Refactor vrend_shader.c by packing glsl_main, glsl_hdr, glsl_ver_ext, and indent_level into struct vrend_glsl_strbufs. Makes the parameter lists of many functions more informative (as opposed to taking only dump_ctx). Signed-off-by: Ryan Neph <ryanneph@google.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com>macos/master
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