diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c index 8b1a462..8364668 100644 --- a/src/vrend_renderer.c +++ b/src/vrend_renderer.c @@ -6443,32 +6443,233 @@ static void vrender_get_glsl_version(int *glsl_version) *glsl_version = version; } -void vrend_renderer_fill_caps(uint32_t set, uint32_t version, - union virgl_caps *caps) +/* + * Does all of the common caps setting, + * if it dedects a early out returns true. + */ +bool vrend_renderer_fill_caps_common(uint32_t set, uint32_t version, + union virgl_caps *caps) { - int i; + int i, gl_ver; GLint max; - GLfloat range[2]; - int gl_ver = epoxy_gl_version(); - bool fill_capset2 = false; - if (!caps) - return; + + if (!caps) { + return true; + } if (set > 2) { caps->max_version = 0; - return; + return true; } if (set == 1) { memset(caps, 0, sizeof(struct virgl_caps_v1)); caps->max_version = 1; } else if (set == 2) { - fill_capset2 = true; memset(caps, 0, sizeof(*caps)); caps->max_version = 2; } + gl_ver = epoxy_gl_version(); + + /* + * We can't fully support this feature on GLES, + * but it is needed for OpenGL 2.1 so lie. + */ caps->v1.bset.occlusion_query = 1; + + + /* Some checks looks at v1.glsl_level so set it here. */ + if (vrend_state.use_gles) { + caps->v1.glsl_level = 120; + } else if (vrend_state.use_core_profile) { + if (gl_ver == 31) + caps->v1.glsl_level = 140; + else if (gl_ver == 32) + caps->v1.glsl_level = 150; + else if (gl_ver >= 33) + caps->v1.glsl_level = 330; + } else { + caps->v1.glsl_level = 130; + } + + + /* Set supported prims here as we now know what shaders we support. */ + caps->v1.prim_mask = (1 << PIPE_PRIM_POINTS) | (1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_STRIP) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) | (1 << PIPE_PRIM_TRIANGLE_FAN); + + if (vrend_state.use_gles == false && + vrend_state.use_core_profile == false) { + caps->v1.prim_mask |= (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) | (1 << PIPE_PRIM_POLYGON); + } + + if (!vrend_state.use_gles && caps->v1.glsl_level >= 150) { + caps->v1.prim_mask |= (1 << PIPE_PRIM_LINES_ADJACENCY) | + (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY) | + (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) | + (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); + } + + + /* Common limits for all backends. */ + glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max); + caps->v1.max_render_targets = max; + + glGetIntegerv(GL_MAX_SAMPLES, &max); + caps->v1.max_samples = max; + + + /* All of the formats are common. */ + for (i = 0; i < VIRGL_FORMAT_MAX; i++) { + uint32_t offset = i / 32; + uint32_t index = i % 32; + + if (tex_conv_table[i].internalformat != 0) { + if (vrend_format_can_sample(i)) { + caps->v1.sampler.bitmask[offset] |= (1 << index); + if (vrend_format_can_render(i)) + caps->v1.render.bitmask[offset] |= (1 << index); + } + } + } + + if (!vrend_state.use_gles && + epoxy_has_gl_extension("GL_ARB_vertex_type_10f_11f_11f_rev")) { + int val = VIRGL_FORMAT_R11G11B10_FLOAT; + uint32_t offset = val / 32; + uint32_t index = val % 32; + + caps->v1.vertexbuffer.bitmask[offset] |= (1 << index); + } + + + /* These are filled in by the init code, so are common. */ + if (vrend_state.have_nv_prim_restart || + vrend_state.have_gl_prim_restart) { + caps->v1.bset.primitive_restart = 1; + } + + return false; +} + +void vrend_renderer_fill_caps_gles(uint32_t set, uint32_t version, + union virgl_caps *caps) +{ + GLint max; + GLfloat range[2]; + bool fill_capset2 = false; + + if (set == 2) { + fill_capset2 = true; + } + + caps->v1.bset.indep_blend_enable = 0; + caps->v1.bset.conditional_render = 0; + + caps->v1.bset.poly_stipple = 0; + caps->v1.bset.color_clamping = 0; + + caps->v1.bset.instanceid = 0; + + caps->v1.bset.primitive_restart = 0; + + caps->v1.bset.fragment_coord_conventions = 0; + caps->v1.bset.depth_clip_disable = 0; + caps->v1.bset.seamless_cube_map = 0; + + caps->v1.bset.seamless_cube_map_per_texture = 0; + + caps->v1.bset.texture_multisample = 0; + + caps->v1.bset.mirror_clamp = 0; + caps->v1.bset.indep_blend_func = 0; + caps->v1.bset.cube_map_array = 0; + caps->v1.bset.texture_query_lod = 0; + caps->v1.bset.has_indirect_draw = 0; + caps->v1.bset.has_sample_shading = 0; + + caps->v1.bset.start_instance = 0; + + caps->v1.bset.shader_stencil_export = 0; + + caps->v1.bset.streamout_pause_resume = 0; + + caps->v1.max_dual_source_render_targets = 0; + + caps->v1.max_dual_source_render_targets = 0; + + caps->v1.max_tbo_size = 0; + + caps->v1.max_texture_gather_components = 0; + + caps->v1.max_viewports = 1; + + if (!fill_capset2) { + return; + } + + glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, range); + caps->v2.min_aliased_point_size = range[0]; + caps->v2.max_aliased_point_size = range[1]; + + /* Not available on GLES */ + caps->v2.min_smooth_point_size = 0.0f; + caps->v2.max_smooth_point_size = 0.0f; + + glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range); + caps->v2.min_aliased_line_width = range[0]; + caps->v2.max_aliased_line_width = range[1]; + + /* Not available on GLES */ + caps->v2.min_smooth_line_width = 0.0f; + caps->v2.max_smooth_line_width = 0.0f; + + glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &caps->v2.max_texture_lod_bias); + glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &caps->v2.max_vertex_attribs); + glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &max); + caps->v2.max_vertex_outputs = max / 4; + + /* Not available on GLES */ + caps->v2.max_geom_output_vertices = 0; + caps->v2.max_geom_total_output_components = 0; + caps->v2.max_shader_patch_varyings = 0; + + /* Not available on GLES */ + caps->v2.min_texture_gather_offset = 0; + caps->v2.max_texture_gather_offset = 0; + + glGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &caps->v2.min_texel_offset); + glGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &caps->v2.max_texel_offset); + + glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &caps->v2.uniform_buffer_offset_alignment); + + /* Not available on GLES */ + caps->v2.texture_buffer_offset_alignment = 0; +} + +void vrend_renderer_fill_caps(uint32_t set, uint32_t version, + union virgl_caps *caps) +{ + int i; + GLint max; + GLfloat range[2]; + int gl_ver = epoxy_gl_version(); + bool fill_capset2 = false; + + /* Returns true if we should early out. */ + if (vrend_renderer_fill_caps_common(set, version, caps)) { + return; + } + + /* GLES has it's own path */ + if (vrend_state.use_gles) { + vrend_renderer_fill_caps_gles(set, version, caps); + return; + } + + if (set == 2) { + fill_capset2 = true; + } + if (gl_ver >= 30) { caps->v1.bset.indep_blend_enable = 1; caps->v1.bset.conditional_render = 1; @@ -6486,6 +6687,7 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, caps->v1.bset.poly_stipple = 1; caps->v1.bset.color_clamping = 1; } + if (gl_ver >= 31) { caps->v1.bset.instanceid = 1; glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &max); @@ -6496,9 +6698,6 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, caps->v1.bset.instanceid = 1; } - if (vrend_state.have_nv_prim_restart || vrend_state.have_gl_prim_restart) - caps->v1.bset.primitive_restart = 1; - if (gl_ver >= 32) { caps->v1.bset.fragment_coord_conventions = 1; caps->v1.bset.depth_clip_disable = 1; @@ -6510,13 +6709,14 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, caps->v1.bset.seamless_cube_map = 1; } - if (epoxy_has_gl_extension("GL_AMD_seamless_cube_map_per_texture")) + if (epoxy_has_gl_extension("GL_AMD_seamless_cube_map_per_texture")) { caps->v1.bset.seamless_cube_map_per_texture = 1; + } if (epoxy_has_gl_extension("GL_ARB_texture_multisample")) { - /* disable multisample until developed */ caps->v1.bset.texture_multisample = 1; } + if (gl_ver >= 40) { caps->v1.bset.indep_blend_func = 1; caps->v1.bset.cube_map_array = 1; @@ -6538,26 +6738,17 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, if (gl_ver >= 42) { caps->v1.bset.start_instance = 1; - } else { - if (epoxy_has_gl_extension("GL_ARB_base_instance")) - caps->v1.bset.start_instance = 1; + } else if (epoxy_has_gl_extension("GL_ARB_base_instance")) { + caps->v1.bset.start_instance = 1; } - if (epoxy_has_gl_extension("GL_ARB_shader_stencil_export")) - caps->v1.bset.shader_stencil_export = 1; - /* we only support up to GLSL 1.40 features now */ - caps->v1.glsl_level = 130; - if (vrend_state.use_core_profile) { - if (gl_ver == 31) - caps->v1.glsl_level = 140; - else if (gl_ver == 32) - caps->v1.glsl_level = 150; - else if (gl_ver >= 33) - caps->v1.glsl_level = 330; + if (epoxy_has_gl_extension("GL_ARB_shader_stencil_export")) { + caps->v1.bset.shader_stencil_export = 1; } - if (epoxy_has_gl_extension("GL_EXT_texture_mirror_clamp")) + if (epoxy_has_gl_extension("GL_EXT_texture_mirror_clamp")) { caps->v1.bset.mirror_clamp = true; + } if (epoxy_has_gl_extension("GL_EXT_texture_array")) { glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max); @@ -6572,19 +6763,14 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, if (epoxy_has_gl_extension("GL_ARB_transform_feedback3")) { glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, &max); caps->v1.max_streamout_buffers = max; - } else if (epoxy_has_gl_extension("GL_EXT_transform_feedback")) + } else if (epoxy_has_gl_extension("GL_EXT_transform_feedback")) { caps->v1.max_streamout_buffers = 4; + } + if (epoxy_has_gl_extension("GL_ARB_blend_func_extended")) { glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &max); caps->v1.max_dual_source_render_targets = max; - } else - caps->v1.max_dual_source_render_targets = 0; - - glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max); - caps->v1.max_render_targets = max; - - glGetIntegerv(GL_MAX_SAMPLES, &max); - caps->v1.max_samples = max; + } if (epoxy_has_gl_extension("GL_ARB_texture_buffer_object")) { glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &max); @@ -6599,40 +6785,10 @@ void vrend_renderer_fill_caps(uint32_t set, uint32_t version, if (epoxy_has_gl_extension("GL_ARB_viewport_array")) { glGetIntegerv(GL_MAX_VIEWPORTS, &max); caps->v1.max_viewports = max; - } else + } else { caps->v1.max_viewports = 1; - - caps->v1.prim_mask = (1 << PIPE_PRIM_POINTS) | (1 << PIPE_PRIM_LINES) | (1 << PIPE_PRIM_LINE_STRIP) | (1 << PIPE_PRIM_LINE_LOOP) | (1 << PIPE_PRIM_TRIANGLES) | (1 << PIPE_PRIM_TRIANGLE_STRIP) | (1 << PIPE_PRIM_TRIANGLE_FAN); - if (vrend_state.use_core_profile == false) { - caps->v1.prim_mask |= (1 << PIPE_PRIM_QUADS) | (1 << PIPE_PRIM_QUAD_STRIP) | (1 << PIPE_PRIM_POLYGON); - } - if (caps->v1.glsl_level >= 150) - caps->v1.prim_mask |= (1 << PIPE_PRIM_LINES_ADJACENCY) | - (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY) | - (1 << PIPE_PRIM_TRIANGLES_ADJACENCY) | - (1 << PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); - - - if (epoxy_has_gl_extension("GL_ARB_vertex_type_10f_11f_11f_rev")) { - int val = VIRGL_FORMAT_R11G11B10_FLOAT; - uint32_t offset = val / 32; - uint32_t index = val % 32; - - caps->v1.vertexbuffer.bitmask[offset] |= (1 << index); } - for (i = 0; i < VIRGL_FORMAT_MAX; i++) { - uint32_t offset = i / 32; - uint32_t index = i % 32; - - if (tex_conv_table[i].internalformat != 0) { - if (vrend_format_can_sample(i)) { - caps->v1.sampler.bitmask[offset] |= (1 << index); - if (vrend_format_can_render(i)) - caps->v1.render.bitmask[offset] |= (1 << index); - } - } - } if (!fill_capset2) return;