export GLSL 4.30 since we now have compute shaders and ssbos

Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
macos/master
Dave Airlie 6 years ago
parent 8e822c9dc3
commit c2ee1afa1b
  1. 4
      src/vrend_renderer.c

@ -7909,8 +7909,10 @@ static void vrend_renderer_fill_caps_gl(bool fill_capset2, int gl_ver,
caps->v1.glsl_level = 400;
else if (gl_ver == 41)
caps->v1.glsl_level = 410;
else if (gl_ver >= 42)
else if (gl_ver == 42)
caps->v1.glsl_level = 420;
else if (gl_ver >= 43)
caps->v1.glsl_level = 430;
if (!vrend_state.use_core_profile) {
caps->v1.bset.poly_stipple = 1;

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