renderer: fix memory leak in add shader program

Free 'sprog' in error path to avoid memory leak.

Signed-off-by: Li Qiang <liq3ea@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
macos/master
Li Qiang 8 years ago committed by Dave Airlie
parent 114688c526
commit a2f12a1b0f
  1. 1
      src/vrend_renderer.c

@ -892,6 +892,7 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte
fprintf(stderr,"geom shader: %d GLSL\n%s\n", gs->id, gs->glsl_prog);
fprintf(stderr,"frag shader: %d GLSL\n%s\n", fs->id, fs->glsl_prog);
glDeleteProgram(prog_id);
free(sprog);
return NULL;
}

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