renderer: add image support. (v4)

This adds support for tracking images, and binding them
to the GL context.

includes:
vrend_renderer: create texture when TBO is used as image
vrend_renderer: specify correct access to glBindImageTexture

v2:
vrend_renderer: invert glBindImageTexture layered logic

v3: fix decode macros (Gert pointed out for ssbo)

v4: add max image samples to the caps.
add image arrays.
use mask var outside loop (Gert)
change img_locs type to GLint and printf on fail (Gert)

Co-authors: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
macos/master
Dave Airlie 7 years ago
parent 097c43e561
commit 950de33c32
  1. 3
      src/virgl_hw.h
  2. 12
      src/virgl_protocol.h
  3. 34
      src/vrend_decode.c
  4. 182
      src/vrend_renderer.c
  5. 6
      src/vrend_renderer.h

@ -332,6 +332,9 @@ struct virgl_caps_v2 {
uint32_t max_vertex_attrib_stride;
uint32_t max_shader_buffer_frag_compute;
uint32_t max_shader_buffer_other_stages;
uint32_t max_shader_image_frag_compute;
uint32_t max_shader_image_other_stages;
uint32_t max_image_samples;
};
union virgl_caps {

@ -86,6 +86,7 @@ enum virgl_context_cmd {
VIRGL_CCMD_SET_TESS_STATE,
VIRGL_CCMD_SET_MIN_SAMPLES,
VIRGL_CCMD_SET_SHADER_BUFFERS,
VIRGL_CCMD_SET_SHADER_IMAGES,
};
/*
@ -500,4 +501,15 @@ enum virgl_context_cmd {
#define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
#define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
/* set shader images */
#define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
#define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
#define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
#define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
#define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
#define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
#define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
#define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
#define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
#endif

@ -1106,6 +1106,37 @@ static int vrend_decode_set_shader_buffers(struct vrend_decode_ctx *ctx, uint16_
return 0;
}
static int vrend_decode_set_shader_images(struct vrend_decode_ctx *ctx, uint16_t length)
{
int num_images;
uint32_t shader_type, start_slot;
if (length < 2)
return EINVAL;
num_images = (length - 2) / VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE;
shader_type = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_SHADER_TYPE);
start_slot = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_START_SLOT);
if (shader_type >= PIPE_SHADER_TYPES)
return EINVAL;
if (num_images < 1) {
return 0;
}
if (start_slot + num_images > PIPE_MAX_SHADER_IMAGES)
return EINVAL;
for (int i = 0; i < num_images; i++) {
uint32_t format = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_FORMAT(i));
uint32_t access = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_ACCESS(i));
uint32_t layer_offset = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(i));
uint32_t level_size = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(i));
uint32_t handle = get_buf_entry(ctx, VIRGL_SET_SHADER_IMAGE_RES_HANDLE(i));
vrend_set_single_image_view(ctx->grctx, shader_type, start_slot + i, format, access,
layer_offset, level_size, handle);
}
return 0;
}
static int vrend_decode_set_streamout_targets(struct vrend_decode_ctx *ctx,
uint16_t length)
{
@ -1337,6 +1368,9 @@ int vrend_decode_block(uint32_t ctx_id, uint32_t *block, int ndw)
case VIRGL_CCMD_SET_SHADER_BUFFERS:
ret = vrend_decode_set_shader_buffers(gdctx, len);
break;
case VIRGL_CCMD_SET_SHADER_IMAGES:
ret = vrend_decode_set_shader_images(gdctx, len);
break;
default:
ret = EINVAL;
}

@ -104,6 +104,7 @@ enum features_id
feat_gl_prim_restart,
feat_gles_khr_robustness,
feat_gles31_vertex_attrib_binding,
feat_images,
feat_indep_blend,
feat_indep_blend_func,
feat_indirect_draw,
@ -156,6 +157,7 @@ static const struct {
[feat_gl_prim_restart] = { 31, UNAVAIL, {} },
[feat_gles_khr_robustness] = { UNAVAIL, UNAVAIL, { "GL_KHR_robustness" } },
[feat_gles31_vertex_attrib_binding] = { 43, 31, { "GL_ARB_vertex_attrib_binding" } },
[feat_images] = { 42, 31, { "GL_ARB_shader_image_load_store" } },
[feat_indep_blend] = { 30, UNAVAIL, { "GL_EXT_draw_buffers2" } },
[feat_indep_blend_func] = { 40, UNAVAIL, { "GL_ARB_draw_buffers_blend" } },
[feat_indirect_draw] = { 40, UNAVAIL, { "GL_ARB_indirect_draw" } },
@ -255,6 +257,9 @@ struct vrend_linked_shader_program {
GLuint clip_locs[8];
uint32_t images_used_mask[PIPE_SHADER_TYPES];
GLint *img_locs[PIPE_SHADER_TYPES];
uint32_t ssbo_used_mask[PIPE_SHADER_TYPES];
GLuint *ssbo_locs[PIPE_SHADER_TYPES];
};
@ -334,6 +339,24 @@ struct vrend_sampler_view {
struct vrend_resource *texture;
};
struct vrend_image_view {
GLuint id;
GLenum access;
GLenum format;
union {
struct {
unsigned first_layer:16; /**< first layer to use for array textures */
unsigned last_layer:16; /**< last layer to use for array textures */
unsigned level:8; /**< mipmap level to use */
} tex;
struct {
unsigned offset; /**< offset in bytes */
unsigned size; /**< size of the accessible sub-range in bytes */
} buf;
} u;
struct vrend_resource *texture;
};
struct vrend_ssbo {
struct vrend_resource *res;
unsigned buffer_size;
@ -412,6 +435,7 @@ struct vrend_sub_context {
bool shader_dirty;
bool sampler_state_dirty;
bool stencil_state_dirty;
bool image_state_dirty;
uint32_t long_shader_in_progress_handle[PIPE_SHADER_TYPES];
struct vrend_shader_selector *shaders[PIPE_SHADER_TYPES];
@ -479,6 +503,9 @@ struct vrend_sub_context {
uint32_t cond_render_q_id;
GLenum cond_render_gl_mode;
struct vrend_image_view image_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
uint32_t images_used_mask[PIPE_SHADER_TYPES];
struct vrend_ssbo ssbo[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
uint32_t ssbo_used_mask[PIPE_SHADER_TYPES];
};
@ -1095,6 +1122,51 @@ static void bind_ssbo_locs(struct vrend_linked_shader_program *sprog,
sprog->ssbo_used_mask[id] = sprog->ss[id]->sel->sinfo.ssbo_used_mask;
}
static void bind_image_locs(struct vrend_linked_shader_program *sprog,
int id)
{
int i;
char name[32];
const char *prefix = pipe_shader_to_prefix(id);
if (!has_feature(feat_images))
return;
uint32_t mask = sprog->ss[id]->sel->sinfo.images_used_mask;
int nsamp = util_last_bit(mask);
if (nsamp) {
sprog->img_locs[id] = calloc(nsamp, sizeof(GLint));
if (!sprog->img_locs[id])
return;
} else
sprog->img_locs[id] = NULL;
if (sprog->ss[id]->sel->sinfo.num_image_arrays) {
int idx;
for (i = 0; i < sprog->ss[id]->sel->sinfo.num_image_arrays; i++) {
struct vrend_image_array *img_array = &sprog->ss[id]->sel->sinfo.image_arrays[i];
for (int j = 0; j < img_array->array_size; j++) {
snprintf(name, 32, "%simg%d[%d]", prefix, img_array->first, j);
sprog->img_locs[id][img_array->first + j] = glGetUniformLocation(sprog->id, name);
if (sprog->img_locs[id][img_array->first + j] == -1)
fprintf(stderr, "failed to get uniform loc for image %s\n", name);
}
}
} else if (mask) {
for (i = 0; i < nsamp; i++) {
if (mask & (1 << i)) {
snprintf(name, 32, "%simg%d", prefix, i);
sprog->img_locs[id][i] = glGetUniformLocation(sprog->id, name);
if (sprog->img_locs[id][i] == -1)
fprintf(stderr, "failed to get uniform loc for image %s\n", name);
} else {
sprog->img_locs[id][i] = -1;
}
}
}
sprog->images_used_mask[id] = mask;
}
static struct vrend_linked_shader_program *add_shader_program(struct vrend_context *ctx,
struct vrend_shader *vs,
struct vrend_shader *fs,
@ -1240,6 +1312,7 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte
bind_sampler_locs(sprog, id);
bind_const_locs(sprog, id);
bind_ubo_locs(sprog, id);
bind_image_locs(sprog, id);
bind_ssbo_locs(sprog, id);
}
@ -1309,6 +1382,7 @@ static void vrend_destroy_program(struct vrend_linked_shader_program *ent)
free(ent->shadow_samp_add_locs[i]);
free(ent->samp_locs[i]);
free(ent->ssbo_locs[i]);
free(ent->img_locs[i]);
free(ent->const_locs[i]);
free(ent->ubo_locs[i]);
}
@ -2400,6 +2474,38 @@ void vrend_set_num_sampler_views(struct vrend_context *ctx,
ctx->sub->views[shader_type].num_views = last_slot;
}
void vrend_set_single_image_view(struct vrend_context *ctx,
uint32_t shader_type,
int index,
uint32_t format, uint32_t access,
uint32_t layer_offset, uint32_t level_size,
uint32_t handle)
{
struct vrend_image_view *iview = &ctx->sub->image_views[shader_type][index];
struct vrend_resource *res;
if (!has_feature(feat_images))
return;
if (handle) {
res = vrend_renderer_ctx_res_lookup(ctx, handle);
if (!res) {
report_context_error(ctx, VIRGL_ERROR_CTX_ILLEGAL_RESOURCE, handle);
return;
}
iview->texture = res;
iview->format = tex_conv_table[format].internalformat;
iview->access = access;
iview->u.buf.offset = layer_offset;
iview->u.buf.size = level_size;
ctx->sub->images_used_mask[shader_type] |= (1 << index);
} else {
iview->texture = NULL;
iview->format = 0;
ctx->sub->images_used_mask[shader_type] &= ~(1 << index);
}
}
void vrend_set_single_ssbo(struct vrend_context *ctx,
uint32_t shader_type,
int index,
@ -3362,6 +3468,68 @@ static void vrend_draw_bind_ssbo_shader(struct vrend_context *ctx, int shader_ty
}
}
static void vrend_draw_bind_images_shader(struct vrend_context *ctx, int shader_type)
{
struct vrend_image_view *iview;
uint32_t mask;
uint32_t tex_id;
GLenum access;
if (!has_feature(feat_images))
return;
if (!ctx->sub->images_used_mask[shader_type])
return;
if (!ctx->sub->prog->img_locs[shader_type])
return;
mask = ctx->sub->images_used_mask[shader_type];
while (mask) {
unsigned i = u_bit_scan(&mask);
if (!(ctx->sub->prog->images_used_mask[shader_type] & (1 << i)))
continue;
iview = &ctx->sub->image_views[shader_type][i];
tex_id = iview->texture->id;
if (iview->texture->is_buffer) {
if (!iview->texture->tbo_tex_id)
glGenTextures(1, &iview->texture->tbo_tex_id);
glBindBufferARB(GL_TEXTURE_BUFFER, iview->texture->id);
glBindTexture(GL_TEXTURE_BUFFER, iview->texture->tbo_tex_id);
glTexBuffer(GL_TEXTURE_BUFFER, iview->format, iview->texture->id);
tex_id = iview->texture->tbo_tex_id;
}
glUniform1i(ctx->sub->prog->img_locs[shader_type][i], i);
GLboolean layered = !((iview->texture->base.array_size > 1 ||
iview->texture->base.depth0 > 1) && (iview->u.tex.first_layer == iview->u.tex.last_layer));
switch (iview->access) {
case PIPE_IMAGE_ACCESS_READ:
access = GL_READ_ONLY;
break;
case PIPE_IMAGE_ACCESS_WRITE:
access = GL_WRITE_ONLY;
break;
case PIPE_IMAGE_ACCESS_READ_WRITE:
access = GL_READ_WRITE;
break;
default:
fprintf(stderr, "Invalid access specified\n");
return;
}
glBindImageTexture(i, tex_id,
iview->u.tex.level,
layered,
iview->u.tex.first_layer,
access,
iview->format);
}
}
static void vrend_draw_bind_objects(struct vrend_context *ctx, bool new_program)
{
int ubo_id = 0, sampler_id = 0;
@ -3369,6 +3537,7 @@ static void vrend_draw_bind_objects(struct vrend_context *ctx, bool new_program)
vrend_draw_bind_ubo_shader(ctx, shader_type, &ubo_id);
vrend_draw_bind_const_shader(ctx, shader_type, new_program);
vrend_draw_bind_samplers_shader(ctx, shader_type, &sampler_id);
vrend_draw_bind_images_shader(ctx, shader_type);
vrend_draw_bind_ssbo_shader(ctx, shader_type);
}
@ -7792,6 +7961,19 @@ void vrend_renderer_fill_caps(uint32_t set, UNUSED uint32_t version,
caps->v2.max_shader_buffer_frag_compute = max;
}
if (has_feature(feat_images)) {
glGetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &max);
if (max > PIPE_MAX_SHADER_IMAGES)
max = PIPE_MAX_SHADER_IMAGES;
caps->v2.max_shader_image_other_stages = max;
glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max);
if (max > PIPE_MAX_SHADER_IMAGES)
max = PIPE_MAX_SHADER_IMAGES;
caps->v2.max_shader_image_frag_compute = max;
glGetIntegerv(GL_MAX_IMAGE_SAMPLES, (GLint*)&caps->v2.max_image_samples);
}
caps->v1.max_samples = vrend_renderer_query_multisample_caps(max, &caps->v2);
caps->v2.capability_bits |= VIRGL_CAP_TGSI_INVARIANT | VIRGL_CAP_SET_MIN_SAMPLES | VIRGL_CAP_TGSI_PRECISE;

@ -229,6 +229,12 @@ void vrend_set_index_buffer(struct vrend_context *ctx,
uint32_t res_handle,
uint32_t index_size,
uint32_t offset);
void vrend_set_single_image_view(struct vrend_context *ctx,
uint32_t shader_type,
int index,
uint32_t format, uint32_t access,
uint32_t layer_offset, uint32_t level_size,
uint32_t handle);
void vrend_set_single_ssbo(struct vrend_context *ctx,
uint32_t shader_type,
int index,

Loading…
Cancel
Save