blitter: Remove unused sample location

Signed-off-by: Elie Tournier <elie.tournier@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
macos/master
Elie Tournier 5 years ago
parent 4156621f26
commit bc6aebe0f6
  1. 5
      src/vrend_blitter.c

@ -705,7 +705,6 @@ void vrend_renderer_blit_gl(MAYBE_UNUSED struct vrend_context *ctx,
GLint lret;
GLenum filter;
GLuint pos_loc, tc_loc;
GLuint samp_loc;
bool has_depth, has_stencil;
bool blit_stencil, blit_depth;
int dst_z;
@ -821,11 +820,9 @@ void vrend_renderer_blit_gl(MAYBE_UNUSED struct vrend_context *ctx,
glTexParameterf(src_res->target, GL_TEXTURE_MAG_FILTER, filter);
glTexParameterf(src_res->target, GL_TEXTURE_MIN_FILTER, filter);
}
pos_loc = glGetAttribLocation(prog_id, "arg0");
tc_loc = glGetAttribLocation(prog_id, "arg1");
samp_loc = glGetUniformLocation(prog_id, "samp");
glUniform1i(samp_loc, 0);
glVertexAttribPointer(pos_loc, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void *)0);
glVertexAttribPointer(tc_loc, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void *)(4 * sizeof(float)));

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