renderer: don't emit scissors on framebuffer state change

These don't rely on each other anymore

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
macos/master
Dave Airlie 6 years ago
parent 8b2e86f7b6
commit 827bee8f78
  1. 6
      src/vrend_renderer.c

@ -2152,7 +2152,6 @@ void vrend_set_framebuffer_state(struct vrend_context *ctx,
if (ctx->sub->fb_height != (uint32_t)new_height || ctx->sub->inverted_fbo_content != new_ibf) {
ctx->sub->fb_height = new_height;
ctx->sub->inverted_fbo_content = new_ibf;
ctx->sub->scissor_state_dirty = (1 << 0);
ctx->sub->viewport_state_dirty = (1 << 0);
}
}
@ -3360,10 +3359,7 @@ static void vrend_update_scissor_state(struct vrend_context *ctx)
break;
}
ss = &ctx->sub->ss[idx];
if (ctx->sub->viewport_is_negative)
y = ss->miny;
else
y = ss->miny;
y = ss->miny;
if (idx > 0 && has_feature(feat_viewport_array))
glScissorIndexed(idx, ss->minx, y, ss->maxx - ss->minx, ss->maxy - ss->miny);

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