shader: use real buffer-size instead of half

This buffer is 128 bytes big, not 64. This eliminates a warning on my
system.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
macos/master
Erik Faye-Lund 5 years ago
parent c301e21a92
commit 8830112be7
  1. 14
      src/vrend_shader.c

@ -1105,20 +1105,20 @@ iter_declaration(struct tgsi_iterate_context *iter,
ctx->inputs[i].num_components = 4;
ctx->inputs[i].swizzle_offset = 0;
ctx->inputs[i].override_no_wm = false;
snprintf(ctx->inputs[i].glsl_name, 64, "%s_f%d", name_prefix, ctx->inputs[i].sid);
snprintf(ctx->inputs[i].glsl_name, 128, "%s_f%d", name_prefix, ctx->inputs[i].sid);
} else if (ctx->inputs[i].name == TGSI_SEMANTIC_COLOR)
snprintf(ctx->inputs[i].glsl_name, 64, "%s_c%d", name_prefix, ctx->inputs[i].sid);
snprintf(ctx->inputs[i].glsl_name, 128, "%s_c%d", name_prefix, ctx->inputs[i].sid);
else if (ctx->inputs[i].name == TGSI_SEMANTIC_GENERIC)
snprintf(ctx->inputs[i].glsl_name, 64, "%s_g%dA%d", name_prefix, ctx->inputs[i].sid, ctx->inputs[i].array_id);
snprintf(ctx->inputs[i].glsl_name, 128, "%s_g%dA%d", name_prefix, ctx->inputs[i].sid, ctx->inputs[i].array_id);
else if (ctx->inputs[i].name == TGSI_SEMANTIC_PATCH)
snprintf(ctx->inputs[i].glsl_name, 64, "%s_p%dA%d", name_prefix, ctx->inputs[i].sid, ctx->inputs[i].array_id);
snprintf(ctx->inputs[i].glsl_name, 128, "%s_p%dA%d", name_prefix, ctx->inputs[i].sid, ctx->inputs[i].array_id);
else
snprintf(ctx->inputs[i].glsl_name, 64, "%s_%d", name_prefix, ctx->inputs[i].first);
snprintf(ctx->inputs[i].glsl_name, 128, "%s_%d", name_prefix, ctx->inputs[i].first);
}
if (add_two_side) {
snprintf(ctx->inputs[i + 1].glsl_name, 64, "%s_bc%d", name_prefix, ctx->inputs[i + 1].sid);
snprintf(ctx->inputs[i + 1].glsl_name, 128, "%s_bc%d", name_prefix, ctx->inputs[i + 1].sid);
if (!ctx->front_face_emitted) {
snprintf(ctx->inputs[i + 2].glsl_name, 64, "%s", "gl_FrontFacing");
snprintf(ctx->inputs[i + 2].glsl_name, 128, "%s", "gl_FrontFacing");
ctx->front_face_emitted = true;
}
}

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