diff --git a/src/vrend_shader.c b/src/vrend_shader.c index c2a1d12..d416cd0 100644 --- a/src/vrend_shader.c +++ b/src/vrend_shader.c @@ -539,6 +539,7 @@ iter_declaration(struct tgsi_iterate_context *iter, require_glsl_ver(ctx, 150); break; } + /* fallthrough */ case TGSI_SEMANTIC_VIEWPORT_INDEX: if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) { ctx->inputs[i].glsl_predefined_no_emit = true; @@ -550,6 +551,7 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->shader_req_bits |= SHADER_REQ_LAYER; break; } + /* fallthrough */ case TGSI_SEMANTIC_LAYER: if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) { name_prefix = "gl_Layer"; @@ -560,6 +562,7 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->shader_req_bits |= SHADER_REQ_LAYER; break; } + /* fallthrough */ case TGSI_SEMANTIC_PSIZE: if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) { name_prefix = "gl_PointSize"; @@ -569,6 +572,7 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->inputs[i].glsl_gl_in = true; break; } + /* fallthrough */ case TGSI_SEMANTIC_CLIPDIST: if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) { name_prefix = "gl_ClipDistance"; @@ -584,6 +588,7 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->num_in_clip_dist += 4; break; } + /* fallthrough */ case TGSI_SEMANTIC_POSITION: if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) { name_prefix = "gl_Position"; @@ -597,7 +602,7 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->inputs[i].glsl_no_index = true; break; } - /* fallthrough for vertex shader */ + /* fallthrough */ case TGSI_SEMANTIC_FACE: if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) { if (ctx->front_face_emitted) { @@ -610,6 +615,7 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->front_face_emitted = true; break; } + /* fallthrough */ case TGSI_SEMANTIC_GENERIC: if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) { if (ctx->key->coord_replace & (1 << ctx->inputs[i].sid)) { @@ -622,6 +628,7 @@ iter_declaration(struct tgsi_iterate_context *iter, break; } } + /* fallthrough */ default: name_prefix = get_stage_input_name_prefix(ctx, iter->processor.Processor); break; @@ -730,7 +737,7 @@ iter_declaration(struct tgsi_iterate_context *iter, name_prefix = "ex"; break; } - + /* fallthrough */ case TGSI_SEMANTIC_BCOLOR: if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX) { if (ctx->glsl_ver_required < 140) { @@ -744,6 +751,7 @@ iter_declaration(struct tgsi_iterate_context *iter, name_prefix = "ex"; break; } + /* fallthrough */ case TGSI_SEMANTIC_PSIZE: if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX) { ctx->outputs[i].glsl_predefined_no_emit = true; @@ -758,6 +766,7 @@ iter_declaration(struct tgsi_iterate_context *iter, name_prefix = "gl_PointSize"; break; } + /* fallthrough */ case TGSI_SEMANTIC_LAYER: if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) { ctx->outputs[i].glsl_predefined_no_emit = true; @@ -767,6 +776,7 @@ iter_declaration(struct tgsi_iterate_context *iter, name_prefix = "gl_Layer"; break; } + /* fallthrough */ case TGSI_SEMANTIC_PRIMID: if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) { ctx->outputs[i].glsl_predefined_no_emit = true; @@ -776,6 +786,7 @@ iter_declaration(struct tgsi_iterate_context *iter, name_prefix = "gl_PrimitiveID"; break; } + /* fallthrough */ case TGSI_SEMANTIC_VIEWPORT_INDEX: if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) { ctx->outputs[i].glsl_predefined_no_emit = true; @@ -787,10 +798,12 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->shader_req_bits |= SHADER_REQ_VIEWPORT_IDX; break; } + /* fallthrough */ case TGSI_SEMANTIC_GENERIC: if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX) if (ctx->outputs[i].name == TGSI_SEMANTIC_GENERIC) color_offset = -1; + /* fallthrough */ default: name_prefix = get_stage_output_name_prefix(iter->processor.Processor); break; @@ -1342,6 +1355,7 @@ static bool set_texture_reqs(struct dump_ctx *ctx, break; case TGSI_TEXTURE_SHADOWCUBE_ARRAY: *is_shad = true; + /* fallthrough */ case TGSI_TEXTURE_CUBE_ARRAY: ctx->shader_req_bits |= SHADER_REQ_CUBE_ARRAY; break; @@ -1354,6 +1368,7 @@ static bool set_texture_reqs(struct dump_ctx *ctx, break; case TGSI_TEXTURE_SHADOWRECT: *is_shad = true; + /* fallthrough */ case TGSI_TEXTURE_RECT: ctx->shader_req_bits |= SHADER_REQ_SAMPLER_RECT; break; @@ -3006,6 +3021,7 @@ static const char *get_interp_string(struct vrend_shader_cfg *cfg, int interpola case TGSI_INTERPOLATE_COLOR: if (flatshade) return "flat "; + /* fallthrough */ default: return NULL; }