diff --git a/src/vrend_blitter.c b/src/vrend_blitter.c index 947fded..ffd9119 100644 --- a/src/vrend_blitter.c +++ b/src/vrend_blitter.c @@ -79,9 +79,9 @@ struct vrend_blitter_delta { int dy; }; -struct swizzle_and_type { - char *twm; - char *ivec; +struct blit_swizzle_and_type { + char *swizzle; + char *type; bool is_array; }; @@ -170,35 +170,35 @@ static enum tgsi_return_type tgsi_ret_for_format(enum virgl_formats format) return TGSI_RETURN_TYPE_UNORM; } -static void get_swizzle(int tgsi_tex_target, unsigned flags, - struct swizzle_and_type *retval) +static void blit_get_swizzle(int tgsi_tex_target, unsigned flags, + struct blit_swizzle_and_type *retval) { - retval->twm = ""; - retval->ivec = ""; + retval->swizzle = ""; + retval->type = ""; retval->is_array = false; switch (tgsi_tex_target) { case TGSI_TEXTURE_1D: if (flags & (BLIT_USE_GLES | BLIT_USE_DEPTH)) { - retval->twm = ".xy"; + retval->swizzle = ".xy"; break; } /* fallthrough */ case TGSI_TEXTURE_BUFFER: - retval->twm = ".x"; + retval->swizzle = ".x"; break; case TGSI_TEXTURE_2D_MSAA: if (flags & BLIT_USE_MSAA) { - retval->ivec = "ivec2"; + retval->type = "ivec2"; } /* fallthrough */ case TGSI_TEXTURE_1D_ARRAY: case TGSI_TEXTURE_2D: case TGSI_TEXTURE_RECT: - retval->twm = ".xy"; + retval->swizzle = ".xy"; break; case TGSI_TEXTURE_2D_ARRAY_MSAA: if (flags & BLIT_USE_MSAA) { - retval->ivec = "ivec3"; + retval->type = "ivec3"; retval->is_array = true; } /* fallthrough */ @@ -209,19 +209,19 @@ static void get_swizzle(int tgsi_tex_target, unsigned flags, case TGSI_TEXTURE_3D: case TGSI_TEXTURE_CUBE: case TGSI_TEXTURE_2D_ARRAY: - retval->twm = ".xyz"; + retval->swizzle = ".xyz"; break; case TGSI_TEXTURE_SHADOWCUBE: case TGSI_TEXTURE_SHADOW2D_ARRAY: case TGSI_TEXTURE_SHADOWCUBE_ARRAY: case TGSI_TEXTURE_CUBE_ARRAY: - retval->twm = ""; + retval->swizzle = ""; break; default: if (flags & BLIT_USE_MSAA) { break; } - retval->twm = ".xy"; + retval->swizzle = ".xy"; break; } } @@ -233,7 +233,7 @@ static GLuint blit_build_frag_tex_col(struct vrend_blitter_ctx *blit_ctx, int nr_samples) { char shader_buf[4096]; - struct swizzle_and_type retval; + struct blit_swizzle_and_type swizzle_and_type; unsigned flags = 0; char dest_swizzle_snippet[DEST_SWIZZLE_SNIPPET_SIZE] = "texel"; const char *ext_str = ""; @@ -249,20 +249,20 @@ static GLuint blit_build_frag_tex_col(struct vrend_blitter_ctx *blit_ctx, flags |= BLIT_USE_GLES; if (msaa) flags |= BLIT_USE_MSAA; - get_swizzle(tgsi_tex_target, flags, &retval); + blit_get_swizzle(tgsi_tex_target, flags, &swizzle_and_type); if (swizzle) create_dest_swizzle_snippet(swizzle, dest_swizzle_snippet); if (msaa) snprintf(shader_buf, 4096, blit_ctx->use_gles ? - (retval.is_array ? FS_TEXFETCH_COL_MSAA_ARRAY_GLES + (swizzle_and_type.is_array ? FS_TEXFETCH_COL_MSAA_ARRAY_GLES : FS_TEXFETCH_COL_MSAA_GLES) : FS_TEXFETCH_COL_MSAA_GL, ext_str, vec4_type_for_tgsi_ret(tgsi_ret), vrend_shader_samplerreturnconv(tgsi_ret), vrend_shader_samplertypeconv(blit_ctx->use_gles, tgsi_tex_target), - nr_samples, retval.ivec, retval.twm, dest_swizzle_snippet); + nr_samples, swizzle_and_type.type, swizzle_and_type.swizzle, dest_swizzle_snippet); else snprintf(shader_buf, 4096, blit_ctx->use_gles ? (tgsi_tex_target == TGSI_TEXTURE_1D ? @@ -271,7 +271,7 @@ static GLuint blit_build_frag_tex_col(struct vrend_blitter_ctx *blit_ctx, ext_str, vec4_type_for_tgsi_ret(tgsi_ret), vrend_shader_samplerreturnconv(tgsi_ret), vrend_shader_samplertypeconv(blit_ctx->use_gles, tgsi_tex_target), - retval.twm, dest_swizzle_snippet); + swizzle_and_type.swizzle, dest_swizzle_snippet); VREND_DEBUG(dbg_blit, NULL, "-- Blit FS shader MSAA: %d -----------------\n" "%s\n---------------------------------------\n", msaa, shader_buf); @@ -282,22 +282,22 @@ static GLuint blit_build_frag_tex_col(struct vrend_blitter_ctx *blit_ctx, static GLuint blit_build_frag_depth(struct vrend_blitter_ctx *blit_ctx, int tgsi_tex_target, bool msaa) { char shader_buf[4096]; - struct swizzle_and_type retval; + struct blit_swizzle_and_type swizzle_and_type; unsigned flags = BLIT_USE_DEPTH; if (msaa) flags |= BLIT_USE_MSAA; - get_swizzle(tgsi_tex_target, flags, &retval); + blit_get_swizzle(tgsi_tex_target, flags, &swizzle_and_type); if (msaa) snprintf(shader_buf, 4096, blit_ctx->use_gles ? - (retval.is_array ? FS_TEXFETCH_DS_MSAA_ARRAY_GLES : FS_TEXFETCH_DS_MSAA_GLES) + (swizzle_and_type.is_array ? FS_TEXFETCH_DS_MSAA_ARRAY_GLES : FS_TEXFETCH_DS_MSAA_GLES) : FS_TEXFETCH_DS_MSAA_GL, - vrend_shader_samplertypeconv(blit_ctx->use_gles, tgsi_tex_target), retval.ivec, retval.twm); + vrend_shader_samplertypeconv(blit_ctx->use_gles, tgsi_tex_target), swizzle_and_type.type, swizzle_and_type.swizzle); else snprintf(shader_buf, 4096, blit_ctx->use_gles ? FS_TEXFETCH_DS_GLES : FS_TEXFETCH_DS_GL, - vrend_shader_samplertypeconv(blit_ctx->use_gles, tgsi_tex_target), retval.twm); + vrend_shader_samplertypeconv(blit_ctx->use_gles, tgsi_tex_target), swizzle_and_type.swizzle); return build_and_check(GL_FRAGMENT_SHADER, shader_buf); }