diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c index d7d8aa7..7abee3d 100644 --- a/src/vrend_renderer.c +++ b/src/vrend_renderer.c @@ -707,7 +707,7 @@ static void __report_core_warn(const char *fname, struct vrend_context *ctx, enu #define GLES_WARN_POLYGON_MODE 2 #define GLES_WARN_DEPTH_RANGE 3 #define GLES_WARN_POINT_SIZE 4 -#define GLES_WARN_LOD_BIAS 5 +#define GLES_WARN_SEAMLESS_CUBE_MAP 5 //#define GLES_WARN_ free slot 6 #define GLES_WARN_TEXTURE_RECT 7 #define GLES_WARN_OFFSET_LINE 8 @@ -721,7 +721,7 @@ static void __report_core_warn(const char *fname, struct vrend_context *ctx, enu #define GLES_WARN_TIMESTAMP 16 static const char *vrend_gles_warn_strings[] = { - "None", "Stipple", "Polygon Mode", "Depth Range", "Point Size", "Lod Bias", + "None", "Stipple", "Polygon Mode", "Depth Range", "Point Size", "Seamless Cube Map", "<>", "Texture Rect", "Offset Line", "Offset Point", "Depth Clip", "Flatshade First", "Line Smooth", "Poly Smooth", "Depth Clear", "LogicOp", "GL_TIMESTAMP" @@ -1741,13 +1741,15 @@ int vrend_create_sampler_state(struct vrend_context *ctx, glSamplerParameterf(state->ids[i], GL_TEXTURE_MAX_LOD, templ->max_lod); glSamplerParameteri(state->ids[i], GL_TEXTURE_COMPARE_MODE, templ->compare_mode ? GL_COMPARE_R_TO_TEXTURE : GL_NONE); glSamplerParameteri(state->ids[i], GL_TEXTURE_COMPARE_FUNC, GL_NEVER + templ->compare_func); + glSamplerParameterf(state->ids[i], GL_TEXTURE_LOD_BIAS, templ->lod_bias); + if (vrend_state.use_gles) { - if (templ->lod_bias != 0.0f) { - report_gles_warn(ctx, GLES_WARN_LOD_BIAS, 0); + if (templ->seamless_cube_map != 0) { + report_gles_warn(ctx, GLES_WARN_SEAMLESS_CUBE_MAP, 0); } } else { glSamplerParameteri(state->ids[i], GL_TEXTURE_CUBE_MAP_SEAMLESS, templ->seamless_cube_map); - glSamplerParameterf(state->ids[i], GL_TEXTURE_LOD_BIAS, templ->lod_bias); + } glSamplerParameterIuiv(state->ids[i], GL_TEXTURE_BORDER_COLOR, templ->border_color.ui); @@ -5068,7 +5070,7 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx, if (tex->state.lod_bias != state->lod_bias || set_all) { if (vrend_state.use_gles) { if (state->lod_bias) { - report_gles_warn(ctx, GLES_WARN_LOD_BIAS, 0); + report_gles_warn(ctx, GLES_WARN_SEAMLESS_CUBE_MAP, 0); } } else { glTexParameterf(target, GL_TEXTURE_LOD_BIAS, state->lod_bias);