vrend,blitter: Unbind texture targets after use

There are more instances where the sampler view and the texture are not
in the same context. So do more un-binding of textures after they were
used.

Related: #112

Signed-off-by: Gert Wollny's avatarGert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Gert Wollny 6 years ago
parent 7652864498
commit 94f4e7c8f7
  1. 1
      src/vrend_blitter.c
  2. 6
      src/vrend_renderer.c

@ -894,6 +894,7 @@ void vrend_renderer_blit_gl(struct vrend_context *ctx,
GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, 0, 0);
glBindTexture(src_res->target, 0);
}
void vrend_blitter_fini(void)

@ -6887,6 +6887,7 @@ static int vrend_renderer_transfer_write_iov(struct vrend_context *ctx,
if (!vrend_state.use_core_profile)
glPixelTransferf(GL_DEPTH_SCALE, 1.0);
}
glBindTexture(res->target, 0);
}
if (stride && !need_temp) {
@ -6988,6 +6989,7 @@ static int vrend_transfer_send_getteximage(struct vrend_resource *res,
info->stride, info->box, info->level, info->offset,
false);
free(data);
glBindTexture(res->target, 0);
return 0;
}
@ -7433,6 +7435,7 @@ void vrend_set_polygon_stipple(struct vrend_context *ctx,
glBindTexture(GL_TEXTURE_2D, ctx->pstipple_tex_id);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 32, 32,
GL_RED, GL_UNSIGNED_BYTE, stip);
glBindTexture(GL_TEXTURE_2D, 0);
free(stip);
return;
@ -7737,6 +7740,7 @@ static void vrend_resource_copy_fallback(struct vrend_resource *src_res,
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
free(tptr);
glBindTexture(GL_TEXTURE_2D, 0);
}
static inline
@ -9510,7 +9514,7 @@ void *vrend_renderer_get_cursor_contents(uint32_t res_handle, uint32_t *width, u
memcpy(data2 + doff, data + soff, res->base.width0 * blsize);
}
free(data);
glBindTexture(res->target, 0);
return data2;
}

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