vrend: rename GLX sources

Rename them to vrend_winsys_glx.*

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Chia-I Wu 4 years ago
parent 3c4c0af218
commit bea941a521
  1. 8
      src/meson.build
  2. 2
      src/virglrenderer.c
  3. 2
      src/vrend_winsys_glx.c
  4. 0
      src/vrend_winsys_glx.h

@ -67,9 +67,9 @@ vrend_winsys_egl_sources = [
'vrend_winsys_egl.h',
]
virgl_glx_sources = [
'virgl_glx_context.c',
'virgl_glx.h',
vrend_winsys_glx_sources = [
'vrend_winsys_glx.c',
'vrend_winsys_glx.h',
]
virgl_depends = [
@ -88,7 +88,7 @@ if have_egl
endif
if have_glx
virgl_sources += virgl_glx_sources
virgl_sources += vrend_winsys_glx_sources
virgl_depends += [glx_dep]
endif

@ -48,7 +48,7 @@
#endif
#ifdef HAVE_EPOXY_GLX_H
#include "virgl_glx.h"
#include "vrend_winsys_glx.h"
static struct virgl_glx *glx_info;
#endif

@ -29,7 +29,7 @@
#include <epoxy/glx.h>
#include "virglrenderer.h"
#include "virgl_glx.h"
#include "vrend_winsys_glx.h"
struct virgl_glx {
Display *display;
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