ci: Add previous results for i965

Obtained with mesa 4478f143 on Intel UHD Graphics 620 (rev 07) Kabylake

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>-ne
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>.
macos/master
Gert Wollny 6 years ago
parent 99b250f1c9
commit 93e6960088
  1. 194
      ci/previous_results/es_host_i915/deqp_gl30/results.txt
  2. 203
      ci/previous_results/es_host_i915/deqp_gl31/results.txt
  3. 494
      ci/previous_results/es_host_i915/deqp_gl32/results.txt
  4. 14225
      ci/previous_results/es_host_i915/deqp_gles2/results.txt
  5. 42653
      ci/previous_results/es_host_i915/deqp_gles3/results.txt
  6. 37788
      ci/previous_results/es_host_i915/deqp_gles31/results.txt
  7. 24
      ci/previous_results/es_host_i915/piglit_gles2/results.txt
  8. 62
      ci/previous_results/es_host_i915/piglit_gles3/results.txt
  9. 194
      ci/previous_results/gl_host_i915/deqp_gl30/results.txt
  10. 203
      ci/previous_results/gl_host_i915/deqp_gl31/results.txt
  11. 494
      ci/previous_results/gl_host_i915/deqp_gl32/results.txt
  12. 14225
      ci/previous_results/gl_host_i915/deqp_gles2/results.txt
  13. 42653
      ci/previous_results/gl_host_i915/deqp_gles3/results.txt
  14. 37788
      ci/previous_results/gl_host_i915/deqp_gles31/results.txt
  15. 24
      ci/previous_results/gl_host_i915/piglit_gles2/results.txt
  16. 62
      ci/previous_results/gl_host_i915/piglit_gles3/results.txt

@ -0,0 +1,194 @@
KHR-GL30.clip_distance.coverage Pass
KHR-GL30.clip_distance.functional Pass
KHR-GL30.clip_distance.negative Pass
KHR-GL30.glsl_noperspective.functionaltest Fail
KHR-GL30.info.extensions Pass
KHR-GL30.info.renderer Pass
KHR-GL30.info.render_target Pass
KHR-GL30.info.shading_language_version Pass
KHR-GL30.info.vendor Pass
KHR-GL30.info.version Pass
KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragColor Pass
KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragData Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r8_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r8_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r8_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r8_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r8_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r8_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass
KHR-GL30.transform_feedback.api_errors_test Fail
KHR-GL30.transform_feedback.capture_geometry_interleaved_test Pass
KHR-GL30.transform_feedback.capture_geometry_separate_test Pass
KHR-GL30.transform_feedback.capture_special_interleaved_test Pass
KHR-GL30.transform_feedback.capture_vertex_interleaved_test Pass
KHR-GL30.transform_feedback.capture_vertex_separate_test Pass
KHR-GL30.transform_feedback.discard_geometry_test Pass
KHR-GL30.transform_feedback.discard_vertex_test Pass
KHR-GL30.transform_feedback.draw_xfb_feedbackk_test Pass
KHR-GL30.transform_feedback.draw_xfb_instanced_test Pass
KHR-GL30.transform_feedback.draw_xfb_stream_instanced_test Pass
KHR-GL30.transform_feedback.draw_xfb_stream_test Pass
KHR-GL30.transform_feedback.draw_xfb_test Pass
KHR-GL30.transform_feedback.get_xfb_varying InternalError
KHR-GL30.transform_feedback.limits_test Pass
KHR-GL30.transform_feedback.linking_errors_test Pass
KHR-GL30.transform_feedback.query_geometry_interleaved_test Pass
KHR-GL30.transform_feedback.query_geometry_separate_test Pass
KHR-GL30.transform_feedback.query_vertex_interleaved_test Pass
KHR-GL30.transform_feedback.query_vertex_separate_test Pass

@ -0,0 +1,203 @@
KHR-GL31.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass
KHR-GL31.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass
KHR-GL31.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass
KHR-GL31.CommonBugs.CommonBug_InvalidVSInputs Pass
KHR-GL31.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Pass
KHR-GL31.CommonBugs.CommonBug_PerVertexValidation NotSupported
KHR-GL31.CommonBugs.CommonBug_ReservedNames Fail
KHR-GL31.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass
KHR-GL31.clip_distance.coverage Pass
KHR-GL31.clip_distance.functional Pass
KHR-GL31.clip_distance.negative Pass
KHR-GL31.glsl_noperspective.functionaltest Fail
KHR-GL31.info.extensions Pass
KHR-GL31.info.renderer Pass
KHR-GL31.info.render_target Pass
KHR-GL31.info.shading_language_version Pass
KHR-GL31.info.vendor Pass
KHR-GL31.info.version Pass
KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragColor Pass
KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragData Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r8_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r8_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r8_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r8_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r8_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r8_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass
KHR-GL31.texture_size_promotion.functional InternalError
KHR-GL31.transform_feedback.api_errors_test Fail
KHR-GL31.transform_feedback.capture_geometry_interleaved_test Pass
KHR-GL31.transform_feedback.capture_geometry_separate_test Pass
KHR-GL31.transform_feedback.capture_special_interleaved_test Pass
KHR-GL31.transform_feedback.capture_vertex_interleaved_test Pass
KHR-GL31.transform_feedback.capture_vertex_separate_test Pass
KHR-GL31.transform_feedback.discard_geometry_test Pass
KHR-GL31.transform_feedback.discard_vertex_test Pass
KHR-GL31.transform_feedback.draw_xfb_feedbackk_test Pass
KHR-GL31.transform_feedback.draw_xfb_instanced_test Pass
KHR-GL31.transform_feedback.draw_xfb_stream_instanced_test Pass
KHR-GL31.transform_feedback.draw_xfb_stream_test Pass
KHR-GL31.transform_feedback.draw_xfb_test Pass
KHR-GL31.transform_feedback.get_xfb_varying InternalError
KHR-GL31.transform_feedback.limits_test Pass
KHR-GL31.transform_feedback.linking_errors_test Pass
KHR-GL31.transform_feedback.query_geometry_interleaved_test Pass
KHR-GL31.transform_feedback.query_geometry_separate_test Pass
KHR-GL31.transform_feedback.query_vertex_interleaved_test Pass
KHR-GL31.transform_feedback.query_vertex_separate_test Pass

@ -0,0 +1,494 @@
KHR-GL32.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass
KHR-GL32.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass
KHR-GL32.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass
KHR-GL32.CommonBugs.CommonBug_InvalidVSInputs Pass
KHR-GL32.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Fail
KHR-GL32.CommonBugs.CommonBug_PerVertexValidation NotSupported
KHR-GL32.CommonBugs.CommonBug_ReservedNames Pass
KHR-GL32.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass
KHR-GL32.clip_distance.coverage Pass
KHR-GL32.clip_distance.functional Pass
KHR-GL32.clip_distance.negative Pass
KHR-GL32.glsl_noperspective.functionaltest Fail
KHR-GL32.gpu_shader5_gl.float_encoding Pass
KHR-GL32.gpu_shader5_gl.function_overloading Pass
KHR-GL32.gpu_shader5_gl.implicit_conversions Pass
KHR-GL32.info.extensions Pass
KHR-GL32.info.renderer Pass
KHR-GL32.info.render_target Pass
KHR-GL32.info.shading_language_version Pass
KHR-GL32.info.vendor Pass
KHR-GL32.info.version Pass
KHR-GL32.packed_depth_stencil.blit.depth24_stencil8 Fail
KHR-GL32.packed_depth_stencil.blit.depth32f_stencil8 Fail
KHR-GL32.packed_depth_stencil.clear_buffer.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.clear_buffer.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.renderbuffers.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.renderbuffers.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.stencil_size.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.stencil_size.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.stencil_texturing.depth24_stencil8 NotSupported
KHR-GL32.packed_depth_stencil.stencil_texturing.depth32f_stencil8 NotSupported
KHR-GL32.packed_depth_stencil.validate_errors.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.validate_errors.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.validate_errors.initial_state Pass
KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_parameters.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_parameters.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_read_pixels.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_read_pixels.depth32f_stencil8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_red Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_red_rgtc1 Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgba Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgb Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg_rgtc2 Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_red_rgtc1 Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_rg_rgtc2 Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb_alpha Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth24_stencil8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth32f_stencil8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth_component16 Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth_component24 Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth_component32f Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth_component32 Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth_component Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth_stencil Pass
KHR-GL32.packed_pixels.pbo_rectangle.r3_g3_b2 Pass
KHR-GL32.packed_pixels.pbo_rectangle.r8i Pass
KHR-GL32.packed_pixels.pbo_rectangle.r8ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.r8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.r8_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.r11f_g11f_b10f Pass
KHR-GL32.packed_pixels.pbo_rectangle.r16f Pass
KHR-GL32.packed_pixels.pbo_rectangle.r16i Pass
KHR-GL32.packed_pixels.pbo_rectangle.r16ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.r16 Pass
KHR-GL32.packed_pixels.pbo_rectangle.r16_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.r32f Pass
KHR-GL32.packed_pixels.pbo_rectangle.r32i Pass
KHR-GL32.packed_pixels.pbo_rectangle.r32ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.red Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg8i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg8ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg8_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg16f Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg16i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg16ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg16 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg16_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg32f Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg32i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg32ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb4 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb5 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb5_a1 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb8i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb8ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb8_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb9_e5 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb10 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb12 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb16f Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb16i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb16ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb16 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb16_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb32f Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb32i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb32ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba2 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba4 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba8i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba8ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba8_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba12 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba16f Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba16i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba16ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba16 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba16_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba32f Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba32i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba32ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg Pass
KHR-GL32.packed_pixels.pbo_rectangle.srgb8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.srgb8_alpha8 Pass
KHR-GL32.packed_pixels.rectangle.compressed_red Pass
KHR-GL32.packed_pixels.rectangle.compressed_red_rgtc1 Pass
KHR-GL32.packed_pixels.rectangle.compressed_rgba Pass
KHR-GL32.packed_pixels.rectangle.compressed_rgb Pass
KHR-GL32.packed_pixels.rectangle.compressed_rg Pass
KHR-GL32.packed_pixels.rectangle.compressed_rg_rgtc2 Pass
KHR-GL32.packed_pixels.rectangle.compressed_signed_red_rgtc1 Pass
KHR-GL32.packed_pixels.rectangle.compressed_signed_rg_rgtc2 Pass
KHR-GL32.packed_pixels.rectangle.compressed_srgb Pass
KHR-GL32.packed_pixels.rectangle.compressed_srgb_alpha Pass
KHR-GL32.packed_pixels.rectangle.depth24_stencil8 Pass
KHR-GL32.packed_pixels.rectangle.depth32f_stencil8 Pass
KHR-GL32.packed_pixels.rectangle.depth_component16 Pass
KHR-GL32.packed_pixels.rectangle.depth_component24 Pass
KHR-GL32.packed_pixels.rectangle.depth_component32f Pass
KHR-GL32.packed_pixels.rectangle.depth_component32 Pass
KHR-GL32.packed_pixels.rectangle.depth_component Pass
KHR-GL32.packed_pixels.rectangle.depth_stencil Pass
KHR-GL32.packed_pixels.rectangle.initial_values Pass
KHR-GL32.packed_pixels.rectangle.r3_g3_b2 Pass
KHR-GL32.packed_pixels.rectangle.r8i Pass
KHR-GL32.packed_pixels.rectangle.r8ui Pass
KHR-GL32.packed_pixels.rectangle.r8 Pass
KHR-GL32.packed_pixels.rectangle.r8_snorm Pass
KHR-GL32.packed_pixels.rectangle.r11f_g11f_b10f Pass
KHR-GL32.packed_pixels.rectangle.r16f Pass
KHR-GL32.packed_pixels.rectangle.r16i Pass
KHR-GL32.packed_pixels.rectangle.r16ui Pass
KHR-GL32.packed_pixels.rectangle.r16 Pass
KHR-GL32.packed_pixels.rectangle.r16_snorm Pass
KHR-GL32.packed_pixels.rectangle.r32f Pass
KHR-GL32.packed_pixels.rectangle.r32i Pass
KHR-GL32.packed_pixels.rectangle.r32ui Pass
KHR-GL32.packed_pixels.rectangle.red Pass
KHR-GL32.packed_pixels.rectangle.rg8i Pass
KHR-GL32.packed_pixels.rectangle.rg8ui Pass
KHR-GL32.packed_pixels.rectangle.rg8 Pass
KHR-GL32.packed_pixels.rectangle.rg8_snorm Pass
KHR-GL32.packed_pixels.rectangle.rg16f Pass
KHR-GL32.packed_pixels.rectangle.rg16i Pass
KHR-GL32.packed_pixels.rectangle.rg16ui Pass
KHR-GL32.packed_pixels.rectangle.rg16 Pass
KHR-GL32.packed_pixels.rectangle.rg16_snorm Pass
KHR-GL32.packed_pixels.rectangle.rg32f Pass
KHR-GL32.packed_pixels.rectangle.rg32i Pass
KHR-GL32.packed_pixels.rectangle.rg32ui Pass
KHR-GL32.packed_pixels.rectangle.rgb4 Pass
KHR-GL32.packed_pixels.rectangle.rgb5 Pass
KHR-GL32.packed_pixels.rectangle.rgb5_a1 Pass
KHR-GL32.packed_pixels.rectangle.rgb8i Pass
KHR-GL32.packed_pixels.rectangle.rgb8ui Pass
KHR-GL32.packed_pixels.rectangle.rgb8 Pass
KHR-GL32.packed_pixels.rectangle.rgb8_snorm Pass
KHR-GL32.packed_pixels.rectangle.rgb9_e5 Pass
KHR-GL32.packed_pixels.rectangle.rgb10 Pass
KHR-GL32.packed_pixels.rectangle.rgb10_a2ui Pass
KHR-GL32.packed_pixels.rectangle.rgb10_a2 Pass
KHR-GL32.packed_pixels.rectangle.rgb12 Pass
KHR-GL32.packed_pixels.rectangle.rgb16f Pass
KHR-GL32.packed_pixels.rectangle.rgb16i Pass
KHR-GL32.packed_pixels.rectangle.rgb16ui Pass
KHR-GL32.packed_pixels.rectangle.rgb16 Pass
KHR-GL32.packed_pixels.rectangle.rgb16_snorm Pass
KHR-GL32.packed_pixels.rectangle.rgb32f Pass
KHR-GL32.packed_pixels.rectangle.rgb32i Pass
KHR-GL32.packed_pixels.rectangle.rgb32ui Pass
KHR-GL32.packed_pixels.rectangle.rgba2 Pass
KHR-GL32.packed_pixels.rectangle.rgba4 Pass
KHR-GL32.packed_pixels.rectangle.rgba8i Pass
KHR-GL32.packed_pixels.rectangle.rgba8ui Pass
KHR-GL32.packed_pixels.rectangle.rgba8 Pass
KHR-GL32.packed_pixels.rectangle.rgba8_snorm Pass
KHR-GL32.packed_pixels.rectangle.rgba12 Pass
KHR-GL32.packed_pixels.rectangle.rgba16f Pass
KHR-GL32.packed_pixels.rectangle.rgba16i Pass
KHR-GL32.packed_pixels.rectangle.rgba16ui Pass
KHR-GL32.packed_pixels.rectangle.rgba16 Pass
KHR-GL32.packed_pixels.rectangle.rgba16_snorm Pass
KHR-GL32.packed_pixels.rectangle.rgba32f Pass
KHR-GL32.packed_pixels.rectangle.rgba32i Pass
KHR-GL32.packed_pixels.rectangle.rgba32ui Pass
KHR-GL32.packed_pixels.rectangle.rg Pass
KHR-GL32.packed_pixels.rectangle.srgb8 Pass
KHR-GL32.packed_pixels.rectangle.srgb8_alpha8 Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_red Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_red_rgtc1 Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_rgba Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_rgb Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_rg Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_rg_rgtc2 Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_red_rgtc1 Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_rg_rgtc2 Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb_alpha Pass
KHR-GL32.packed_pixels.varied_rectangle.depth24_stencil8 Pass
KHR-GL32.packed_pixels.varied_rectangle.depth32f_stencil8 Pass
KHR-GL32.packed_pixels.varied_rectangle.depth_component16 Pass
KHR-GL32.packed_pixels.varied_rectangle.depth_component24 Pass
KHR-GL32.packed_pixels.varied_rectangle.depth_component32f Pass
KHR-GL32.packed_pixels.varied_rectangle.depth_component32 Pass
KHR-GL32.packed_pixels.varied_rectangle.depth_component Pass
KHR-GL32.packed_pixels.varied_rectangle.depth_stencil Pass
KHR-GL32.packed_pixels.varied_rectangle.r3_g3_b2 Pass
KHR-GL32.packed_pixels.varied_rectangle.r8i Pass
KHR-GL32.packed_pixels.varied_rectangle.r8ui Pass
KHR-GL32.packed_pixels.varied_rectangle.r8 Pass
KHR-GL32.packed_pixels.varied_rectangle.r8_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.r11f_g11f_b10f Pass
KHR-GL32.packed_pixels.varied_rectangle.r16f Pass
KHR-GL32.packed_pixels.varied_rectangle.r16i Pass
KHR-GL32.packed_pixels.varied_rectangle.r16ui Pass
KHR-GL32.packed_pixels.varied_rectangle.r16 Pass
KHR-GL32.packed_pixels.varied_rectangle.r16_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.r32f Pass
KHR-GL32.packed_pixels.varied_rectangle.r32i Pass
KHR-GL32.packed_pixels.varied_rectangle.r32ui Pass
KHR-GL32.packed_pixels.varied_rectangle.red Pass
KHR-GL32.packed_pixels.varied_rectangle.rg8i Pass
KHR-GL32.packed_pixels.varied_rectangle.rg8ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rg8 Pass
KHR-GL32.packed_pixels.varied_rectangle.rg8_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.rg16f Pass
KHR-GL32.packed_pixels.varied_rectangle.rg16i Pass
KHR-GL32.packed_pixels.varied_rectangle.rg16ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rg16 Pass
KHR-GL32.packed_pixels.varied_rectangle.rg16_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.rg32f Pass
KHR-GL32.packed_pixels.varied_rectangle.rg32i Pass
KHR-GL32.packed_pixels.varied_rectangle.rg32ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb4 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb5 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb5_a1 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb8i Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb8ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb8 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb8_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb9_e5 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb10 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb12 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb16f Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb16i Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb16ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb16 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb16_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb32f Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb32i Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb32ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba2 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba4 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba8i Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba8ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba8 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba8_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba12 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba16f Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba16i Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba16ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba16 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba16_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba32f Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba32i Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba32ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rg Pass
KHR-GL32.packed_pixels.varied_rectangle.srgb8 Pass
KHR-GL32.packed_pixels.varied_rectangle.srgb8_alpha8 Pass
KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragColor Pass
KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragData Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r8_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r8_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r8_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r8_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r8_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r8_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass
KHR-GL32.texture_size_promotion.functional Pass
KHR-GL32.transform_feedback.api_errors_test Pass
KHR-GL32.transform_feedback.capture_geometry_interleaved_test Pass
KHR-GL32.transform_feedback.capture_geometry_separate_test Pass
KHR-GL32.transform_feedback.capture_special_interleaved_test Pass
KHR-GL32.transform_feedback.capture_vertex_interleaved_test Pass
KHR-GL32.transform_feedback.capture_vertex_separate_test Pass
KHR-GL32.transform_feedback.discard_geometry_test Pass
KHR-GL32.transform_feedback.discard_vertex_test Pass
KHR-GL32.transform_feedback.draw_xfb_feedbackk_test Pass
KHR-GL32.transform_feedback.draw_xfb_instanced_test Pass
KHR-GL32.transform_feedback.draw_xfb_stream_instanced_test InternalError
KHR-GL32.transform_feedback.draw_xfb_stream_test Pass
KHR-GL32.transform_feedback.draw_xfb_test Pass
KHR-GL32.transform_feedback.get_xfb_varying Pass
KHR-GL32.transform_feedback.limits_test Pass
KHR-GL32.transform_feedback.linking_errors_test Pass
KHR-GL32.transform_feedback.query_geometry_interleaved_test Pass
KHR-GL32.transform_feedback.query_geometry_separate_test Pass
KHR-GL32.transform_feedback.query_vertex_interleaved_test Pass
KHR-GL32.transform_feedback.query_vertex_separate_test Pass
KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs NotSupported
KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs NotSupported
KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs NotSupported
KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs NotSupported
KHR-GL32.transform_feedback_overflow_query_ARB.context-state-update NotSupported
KHR-GL32.transform_feedback_overflow_query_ARB.default-context-state NotSupported
KHR-GL32.transform_feedback_overflow_query_ARB.error-already-active NotSupported
KHR-GL32.transform_feedback_overflow_query_ARB.error-incompatible-target NotSupported
KHR-GL32.transform_feedback_overflow_query_ARB.error-invalid-index NotSupported
KHR-GL32.transform_feedback_overflow_query_ARB.error-no-active-query NotSupported
KHR-GL32.transform_feedback_overflow_query_ARB.implementation-dependent-state NotSupported
KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream NotSupported
KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream NotSupported

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@ -0,0 +1,24 @@
spec/!opengl es 2.0/draw_buffers_gles2: pass
spec/!opengl es 2.0/fbo_discard_gles2: pass
spec/!opengl es 2.0/invalid-es3-queries_gles2: skip
spec/!opengl es 2.0/minmax_gles2: pass
spec/!opengl es 2.0/multiple-shader-objects_gles2: pass
spec/arb_blend_func_extended/arb_blend_func_extended-blend-api_gles2: pass
spec/arb_blend_func_extended/arb_blend_func_extended-builtins_gles2: pass
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles2: fail
spec/egl_khr_create_context/valid debug flag gles2: pass
spec/ext_frag_depth/fragdepth_gles2: pass
spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2/negative clamp: fail
spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2/positive clamp: fail
spec/ext_shader_framebuffer_fetch/execution/mrt-gles2: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-highp: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-lowp: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-mediump: skip
spec/ext_shader_framebuffer_fetch/execution/simple-ss-gles2: skip
spec/intel_blackhole_render/intel_blackhole-draw_gles2: skip
spec/khr_debug/object-label_gles2: fail
spec/khr_debug/push-pop-group_gles2: pass
spec/oes_packed_depth_stencil/depth_stencil texture gles2: pass
spec/oes_vertex_half_float/draw-vertices-half-float-user_gles2: pass
spec/oes_vertex_half_float/draw-vertices-half-float_gles2: pass

@ -0,0 +1,62 @@
spec/!opengl es 3.0/ext_texture_array-compressed_gles3 teximage: pass
spec/!opengl es 3.0/ext_texture_array-compressed_gles3 texsubimage: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 r11: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rg11: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8-punchthrough-alpha1: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgba8: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-alpha8: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-punchthrough-alpha1: pass
spec/arb_blend_func_extended/arb_blend_func_extended-bindfragdataindexed-invalid-parameters_gles3: pass
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-explicit_gles3: pass
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles3: pass
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend_gles3: pass
spec/arb_blend_func_extended/arb_blend_func_extended-getfragdataindex_gles3: pass
spec/arb_blend_func_extended/arb_blend_func_extended-output-location_gles3: pass
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw client-storage: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent client-storage: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read client-storage: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent client-storage: skip
spec/arb_transform_feedback2/change objects while paused (gles3): pass
spec/egl_khr_create_context/valid debug flag gles3: pass
spec/ext_base_instance/arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3: pass
spec/ext_base_instance/arb_base_instance-drawarrays_gles3: pass
spec/ext_shader_framebuffer_fetch/execution/discard-gles3-ms8: skip
spec/ext_shader_framebuffer_fetch/execution/discard-gles3-ss: skip
spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ms2: skip
spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ms8: skip
spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ss: skip
spec/ext_shader_framebuffer_fetch/execution/mrt-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms16-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms2-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms8-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/overwrite-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/simple-ms16-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/simple-ms2-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/simple-ms8-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/simple-ss-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/single-slice-2darray-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/single-slice-2darray-mipmap-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/single-slice-3d-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/single-slice-cubemap-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/texture-gles3: skip
spec/ext_transform_feedback/structs_gles3 basic-struct error: pass
spec/ext_transform_feedback/structs_gles3 basic-struct get: pass
spec/ext_transform_feedback/structs_gles3 basic-struct run: pass
spec/ext_transform_feedback/structs_gles3 basic-struct run-no-fs: pass
spec/ext_window_rectangles/errors_gles3: skip
spec/ext_window_rectangles/render_gles3: skip
spec/glsl-es-3.00/execution/varying-struct-centroid_gles3: pass
spec/intel_blackhole_render/intel_blackhole-draw_gles3: skip
spec/intel_conservative_rasterization/intel_conservative_rasterization-depthcoverage_gles3: skip
spec/intel_conservative_rasterization/intel_conservative_rasterization-innercoverage_gles3: skip
spec/intel_conservative_rasterization/intel_conservative_rasterization-tri_gles3: skip
spec/khr_debug/object-label_gles3: fail
spec/khr_debug/push-pop-group_gles3: pass
spec/nv_read_depth/read_depth_gles3: fail

@ -0,0 +1,194 @@
KHR-GL30.clip_distance.coverage Pass
KHR-GL30.clip_distance.functional Pass
KHR-GL30.clip_distance.negative Pass
KHR-GL30.glsl_noperspective.functionaltest Pass
KHR-GL30.info.extensions Pass
KHR-GL30.info.renderer Pass
KHR-GL30.info.render_target Pass
KHR-GL30.info.shading_language_version Pass
KHR-GL30.info.vendor Pass
KHR-GL30.info.version Pass
KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragColor Pass
KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragData Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r8_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r8_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r8_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r8_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r8_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r8_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.r32ui_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb8_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgb565_49x23_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass
KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass
KHR-GL30.transform_feedback.api_errors_test Fail
KHR-GL30.transform_feedback.capture_geometry_interleaved_test Pass
KHR-GL30.transform_feedback.capture_geometry_separate_test Pass
KHR-GL30.transform_feedback.capture_special_interleaved_test Pass
KHR-GL30.transform_feedback.capture_vertex_interleaved_test Pass
KHR-GL30.transform_feedback.capture_vertex_separate_test Pass
KHR-GL30.transform_feedback.discard_geometry_test Pass
KHR-GL30.transform_feedback.discard_vertex_test Pass
KHR-GL30.transform_feedback.draw_xfb_feedbackk_test Pass
KHR-GL30.transform_feedback.draw_xfb_instanced_test Pass
KHR-GL30.transform_feedback.draw_xfb_stream_instanced_test Pass
KHR-GL30.transform_feedback.draw_xfb_stream_test Pass
KHR-GL30.transform_feedback.draw_xfb_test Pass
KHR-GL30.transform_feedback.get_xfb_varying InternalError
KHR-GL30.transform_feedback.limits_test Pass
KHR-GL30.transform_feedback.linking_errors_test Pass
KHR-GL30.transform_feedback.query_geometry_interleaved_test Pass
KHR-GL30.transform_feedback.query_geometry_separate_test Pass
KHR-GL30.transform_feedback.query_vertex_interleaved_test Pass
KHR-GL30.transform_feedback.query_vertex_separate_test Pass

@ -0,0 +1,203 @@
KHR-GL31.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass
KHR-GL31.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass
KHR-GL31.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass
KHR-GL31.CommonBugs.CommonBug_InvalidVSInputs Pass
KHR-GL31.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Fail
KHR-GL31.CommonBugs.CommonBug_PerVertexValidation NotSupported
KHR-GL31.CommonBugs.CommonBug_ReservedNames Fail
KHR-GL31.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass
KHR-GL31.clip_distance.coverage Pass
KHR-GL31.clip_distance.functional Pass
KHR-GL31.clip_distance.negative Pass
KHR-GL31.glsl_noperspective.functionaltest Pass
KHR-GL31.info.extensions Pass
KHR-GL31.info.renderer Pass
KHR-GL31.info.render_target Pass
KHR-GL31.info.shading_language_version Pass
KHR-GL31.info.vendor Pass
KHR-GL31.info.version Pass
KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragColor Pass
KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragData Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r8_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r8_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r8_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r8_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r8_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r8_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.r32ui_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb8_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgb565_49x23_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass
KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass
KHR-GL31.texture_size_promotion.functional InternalError
KHR-GL31.transform_feedback.api_errors_test Fail
KHR-GL31.transform_feedback.capture_geometry_interleaved_test Pass
KHR-GL31.transform_feedback.capture_geometry_separate_test Pass
KHR-GL31.transform_feedback.capture_special_interleaved_test Pass
KHR-GL31.transform_feedback.capture_vertex_interleaved_test Pass
KHR-GL31.transform_feedback.capture_vertex_separate_test Pass
KHR-GL31.transform_feedback.discard_geometry_test Pass
KHR-GL31.transform_feedback.discard_vertex_test Pass
KHR-GL31.transform_feedback.draw_xfb_feedbackk_test Pass
KHR-GL31.transform_feedback.draw_xfb_instanced_test Pass
KHR-GL31.transform_feedback.draw_xfb_stream_instanced_test Pass
KHR-GL31.transform_feedback.draw_xfb_stream_test Pass
KHR-GL31.transform_feedback.draw_xfb_test Pass
KHR-GL31.transform_feedback.get_xfb_varying InternalError
KHR-GL31.transform_feedback.limits_test Pass
KHR-GL31.transform_feedback.linking_errors_test Pass
KHR-GL31.transform_feedback.query_geometry_interleaved_test Pass
KHR-GL31.transform_feedback.query_geometry_separate_test Pass
KHR-GL31.transform_feedback.query_vertex_interleaved_test Pass
KHR-GL31.transform_feedback.query_vertex_separate_test Pass

@ -0,0 +1,494 @@
KHR-GL32.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass
KHR-GL32.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass
KHR-GL32.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass
KHR-GL32.CommonBugs.CommonBug_InvalidVSInputs Pass
KHR-GL32.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Pass
KHR-GL32.CommonBugs.CommonBug_PerVertexValidation NotSupported
KHR-GL32.CommonBugs.CommonBug_ReservedNames Pass
KHR-GL32.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass
KHR-GL32.clip_distance.coverage Pass
KHR-GL32.clip_distance.functional Pass
KHR-GL32.clip_distance.negative Pass
KHR-GL32.glsl_noperspective.functionaltest Pass
KHR-GL32.gpu_shader5_gl.float_encoding Pass
KHR-GL32.gpu_shader5_gl.function_overloading Pass
KHR-GL32.gpu_shader5_gl.implicit_conversions Pass
KHR-GL32.info.extensions Pass
KHR-GL32.info.renderer Pass
KHR-GL32.info.render_target Pass
KHR-GL32.info.shading_language_version Pass
KHR-GL32.info.vendor Pass
KHR-GL32.info.version Pass
KHR-GL32.packed_depth_stencil.blit.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.blit.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.clear_buffer.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.clear_buffer.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.renderbuffers.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.renderbuffers.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.stencil_size.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.stencil_size.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.stencil_texturing.depth24_stencil8 NotSupported
KHR-GL32.packed_depth_stencil.stencil_texturing.depth32f_stencil8 NotSupported
KHR-GL32.packed_depth_stencil.validate_errors.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.validate_errors.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.validate_errors.initial_state Pass
KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_parameters.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_parameters.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth32f_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_read_pixels.depth24_stencil8 Pass
KHR-GL32.packed_depth_stencil.verify_read_pixels.depth32f_stencil8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_red Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_red_rgtc1 Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgba Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgb Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg_rgtc2 Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_red_rgtc1 Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_rg_rgtc2 Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb Pass
KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb_alpha Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth24_stencil8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth32f_stencil8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth_component16 Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth_component24 Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth_component32f Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth_component32 Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth_component Pass
KHR-GL32.packed_pixels.pbo_rectangle.depth_stencil Pass
KHR-GL32.packed_pixels.pbo_rectangle.r3_g3_b2 Pass
KHR-GL32.packed_pixels.pbo_rectangle.r8i Pass
KHR-GL32.packed_pixels.pbo_rectangle.r8ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.r8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.r8_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.r11f_g11f_b10f Pass
KHR-GL32.packed_pixels.pbo_rectangle.r16f Pass
KHR-GL32.packed_pixels.pbo_rectangle.r16i Pass
KHR-GL32.packed_pixels.pbo_rectangle.r16ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.r16 Pass
KHR-GL32.packed_pixels.pbo_rectangle.r16_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.r32f Pass
KHR-GL32.packed_pixels.pbo_rectangle.r32i Pass
KHR-GL32.packed_pixels.pbo_rectangle.r32ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.red Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg8i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg8ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg8_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg16f Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg16i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg16ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg16 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg16_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg32f Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg32i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg32ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb4 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb5 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb5_a1 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb8i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb8ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb8_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb9_e5 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb10 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb12 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb16f Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb16i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb16ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb16 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb16_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb32f Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb32i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgb32ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba2 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba4 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba8i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba8ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba8_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba12 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba16f Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba16i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba16ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba16 Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba16_snorm Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba32f Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba32i Pass
KHR-GL32.packed_pixels.pbo_rectangle.rgba32ui Pass
KHR-GL32.packed_pixels.pbo_rectangle.rg Pass
KHR-GL32.packed_pixels.pbo_rectangle.srgb8 Pass
KHR-GL32.packed_pixels.pbo_rectangle.srgb8_alpha8 Pass
KHR-GL32.packed_pixels.rectangle.compressed_red Pass
KHR-GL32.packed_pixels.rectangle.compressed_red_rgtc1 Pass
KHR-GL32.packed_pixels.rectangle.compressed_rgba Pass
KHR-GL32.packed_pixels.rectangle.compressed_rgb Pass
KHR-GL32.packed_pixels.rectangle.compressed_rg Pass
KHR-GL32.packed_pixels.rectangle.compressed_rg_rgtc2 Pass
KHR-GL32.packed_pixels.rectangle.compressed_signed_red_rgtc1 Pass
KHR-GL32.packed_pixels.rectangle.compressed_signed_rg_rgtc2 Pass
KHR-GL32.packed_pixels.rectangle.compressed_srgb Pass
KHR-GL32.packed_pixels.rectangle.compressed_srgb_alpha Pass
KHR-GL32.packed_pixels.rectangle.depth24_stencil8 Pass
KHR-GL32.packed_pixels.rectangle.depth32f_stencil8 Pass
KHR-GL32.packed_pixels.rectangle.depth_component16 Pass
KHR-GL32.packed_pixels.rectangle.depth_component24 Pass
KHR-GL32.packed_pixels.rectangle.depth_component32f Pass
KHR-GL32.packed_pixels.rectangle.depth_component32 Pass
KHR-GL32.packed_pixels.rectangle.depth_component Pass
KHR-GL32.packed_pixels.rectangle.depth_stencil Pass
KHR-GL32.packed_pixels.rectangle.initial_values Pass
KHR-GL32.packed_pixels.rectangle.r3_g3_b2 Pass
KHR-GL32.packed_pixels.rectangle.r8i Pass
KHR-GL32.packed_pixels.rectangle.r8ui Pass
KHR-GL32.packed_pixels.rectangle.r8 Pass
KHR-GL32.packed_pixels.rectangle.r8_snorm Pass
KHR-GL32.packed_pixels.rectangle.r11f_g11f_b10f Pass
KHR-GL32.packed_pixels.rectangle.r16f Pass
KHR-GL32.packed_pixels.rectangle.r16i Pass
KHR-GL32.packed_pixels.rectangle.r16ui Pass
KHR-GL32.packed_pixels.rectangle.r16 Pass
KHR-GL32.packed_pixels.rectangle.r16_snorm Pass
KHR-GL32.packed_pixels.rectangle.r32f Pass
KHR-GL32.packed_pixels.rectangle.r32i Pass
KHR-GL32.packed_pixels.rectangle.r32ui Pass
KHR-GL32.packed_pixels.rectangle.red Pass
KHR-GL32.packed_pixels.rectangle.rg8i Pass
KHR-GL32.packed_pixels.rectangle.rg8ui Pass
KHR-GL32.packed_pixels.rectangle.rg8 Pass
KHR-GL32.packed_pixels.rectangle.rg8_snorm Pass
KHR-GL32.packed_pixels.rectangle.rg16f Pass
KHR-GL32.packed_pixels.rectangle.rg16i Pass
KHR-GL32.packed_pixels.rectangle.rg16ui Pass
KHR-GL32.packed_pixels.rectangle.rg16 Pass
KHR-GL32.packed_pixels.rectangle.rg16_snorm Pass
KHR-GL32.packed_pixels.rectangle.rg32f Pass
KHR-GL32.packed_pixels.rectangle.rg32i Pass
KHR-GL32.packed_pixels.rectangle.rg32ui Pass
KHR-GL32.packed_pixels.rectangle.rgb4 Pass
KHR-GL32.packed_pixels.rectangle.rgb5 Pass
KHR-GL32.packed_pixels.rectangle.rgb5_a1 Pass
KHR-GL32.packed_pixels.rectangle.rgb8i Pass
KHR-GL32.packed_pixels.rectangle.rgb8ui Pass
KHR-GL32.packed_pixels.rectangle.rgb8 Pass
KHR-GL32.packed_pixels.rectangle.rgb8_snorm Pass
KHR-GL32.packed_pixels.rectangle.rgb9_e5 Pass
KHR-GL32.packed_pixels.rectangle.rgb10 Pass
KHR-GL32.packed_pixels.rectangle.rgb10_a2ui Pass
KHR-GL32.packed_pixels.rectangle.rgb10_a2 Pass
KHR-GL32.packed_pixels.rectangle.rgb12 Pass
KHR-GL32.packed_pixels.rectangle.rgb16f Pass
KHR-GL32.packed_pixels.rectangle.rgb16i Pass
KHR-GL32.packed_pixels.rectangle.rgb16ui Pass
KHR-GL32.packed_pixels.rectangle.rgb16 Pass
KHR-GL32.packed_pixels.rectangle.rgb16_snorm Pass
KHR-GL32.packed_pixels.rectangle.rgb32f Pass
KHR-GL32.packed_pixels.rectangle.rgb32i Pass
KHR-GL32.packed_pixels.rectangle.rgb32ui Pass
KHR-GL32.packed_pixels.rectangle.rgba2 Pass
KHR-GL32.packed_pixels.rectangle.rgba4 Pass
KHR-GL32.packed_pixels.rectangle.rgba8i Pass
KHR-GL32.packed_pixels.rectangle.rgba8ui Pass
KHR-GL32.packed_pixels.rectangle.rgba8 Pass
KHR-GL32.packed_pixels.rectangle.rgba8_snorm Pass
KHR-GL32.packed_pixels.rectangle.rgba12 Pass
KHR-GL32.packed_pixels.rectangle.rgba16f Pass
KHR-GL32.packed_pixels.rectangle.rgba16i Pass
KHR-GL32.packed_pixels.rectangle.rgba16ui Pass
KHR-GL32.packed_pixels.rectangle.rgba16 Pass
KHR-GL32.packed_pixels.rectangle.rgba16_snorm Pass
KHR-GL32.packed_pixels.rectangle.rgba32f Pass
KHR-GL32.packed_pixels.rectangle.rgba32i Pass
KHR-GL32.packed_pixels.rectangle.rgba32ui Pass
KHR-GL32.packed_pixels.rectangle.rg Pass
KHR-GL32.packed_pixels.rectangle.srgb8 Pass
KHR-GL32.packed_pixels.rectangle.srgb8_alpha8 Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_red Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_red_rgtc1 Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_rgba Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_rgb Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_rg Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_rg_rgtc2 Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_red_rgtc1 Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_signed_rg_rgtc2 Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb Pass
KHR-GL32.packed_pixels.varied_rectangle.compressed_srgb_alpha Pass
KHR-GL32.packed_pixels.varied_rectangle.depth24_stencil8 Pass
KHR-GL32.packed_pixels.varied_rectangle.depth32f_stencil8 Pass
KHR-GL32.packed_pixels.varied_rectangle.depth_component16 Pass
KHR-GL32.packed_pixels.varied_rectangle.depth_component24 Pass
KHR-GL32.packed_pixels.varied_rectangle.depth_component32f Pass
KHR-GL32.packed_pixels.varied_rectangle.depth_component32 Pass
KHR-GL32.packed_pixels.varied_rectangle.depth_component Pass
KHR-GL32.packed_pixels.varied_rectangle.depth_stencil Pass
KHR-GL32.packed_pixels.varied_rectangle.r3_g3_b2 Pass
KHR-GL32.packed_pixels.varied_rectangle.r8i Pass
KHR-GL32.packed_pixels.varied_rectangle.r8ui Pass
KHR-GL32.packed_pixels.varied_rectangle.r8 Pass
KHR-GL32.packed_pixels.varied_rectangle.r8_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.r11f_g11f_b10f Pass
KHR-GL32.packed_pixels.varied_rectangle.r16f Pass
KHR-GL32.packed_pixels.varied_rectangle.r16i Pass
KHR-GL32.packed_pixels.varied_rectangle.r16ui Pass
KHR-GL32.packed_pixels.varied_rectangle.r16 Pass
KHR-GL32.packed_pixels.varied_rectangle.r16_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.r32f Pass
KHR-GL32.packed_pixels.varied_rectangle.r32i Pass
KHR-GL32.packed_pixels.varied_rectangle.r32ui Pass
KHR-GL32.packed_pixels.varied_rectangle.red Pass
KHR-GL32.packed_pixels.varied_rectangle.rg8i Pass
KHR-GL32.packed_pixels.varied_rectangle.rg8ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rg8 Pass
KHR-GL32.packed_pixels.varied_rectangle.rg8_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.rg16f Pass
KHR-GL32.packed_pixels.varied_rectangle.rg16i Pass
KHR-GL32.packed_pixels.varied_rectangle.rg16ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rg16 Pass
KHR-GL32.packed_pixels.varied_rectangle.rg16_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.rg32f Pass
KHR-GL32.packed_pixels.varied_rectangle.rg32i Pass
KHR-GL32.packed_pixels.varied_rectangle.rg32ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb4 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb5 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb5_a1 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb8i Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb8ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb8 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb8_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb9_e5 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb10 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb10_a2 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb12 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb16f Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb16i Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb16ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb16 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb16_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb32f Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb32i Pass
KHR-GL32.packed_pixels.varied_rectangle.rgb32ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba2 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba4 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba8i Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba8ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba8 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba8_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba12 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba16f Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba16i Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba16ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba16 Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba16_snorm Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba32f Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba32i Pass
KHR-GL32.packed_pixels.varied_rectangle.rgba32ui Pass
KHR-GL32.packed_pixels.varied_rectangle.rg Pass
KHR-GL32.packed_pixels.varied_rectangle.srgb8 Pass
KHR-GL32.packed_pixels.varied_rectangle.srgb8_alpha8 Pass
KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragColor Pass
KHR-GL32.shaders30.declarations.declarations.redeclare_gl_FragData Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.depth_component16_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r8_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r8_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r8_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r8_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r8_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r8_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.r32ui_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rg32ui_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb8_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgb565_49x23_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass
KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass
KHR-GL32.texture_size_promotion.functional Pass
KHR-GL32.transform_feedback.api_errors_test Pass
KHR-GL32.transform_feedback.capture_geometry_interleaved_test Pass
KHR-GL32.transform_feedback.capture_geometry_separate_test Pass
KHR-GL32.transform_feedback.capture_special_interleaved_test Pass
KHR-GL32.transform_feedback.capture_vertex_interleaved_test Pass
KHR-GL32.transform_feedback.capture_vertex_separate_test Pass
KHR-GL32.transform_feedback.discard_geometry_test Pass
KHR-GL32.transform_feedback.discard_vertex_test Pass
KHR-GL32.transform_feedback.draw_xfb_feedbackk_test Pass
KHR-GL32.transform_feedback.draw_xfb_instanced_test Pass
KHR-GL32.transform_feedback.draw_xfb_stream_instanced_test Pass
KHR-GL32.transform_feedback.draw_xfb_stream_test Pass
KHR-GL32.transform_feedback.draw_xfb_test Pass
KHR-GL32.transform_feedback.get_xfb_varying Pass
KHR-GL32.transform_feedback.limits_test Pass
KHR-GL32.transform_feedback.linking_errors_test Pass
KHR-GL32.transform_feedback.query_geometry_interleaved_test Pass
KHR-GL32.transform_feedback.query_geometry_separate_test Pass
KHR-GL32.transform_feedback.query_vertex_interleaved_test Pass
KHR-GL32.transform_feedback.query_vertex_separate_test Pass
KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs Fail
KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs Fail
KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs Fail
KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs Fail
KHR-GL32.transform_feedback_overflow_query_ARB.context-state-update Pass
KHR-GL32.transform_feedback_overflow_query_ARB.default-context-state Pass
KHR-GL32.transform_feedback_overflow_query_ARB.error-already-active Pass
KHR-GL32.transform_feedback_overflow_query_ARB.error-incompatible-target Pass
KHR-GL32.transform_feedback_overflow_query_ARB.error-invalid-index Pass
KHR-GL32.transform_feedback_overflow_query_ARB.error-no-active-query Pass
KHR-GL32.transform_feedback_overflow_query_ARB.implementation-dependent-state Pass
KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream Fail
KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream Fail

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@ -0,0 +1,24 @@
spec/!opengl es 2.0/draw_buffers_gles2: pass
spec/!opengl es 2.0/fbo_discard_gles2: pass
spec/!opengl es 2.0/invalid-es3-queries_gles2: skip
spec/!opengl es 2.0/minmax_gles2: pass
spec/!opengl es 2.0/multiple-shader-objects_gles2: pass
spec/arb_blend_func_extended/arb_blend_func_extended-blend-api_gles2: pass
spec/arb_blend_func_extended/arb_blend_func_extended-builtins_gles2: pass
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles2: crash
spec/egl_khr_create_context/valid debug flag gles2: pass
spec/ext_frag_depth/fragdepth_gles2: pass
spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2/negative clamp: pass
spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2/positive clamp: pass
spec/ext_shader_framebuffer_fetch/execution/mrt-gles2: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-highp: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-lowp: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-mediump: skip
spec/ext_shader_framebuffer_fetch/execution/simple-ss-gles2: skip
spec/intel_blackhole_render/intel_blackhole-draw_gles2: skip
spec/khr_debug/object-label_gles2: fail
spec/khr_debug/push-pop-group_gles2: pass
spec/oes_packed_depth_stencil/depth_stencil texture gles2: pass
spec/oes_vertex_half_float/draw-vertices-half-float-user_gles2: pass
spec/oes_vertex_half_float/draw-vertices-half-float_gles2: pass

@ -0,0 +1,62 @@
spec/!opengl es 3.0/ext_texture_array-compressed_gles3 teximage: pass
spec/!opengl es 3.0/ext_texture_array-compressed_gles3 texsubimage: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 r11: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rg11: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8-punchthrough-alpha1: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgba8: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-alpha8: pass
spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-punchthrough-alpha1: pass
spec/arb_blend_func_extended/arb_blend_func_extended-bindfragdataindexed-invalid-parameters_gles3: pass
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-explicit_gles3: pass
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles3: pass
spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend_gles3: pass
spec/arb_blend_func_extended/arb_blend_func_extended-getfragdataindex_gles3: pass
spec/arb_blend_func_extended/arb_blend_func_extended-output-location_gles3: pass
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw client-storage: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent client-storage: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read client-storage: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent: skip
spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent client-storage: skip
spec/arb_transform_feedback2/change objects while paused (gles3): pass
spec/egl_khr_create_context/valid debug flag gles3: pass
spec/ext_base_instance/arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3: pass
spec/ext_base_instance/arb_base_instance-drawarrays_gles3: pass
spec/ext_shader_framebuffer_fetch/execution/discard-gles3-ms8: skip
spec/ext_shader_framebuffer_fetch/execution/discard-gles3-ss: skip
spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ms2: skip
spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ms8: skip
spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ss: skip
spec/ext_shader_framebuffer_fetch/execution/mrt-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms16-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms2-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms8-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/overwrite-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/simple-ms16-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/simple-ms2-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/simple-ms8-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/simple-ss-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/single-slice-2darray-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/single-slice-2darray-mipmap-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/single-slice-3d-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/single-slice-cubemap-gles3: skip
spec/ext_shader_framebuffer_fetch/execution/texture-gles3: skip
spec/ext_transform_feedback/structs_gles3 basic-struct error: pass
spec/ext_transform_feedback/structs_gles3 basic-struct get: pass
spec/ext_transform_feedback/structs_gles3 basic-struct run: pass
spec/ext_transform_feedback/structs_gles3 basic-struct run-no-fs: pass
spec/ext_window_rectangles/errors_gles3: skip
spec/ext_window_rectangles/render_gles3: skip
spec/glsl-es-3.00/execution/varying-struct-centroid_gles3: pass
spec/intel_blackhole_render/intel_blackhole-draw_gles3: skip
spec/intel_conservative_rasterization/intel_conservative_rasterization-depthcoverage_gles3: skip
spec/intel_conservative_rasterization/intel_conservative_rasterization-innercoverage_gles3: skip
spec/intel_conservative_rasterization/intel_conservative_rasterization-tri_gles3: skip
spec/khr_debug/object-label_gles3: fail
spec/khr_debug/push-pop-group_gles3: pass
spec/nv_read_depth/read_depth_gles3: fail
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