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@ -1571,7 +1571,6 @@ void vrend_set_viewport_states(struct vrend_context *ctx, |
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GLsizei width, height; |
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GLclampd near_val, far_val; |
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bool viewport_is_negative = (state[0].scale[1] < 0) ? true : false; |
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GLfloat abs_s1 = fabsf(state->scale[1]); |
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int i, idx; |
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if (num_viewports > PIPE_MAX_VIEWPORTS || |
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@ -1581,9 +1580,9 @@ void vrend_set_viewport_states(struct vrend_context *ctx, |
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} |
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for (i = 0; i < num_viewports; i++) { |
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idx = start_slot + i; |
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GLfloat abs_s1 = fabsf(state[i].scale[1]); |
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abs_s1 = fabsf(state[i].scale[1]); |
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idx = start_slot + i; |
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width = state[i].scale[0] * 2.0f; |
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height = abs_s1 * 2.0f; |
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x = state[i].translate[0] - state[i].scale[0]; |
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