vrend: rename id -> shader_type in bind_sampler_locs()

Refactor only. There are a lot of variables named like *_id/*_index
already.

Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
macos/master
Ryan Neph 3 years ago
parent c2fc38f993
commit a28726131f
  1. 26
      src/vrend_renderer.c

@ -1433,21 +1433,21 @@ static void set_stream_out_varyings(MAYBE_UNUSED struct vrend_sub_context *sub_c
}
static int bind_sampler_locs(struct vrend_linked_shader_program *sprog,
int id, int next_sampler_id)
int shader_type, int next_sampler_id)
{
const struct vrend_shader_info *sinfo = &sprog->ss[id]->sel->sinfo;
const struct vrend_shader_info *sinfo = &sprog->ss[shader_type]->sel->sinfo;
if (sinfo->samplers_used_mask) {
uint32_t mask = sinfo->samplers_used_mask;
sprog->shadow_samp_mask[id] = sinfo->shadow_samp_mask;
sprog->shadow_samp_mask[shader_type] = sinfo->shadow_samp_mask;
if (sinfo->shadow_samp_mask) {
unsigned nsamp = util_bitcount(sinfo->samplers_used_mask);
sprog->shadow_samp_mask_locs[id] = calloc(nsamp, sizeof(uint32_t));
sprog->shadow_samp_add_locs[id] = calloc(nsamp, sizeof(uint32_t));
sprog->shadow_samp_mask_locs[shader_type] = calloc(nsamp, sizeof(uint32_t));
sprog->shadow_samp_add_locs[shader_type] = calloc(nsamp, sizeof(uint32_t));
} else {
sprog->shadow_samp_mask_locs[id] = sprog->shadow_samp_add_locs[id] = NULL;
sprog->shadow_samp_mask_locs[shader_type] = sprog->shadow_samp_add_locs[shader_type] = NULL;
}
const char *prefix = pipe_shader_to_prefix(id);
const char *prefix = pipe_shader_to_prefix(shader_type);
int sampler_index = 0;
while(mask) {
uint32_t i = u_bit_scan(&mask);
@ -1462,18 +1462,18 @@ static int bind_sampler_locs(struct vrend_linked_shader_program *sprog,
if (sinfo->shadow_samp_mask & (1 << i)) {
snprintf(name, 32, "%sshadmask%d", prefix, i);
sprog->shadow_samp_mask_locs[id][sampler_index] = glGetUniformLocation(sprog->id, name);
sprog->shadow_samp_mask_locs[shader_type][sampler_index] = glGetUniformLocation(sprog->id, name);
snprintf(name, 32, "%sshadadd%d", prefix, i);
sprog->shadow_samp_add_locs[id][sampler_index] = glGetUniformLocation(sprog->id, name);
sprog->shadow_samp_add_locs[shader_type][sampler_index] = glGetUniformLocation(sprog->id, name);
}
sampler_index++;
}
} else {
sprog->shadow_samp_mask_locs[id] = NULL;
sprog->shadow_samp_add_locs[id] = NULL;
sprog->shadow_samp_mask[id] = 0;
sprog->shadow_samp_mask_locs[shader_type] = NULL;
sprog->shadow_samp_add_locs[shader_type] = NULL;
sprog->shadow_samp_mask[shader_type] = 0;
}
sprog->samplers_used_mask[id] = sinfo->samplers_used_mask;
sprog->samplers_used_mask[shader_type] = sinfo->samplers_used_mask;
return next_sampler_id;
}

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