shader: refactor out filling offset buffer

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Dave Airlie 7 years ago
parent 72c6538ecc
commit b169728231
  1. 139
      src/vrend_shader.c

@ -1487,6 +1487,77 @@ static const char *get_tex_inst_ext(struct tgsi_full_instruction *inst)
return tex_ext;
}
static bool fill_offset_buffer(struct dump_ctx *ctx,
struct tgsi_full_instruction *inst,
char *offbuf)
{
if (inst->TexOffsets[0].File == TGSI_FILE_IMMEDIATE) {
struct immed *imd = &ctx->imm[inst->TexOffsets[0].Index];
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
snprintf(offbuf, 25, ", int(%d)", imd->val[inst->TexOffsets[0].SwizzleX].i);
break;
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
snprintf(offbuf, 25, ", ivec2(%d, %d)", imd->val[inst->TexOffsets[0].SwizzleX].i, imd->val[inst->TexOffsets[0].SwizzleY].i);
break;
case TGSI_TEXTURE_3D:
snprintf(offbuf, 25, ", ivec3(%d, %d, %d)", imd->val[inst->TexOffsets[0].SwizzleX].i, imd->val[inst->TexOffsets[0].SwizzleY].i,
imd->val[inst->TexOffsets[0].SwizzleZ].i);
break;
default:
fprintf(stderr, "unhandled texture: %x\n", inst->Texture.Texture);
return false;
}
} else if (inst->TexOffsets[0].File == TGSI_FILE_TEMPORARY) {
struct vrend_temp_range *range = find_temp_range(ctx, inst->TexOffsets[0].Index);
int idx = inst->TexOffsets[0].Index - range->first;
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
snprintf(offbuf, 120, ", int(floatBitsToInt(temp%d[%d].%c))",
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleX));
break;
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
snprintf(offbuf, 120, ", ivec2(floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c))",
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleX),
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleY));
break;
case TGSI_TEXTURE_3D:
snprintf(offbuf, 120, ", ivec2(floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c)",
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleX),
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleY),
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleZ));
break;
default:
fprintf(stderr, "unhandled texture: %x\n", inst->Texture.Texture);
return false;
break;
}
}
return true;
}
static int translate_tex(struct dump_ctx *ctx,
struct tgsi_full_instruction *inst,
int sreg_index,
@ -1684,70 +1755,10 @@ static int translate_tex(struct dump_ctx *ctx,
fprintf(stderr, "Immediate exceeded, max is %lu\n", ARRAY_SIZE(ctx->imm));
return false;
}
if (inst->TexOffsets[0].File == TGSI_FILE_IMMEDIATE) {
struct immed *imd = &ctx->imm[inst->TexOffsets[0].Index];
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
snprintf(offbuf, 25, ", int(%d)", imd->val[inst->TexOffsets[0].SwizzleX].i);
break;
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
snprintf(offbuf, 25, ", ivec2(%d, %d)", imd->val[inst->TexOffsets[0].SwizzleX].i, imd->val[inst->TexOffsets[0].SwizzleY].i);
break;
case TGSI_TEXTURE_3D:
snprintf(offbuf, 25, ", ivec3(%d, %d, %d)", imd->val[inst->TexOffsets[0].SwizzleX].i, imd->val[inst->TexOffsets[0].SwizzleY].i,
imd->val[inst->TexOffsets[0].SwizzleZ].i);
break;
default:
fprintf(stderr, "unhandled texture: %x\n", inst->Texture.Texture);
return false;
}
} else if (inst->TexOffsets[0].File == TGSI_FILE_TEMPORARY) {
struct vrend_temp_range *range = find_temp_range(ctx, inst->TexOffsets[0].Index);
int idx = inst->TexOffsets[0].Index - range->first;
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
snprintf(offbuf, 120, ", int(floatBitsToInt(temp%d[%d].%c))",
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleX));
break;
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
snprintf(offbuf, 120, ", ivec2(floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c))",
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleX),
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleY));
break;
case TGSI_TEXTURE_3D:
snprintf(offbuf, 120, ", ivec2(floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c)",
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleX),
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleY),
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleZ));
break;
default:
fprintf(stderr, "unhandled texture: %x\n", inst->Texture.Texture);
return false;
break;
}
}
if (!fill_offset_buffer(ctx, inst, offbuf))
return false;
if (inst->Instruction.Opcode == TGSI_OPCODE_TXL || inst->Instruction.Opcode == TGSI_OPCODE_TXL2 || inst->Instruction.Opcode == TGSI_OPCODE_TXD || (inst->Instruction.Opcode == TGSI_OPCODE_TG4 && is_shad)) {
char tmp[128];
strcpy(tmp, offbuf);

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