diff --git a/src/vrend_blitter.c b/src/vrend_blitter.c index 59a8b69..430bb53 100644 --- a/src/vrend_blitter.c +++ b/src/vrend_blitter.c @@ -80,7 +80,7 @@ struct blit_swizzle_and_type { bool is_array; }; -static GLint build_and_check(GLenum shader_type, const char *buf) +static GLint blit_shader_build_and_check(GLenum shader_type, const char *buf) { GLint param; GLint id = glCreateShader(shader_type); @@ -100,7 +100,7 @@ static GLint build_and_check(GLenum shader_type, const char *buf) return id; } -static bool link_and_check(GLuint prog_id) +static bool blit_shader_link_and_check(GLuint prog_id) { GLint lret; @@ -271,7 +271,7 @@ static GLuint blit_build_frag_tex_col(struct vrend_blitter_ctx *blit_ctx, VREND_DEBUG(dbg_blit, NULL, "-- Blit FS shader MSAA: %d -----------------\n" "%s\n---------------------------------------\n", msaa, shader_buf); - return build_and_check(GL_FRAGMENT_SHADER, shader_buf); + return blit_shader_build_and_check(GL_FRAGMENT_SHADER, shader_buf); } static GLuint blit_build_frag_depth(struct vrend_blitter_ctx *blit_ctx, int tgsi_tex_target, bool msaa) @@ -294,7 +294,7 @@ static GLuint blit_build_frag_depth(struct vrend_blitter_ctx *blit_ctx, int tgsi snprintf(shader_buf, 4096, blit_ctx->use_gles ? FS_TEXFETCH_DS_GLES : FS_TEXFETCH_DS_GL, vrend_shader_samplertypeconv(blit_ctx->use_gles, tgsi_tex_target), swizzle_and_type.swizzle); - return build_and_check(GL_FRAGMENT_SHADER, shader_buf); + return blit_shader_build_and_check(GL_FRAGMENT_SHADER, shader_buf); } static GLuint blit_get_frag_tex_writedepth(struct vrend_blitter_ctx *blit_ctx, int pipe_tex_target, unsigned nr_samples) @@ -385,7 +385,7 @@ static void vrend_renderer_init_blit_ctx(struct vrend_blitter_ctx *blit_ctx) glGenFramebuffers(1, &blit_ctx->fb_id); glGenBuffers(1, &blit_ctx->vbo_id); - blit_ctx->vs = build_and_check(GL_VERTEX_SHADER, + blit_ctx->vs = blit_shader_build_and_check(GL_VERTEX_SHADER, blit_ctx->use_gles ? VS_PASSTHROUGH_GLES : VS_PASSTHROUGH_GL); for (i = 0; i < 4; i++) @@ -740,7 +740,7 @@ void vrend_renderer_blit_gl(ASSERTED struct vrend_context *ctx, } glAttachShader(prog_id, fs_id); - if(!link_and_check(prog_id)) + if(!blit_shader_link_and_check(prog_id)) return; glUseProgram(prog_id);