vrend: simply renames convert_linear_to_srgb_on_write to match other bitmasks

no functional change.

Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/725>
macos/master
Ryan Neph 2 years ago committed by Marge Bot
parent 187e651304
commit 6b3bf717d4
  1. 10
      src/vrend_renderer.c
  2. 4
      src/vrend_shader.c
  3. 2
      src/vrend_shader.h

@ -716,7 +716,7 @@ struct vrend_sub_context {
uint32_t abo_used_mask;
struct vrend_context_tweaks tweaks;
uint8_t swizzle_output_rgb_to_bgr;
uint8_t convert_linear_to_srgb_on_write;
uint8_t needs_manual_srgb_encode_bitmask;
int fake_occlusion_query_samples_passed_multiplier;
int prim_mode;
@ -2645,7 +2645,7 @@ static void vrend_hw_emit_framebuffer_state(struct vrend_sub_context *sub_ctx)
}
sub_ctx->swizzle_output_rgb_to_bgr = 0;
sub_ctx->convert_linear_to_srgb_on_write = 0;
sub_ctx->needs_manual_srgb_encode_bitmask = 0;
for (int i = 0; i < sub_ctx->nr_cbufs; i++) {
if (sub_ctx->surf[i]) {
struct vrend_surface *surf = sub_ctx->surf[i];
@ -2670,7 +2670,7 @@ static void vrend_hw_emit_framebuffer_state(struct vrend_sub_context *sub_ctx)
"manually converting linear->srgb for EGL-backed framebuffer color attachment 0x%x"
" (surface format is %s; resource format is %s)\n",
i, util_format_name(surf->format), util_format_name(surf->texture->base.format));
sub_ctx->convert_linear_to_srgb_on_write |= 1 << i;
sub_ctx->needs_manual_srgb_encode_bitmask |= 1 << i;
}
}
}
@ -3491,7 +3491,7 @@ static inline void vrend_sync_shader_io(struct vrend_sub_context *sub_ctx,
if (type == PIPE_SHADER_FRAGMENT) {
key->fs.invert_origin = !sub_ctx->inverted_fbo_content;
key->fs.swizzle_output_rgb_to_bgr = sub_ctx->swizzle_output_rgb_to_bgr;
key->fs.convert_linear_to_srgb_on_write = sub_ctx->convert_linear_to_srgb_on_write;
key->fs.needs_manual_srgb_encode_bitmask = sub_ctx->needs_manual_srgb_encode_bitmask;
if (vrend_state.use_gles && can_emulate_logicop(sub_ctx->blend_state.logicop_func)) {
key->fs.logicop_enabled = sub_ctx->blend_state.logicop_enable;
key->fs.logicop_func = sub_ctx->blend_state.logicop_func;
@ -4980,7 +4980,7 @@ int vrend_draw_vbo(struct vrend_context *ctx,
}
if (sub_ctx->shader_dirty || sub_ctx->swizzle_output_rgb_to_bgr ||
sub_ctx->convert_linear_to_srgb_on_write || sub_ctx->vbo_dirty)
sub_ctx->needs_manual_srgb_encode_bitmask || sub_ctx->vbo_dirty)
new_program = vrend_select_program(sub_ctx, info->vertices_per_patch);
if (!sub_ctx->prog) {

@ -2287,7 +2287,7 @@ static void emit_cbuf_colorspace_convert(const struct dump_ctx *ctx,
struct vrend_glsl_strbufs *glsl_strbufs)
{
for (uint i = 0; i < ctx->num_outputs; i++) {
if (ctx->key->fs.convert_linear_to_srgb_on_write & (1 << i)) {
if (ctx->key->fs.needs_manual_srgb_encode_bitmask & (1 << i)) {
emit_buff(glsl_strbufs,
"{\n"
" vec3 temp = fsout_c%d.xyz;\n"
@ -2319,7 +2319,7 @@ static void handle_fragment_proc_exit(const struct dump_ctx *ctx,
if (ctx->key->fs.swizzle_output_rgb_to_bgr)
emit_cbuf_swizzle(ctx, glsl_strbufs);
if (ctx->key->fs.convert_linear_to_srgb_on_write)
if (ctx->key->fs.needs_manual_srgb_encode_bitmask)
emit_cbuf_colorspace_convert(ctx, glsl_strbufs);
if (ctx->write_all_cbufs)

@ -160,7 +160,7 @@ struct vrend_shader_key {
uint8_t surface_component_bits[PIPE_MAX_COLOR_BUFS];
uint32_t coord_replace;
uint8_t swizzle_output_rgb_to_bgr;
uint8_t convert_linear_to_srgb_on_write;
uint8_t needs_manual_srgb_encode_bitmask;
uint8_t cbufs_are_a8_bitmask;
uint8_t cbufs_signed_int_bitmask;
uint8_t cbufs_unsigned_int_bitmask;

Loading…
Cancel
Save