRGL_OBJ_RS_S0_FRONT_CCW(state->front_ccw) |
VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(state->clamp_vertex_color) |
VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(state->clamp_fragment_color) |
VIRGL_OBJ_RS_S0_OFFSET_LINE(state->offset_line) |
VIRGL_OBJ_RS_S0_OFFSET_POINT(state->offset_point) |
VIRGL_OBJ_RS_S0_OFFSET_TRI(state->offset_tri) |
VIRGL_OBJ_RS_S0_POLY_SMOOTH(state->poly_smooth) |
VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(state->poly_stipple_enable) |
VIRGL_OBJ_RS_S0_POINT_SMOOTH(state->point_smooth) |
VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(state->point_size_per_vertex) |
VIRGL_OBJ_RS_S0_MULTISAMPLE(state->multisample) |
VIRGL_OBJ_RS_S0_LINE_SMOOTH(state->line_smooth) |
VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(state->line_stipple_enable) |
VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(state->line_last_pixel) |
VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(state->half_pixel_center) |
VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(state->bottom_edge_rule);
virgl_encoder_write_dword(ctx->cbuf, tmp); /* S0 */
virgl_encoder_write_dword(ctx->cbuf, fui(state->point_size)); /* S1 */
virgl_encoder_write_dword(ctx->cbuf, state->sprite_coord_enable); /* S2 */
tmp = VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(state->line_stipple_pattern) |
VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(state->line_stipple_factor) |
VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(state->clip_plane_enable);
virgl_encoder_write_dword(ctx->cbuf, tmp); /* S3 */
virgl_encoder_write_dword(ctx->cbuf, fui(state->line_width)); /* S4 */
virgl_encoder_write_dword(ctx->cbuf, fui(state->offset_units)); /* S5 */
virgl_encoder_write_dword(ctx->cbuf, fui(state->offset_scale)); /* S6 */
virgl_encoder_write_dword(ctx->cbuf, fui(state->offset_clamp)); /* S7 */
return 0;
}
int virgl_encode_shader_state(struct virgl_context *ctx,
uint32_t handle,
uint32_t type,
const struct pipe_shader_state *shader)
{
char *str;
uint32_t shader_len, len;
int i;
int ret;
uint32_t tmp;
int num_tokens = tgsi_num_tokens(shader->tokens);
int str_total_size = 65536;
str = CALLOC(1, str_total_size);
if (!str)
return -1;
ret = tgsi_dump_str(shader->tokens, TGSI_DUMP_FLOAT_AS_HEX, str, str_total_size);
if (ret == -1) {
fprintf(stderr, "Failed to translate shader in available space\n");
FREE(str);
return -1;
}
shader_len = strlen(str) + 1;
len = ((shader_len + 3) / 4) + VIRGL_OBJ_SHADER_HDR_SIZE(shader->stream_output.num_outputs);
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, type, len));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_dword(ctx->cbuf, num_tokens);
virgl_encoder_write_dword(ctx->cbuf, shader->stream_output.num_outputs);
if (shader->stream_output.num_outputs) {
for (i = 0; i < 4; i++)
virgl_encoder_write_dword(ctx->cbuf, shader->stream_output.stride[i]);
for (i = 0; i < shader->stream_output.num_outputs; i++) {
tmp =
VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(shader->stream_output.output[i].register_index) |
VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(shader->stream_output.output[i].start_component) |
VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(shader->stream_output.output[i].num_components) |
VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(shader->stream_output.output[i].output_buffer) |
VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(shader->stream_output.output[i].dst_offset);
virgl_encoder_write_dword(ctx->cbuf, tmp);
}
}
virgl_encoder_write_block(ctx->cbuf, (uint8_t *)str, shader_len);
FREE(str);
return 0;
}
int virgl_encode_clear(struct virgl_context *ctx,
unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CLEAR, 0, VIRGL_OBJ_CLEAR_SIZE));
virgl_encoder_write_dword(ctx->cbuf, buffers);
for (i = 0; i < 4; i++)
virgl_encoder_write_dword(ctx->cbuf, color->ui[i]);
virgl_encoder_write_qword(ctx->cbuf, *(uint64_t *)&depth);
virgl_encoder_write_dword(ctx->cbuf, stencil);
return 0;
}
int virgl_encoder_set_framebuffer_state(struct virgl_context *ctx,
const struct pipe_framebuffer_state *state)
{
struct virgl_surface *zsurf = (struct virgl_surface *)state->zsbuf;
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_FRAMEBUFFER_STATE, 0, VIRGL_SET_FRAMEBUFFER_STATE_SIZE(state->nr_cbufs)));
virgl_encoder_write_dword(ctx->cbuf, state->nr_cbufs);
virgl_encoder_write_dword(ctx->cbuf, zsurf ? zsurf->handle : 0);
for (i = 0; i < state->nr_cbufs; i++) {
struct virgl_surface *surf = (struct virgl_surface *)state->cbufs[i];
virgl_encoder_write_dword(ctx->cbuf, surf ? surf->handle : 0);
if (surf)
virgl_encoder_attach_res(ctx, (struct virgl_resource *)surf->base.texture);
}
if (zsurf)
virgl_encoder_attach_res(ctx, (struct virgl_resource *)zsurf->base.texture);
return 0;
}
int virgl_encoder_set_viewport_state(struct virgl_context *ctx,
const struct pipe_viewport_state *state)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_VIEWPORT_STATE, 0, VIRGL_SET_VIEWPORT_STATE_SIZE));
for (i = 0; i < 4; i++)
virgl_encoder_write_dword(ctx->cbuf, fui(state->scale[i]));
for (i = 0; i < 4; i++)
virgl_encoder_write_dword(ctx->cbuf, fui(state->translate[i]));
return 0;
}
int virgl_encoder_create_vertex_elements(struct virgl_context *ctx,
uint32_t handle,
unsigned num_elements,
const struct pipe_vertex_element *element)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_VERTEX_ELEMENTS, VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements)));
virgl_encoder_write_dword(ctx->cbuf, handle);
for (i = 0; i < num_elements; i++) {
virgl_encoder_write_dword(ctx->cbuf, element[i].src_offset);
virgl_encoder_write_dword(ctx->cbuf, element[i].instance_divisor);
virgl_encoder_write_dword(ctx->cbuf, element[i].vertex_buffer_index);
virgl_encoder_write_dword(ctx->cbuf, element[i].src_format);
}
return 0;
}
int virgl_encoder_set_vertex_buffers(struct virgl_context *ctx,
unsigned num_buffers,
const struct pipe_vertex_buffer *buffers)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_VERTEX_BUFFERS, 0, VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers)));
for (i = 0; i < num_buffers; i++) {
struct virgl_resource *res = (struct virgl_resource *)buffers[i].buffer;
virgl_encoder_write_dword(ctx->cbuf, buffers[i].stride);
virgl_encoder_write_dword(ctx->cbuf, buffers[i].buffer_offset);
virgl_encoder_write_res(ctx, res);
}
return 0;
}
int virgl_encoder_set_index_buffer(struct virgl_context *ctx,
const struct pipe_index_buffer *ib)
{
int length = VIRGL_SET_INDEX_BUFFER_SIZE(ib);
struct virgl_resource *res = NULL;
if (ib)
res = (struct virgl_resource *)ib->buffer;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_INDEX_BUFFER, 0, length));
virgl_encoder_write_res(ctx, res);
if (ib) {
virgl_encoder_write_dword(ctx->cbuf, ib->index_size);
virgl_encoder_write_dword(ctx->cbuf, ib->offset);
}
return 0;
}
int virgl_encoder_draw_vbo(struct virgl_context *ctx,
const struct pipe_draw_info *info)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_DRAW_VBO, 0, VIRGL_DRAW_VBO_SIZE));
virgl_encoder_write_dword(ctx->cbuf, info->start);
virgl_encoder_write_dword(ctx->cbuf, info->count);
virgl_encoder_write_dword(ctx->cbuf, info->mode);
virgl_encoder_write_dword(ctx->cbuf, info->indexed);
virgl_encoder_write_dword(ctx->cbuf, info->instance_count);
virgl_encoder_write_dword(ctx->cbuf, info->index_bias);
virgl_encoder_write_dword(ctx->cbuf, info->start_instance);
virgl_encoder_write_dword(ctx->cbuf, info->primitive_restart);
virgl_encoder_write_dword(ctx->cbuf, info->restart_index);
virgl_encoder_write_dword(ctx->cbuf, info->min_index);
virgl_encoder_write_dword(ctx->cbuf, info->max_index);
return 0;
}
int virgl_encoder_create_surface(struct virgl_context *ctx,
uint32_t handle,
struct virgl_resource *res,
const struct pipe_surface *templat)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_SURFACE, VIRGL_OBJ_SURFACE_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_res(ctx, res);
virgl_encoder_write_dword(ctx->cbuf, templat->format);
if (templat->texture->target == PIPE_BUFFER) {
virgl_encoder_write_dword(ctx->cbuf, templat->u.buf.first_element);
virgl_encoder_write_dword(ctx->cbuf, templat->u.buf.last_element);
} else {
virgl_encoder_write_dword(ctx->cbuf, templat->u.tex.level);
virgl_encoder_write_dword(ctx->cbuf, templat->u.tex.first_layer | (templat->u.tex.last_layer << 16));
}
return 0;
}
int virgl_encoder_create_so_target(struct virgl_context *ctx,
uint32_t handle,
struct virgl_resource *res,
unsigned buffer_offset,
unsigned buffer_size)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_STREAMOUT_TARGET, VIRGL_OBJ_STREAMOUT_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_res(ctx, res);
virgl_encoder_write_dword(ctx->cbuf, buffer_offset);
virgl_encoder_write_dword(ctx->cbuf, buffer_size);
return 0;
}
static void virgl_encoder_iw_emit_header_1d(struct virgl_context *ctx,
struct virgl_resource *res,
unsigned level, unsigned usage,
const struct pipe_box *box,
unsigned stride, unsigned layer_stride)
{
virgl_encoder_write_res(ctx, res);
virgl_encoder_write_dword(ctx->cbuf, level);
virgl_encoder_write_dword(ctx->cbuf, usage);
virgl_encoder_write_dword(ctx->cbuf, stride);
virgl_encoder_write_dword(ctx->cbuf, layer_stride);
virgl_encoder_write_dword(ctx->cbuf, box->x);
virgl_encoder_write_dword(ctx->cbuf, box->y);
virgl_encoder_write_dword(ctx->cbuf, box->z);
virgl_encoder_write_dword(ctx->cbuf, box->width);
virgl_encoder_write_dword(ctx->cbuf, box->height);
virgl_encoder_write_dword(ctx->cbuf, box->depth);
}
int virgl_encoder_inline_write(struct virgl_context *ctx,
struct virgl_resource *res,
unsigned level, unsigned usage,
const struct pipe_box *box,
const void *data, unsigned stride,
unsigned layer_stride)
{
uint32_t size = (stride ? stride : box->width) * box->height;
uint32_t length, thispass, left_bytes;
struct pipe_box mybox = *box;
length = 11 + (size + 3) / 4;
if ((ctx->cbuf->cdw + length + 1) > VIRGL_MAX_CMDBUF_DWORDS) {
if (box->height > 1 || box->depth > 1) {
debug_printf("inline transfer failed due to multi dimensions and too large\n");
assert(0);
}
}
left_bytes = size;
while (left_bytes) {
// if (ctx->cbuf->cdw + 12 > VIRGL_MAX_CMDBUF_DWORDS)
// ctx->base.flush(&ctx->base, NULL, 0);
thispass = (VIRGL_MAX_CMDBUF_DWORDS - ctx->cbuf->cdw - 12) * 4;
length = MIN2(thispass, left_bytes);
mybox.width = length;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_RESOURCE_INLINE_WRITE, 0, ((length + 3) / 4) + 11));
virgl_encoder_iw_emit_header_1d(ctx, res, level, usage, &mybox, stride, layer_stride);
virgl_encoder_write_block(ctx->cbuf, data, length);
left_bytes -= length;
mybox.x += length;
data += length;
}
return 0;
}
int virgl_encoder_flush_frontbuffer(struct virgl_context *ctx,
struct virgl_resource *res)
{
// virgl_encoder_write_dword(ctx->cbuf, VIRGL_CMD0(VIRGL_CCMD_FLUSH_FRONTUBFFER, 0, 1));
// virgl_encoder_write_dword(ctx->cbuf, res_handle);
return 0;
}
int virgl_encode_sampler_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_sampler_state *state)
{
uint32_t tmp;
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_SAMPLER_STATE, VIRGL_OBJ_SAMPLER_STATE_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
tmp = VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(state->wrap_s) |
VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(state->wrap_t) |
VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(state->wrap_r) |
VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(state->min_img_filter) |
VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(state->min_mip_filter) |
VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(state->mag_img_filter) |
VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(state->compare_mode) |
VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(state->compare_func);
virgl_encoder_write_dword(ctx->cbuf, tmp);
virgl_encoder_write_dword(ctx->cbuf, fui(state->lod_bias));
virgl_encoder_write_dword(ctx->cbuf, fui(state->min_lod));
virgl_encoder_write_dword(ctx->cbuf, fui(state->max_lod));
for (i = 0; i < 4; i++)
virgl_encoder_write_dword(ctx->cbuf, state->border_color.ui[i]);
return 0;
}
int virgl_encode_sampler_view(struct virgl_context *ctx,
uint32_t handle,
struct virgl_resource *res,
const struct pipe_sampler_view *state)
{
uint32_t tmp;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_SAMPLER_VIEW, VIRGL_OBJ_SAMPLER_VIEW_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_res(ctx, res);
virgl_encoder_write_dword(ctx->cbuf, state->format);
if (1) {//TODOres->u.b.target == PIPE_BUFFER) {
virgl_encoder_write_dword(ctx->cbuf, state->u.buf.first_element);
virgl_encoder_write_dword(ctx->cbuf, state->u.buf.last_element);
} else {
virgl_encoder_write_dword(ctx->cbuf, state->u.tex.first_layer | state->u.tex.last_layer << 16);
virgl_encoder_write_dword(ctx->cbuf, state->u.tex.first_level | state->u.tex.last_level << 8);
}
tmp = VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(state->swizzle_r) |
VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(state->swizzle_g) |
VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(state->swizzle_b) |
VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(state->swizzle_a);
virgl_encoder_write_dword(ctx->cbuf, tmp);
return 0;
}
int virgl_encode_set_sampler_views(struct virgl_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
uint32_t num_views,
struct virgl_sampler_view **views)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SAMPLER_VIEWS, 0, VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views)));
virgl_encoder_write_dword(ctx->cbuf, shader_type);
virgl_encoder_write_dword(ctx->cbuf, start_slot);
for (i = 0; i < num_views; i++) {
uint32_t handle = views[i] ? views[i]->handle : 0;
virgl_encoder_write_dword(ctx->cbuf, handle);
// if (views[i])
// virgl_encoder_attach_res(ctx, (struct virgl_resource *)views[i]->base.texture);
}
return 0;
}
int virgl_encode_bind_sampler_states(struct virgl_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
uint32_t num_handles,
uint32_t *handles)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BIND_SAMPLER_STATES, 0, VIRGL_BIND_SAMPLER_STATES(num_handles)));
virgl_encoder_write_dword(ctx->cbuf, shader_type);
virgl_encoder_write_dword(ctx->cbuf, start_slot);
for (i = 0; i < num_handles; i++)
virgl_encoder_write_dword(ctx->cbuf, handles[i]);
return 0;
}
int virgl_encoder_write_constant_buffer(struct virgl_context *ctx,
uint32_t shader,
uint32_t index,
uint32_t size,
const void *data)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_CONSTANT_BUFFER, 0, size + 2));
virgl_encoder_write_dword(ctx->cbuf, shader);
virgl_encoder_write_dword(ctx->cbuf, index);
if (data)
virgl_encoder_write_block(ctx->cbuf, data, size * 4);
return 0;
}
int virgl_encoder_set_uniform_buffer(struct virgl_context *ctx,
uint32_t shader,
uint32_t index,
uint32_t offset,
uint32_t length,
struct virgl_resource *res)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_UNIFORM_BUFFER, 0, VIRGL_SET_UNIFORM_BUFFER_SIZE));
virgl_encoder_write_dword(ctx->cbuf, shader);
virgl_encoder_write_dword(ctx->cbuf, index);
virgl_encoder_write_dword(ctx->cbuf, offset);
virgl_encoder_write_dword(ctx->cbuf, length);
virgl_encoder_write_res(ctx, res);
return 0;
}
int virgl_encoder_set_stencil_ref(struct virgl_context *ctx,
const struct pipe_stencil_ref *ref)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_STENCIL_REF, 0, VIRGL_SET_STENCIL_REF_SIZE));
virgl_encoder_write_dword(ctx->cbuf, VIRGL_STENCIL_REF_VAL(ref->ref_value[0] , (ref->ref_value[1] << 8)));
return 0;
}
int virgl_encoder_set_blend_color(struct virgl_context *ctx,
const struct pipe_blend_color *color)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_BLEND_COLOR, 0, VIRGL_SET_BLEND_COLOR_SIZE));
for (i = 0; i < 4; i++)
virgl_encoder_write_dword(ctx->cbuf, fui(color->color[i]));
return 0;
}
int virgl_encoder_set_scissor_state(struct virgl_context *ctx,
const struct pipe_scissor_state *ss)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SCISSOR_STATE, 0, VIRGL_SET_SCISSOR_STATE_SIZE));
virgl_encoder_write_dword(ctx->cbuf, (ss->minx | ss->miny << 16));
virgl_encoder_write_dword(ctx->cbuf, (ss->maxx | ss->maxy << 16));
return 0;
}
void virgl_encoder_set_polygon_stipple(struct virgl_context *ctx,
const struct pipe_poly_stipple *ps)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_POLYGON_STIPPLE, 0, VIRGL_POLYGON_STIPPLE_SIZE));
for (i = 0; i < VIRGL_POLYGON_STIPPLE_SIZE; i++) {
virgl_encoder_write_dword(ctx->cbuf, ps->stipple[i]);
}
}
void virgl_encoder_set_sample_mask(struct virgl_context *ctx,
unsigned sample_mask)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SAMPLE_MASK, 0, VIRGL_SET_SAMPLE_MASK_SIZE));
virgl_encoder_write_dword(ctx->cbuf, sample_mask);
}
void virgl_encoder_set_clip_state(struct virgl_context *ctx,
const struct pipe_clip_state *clip)
{
int i, j;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_CLIP_STATE, 0, VIRGL_SET_CLIP_STATE_SIZE));
for (i = 0; i < VIRGL_MAX_CLIP_PLANES; i++) {
for (j = 0; j < 4; j++) {
virgl_encoder_write_dword(ctx->cbuf, fui(clip->ucp[i][j]));
}
}
}
int virgl_encode_resource_copy_region(struct virgl_context *ctx,
struct virgl_resource *dst_res,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct virgl_resource *src_res,
unsigned src_level,
const struct pipe_box *src_box)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_RESOURCE_COPY_REGION, 0, VIRGL_CMD_RESOURCE_COPY_REGION_SIZE));
virgl_encoder_write_res(ctx, dst_res);
virgl_encoder_write_dword(ctx->cbuf, dst_level);
virgl_encoder_write_dword(ctx->cbuf, dstx);
virgl_encoder_write_dword(ctx->cbuf, dsty);
virgl_encoder_write_dword(ctx->cbuf, dstz);
virgl_encoder_write_res(ctx, src_res);
virgl_encoder_write_dword(ctx->cbuf, src_level);
virgl_encoder_write_dword(ctx->cbuf, src_box->x);
virgl_encoder_write_dword(ctx->cbuf, src_box->y);
virgl_encoder_write_dword(ctx->cbuf, src_box->z);
virgl_encoder_write_dword(ctx->cbuf, src_box->width);
virgl_encoder_write_dword(ctx->cbuf, src_box->height);
virgl_encoder_write_dword(ctx->cbuf, src_box->depth);
return 0;
}
int virgl_encode_blit(struct virgl_context *ctx,
struct virgl_resource *dst_res,
struct virgl_resource *src_res,
const struct pipe_blit_info *blit)
{
uint32_t tmp;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BLIT, 0, VIRGL_CMD_BLIT_SIZE));
tmp = VIRGL_CMD_BLIT_S0_MASK(blit->mask) |
VIRGL_CMD_BLIT_S0_FILTER(blit->filter) |
VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(blit->scissor_enable);
virgl_encoder_write_dword(ctx->cbuf, tmp);
virgl_encoder_write_dword(ctx->cbuf, (blit->scissor.minx | blit->scissor.miny << 16));
virgl_encoder_write_dword(ctx->cbuf, (blit->scissor.maxx | blit->scissor.maxy << 16));
virgl_encoder_write_res(ctx, dst_res);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.level);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.format);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.x);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.y);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.z);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.width);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.height);
virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.depth);
virgl_encoder_write_res(ctx, src_res);
virgl_encoder_write_dword(ctx->cbuf, blit->src.level);
virgl_encoder_write_dword(ctx->cbuf, blit->src.format);
virgl_encoder_write_dword(ctx->cbuf, blit->src.box.x);
virgl_encoder_write_dword(ctx->cbuf, blit->src.box.y);
virgl_encoder_write_dword(ctx->cbuf, blit->src.box.z);
virgl_encoder_write_dword(ctx->cbuf, blit->src.box.width);
virgl_encoder_write_dword(ctx->cbuf, blit->src.box.height);
virgl_encoder_write_dword(ctx->cbuf, blit->src.box.depth);
return 0;
}
int virgl_encoder_create_query(struct virgl_context *ctx,
uint32_t handle,
uint query_type,
struct virgl_resource *res,
uint32_t offset)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_QUERY, VIRGL_OBJ_QUERY_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_dword(ctx->cbuf, query_type);
virgl_encoder_write_dword(ctx->cbuf, offset);
virgl_encoder_write_res(ctx, res);
return 0;
}
int virgl_encoder_begin_query(struct virgl_context *ctx,
uint32_t handle)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BEGIN_QUERY, 0, 1));
virgl_encoder_write_dword(ctx->cbuf, handle);
return 0;
}
int virgl_encoder_end_query(struct virgl_context *ctx,
uint32_t handle)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_END_QUERY, 0, 1));
virgl_encoder_write_dword(ctx->cbuf, handle);
return 0;
}
int virgl_encoder_get_query_result(struct virgl_context *ctx,
uint32_t handle, boolean wait)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_GET_QUERY_RESULT, 0, 2));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_dword(ctx->cbuf, wait ? 1 : 0);
return 0;
}
int virgl_encoder_render_condition(struct virgl_context *ctx,
uint32_t handle, boolean condition,
uint mode)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_RENDER_CONDITION, 0, VIRGL_RENDER_CONDITION_SIZE));
virgl_encoder_write_dword(ctx->cbuf, handle);
virgl_encoder_write_dword(ctx->cbuf, condition);
virgl_encoder_write_dword(ctx->cbuf, mode);
return 0;
}
int virgl_encoder_set_so_targets(struct virgl_context *ctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
unsigned append_bitmask)
{
int i;
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_STREAMOUT_TARGETS, 0, num_targets + 1));
virgl_encoder_write_dword(ctx->cbuf, append_bitmask);
for (i = 0; i < num_targets; i++) {
struct virgl_so_target *tg = (struct virgl_so_target *)targets[i];
virgl_encoder_write_dword(ctx->cbuf, tg->handle);
}
return 0;
}
int virgl_encoder_set_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SUB_CTX, 0, 1));
virgl_encoder_write_dword(ctx->cbuf, sub_ctx_id);
return 0;
}
int virgl_encoder_create_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_SUB_CTX, 0, 1));
virgl_encoder_write_dword(ctx->cbuf, sub_ctx_id);
return 0;
}
int virgl_encoder_destroy_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id)
{
virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_DESTROY_SUB_CTX, 0, 1));
virgl_encoder_write_dword(ctx->cbuf, sub_ctx_id);
return 0;
}

@ -0,0 +1,205 @@
#ifndef VIRGL_ENCODE_H
#define VIRGL_ENCODE_H
#include <stdio.h>
#include "testvirgl.h"
struct virgl_surface {
struct pipe_surface base;
uint32_t handle;
};
static inline void virgl_encoder_write_dword(struct virgl_cmd_buf *state,
uint32_t dword)
{
state->buf[state->cdw++] = dword;
}
static inline void virgl_encoder_write_qword(struct virgl_cmd_buf *state,
uint64_t qword)
{
memcpy(state->buf + state->cdw, &qword, sizeof(uint64_t));
state->cdw += 2;
}
static inline void virgl_encoder_write_block(struct virgl_cmd_buf *state,
const uint8_t *ptr, uint32_t len)
{
int x;
memcpy(state->buf + state->cdw, ptr, len);
x = (len % 4);
// fprintf(stderr, "[%d] block %d x is %d\n", state->cdw, len, x);
if (x) {
uint8_t *mp = (uint8_t *)(state->buf + state->cdw);
mp += len;
memset(mp, 0, x);
}
state->cdw += (len + 3) / 4;
}
extern int virgl_encode_blend_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_blend_state *blend_state);
extern int virgl_encode_rasterizer_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_rasterizer_state *state);
extern int virgl_encode_shader_state(struct virgl_context *ctx,
uint32_t handle,
uint32_t type,
const struct pipe_shader_state *shader);
int virgl_encode_stream_output_info(struct virgl_context *ctx,
uint32_t handle,
uint32_t type,
const struct pipe_shader_state *shader);
int virgl_encoder_set_so_targets(struct virgl_context *ctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
unsigned append_bitmask);
int virgl_encoder_create_so_target(struct virgl_context *ctx,
uint32_t handle,
struct virgl_resource *res,
unsigned buffer_offset,
unsigned buffer_size);
int virgl_encode_clear(struct virgl_context *ctx,
unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil);
int virgl_encode_bind_object(struct virgl_context *ctx,
uint32_t handle, uint32_t object);
int virgl_encode_delete_object(struct virgl_context *ctx,
uint32_t handle, uint32_t object);
int virgl_encoder_set_framebuffer_state(struct virgl_context *ctx,
const struct pipe_framebuffer_state *state);
int virgl_encoder_set_viewport_state(struct virgl_context *ctx,
const struct pipe_viewport_state *state);
int virgl_encoder_draw_vbo(struct virgl_context *ctx,
const struct pipe_draw_info *info);
int virgl_encoder_create_surface(struct virgl_context *ctx,
uint32_t handle,
struct virgl_resource *res,
const struct pipe_surface *templat);
int virgl_encoder_flush_frontbuffer(struct virgl_context *ctx,
struct virgl_resource *res);
int virgl_encoder_create_vertex_elements(struct virgl_context *ctx,
uint32_t handle,
unsigned num_elements,
const struct pipe_vertex_element *element);
int virgl_encoder_set_vertex_buffers(struct virgl_context *ctx,
unsigned num_buffers,
const struct pipe_vertex_buffer *buffers);
int virgl_encoder_inline_write(struct virgl_context *ctx,
struct virgl_resource *res,
unsigned level, unsigned usage,
const struct pipe_box *box,
const void *data, unsigned stride,
unsigned layer_stride);
int virgl_encode_sampler_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_sampler_state *state);
int virgl_encode_sampler_view(struct virgl_context *ctx,
uint32_t handle,
struct virgl_resource *res,
const struct pipe_sampler_view *state);
int virgl_encode_set_sampler_views(struct virgl_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
uint32_t num_views,
struct virgl_sampler_view **views);
int virgl_encode_bind_sampler_states(struct virgl_context *ctx,
uint32_t shader_type,
uint32_t start_slot,
uint32_t num_handles,
uint32_t *handles);
int virgl_encoder_set_index_buffer(struct virgl_context *ctx,
const struct pipe_index_buffer *ib);
uint32_t virgl_object_assign_handle(void);
int virgl_encoder_write_constant_buffer(struct virgl_context *ctx,
uint32_t shader,
uint32_t index,
uint32_t size,
const void *data);
int virgl_encoder_set_uniform_buffer(struct virgl_context *ctx,
uint32_t shader,
uint32_t index,
uint32_t offset,
uint32_t length,
struct virgl_resource *res);
int virgl_encode_dsa_state(struct virgl_context *ctx,
uint32_t handle,
const struct pipe_depth_stencil_alpha_state *dsa_state);
int virgl_encoder_set_stencil_ref(struct virgl_context *ctx,
const struct pipe_stencil_ref *ref);
int virgl_encoder_set_blend_color(struct virgl_context *ctx,
const struct pipe_blend_color *color);
int virgl_encoder_set_scissor_state(struct virgl_context *ctx,
const struct pipe_scissor_state *ss);
void virgl_encoder_set_polygon_stipple(struct virgl_context *ctx,
const struct pipe_poly_stipple *ps);
void virgl_encoder_set_sample_mask(struct virgl_context *ctx,
unsigned sample_mask);
void virgl_encoder_set_clip_state(struct virgl_context *ctx,
const struct pipe_clip_state *clip);
int virgl_encode_resource_copy_region(struct virgl_context *ctx,
struct virgl_resource *dst_res,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct virgl_resource *src_res,
unsigned src_level,
const struct pipe_box *src_box);
int virgl_encode_blit(struct virgl_context *ctx,
struct virgl_resource *dst_res,
struct virgl_resource *src_res,
const struct pipe_blit_info *blit);
int virgl_encoder_create_query(struct virgl_context *ctx,
uint32_t handle,
uint query_type,
struct virgl_resource *res,
uint32_t offset);
int virgl_encoder_begin_query(struct virgl_context *ctx,
uint32_t handle);
int virgl_encoder_end_query(struct virgl_context *ctx,
uint32_t handle);
int virgl_encoder_get_query_result(struct virgl_context *ctx,
uint32_t handle, boolean wait);
int virgl_encoder_render_condition(struct virgl_context *ctx,
uint32_t handle, boolean condition,
uint mode);
int virgl_encoder_set_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id);
int virgl_encoder_create_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id);
int virgl_encoder_destroy_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id);
#endif
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