@ -1555,30 +1555,28 @@ void vrend_fb_bind_texture(struct vrend_resource *res,
static void vrend_hw_set_zsurf_texture ( struct vrend_context * ctx )
{
struct vrend_re so urce * te x ;
uint32_t first_layer , last_layer ;
if ( ! ctx - > sub - > z surf) {
struct vrend_surfa ce * surf = c tx- > sub - > zsurf ;
if ( ! surf ) {
glFramebufferTexture2DEXT ( GL_FRAMEBUFFER_EXT , GL_DEPTH_STENCIL_ATTACHMENT ,
GL_TEXTURE_2D , 0 , 0 ) ;
return ;
}
tex = ctx - > sub - > zsurf - > texture ;
if ( ! tex )
return ;
} else {
uint32_t first_layer = surf - > val1 & 0xffff ;
uint32_t last_layer = ( surf - > val1 > > 16 ) & 0xffff ;
first_layer = ctx - > sub - > zsurf - > val1 & 0xffff ;
last_layer = ( ctx - > sub - > zsurf - > val1 > > 16 ) & 0xffff ;
if ( ! surf - > texture )
return ;
vrend_fb_bind_texture ( tex , 0 , ctx - > sub - > zsurf - > val0 ,
first_layer ! = last_layer ? 0xffffffff : first_layer ) ;
vrend_fb_bind_texture ( surf - > texture , 0 , surf - > val0 ,
first_layer ! = last_layer ? 0xffffffff : first_layer ) ;
}
}
static void vrend_hw_set_color_surface ( struct vrend_context * ctx , int index )
{
struct vrend_resource * tex ;
struct vrend_surface * surf = ctx - > sub - > surf [ index ] ;
if ( ! ctx - > sub - > surf [ index ] ) {
if ( ! surf ) {
GLenum attachment = GL_COLOR_ATTACHMENT0 + index ;
glFramebufferTexture2DEXT ( GL_FRAMEBUFFER_EXT , attachment ,
@ -1586,14 +1584,10 @@ static void vrend_hw_set_color_surface(struct vrend_context *ctx, int index)
} else {
uint32_t first_layer = ctx - > sub - > surf [ index ] - > val1 & 0xffff ;
uint32_t last_layer = ( ctx - > sub - > surf [ index ] - > val1 > > 16 ) & 0xffff ;
tex = ctx - > sub - > surf [ index ] - > texture ;
vrend_fb_bind_texture ( tex , index , ctx - > sub - > surf [ index ] - > val0 ,
vrend_fb_bind_texture ( surf - > texture , index , surf - > val0 ,
first_layer ! = last_layer ? 0xffffffff : first_layer ) ;
}
}
static void vrend_hw_emit_framebuffer_state ( struct vrend_context * ctx )