From 9f5a36b8a2e640cfe2986edf178003a346ecc233 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Mon, 21 May 2018 12:22:20 +1000 Subject: [PATCH] shader: bump input/output count to 64 With tessellation we can have 32 patch varyings on top of the old limit Tested-by: Elie Tournier Reviewed-by: Elie Tournier Tested-by: Jakob Bornecrantz --- src/vrend_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/vrend_shader.c b/src/vrend_shader.c index 9e58a26..027355b 100644 --- a/src/vrend_shader.c +++ b/src/vrend_shader.c @@ -113,9 +113,9 @@ struct dump_ctx { uint32_t num_interps; uint32_t num_inputs; uint32_t attrib_input_mask; - struct vrend_shader_io inputs[35]; + struct vrend_shader_io inputs[64]; uint32_t num_outputs; - struct vrend_shader_io outputs[35]; + struct vrend_shader_io outputs[64]; uint32_t num_system_values; struct vrend_shader_io system_values[32];