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@ -1186,7 +1186,7 @@ void vrend_fb_bind_texture(struct vrend_resource *res, |
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static void vrend_hw_set_zsurf_texture(struct vrend_context *ctx) |
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{ |
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struct vrend_resource *tex; |
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int first_layer, last_layer; |
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if (!ctx->sub->zsurf) { |
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, |
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GL_TEXTURE_2D, 0, 0); |
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@ -1197,7 +1197,11 @@ static void vrend_hw_set_zsurf_texture(struct vrend_context *ctx) |
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if (!tex) |
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return; |
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vrend_fb_bind_texture(tex, 0, ctx->sub->zsurf->val0, ctx->sub->zsurf->val1 & 0xffff); |
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first_layer = ctx->sub->zsurf->val1 & 0xffff; |
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last_layer = (ctx->sub->zsurf->val1 >> 16) & 0xffff; |
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vrend_fb_bind_texture(tex, 0, ctx->sub->zsurf->val0, |
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first_layer != last_layer ? 0xffffffff : first_layer); |
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} |
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static void vrend_hw_set_color_surface(struct vrend_context *ctx, int index) |
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