diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c index c7c279f..a8e1b8d 100644 --- a/src/vrend_renderer.c +++ b/src/vrend_renderer.c @@ -4234,7 +4234,7 @@ static void vrend_draw_bind_const_shader(struct vrend_sub_context *sub_ctx, } } -static void vrend_draw_bind_ssbo_shader(struct vrend_context *ctx, int shader_type) +static void vrend_draw_bind_ssbo_shader(struct vrend_sub_context *sub_ctx, int shader_type) { uint32_t mask; struct vrend_ssbo *ssbo; @@ -4244,23 +4244,23 @@ static void vrend_draw_bind_ssbo_shader(struct vrend_context *ctx, int shader_ty if (!has_feature(feat_ssbo)) return; - if (!ctx->sub->prog->ssbo_locs[shader_type]) + if (!sub_ctx->prog->ssbo_locs[shader_type]) return; - if (!ctx->sub->ssbo_used_mask[shader_type]) + if (!sub_ctx->ssbo_used_mask[shader_type]) return; - mask = ctx->sub->ssbo_used_mask[shader_type]; + mask = sub_ctx->ssbo_used_mask[shader_type]; while (mask) { i = u_bit_scan(&mask); - ssbo = &ctx->sub->ssbo[shader_type][i]; + ssbo = &sub_ctx->ssbo[shader_type][i]; res = (struct vrend_resource *)ssbo->res; glBindBufferRange(GL_SHADER_STORAGE_BUFFER, i, res->id, ssbo->buffer_offset, ssbo->buffer_size); - if (ctx->sub->prog->ssbo_locs[shader_type][i] != GL_INVALID_INDEX) { + if (sub_ctx->prog->ssbo_locs[shader_type][i] != GL_INVALID_INDEX) { if (!vrend_state.use_gles) - glShaderStorageBlockBinding(ctx->sub->prog->id, ctx->sub->prog->ssbo_locs[shader_type][i], i); + glShaderStorageBlockBinding(sub_ctx->prog->id, sub_ctx->prog->ssbo_locs[shader_type][i], i); else debug_printf("glShaderStorageBlockBinding not supported on gles \n"); } @@ -4367,7 +4367,7 @@ static void vrend_draw_bind_objects(struct vrend_context *ctx, bool new_program) next_sampler_id = vrend_draw_bind_samplers_shader(ctx->sub, shader_type, next_sampler_id); vrend_draw_bind_images_shader(ctx->sub, shader_type); - vrend_draw_bind_ssbo_shader(ctx, shader_type); + vrend_draw_bind_ssbo_shader(ctx->sub, shader_type); } vrend_draw_bind_abo_shader(ctx); @@ -4843,7 +4843,7 @@ void vrend_launch_grid(struct vrend_context *ctx, vrend_draw_bind_const_shader(ctx->sub, PIPE_SHADER_COMPUTE, new_program); vrend_draw_bind_samplers_shader(ctx->sub, PIPE_SHADER_COMPUTE, 0); vrend_draw_bind_images_shader(ctx->sub, PIPE_SHADER_COMPUTE); - vrend_draw_bind_ssbo_shader(ctx, PIPE_SHADER_COMPUTE); + vrend_draw_bind_ssbo_shader(ctx->sub, PIPE_SHADER_COMPUTE); vrend_draw_bind_abo_shader(ctx); if (indirect_handle) {