This results in reemitting the shaders over and over which causes a performance hit. Benchmarks using glbench: Before: @RESULT: fbofill_tex_bilinear_32 = 942.40 mpixels_sec @RESULT: fbofill_tex_bilinear_64 = 3736.99 mpixels_sec After: @RESULT: fbofill_tex_bilinear_32 = 1124.72 mpixels_sec @RESULT: fbofill_tex_bilinear_64 = 4222.07 mpixels_sec Signed-off-by: Stéphane Marchesin <marcheu@chromium.org> Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>macos/master
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