vrend: apply format swizzling during GLSL generation

If the guest is creating texture and the memory
comes from buffer object by creating GL_TEXTURE_BUFFER,
then host creates GL_TEXTURE_BUFFER too.
No texture parameters can be set for GL_TEXTURE_BUFFER.

If there is mismatch between the guest texture format and
the host texture format, for example GL_ALPHA8(guest) and
GL_R8(host), then we can't apply swizzling for such textures.

In such case, add manually swizzling in GLSL shader generation
step.

The logic of this patch:
1. Add additional fields in shader key struct
2. During draw_vbo call check if "manual swizzling" is needed
3. If yes, the add fields in key struct and generate shader again
4. During generation of for example texelFetch instruction
in GLSL put additional instruction for swizzling

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
macos/master
mwezdeck 3 years ago committed by Maksym Wezdecki
parent 00b2cb688c
commit 729c6b9177
  1. 27
      src/vrend_renderer.c
  2. 26
      src/vrend_shader.c
  3. 3
      src/vrend_shader.h

@ -2144,6 +2144,21 @@ static inline GLenum to_gl_swizzle(int swizzle)
}
}
static inline int to_pipe_swizzle(GLenum swizzle)
{
switch (swizzle) {
case GL_RED: return PIPE_SWIZZLE_RED;
case GL_GREEN: return PIPE_SWIZZLE_GREEN;
case GL_BLUE: return PIPE_SWIZZLE_BLUE;
case GL_ALPHA: return PIPE_SWIZZLE_ALPHA;
case GL_ZERO: return PIPE_SWIZZLE_ZERO;
case GL_ONE: return PIPE_SWIZZLE_ONE;
default:
assert(0);
return 0;
}
}
int vrend_create_sampler_view(struct vrend_context *ctx,
uint32_t handle,
uint32_t res_handle, uint32_t format,
@ -3533,6 +3548,18 @@ static inline void vrend_fill_shader_key(struct vrend_sub_context *sub_ctx,
if (type != PIPE_SHADER_COMPUTE)
vrend_sync_shader_io(sub_ctx, sel, key);
for (int i = 0; i < sub_ctx->views->num_views; i++) {
struct vrend_sampler_view *view = sub_ctx->views[type].views[i];
if (view && view->texture->target == GL_TEXTURE_BUFFER &&
view->format != tex_conv_table[view->format].internalformat) {
key->sampler_views_lower_swizzle_mask |= 1 << i;
key->tex_swizzle[i] = to_pipe_swizzle(view->gl_swizzle[0]) |
to_pipe_swizzle(view->gl_swizzle[1]) << 3 |
to_pipe_swizzle(view->gl_swizzle[2]) << 6 |
to_pipe_swizzle(view->gl_swizzle[3]) << 9 ;
}
}
}
static int vrend_shader_create(struct vrend_context *ctx,

@ -441,6 +441,21 @@ static inline const char *get_wm_string(unsigned wm)
}
}
static inline const char *get_swizzle_string(uint8_t swizzle)
{
switch (swizzle) {
case PIPE_SWIZZLE_RED: return ".x";
case PIPE_SWIZZLE_GREEN: return ".y";
case PIPE_SWIZZLE_BLUE: return ".z";
case PIPE_SWIZZLE_ALPHA: return ".w";
case PIPE_SWIZZLE_ZERO:
case PIPE_SWIZZLE_ONE: return ".0";
default:
assert(0);
return "";
}
}
const char *get_internalformat_string(int virgl_format, enum tgsi_return_type *stype);
static inline const char *tgsi_proc_to_prefix(int shader_type)
@ -2903,6 +2918,17 @@ static void translate_tex(struct dump_ctx *ctx,
tex_ext, srcs[sampler_index], get_string(txfi), srcs[0],
get_wm_string(twm), bias, offset,
dinfo->dst_override_no_wm[0] ? "" : writemask);
if (ctx->key->sampler_views_lower_swizzle_mask & (1 << sinfo->sreg_index)) {
uint8_t swizzle_r = ctx->key->tex_swizzle[sinfo->sreg_index] & 7;
uint8_t swizzle_g = (ctx->key->tex_swizzle[sinfo->sreg_index] & (7 << 3)) >> 3;
uint8_t swizzle_b = (ctx->key->tex_swizzle[sinfo->sreg_index] & (7 << 6)) >> 6;
uint8_t swizzle_a = (ctx->key->tex_swizzle[sinfo->sreg_index] & (7 << 9)) >> 9;
emit_buff(&ctx->glsl_strbufs, "%s = vec4(%s%s, %s%s, %s%s, %s%s);\n", dst,
swizzle_r == PIPE_SWIZZLE_ZERO ? "0" : (swizzle_r == PIPE_SWIZZLE_ONE ? "1" : dst), get_swizzle_string(swizzle_r),
swizzle_g == PIPE_SWIZZLE_ZERO ? "0" : (swizzle_g == PIPE_SWIZZLE_ONE ? "1" : dst), get_swizzle_string(swizzle_g),
swizzle_b == PIPE_SWIZZLE_ZERO ? "0" : (swizzle_b == PIPE_SWIZZLE_ONE ? "1" : dst), get_swizzle_string(swizzle_b),
swizzle_a == PIPE_SWIZZLE_ZERO ? "0" : (swizzle_a == PIPE_SWIZZLE_ONE ? "1" : dst), get_swizzle_string(swizzle_a));
}
}
} else if (ctx->cfg->glsl_version < 140 && (ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT)) {
/* rect is special in GLSL 1.30 */

@ -168,6 +168,9 @@ struct vrend_shader_key {
uint32_t compiled_fs_uid;
uint32_t sampler_views_lower_swizzle_mask;
uint16_t tex_swizzle[PIPE_MAX_SHADER_SAMPLER_VIEWS];
uint8_t alpha_test;
uint8_t clip_plane_enable;
uint8_t num_cull : 4;

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