Tessellation shaders can read back from outputs, so handle this. v2: fix clip dist output reading (fixes: generated_tests/spec/arb_tessellation_shader/execution/tes-input/tes-input-gl_ClipDistance.shader_test) Tested-by: Elie Tournier <elie.tournier@collabora.com> Reviewed-by: Elie Tournier <elie.tournier@collabora.com> Tested-by: Jakob Bornecrantz <jakob@collabora.com>macos/master
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