Resets stencil buffer write mask to ~0u before glClear(). Fixes many tests which use stencil buffer with increment, decrement or invert operations. For example: dEQP-GLES3.functional.fragment_ops.random.18 dEQP-GLES3.functional.fragment_ops.random.25 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.2macos/master
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