@ -1433,21 +1433,21 @@ static void set_stream_out_varyings(MAYBE_UNUSED struct vrend_sub_context *sub_c
}
static int bind_sampler_locs ( struct vrend_linked_shader_program * sprog ,
int id , int next_sampler_id )
int shader_type , int next_sampler_id )
{
const struct vrend_shader_info * sinfo = & sprog - > ss [ id ] - > sel - > sinfo ;
const struct vrend_shader_info * sinfo = & sprog - > ss [ shader_type ] - > sel - > sinfo ;
if ( sinfo - > samplers_used_mask ) {
uint32_t mask = sinfo - > samplers_used_mask ;
sprog - > shadow_samp_mask [ id ] = sinfo - > shadow_samp_mask ;
sprog - > shadow_samp_mask [ shader_type ] = sinfo - > shadow_samp_mask ;
if ( sinfo - > shadow_samp_mask ) {
unsigned nsamp = util_bitcount ( sinfo - > samplers_used_mask ) ;
sprog - > shadow_samp_mask_locs [ id ] = calloc ( nsamp , sizeof ( uint32_t ) ) ;
sprog - > shadow_samp_add_locs [ id ] = calloc ( nsamp , sizeof ( uint32_t ) ) ;
sprog - > shadow_samp_mask_locs [ shader_type ] = calloc ( nsamp , sizeof ( uint32_t ) ) ;
sprog - > shadow_samp_add_locs [ shader_type ] = calloc ( nsamp , sizeof ( uint32_t ) ) ;
} else {
sprog - > shadow_samp_mask_locs [ id ] = sprog - > shadow_samp_add_locs [ id ] = NULL ;
sprog - > shadow_samp_mask_locs [ shader_type ] = sprog - > shadow_samp_add_locs [ shader_type ] = NULL ;
}
const char * prefix = pipe_shader_to_prefix ( id ) ;
const char * prefix = pipe_shader_to_prefix ( shader_type ) ;
int sampler_index = 0 ;
while ( mask ) {
uint32_t i = u_bit_scan ( & mask ) ;
@ -1462,18 +1462,18 @@ static int bind_sampler_locs(struct vrend_linked_shader_program *sprog,
if ( sinfo - > shadow_samp_mask & ( 1 < < i ) ) {
snprintf ( name , 32 , " %sshadmask%d " , prefix , i ) ;
sprog - > shadow_samp_mask_locs [ id ] [ sampler_index ] = glGetUniformLocation ( sprog - > id , name ) ;
sprog - > shadow_samp_mask_locs [ shader_type ] [ sampler_index ] = glGetUniformLocation ( sprog - > id , name ) ;
snprintf ( name , 32 , " %sshadadd%d " , prefix , i ) ;
sprog - > shadow_samp_add_locs [ id ] [ sampler_index ] = glGetUniformLocation ( sprog - > id , name ) ;
sprog - > shadow_samp_add_locs [ shader_type ] [ sampler_index ] = glGetUniformLocation ( sprog - > id , name ) ;
}
sampler_index + + ;
}
} else {
sprog - > shadow_samp_mask_locs [ id ] = NULL ;
sprog - > shadow_samp_add_locs [ id ] = NULL ;
sprog - > shadow_samp_mask [ id ] = 0 ;
sprog - > shadow_samp_mask_locs [ shader_type ] = NULL ;
sprog - > shadow_samp_add_locs [ shader_type ] = NULL ;
sprog - > shadow_samp_mask [ shader_type ] = 0 ;
}
sprog - > samplers_used_mask [ id ] = sinfo - > samplers_used_mask ;
sprog - > samplers_used_mask [ shader_type ] = sinfo - > samplers_used_mask ;
return next_sampler_id ;
}