Query the number of supported samples and the sample position and store these to the caps.v2 structure. We support only up to 16 samples. This implementation requires a GL host backend. v2: - glTexImage2Dmultisample is not available on a gles 3.1 host and trying to call it crashed qemu (Jakob Bornecrantz) Use glTexStorage2DMultisample instead and delete texture each round because the texture becomes immutable. - move call to get sample positions only when caps v2 needs to be filled. v3: - rebase against master - take care of nits (Dave) Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>macos/master
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