From cb79acc79153bafa47c9b6984df62f48715b0727 Mon Sep 17 00:00:00 2001 From: Gert Wollny Date: Thu, 15 Apr 2021 10:14:56 +0200 Subject: [PATCH] ci: switch to llvmpipe as sw host driver Signed-off-by: Gert Wollny Reviewed-by: Rohan Garg --- .../es_host_llvmpipe/piglit_gles2/results.txt | 22 - .../es_host_llvmpipe/piglit_gles3/results.txt | 62 - .../gl_host_llvmpipe/piglit_gles2/results.txt | 22 - .../gl_host_llvmpipe/piglit_gles3/results.txt | 62 - .../deqp_gl30/ignore_tests.txt | 2 + .../es_host_llvmpipe/deqp_gl30/results.txt | 857 + .../deqp_gl31/ignore_tests.txt | 2 + .../es_host_llvmpipe/deqp_gl31/results.txt | 866 + .../deqp_gl32/ignore_tests.txt | 4 + .../es_host_llvmpipe/deqp_gl32/results.txt | 1157 + .../deqp_gles2/results.txt | 1476 +- .../deqp_gles3/ignore_tests.txt | 4 + .../es_host_llvmpipe/deqp_gles3/results.txt | 42905 ++++++++++++++++ .../es_host_llvmpipe/deqp_gles31/results.txt | 37791 ++++++++++++++ .../es_host_llvmpipe/piglit_gles2/results.txt | 35 + .../es_host_llvmpipe/piglit_gles3/results.txt | 115 + .../deqp_gl30/ignore_tests.txt | 2 + .../gl_host_llvmpipe/deqp_gl30/results.txt | 857 + .../deqp_gl31/ignore_tests.txt | 2 + .../gl_host_llvmpipe/deqp_gl31/results.txt | 866 + .../deqp_gl32/ignore_tests.txt | 2 + .../gl_host_llvmpipe/deqp_gl32/results.txt | 1157 + .../deqp_gles2/results.txt | 1524 +- .../deqp_gles3/ignore_tests.txt | 4 + .../gl_host_llvmpipe/deqp_gles3/results.txt | 42905 ++++++++++++++++ .../gl_host_llvmpipe/deqp_gles31/results.txt | 37791 ++++++++++++++ .../piglit_gles2/ignore_tests.txt | 1 + .../gl_host_llvmpipe/piglit_gles2/results.txt | 35 + .../gl_host_llvmpipe/piglit_gles3/results.txt | 115 + ci/run_test_suite.sh | 2 +- ci/run_tests.sh | 6 +- 31 files changed, 169131 insertions(+), 1520 deletions(-) delete mode 100644 ci/previous_results/archived/es_host_llvmpipe/piglit_gles2/results.txt delete mode 100644 ci/previous_results/archived/es_host_llvmpipe/piglit_gles3/results.txt delete mode 100644 ci/previous_results/archived/gl_host_llvmpipe/piglit_gles2/results.txt delete mode 100644 ci/previous_results/archived/gl_host_llvmpipe/piglit_gles3/results.txt create mode 100644 ci/previous_results/es_host_llvmpipe/deqp_gl30/ignore_tests.txt create mode 100644 ci/previous_results/es_host_llvmpipe/deqp_gl30/results.txt create mode 100644 ci/previous_results/es_host_llvmpipe/deqp_gl31/ignore_tests.txt create mode 100644 ci/previous_results/es_host_llvmpipe/deqp_gl31/results.txt create mode 100644 ci/previous_results/es_host_llvmpipe/deqp_gl32/ignore_tests.txt create mode 100644 ci/previous_results/es_host_llvmpipe/deqp_gl32/results.txt rename ci/previous_results/{archived/gl_host_llvmpipe => es_host_llvmpipe}/deqp_gles2/results.txt (98%) create mode 100644 ci/previous_results/es_host_llvmpipe/deqp_gles3/ignore_tests.txt create mode 100644 ci/previous_results/es_host_llvmpipe/deqp_gles3/results.txt create mode 100644 ci/previous_results/es_host_llvmpipe/deqp_gles31/results.txt create mode 100644 ci/previous_results/es_host_llvmpipe/piglit_gles2/results.txt create mode 100644 ci/previous_results/es_host_llvmpipe/piglit_gles3/results.txt create mode 100644 ci/previous_results/gl_host_llvmpipe/deqp_gl30/ignore_tests.txt create mode 100644 ci/previous_results/gl_host_llvmpipe/deqp_gl30/results.txt create mode 100644 ci/previous_results/gl_host_llvmpipe/deqp_gl31/ignore_tests.txt create mode 100644 ci/previous_results/gl_host_llvmpipe/deqp_gl31/results.txt create mode 100644 ci/previous_results/gl_host_llvmpipe/deqp_gl32/ignore_tests.txt create mode 100644 ci/previous_results/gl_host_llvmpipe/deqp_gl32/results.txt rename ci/previous_results/{archived/es_host_llvmpipe => gl_host_llvmpipe}/deqp_gles2/results.txt (98%) create mode 100644 ci/previous_results/gl_host_llvmpipe/deqp_gles3/ignore_tests.txt create mode 100644 ci/previous_results/gl_host_llvmpipe/deqp_gles3/results.txt create mode 100644 ci/previous_results/gl_host_llvmpipe/deqp_gles31/results.txt create mode 100644 ci/previous_results/gl_host_llvmpipe/piglit_gles2/ignore_tests.txt create mode 100644 ci/previous_results/gl_host_llvmpipe/piglit_gles2/results.txt create mode 100644 ci/previous_results/gl_host_llvmpipe/piglit_gles3/results.txt diff --git a/ci/previous_results/archived/es_host_llvmpipe/piglit_gles2/results.txt b/ci/previous_results/archived/es_host_llvmpipe/piglit_gles2/results.txt deleted file mode 100644 index 3b10d1e..0000000 --- a/ci/previous_results/archived/es_host_llvmpipe/piglit_gles2/results.txt +++ /dev/null @@ -1,22 +0,0 @@ -spec/!opengl es 2.0/draw_buffers_gles2: pass -spec/!opengl es 2.0/fbo_discard_gles2: pass -spec/!opengl es 2.0/invalid-es3-queries_gles2: skip -spec/!opengl es 2.0/minmax_gles2: pass -spec/!opengl es 2.0/multiple-shader-objects_gles2: pass -spec/arb_blend_func_extended/arb_blend_func_extended-blend-api_gles2: skip -spec/arb_blend_func_extended/arb_blend_func_extended-builtins_gles2: skip -spec/egl_khr_create_context/valid debug flag gles2: pass -spec/ext_frag_depth/fragdepth_gles2: crash -spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2: skip -spec/ext_shader_framebuffer_fetch/execution/mrt-gles2: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-highp: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-lowp: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-mediump: skip -spec/ext_shader_framebuffer_fetch/execution/simple-ss-gles2: skip -spec/intel_blackhole_render/intel_blackhole-draw_gles2: skip -spec/khr_debug/object-label_gles2: fail -spec/khr_debug/push-pop-group_gles2: pass -spec/oes_packed_depth_stencil/depth_stencil texture gles2: pass -spec/oes_vertex_half_float/draw-vertices-half-float-user_gles2: crash -spec/oes_vertex_half_float/draw-vertices-half-float_gles2: crash diff --git a/ci/previous_results/archived/es_host_llvmpipe/piglit_gles3/results.txt b/ci/previous_results/archived/es_host_llvmpipe/piglit_gles3/results.txt deleted file mode 100644 index be1e2cb..0000000 --- a/ci/previous_results/archived/es_host_llvmpipe/piglit_gles3/results.txt +++ /dev/null @@ -1,62 +0,0 @@ -spec/!opengl es 3.0/ext_texture_array-compressed_gles3 teximage: crash -spec/!opengl es 3.0/ext_texture_array-compressed_gles3 texsubimage: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 r11: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rg11: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8-punchthrough-alpha1: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgba8: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-alpha8: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-punchthrough-alpha1: crash -spec/arb_blend_func_extended/arb_blend_func_extended-bindfragdataindexed-invalid-parameters_gles3: skip -spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-explicit_gles3: skip -spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles3: skip -spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend_gles3: skip -spec/arb_blend_func_extended/arb_blend_func_extended-getfragdataindex_gles3: skip -spec/arb_blend_func_extended/arb_blend_func_extended-output-location_gles3: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw client-storage: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent client-storage: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 read: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 read client-storage: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent client-storage: skip -spec/arb_transform_feedback2/change objects while paused (gles3): crash -spec/egl_khr_create_context/valid debug flag gles3: pass -spec/ext_base_instance/arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3: crash -spec/ext_base_instance/arb_base_instance-drawarrays_gles3: crash -spec/ext_shader_framebuffer_fetch/execution/discard-gles3-ms8: skip -spec/ext_shader_framebuffer_fetch/execution/discard-gles3-ss: skip -spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ms2: skip -spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ms8: skip -spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ss: skip -spec/ext_shader_framebuffer_fetch/execution/mrt-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms16-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms2-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms8-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/overwrite-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/simple-ms16-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/simple-ms2-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/simple-ms8-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/simple-ss-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/single-slice-2darray-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/single-slice-2darray-mipmap-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/single-slice-3d-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/single-slice-cubemap-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/texture-gles3: skip -spec/ext_transform_feedback/structs_gles3 basic-struct error: pass -spec/ext_transform_feedback/structs_gles3 basic-struct get: pass -spec/ext_transform_feedback/structs_gles3 basic-struct run: crash -spec/ext_transform_feedback/structs_gles3 basic-struct run-no-fs: crash -spec/ext_window_rectangles/errors_gles3: skip -spec/ext_window_rectangles/render_gles3: skip -spec/glsl-es-3.00/execution/varying-struct-centroid_gles3: fail -spec/intel_blackhole_render/intel_blackhole-draw_gles3: skip -spec/intel_conservative_rasterization/intel_conservative_rasterization-depthcoverage_gles3: skip -spec/intel_conservative_rasterization/intel_conservative_rasterization-innercoverage_gles3: skip -spec/intel_conservative_rasterization/intel_conservative_rasterization-tri_gles3: skip -spec/khr_debug/object-label_gles3: fail -spec/khr_debug/push-pop-group_gles3: pass -spec/nv_read_depth/read_depth_gles3: crash diff --git a/ci/previous_results/archived/gl_host_llvmpipe/piglit_gles2/results.txt b/ci/previous_results/archived/gl_host_llvmpipe/piglit_gles2/results.txt deleted file mode 100644 index be9cd28..0000000 --- a/ci/previous_results/archived/gl_host_llvmpipe/piglit_gles2/results.txt +++ /dev/null @@ -1,22 +0,0 @@ -spec/!opengl es 2.0/draw_buffers_gles2: pass -spec/!opengl es 2.0/fbo_discard_gles2: pass -spec/!opengl es 2.0/invalid-es3-queries_gles2: skip -spec/!opengl es 2.0/minmax_gles2: pass -spec/!opengl es 2.0/multiple-shader-objects_gles2: pass -spec/arb_blend_func_extended/arb_blend_func_extended-blend-api_gles2: pass -spec/arb_blend_func_extended/arb_blend_func_extended-builtins_gles2: pass -spec/egl_khr_create_context/valid debug flag gles2: pass -spec/ext_frag_depth/fragdepth_gles2: crash -spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2: crash -spec/ext_shader_framebuffer_fetch/execution/mrt-gles2: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-highp: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-lowp: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles2-redecl-mediump: skip -spec/ext_shader_framebuffer_fetch/execution/simple-ss-gles2: skip -spec/intel_blackhole_render/intel_blackhole-draw_gles2: skip -spec/khr_debug/object-label_gles2: fail -spec/khr_debug/push-pop-group_gles2: pass -spec/oes_packed_depth_stencil/depth_stencil texture gles2: pass -spec/oes_vertex_half_float/draw-vertices-half-float-user_gles2: crash -spec/oes_vertex_half_float/draw-vertices-half-float_gles2: crash diff --git a/ci/previous_results/archived/gl_host_llvmpipe/piglit_gles3/results.txt b/ci/previous_results/archived/gl_host_llvmpipe/piglit_gles3/results.txt deleted file mode 100644 index 0de464e..0000000 --- a/ci/previous_results/archived/gl_host_llvmpipe/piglit_gles3/results.txt +++ /dev/null @@ -1,62 +0,0 @@ -spec/!opengl es 3.0/ext_texture_array-compressed_gles3 teximage: crash -spec/!opengl es 3.0/ext_texture_array-compressed_gles3 texsubimage: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 r11: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rg11: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8-punchthrough-alpha1: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgba8: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-alpha8: crash -spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-punchthrough-alpha1: crash -spec/arb_blend_func_extended/arb_blend_func_extended-bindfragdataindexed-invalid-parameters_gles3: pass -spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-explicit_gles3: crash -spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles3: crash -spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend_gles3: crash -spec/arb_blend_func_extended/arb_blend_func_extended-getfragdataindex_gles3: pass -spec/arb_blend_func_extended/arb_blend_func_extended-output-location_gles3: pass -spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw client-storage: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent client-storage: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 read: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 read client-storage: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent: skip -spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent client-storage: skip -spec/arb_transform_feedback2/change objects while paused (gles3): crash -spec/egl_khr_create_context/valid debug flag gles3: pass -spec/ext_base_instance/arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3: crash -spec/ext_base_instance/arb_base_instance-drawarrays_gles3: crash -spec/ext_shader_framebuffer_fetch/execution/discard-gles3-ms8: skip -spec/ext_shader_framebuffer_fetch/execution/discard-gles3-ss: skip -spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ms2: skip -spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ms8: skip -spec/ext_shader_framebuffer_fetch/execution/integer-gles3-ss: skip -spec/ext_shader_framebuffer_fetch/execution/mrt-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms16-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms2-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ms8-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/nonuniform-ss-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/overwrite-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/simple-ms16-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/simple-ms2-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/simple-ms8-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/simple-ss-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/single-slice-2darray-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/single-slice-2darray-mipmap-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/single-slice-3d-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/single-slice-cubemap-gles3: skip -spec/ext_shader_framebuffer_fetch/execution/texture-gles3: skip -spec/ext_transform_feedback/structs_gles3 basic-struct error: pass -spec/ext_transform_feedback/structs_gles3 basic-struct get: pass -spec/ext_transform_feedback/structs_gles3 basic-struct run: crash -spec/ext_transform_feedback/structs_gles3 basic-struct run-no-fs: crash -spec/ext_window_rectangles/errors_gles3: skip -spec/ext_window_rectangles/render_gles3: skip -spec/glsl-es-3.00/execution/varying-struct-centroid_gles3: fail -spec/intel_blackhole_render/intel_blackhole-draw_gles3: skip -spec/intel_conservative_rasterization/intel_conservative_rasterization-depthcoverage_gles3: skip -spec/intel_conservative_rasterization/intel_conservative_rasterization-innercoverage_gles3: skip -spec/intel_conservative_rasterization/intel_conservative_rasterization-tri_gles3: skip -spec/khr_debug/object-label_gles3: fail -spec/khr_debug/push-pop-group_gles3: pass -spec/nv_read_depth/read_depth_gles3: crash diff --git a/ci/previous_results/es_host_llvmpipe/deqp_gl30/ignore_tests.txt b/ci/previous_results/es_host_llvmpipe/deqp_gl30/ignore_tests.txt new file mode 100644 index 0000000..6e3b3b4 --- /dev/null +++ b/ci/previous_results/es_host_llvmpipe/deqp_gl30/ignore_tests.txt @@ -0,0 +1,2 @@ +# Flip-flops between Pass and Fail +KHR-GL30.transform_feedback.draw_xfb_test diff --git a/ci/previous_results/es_host_llvmpipe/deqp_gl30/results.txt b/ci/previous_results/es_host_llvmpipe/deqp_gl30/results.txt new file mode 100644 index 0000000..1f6ede5 --- /dev/null +++ b/ci/previous_results/es_host_llvmpipe/deqp_gl30/results.txt @@ -0,0 +1,857 @@ +KHR-GL30.clip_distance.coverage Pass +KHR-GL30.clip_distance.functional Pass +KHR-GL30.clip_distance.negative Pass +KHR-GL30.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported +KHR-GL30.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported +KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported +KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported +KHR-GL30.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported +KHR-GL30.glsl_noperspective.functionaltest Fail +KHR-GL30.info.extensions Pass +KHR-GL30.info.renderer Pass +KHR-GL30.info.render_target Pass +KHR-GL30.info.shading_language_version Pass +KHR-GL30.info.vendor Pass +KHR-GL30.info.version Pass +KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragColor Pass +KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragData Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat4_vs Fail +KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass +KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.depth_component16_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.depth_component16_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.depth_component16_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.depth_component16_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.depth_component16_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.depth_component16_49x23_2_repeat Pass +KHR-GL30.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r8_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r8_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r8_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r8_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r8_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r8_49x23_2_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_2_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass +KHR-GL30.transform_feedback.api_errors_test Fail +KHR-GL30.transform_feedback.capture_geometry_interleaved_test Pass +KHR-GL30.transform_feedback.capture_geometry_separate_test Pass +KHR-GL30.transform_feedback.capture_special_interleaved_test Pass +KHR-GL30.transform_feedback.capture_vertex_interleaved_test Pass +KHR-GL30.transform_feedback.capture_vertex_separate_test Pass +KHR-GL30.transform_feedback.discard_geometry_test Pass +KHR-GL30.transform_feedback.discard_vertex_test Pass +KHR-GL30.transform_feedback.draw_xfb_feedbackk_test Pass +KHR-GL30.transform_feedback.draw_xfb_instanced_test BadTerminate +KHR-GL30.transform_feedback.draw_xfb_stream_instanced_test Pass +KHR-GL30.transform_feedback.draw_xfb_stream_test Pass +KHR-GL30.transform_feedback.draw_xfb_test Pass +KHR-GL30.transform_feedback.get_xfb_varying InternalError +KHR-GL30.transform_feedback.limits_test Pass +KHR-GL30.transform_feedback.linking_errors_test Pass +KHR-GL30.transform_feedback.query_geometry_interleaved_test Pass +KHR-GL30.transform_feedback.query_geometry_separate_test Pass +KHR-GL30.transform_feedback.query_vertex_interleaved_test Pass +KHR-GL30.transform_feedback.query_vertex_separate_test Pass diff --git a/ci/previous_results/es_host_llvmpipe/deqp_gl31/ignore_tests.txt b/ci/previous_results/es_host_llvmpipe/deqp_gl31/ignore_tests.txt new file mode 100644 index 0000000..f0b565c --- /dev/null +++ b/ci/previous_results/es_host_llvmpipe/deqp_gl31/ignore_tests.txt @@ -0,0 +1,2 @@ +# Flip-flops between Pass and Fail +KHR-GL31.transform_feedback.draw_xfb_test diff --git a/ci/previous_results/es_host_llvmpipe/deqp_gl31/results.txt b/ci/previous_results/es_host_llvmpipe/deqp_gl31/results.txt new file mode 100644 index 0000000..2fbe257 --- /dev/null +++ b/ci/previous_results/es_host_llvmpipe/deqp_gl31/results.txt @@ -0,0 +1,866 @@ +KHR-GL31.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass +KHR-GL31.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass +KHR-GL31.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass +KHR-GL31.CommonBugs.CommonBug_InvalidVSInputs Pass +KHR-GL31.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Pass +KHR-GL31.CommonBugs.CommonBug_PerVertexValidation NotSupported +KHR-GL31.CommonBugs.CommonBug_ReservedNames Fail +KHR-GL31.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass +KHR-GL31.clip_distance.coverage Pass +KHR-GL31.clip_distance.functional Pass +KHR-GL31.clip_distance.negative Pass +KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported +KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported +KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported +KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported +KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported +KHR-GL31.glsl_noperspective.functionaltest Fail +KHR-GL31.info.extensions Pass +KHR-GL31.info.renderer Pass +KHR-GL31.info.render_target Pass +KHR-GL31.info.shading_language_version Pass +KHR-GL31.info.vendor Pass +KHR-GL31.info.version Pass +KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragColor Pass +KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragData Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs Pass 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+KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs Pass 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Pass +KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_0_repeat Pass +KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.depth24_stencil8_49x23_2_repeat Pass +KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.depth_component16_11x131_0_repeat Pass +KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.depth_component16_11x131_1_repeat Pass +KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.depth_component16_11x131_2_repeat Pass +KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.depth_component16_49x23_0_repeat Pass +KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.depth_component16_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.depth_component16_49x23_2_repeat Pass +KHR-GL31.texture_repeat_mode.r8_11x131_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.r8_11x131_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.r8_11x131_0_repeat Pass +KHR-GL31.texture_repeat_mode.r8_11x131_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.r8_11x131_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.r8_11x131_1_repeat Pass +KHR-GL31.texture_repeat_mode.r8_11x131_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.r8_11x131_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.r8_11x131_2_repeat Pass +KHR-GL31.texture_repeat_mode.r8_49x23_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.r8_49x23_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.r8_49x23_0_repeat Pass +KHR-GL31.texture_repeat_mode.r8_49x23_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.r8_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.r8_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.r8_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.r8_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.r8_49x23_2_repeat Pass +KHR-GL31.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.r32ui_11x131_0_repeat Pass +KHR-GL31.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.r32ui_11x131_1_repeat Pass +KHR-GL31.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.r32ui_11x131_2_repeat Pass +KHR-GL31.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.r32ui_49x23_0_repeat Pass +KHR-GL31.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.r32ui_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.r32ui_49x23_2_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_11x131_0_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_11x131_1_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_11x131_2_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_0_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass +KHR-GL31.texture_size_promotion.functional Pass +KHR-GL31.transform_feedback.api_errors_test Fail +KHR-GL31.transform_feedback.capture_geometry_interleaved_test Pass +KHR-GL31.transform_feedback.capture_geometry_separate_test Pass +KHR-GL31.transform_feedback.capture_special_interleaved_test Pass +KHR-GL31.transform_feedback.capture_vertex_interleaved_test Pass +KHR-GL31.transform_feedback.capture_vertex_separate_test Pass +KHR-GL31.transform_feedback.discard_geometry_test Pass +KHR-GL31.transform_feedback.discard_vertex_test Pass +KHR-GL31.transform_feedback.draw_xfb_feedbackk_test Pass +KHR-GL31.transform_feedback.draw_xfb_instanced_test BadTerminate +KHR-GL31.transform_feedback.draw_xfb_stream_instanced_test Pass +KHR-GL31.transform_feedback.draw_xfb_stream_test Pass +KHR-GL31.transform_feedback.draw_xfb_test Pass +KHR-GL31.transform_feedback.get_xfb_varying InternalError +KHR-GL31.transform_feedback.limits_test Pass +KHR-GL31.transform_feedback.linking_errors_test Pass +KHR-GL31.transform_feedback.query_geometry_interleaved_test Pass +KHR-GL31.transform_feedback.query_geometry_separate_test Pass +KHR-GL31.transform_feedback.query_vertex_interleaved_test Pass +KHR-GL31.transform_feedback.query_vertex_separate_test Pass diff --git a/ci/previous_results/es_host_llvmpipe/deqp_gl32/ignore_tests.txt b/ci/previous_results/es_host_llvmpipe/deqp_gl32/ignore_tests.txt new file mode 100644 index 0000000..beb30ef --- /dev/null +++ b/ci/previous_results/es_host_llvmpipe/deqp_gl32/ignore_tests.txt @@ -0,0 +1,4 @@ +# Flip-flops between Pass and Fail +KHR-GL32.transform_feedback.draw_xfb_test +KHR-GL32.packed_depth_stencil.blit.depth24_stencil8 +KHR-GL32.packed_depth_stencil.blit.depth32f_stencil8 diff --git a/ci/previous_results/es_host_llvmpipe/deqp_gl32/results.txt b/ci/previous_results/es_host_llvmpipe/deqp_gl32/results.txt new file mode 100644 index 0000000..c44c59f --- /dev/null +++ b/ci/previous_results/es_host_llvmpipe/deqp_gl32/results.txt @@ -0,0 +1,1157 @@ +KHR-GL32.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass +KHR-GL32.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass +KHR-GL32.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass +KHR-GL32.CommonBugs.CommonBug_InvalidVSInputs Pass +KHR-GL32.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Fail +KHR-GL32.CommonBugs.CommonBug_PerVertexValidation NotSupported +KHR-GL32.CommonBugs.CommonBug_ReservedNames Pass +KHR-GL32.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass +KHR-GL32.clip_distance.coverage Pass +KHR-GL32.clip_distance.functional Pass +KHR-GL32.clip_distance.negative Pass +KHR-GL32.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported +KHR-GL32.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported +KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported +KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported +KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported +KHR-GL32.glsl_noperspective.functionaltest Fail +KHR-GL32.gpu_shader5_gl.float_encoding Pass +KHR-GL32.gpu_shader5_gl.function_overloading Pass +KHR-GL32.gpu_shader5_gl.implicit_conversions Pass +KHR-GL32.info.extensions Pass +KHR-GL32.info.renderer Pass +KHR-GL32.info.render_target Pass +KHR-GL32.info.shading_language_version Pass +KHR-GL32.info.vendor Pass +KHR-GL32.info.version Pass +KHR-GL32.packed_depth_stencil.blit.depth24_stencil8 Fail +KHR-GL32.packed_depth_stencil.blit.depth32f_stencil8 Fail +KHR-GL32.packed_depth_stencil.clear_buffer.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.clear_buffer.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.renderbuffers.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.renderbuffers.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.stencil_size.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.stencil_size.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.stencil_texturing.depth24_stencil8 NotSupported +KHR-GL32.packed_depth_stencil.stencil_texturing.depth32f_stencil8 NotSupported +KHR-GL32.packed_depth_stencil.validate_errors.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.validate_errors.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.validate_errors.initial_state Pass +KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_parameters.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_parameters.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_read_pixels.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_read_pixels.depth32f_stencil8 Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_red Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_red_rgtc1 Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgba Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgb Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg_rgtc2 Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_red_rgtc1 Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_rg_rgtc2 Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb_alpha Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth24_stencil8 Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth32f_stencil8 Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth_component16 Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth_component24 Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth_component32f Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth_component32 Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth_component Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth_stencil Pass +KHR-GL32.packed_pixels.pbo_rectangle.r3_g3_b2 Pass +KHR-GL32.packed_pixels.pbo_rectangle.r8i Pass +KHR-GL32.packed_pixels.pbo_rectangle.r8ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.r8 Pass +KHR-GL32.packed_pixels.pbo_rectangle.r8_snorm Pass +KHR-GL32.packed_pixels.pbo_rectangle.r11f_g11f_b10f Pass +KHR-GL32.packed_pixels.pbo_rectangle.r16f Pass +KHR-GL32.packed_pixels.pbo_rectangle.r16i Pass +KHR-GL32.packed_pixels.pbo_rectangle.r16ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.r16 Pass +KHR-GL32.packed_pixels.pbo_rectangle.r16_snorm Pass +KHR-GL32.packed_pixels.pbo_rectangle.r32f Pass +KHR-GL32.packed_pixels.pbo_rectangle.r32i Pass +KHR-GL32.packed_pixels.pbo_rectangle.r32ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.red Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg8i Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg8ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg8 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg8_snorm Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg16f Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg16i Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg16ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg16 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg16_snorm Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg32f Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg32i Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg32ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb4 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb5 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb5_a1 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb8i Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb8ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb8 Pass 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+KHR-GL32.texture_repeat_mode.rgb565_11x131_2_repeat Pass +KHR-GL32.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass +KHR-GL32.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass +KHR-GL32.texture_repeat_mode.rgb565_49x23_0_repeat Pass +KHR-GL32.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass +KHR-GL32.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass +KHR-GL32.texture_repeat_mode.rgb565_49x23_1_repeat Pass +KHR-GL32.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass +KHR-GL32.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass +KHR-GL32.texture_repeat_mode.rgb565_49x23_2_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass +KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass +KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass +KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass +KHR-GL32.texture_size_promotion.functional Pass +KHR-GL32.transform_feedback.api_errors_test Pass +KHR-GL32.transform_feedback.capture_geometry_interleaved_test Pass +KHR-GL32.transform_feedback.capture_geometry_separate_test Pass +KHR-GL32.transform_feedback.capture_special_interleaved_test Pass +KHR-GL32.transform_feedback.capture_vertex_interleaved_test Pass +KHR-GL32.transform_feedback.capture_vertex_separate_test Pass +KHR-GL32.transform_feedback.discard_geometry_test Pass +KHR-GL32.transform_feedback.discard_vertex_test Pass +KHR-GL32.transform_feedback.draw_xfb_feedbackk_test Pass +KHR-GL32.transform_feedback.draw_xfb_instanced_test BadTerminate +KHR-GL32.transform_feedback.draw_xfb_stream_instanced_test InternalError +KHR-GL32.transform_feedback.draw_xfb_stream_test Pass +KHR-GL32.transform_feedback.draw_xfb_test Pass +KHR-GL32.transform_feedback.get_xfb_varying Pass +KHR-GL32.transform_feedback.limits_test Pass +KHR-GL32.transform_feedback.linking_errors_test Pass +KHR-GL32.transform_feedback.query_geometry_interleaved_test Pass +KHR-GL32.transform_feedback.query_geometry_separate_test Pass +KHR-GL32.transform_feedback.query_vertex_interleaved_test Pass +KHR-GL32.transform_feedback.query_vertex_separate_test Pass +KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs NotSupported +KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs NotSupported +KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs NotSupported +KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs NotSupported +KHR-GL32.transform_feedback_overflow_query_ARB.context-state-update NotSupported +KHR-GL32.transform_feedback_overflow_query_ARB.default-context-state NotSupported +KHR-GL32.transform_feedback_overflow_query_ARB.error-already-active NotSupported +KHR-GL32.transform_feedback_overflow_query_ARB.error-incompatible-target NotSupported +KHR-GL32.transform_feedback_overflow_query_ARB.error-invalid-index NotSupported +KHR-GL32.transform_feedback_overflow_query_ARB.error-no-active-query NotSupported +KHR-GL32.transform_feedback_overflow_query_ARB.implementation-dependent-state NotSupported +KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream NotSupported +KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream NotSupported diff --git a/ci/previous_results/archived/gl_host_llvmpipe/deqp_gles2/results.txt b/ci/previous_results/es_host_llvmpipe/deqp_gles2/results.txt similarity index 98% rename from ci/previous_results/archived/gl_host_llvmpipe/deqp_gles2/results.txt rename to ci/previous_results/es_host_llvmpipe/deqp_gles2/results.txt index 2ea58a2..2a4a570 100644 --- a/ci/previous_results/archived/gl_host_llvmpipe/deqp_gles2/results.txt +++ b/ci/previous_results/es_host_llvmpipe/deqp_gles2/results.txt @@ -87,6 +87,7 @@ dEQP-GLES2.functional.clipping.line.wide_line_z_clip_viewport_corner Pass dEQP-GLES2.functional.clipping.point.point_z_clip Pass dEQP-GLES2.functional.clipping.point.point_z_clip_viewport_center Pass dEQP-GLES2.functional.clipping.point.point_z_clip_viewport_corner Pass +dEQP-GLES2.functional.clipping.point.wide_point_clip Fail dEQP-GLES2.functional.clipping.point.wide_point_z_clip Pass dEQP-GLES2.functional.clipping.point.wide_point_z_clip_viewport_center Pass dEQP-GLES2.functional.clipping.point.wide_point_z_clip_viewport_corner Pass @@ -589,65 +590,75 @@ dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_neg_y_pos_z Pass dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_pos_y_neg_z Pass dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_pos_y_pos_z Pass -dEQP-GLES2.functional.color_clear.complex_rgb Pass +dEQP-GLES2.functional.clip_control.depth_mode_one_to_one Pass +dEQP-GLES2.functional.clip_control.depth_mode_zero_to_one Pass +dEQP-GLES2.functional.clip_control.errors Pass +dEQP-GLES2.functional.clip_control.face_culling Pass +dEQP-GLES2.functional.clip_control.initial Pass +dEQP-GLES2.functional.clip_control.modify_get Pass +dEQP-GLES2.functional.clip_control.origin Pass +dEQP-GLES2.functional.clip_control.viewport_bounds Pass dEQP-GLES2.functional.color_clear.complex_rgba Pass -dEQP-GLES2.functional.color_clear.long_masked_rgb Pass +dEQP-GLES2.functional.color_clear.complex_rgb Pass dEQP-GLES2.functional.color_clear.long_masked_rgba Pass -dEQP-GLES2.functional.color_clear.long_rgb Pass +dEQP-GLES2.functional.color_clear.long_masked_rgb Pass dEQP-GLES2.functional.color_clear.long_rgba Pass -dEQP-GLES2.functional.color_clear.masked_rgb Pass +dEQP-GLES2.functional.color_clear.long_rgb Pass dEQP-GLES2.functional.color_clear.masked_rgba Pass -dEQP-GLES2.functional.color_clear.masked_scissored_rgb Pass +dEQP-GLES2.functional.color_clear.masked_rgb Pass dEQP-GLES2.functional.color_clear.masked_scissored_rgba Pass -dEQP-GLES2.functional.color_clear.multiple_rgb Pass +dEQP-GLES2.functional.color_clear.masked_scissored_rgb Pass dEQP-GLES2.functional.color_clear.multiple_rgba Pass -dEQP-GLES2.functional.color_clear.scissored_rgb Pass +dEQP-GLES2.functional.color_clear.multiple_rgb Pass dEQP-GLES2.functional.color_clear.scissored_rgba Pass +dEQP-GLES2.functional.color_clear.scissored_rgb Pass dEQP-GLES2.functional.color_clear.short_scissored_rgb Pass -dEQP-GLES2.functional.color_clear.single_rgb Pass dEQP-GLES2.functional.color_clear.single_rgba Pass -dEQP-GLES2.functional.color_clear.subclears_rgb Pass +dEQP-GLES2.functional.color_clear.single_rgb Pass dEQP-GLES2.functional.color_clear.subclears_rgba Pass -dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_1f Pass +dEQP-GLES2.functional.color_clear.subclears_rgb Pass +dEQP-GLES2.functional.debug_marker.random NotSupported +dEQP-GLES2.functional.debug_marker.supported NotSupported dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_2f Pass +dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_2fv Pass -dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_3f Pass +dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_2f Pass dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_3fv Pass -dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_3f Pass dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_4fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat2.vertex_attrib_1f Pass +dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_4f Pass dEQP-GLES2.functional.default_vertex_attrib.mat2.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat2.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat2.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.mat2.vertex_attrib_4fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat3.vertex_attrib_1f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat2.vertex_attrib_4f Pass dEQP-GLES2.functional.default_vertex_attrib.mat3.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat3.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat3.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.mat3.vertex_attrib_4fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_1f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat3.vertex_attrib_4f Pass dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_2f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_2fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_3f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_2f Pass dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_3fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_3f Pass dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_4fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec2.vertex_attrib_1f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_4f Pass dEQP-GLES2.functional.default_vertex_attrib.vec2.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec2.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec2.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.vec2.vertex_attrib_4fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec3.vertex_attrib_1f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec2.vertex_attrib_4f Pass dEQP-GLES2.functional.default_vertex_attrib.vec3.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec3.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec3.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.vec3.vertex_attrib_4fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_1f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec3.vertex_attrib_4f Pass dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_2f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_2fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_3f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_2f Pass dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_3fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_3f Pass dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_4fv Pass +dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_4f Pass dEQP-GLES2.functional.depth_range.compare.0_8_to_third Pass dEQP-GLES2.functional.depth_range.compare.clamp_both Pass dEQP-GLES2.functional.depth_range.compare.clamp_far Pass @@ -705,53 +716,53 @@ dEQP-GLES2.functional.dither.enabled.unicolored_quad_white Pass dEQP-GLES2.functional.draw.draw_arrays.first.first_0 Pass dEQP-GLES2.functional.draw.draw_arrays.first.first_1 Pass dEQP-GLES2.functional.draw.draw_arrays.first.first_17 Pass +dEQP-GLES2.functional.draw.draw_arrays.lines.default_attribute Pass +dEQP-GLES2.functional.draw.draw_arrays.lines.multiple_attributes Pass +dEQP-GLES2.functional.draw.draw_arrays.lines.single_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.line_loop.default_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.line_loop.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_arrays.line_loop.single_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.line_strip.default_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.line_strip.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_arrays.line_strip.single_attribute Pass -dEQP-GLES2.functional.draw.draw_arrays.lines.default_attribute Pass -dEQP-GLES2.functional.draw.draw_arrays.lines.multiple_attributes Pass -dEQP-GLES2.functional.draw.draw_arrays.lines.single_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.points.default_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.points.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_arrays.points.single_attribute Pass +dEQP-GLES2.functional.draw.draw_arrays.triangles.default_attribute Pass +dEQP-GLES2.functional.draw.draw_arrays.triangles.multiple_attributes Pass +dEQP-GLES2.functional.draw.draw_arrays.triangles.single_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.triangle_fan.default_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.triangle_fan.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_arrays.triangle_fan.single_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.triangle_strip.default_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.triangle_strip.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_arrays.triangle_strip.single_attribute Pass -dEQP-GLES2.functional.draw.draw_arrays.triangles.default_attribute Pass -dEQP-GLES2.functional.draw.draw_arrays.triangles.multiple_attributes Pass -dEQP-GLES2.functional.draw.draw_arrays.triangles.single_attribute Pass dEQP-GLES2.functional.draw.draw_elements.indices.buffer.index_byte Pass dEQP-GLES2.functional.draw.draw_elements.indices.buffer.index_short Pass dEQP-GLES2.functional.draw.draw_elements.indices.unaligned_user_ptr.index_short Pass dEQP-GLES2.functional.draw.draw_elements.indices.user_ptr.index_byte Pass dEQP-GLES2.functional.draw.draw_elements.indices.user_ptr.index_short Pass +dEQP-GLES2.functional.draw.draw_elements.lines.default_attribute Pass +dEQP-GLES2.functional.draw.draw_elements.lines.multiple_attributes Pass +dEQP-GLES2.functional.draw.draw_elements.lines.single_attribute Pass dEQP-GLES2.functional.draw.draw_elements.line_loop.default_attribute Pass dEQP-GLES2.functional.draw.draw_elements.line_loop.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_elements.line_loop.single_attribute Pass dEQP-GLES2.functional.draw.draw_elements.line_strip.default_attribute Pass dEQP-GLES2.functional.draw.draw_elements.line_strip.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_elements.line_strip.single_attribute Pass -dEQP-GLES2.functional.draw.draw_elements.lines.default_attribute Pass -dEQP-GLES2.functional.draw.draw_elements.lines.multiple_attributes Pass -dEQP-GLES2.functional.draw.draw_elements.lines.single_attribute Pass dEQP-GLES2.functional.draw.draw_elements.points.default_attribute Pass dEQP-GLES2.functional.draw.draw_elements.points.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_elements.points.single_attribute Pass +dEQP-GLES2.functional.draw.draw_elements.triangles.default_attribute Pass +dEQP-GLES2.functional.draw.draw_elements.triangles.multiple_attributes Pass +dEQP-GLES2.functional.draw.draw_elements.triangles.single_attribute Pass dEQP-GLES2.functional.draw.draw_elements.triangle_fan.default_attribute Pass dEQP-GLES2.functional.draw.draw_elements.triangle_fan.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_elements.triangle_fan.single_attribute Pass dEQP-GLES2.functional.draw.draw_elements.triangle_strip.default_attribute Pass dEQP-GLES2.functional.draw.draw_elements.triangle_strip.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_elements.triangle_strip.single_attribute Pass -dEQP-GLES2.functional.draw.draw_elements.triangles.default_attribute Pass -dEQP-GLES2.functional.draw.draw_elements.triangles.multiple_attributes Pass -dEQP-GLES2.functional.draw.draw_elements.triangles.single_attribute Pass dEQP-GLES2.functional.draw.random.0 Pass dEQP-GLES2.functional.draw.random.1 Pass dEQP-GLES2.functional.draw.random.2 Pass @@ -803,10 +814,10 @@ dEQP-GLES2.functional.draw.random.67 Pass dEQP-GLES2.functional.draw.random.69 Pass dEQP-GLES2.functional.draw.random.70 Pass dEQP-GLES2.functional.draw.random.71 Pass -dEQP-GLES2.functional.fbo.api.attach_names Pass -dEQP-GLES2.functional.fbo.api.attach_to_default_fbo Pass dEQP-GLES2.functional.fbo.api.attachment_query_rbo Pass dEQP-GLES2.functional.fbo.api.attachment_query_tex2d Pass +dEQP-GLES2.functional.fbo.api.attach_names Pass +dEQP-GLES2.functional.fbo.api.attach_to_default_fbo Pass dEQP-GLES2.functional.fbo.api.delete_rbo_attached_to_bound_fbo Pass dEQP-GLES2.functional.fbo.api.delete_rbo_attached_to_not_bound_fbo Pass dEQP-GLES2.functional.fbo.api.delete_tex_2d_attached_to_bound_fbo Pass @@ -822,47 +833,83 @@ dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_none_no dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.depth24_stencil8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.depth_component16 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.depth_component24 Pass @@ -878,12 +925,6 @@ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb10 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb10_a2 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb565 Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_byte Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_int_2_10_10_10_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_int_10f_11f_11f_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba16f Pass @@ -893,6 +934,12 @@ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba_unsig dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba_unsigned_int_2_10_10_10_rev Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba_unsigned_short_4_4_4_4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba_unsigned_short_5_5_5_1 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_byte Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_int_2_10_10_10_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_int_10f_11f_11f_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.sr8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.srg8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.srgb8 Pass @@ -911,21 +958,12 @@ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.red_half_fl dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.red_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg16f Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb5_a1 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb10 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb10_a2 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb16f Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb565 Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_byte Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_int_2_10_10_10_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_int_10f_11f_11f_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba16f Pass @@ -935,6 +973,15 @@ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba_unsign dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba_unsigned_int_2_10_10_10_rev Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba_unsigned_short_4_4_4_4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba_unsigned_short_5_5_5_1 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_byte Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_int_2_10_10_10_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_int_10f_11f_11f_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_short_5_6_5 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.sr8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.srg8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.srgb8 Pass @@ -955,21 +1002,12 @@ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.red_half_ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.red_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg16f Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb5_a1 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb10 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb10_a2 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb16f Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb565 Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_byte Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_int_2_10_10_10_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_int_10f_11f_11f_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba16f Pass @@ -979,6 +1017,15 @@ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba_unsi dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba_unsigned_int_2_10_10_10_rev Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba_unsigned_short_4_4_4_4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba_unsigned_short_5_5_5_1 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_byte Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_int_2_10_10_10_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_int_10f_11f_11f_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_short_5_6_5 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.sr8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.srg8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.srgb8 Pass @@ -995,14 +1042,16 @@ dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.depth_component dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.depth_stencil_unsigned_int_24_8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.r11f_g11f_b10f Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.r16f Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.red_half_float_oes Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rg16f Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_byte Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_int_10f_11f_11f_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgba16f Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgba_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgba_unsigned_short_4_4_4_4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgba_unsigned_short_5_5_5_1 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_byte Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_int_10f_11f_11f_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_short_5_6_5 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rg_half_float_oes Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.srgb8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.srgb_alpha_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.stencil_index8 Pass @@ -1017,21 +1066,12 @@ dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.red_half_float_o dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.red_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg16f Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb5_a1 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb10 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb10_a2 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb16f Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb565 Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_byte Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_int_2_10_10_10_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_int_10f_11f_11f_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba16f Pass @@ -1041,6 +1081,15 @@ dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba_unsigned_by dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba_unsigned_int_2_10_10_10_rev Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba_unsigned_short_4_4_4_4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba_unsigned_short_5_5_5_1 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_byte Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_int_2_10_10_10_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_int_10f_11f_11f_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_short_5_6_5 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.sr8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.srg8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.srgb8 Pass @@ -1061,21 +1110,12 @@ dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.red_half_float dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.red_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg16f Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb5_a1 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb10 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb10_a2 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb16f Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb565 Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_byte Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_int_2_10_10_10_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_int_10f_11f_11f_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba16f Pass @@ -1085,6 +1125,15 @@ dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba_unsigned_ dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba_unsigned_int_2_10_10_10_rev Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba_unsigned_short_4_4_4_4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba_unsigned_short_5_5_5_1 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_byte Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_int_2_10_10_10_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_int_10f_11f_11f_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_short_5_6_5 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.sr8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.srg8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.srgb8 Pass @@ -1098,81 +1147,88 @@ dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb565 Pass dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb565_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4 Pass dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb Pass -dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgba Pass dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1 Pass dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb565 Pass dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb565_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4 Pass dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgb Pass -dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgba Pass dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgba_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgb Pass -dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgba Pass dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgba_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgb Pass -dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgba Pass dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16_stencil_index8 NotSupported dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb565 Pass dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb565_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb565_depth_component16_stencil_index8 NotSupported dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb565_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb Pass -dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgba Pass dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgba_depth_component16_stencil_index8 NotSupported dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb_depth_component16_stencil_index8 NotSupported +dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.depth.npot_rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.depth.npot_rbo_rgb565_depth_component16 Pass dEQP-GLES2.functional.fbo.render.depth.npot_rbo_rgba4_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.depth.npot_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.depth.npot_tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.depth.npot_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.depth.rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.depth.rbo_rgb565_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16 Fail -dEQP-GLES2.functional.fbo.render.depth.tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16 Pass dEQP-GLES2.functional.fbo.render.depth.tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.depth.tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4 Fail +dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8 Fail +dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565 Pass -dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4 Fail -dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba Pass +dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb Pass dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgb565_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16 Fail -dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgb565_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16 Fail -dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgb5_a1_depth_component16_stencil_index8 NotSupported dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgb5_a1_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgb565_depth_component16_stencil_index8 NotSupported dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgb565_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8 Fail -dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_tex2d_rgb_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_depth_component16_stencil_index8 NotSupported +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgb5_a1_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgb565_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8 Fail -dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgb_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.resize.rbo_rgb5_a1 Pass dEQP-GLES2.functional.fbo.render.resize.rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.resize.rbo_rgb5_a1_stencil_index8 Pass @@ -1182,36 +1238,36 @@ dEQP-GLES2.functional.fbo.render.resize.rbo_rgb565_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.resize.rbo_rgba4 Pass dEQP-GLES2.functional.fbo.render.resize.rbo_rgba4_depth_component16 Pass dEQP-GLES2.functional.fbo.render.resize.rbo_rgba4_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb Pass -dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.resize.tex2d_rgba Pass dEQP-GLES2.functional.fbo.render.resize.tex2d_rgba_depth_component16 Pass dEQP-GLES2.functional.fbo.render.resize.tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1 Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565 Pass -dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4 Fail -dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4 Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba Pass +dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1 Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb565 Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4 Pass -dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba Pass +dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb Pass dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb565_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.stencil.npot_tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.npot_tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.stencil.npot_tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb565_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.stencil.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.stencil.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb565_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgba4_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.stencil_clear.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil_clear.tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.stencil_clear.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.flush_finish.wait Pass dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_constant_alpha Pass dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_constant_color Pass @@ -2614,17 +2670,17 @@ dEQP-GLES2.functional.fragment_ops.scissor.clear_depth Pass dEQP-GLES2.functional.fragment_ops.scissor.clear_stencil Pass dEQP-GLES2.functional.fragment_ops.scissor.contained_line Pass dEQP-GLES2.functional.fragment_ops.scissor.contained_point Pass -dEQP-GLES2.functional.fragment_ops.scissor.contained_tri Pass dEQP-GLES2.functional.fragment_ops.scissor.contained_tris Pass +dEQP-GLES2.functional.fragment_ops.scissor.contained_tri Pass dEQP-GLES2.functional.fragment_ops.scissor.enclosing_tri Pass dEQP-GLES2.functional.fragment_ops.scissor.outside_point Pass dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line Pass dEQP-GLES2.functional.fragment_ops.scissor.outside_render_point Pass -dEQP-GLES2.functional.fragment_ops.scissor.partial_line Pass dEQP-GLES2.functional.fragment_ops.scissor.partial_lines Pass +dEQP-GLES2.functional.fragment_ops.scissor.partial_line Pass dEQP-GLES2.functional.fragment_ops.scissor.partial_points Pass -dEQP-GLES2.functional.fragment_ops.scissor.partial_tri Pass dEQP-GLES2.functional.fragment_ops.scissor.partial_tris Pass +dEQP-GLES2.functional.fragment_ops.scissor.partial_tri Pass dEQP-GLES2.functional.fragment_ops.stencil.clear Pass dEQP-GLES2.functional.fragment_ops.stencil.cmp_equal Pass dEQP-GLES2.functional.fragment_ops.stencil.cmp_greater_or_equal Pass @@ -2700,6 +2756,23 @@ dEQP-GLES2.functional.light_amount.14omni Pass dEQP-GLES2.functional.light_amount.16dir Pass dEQP-GLES2.functional.light_amount.16omni Pass dEQP-GLES2.functional.light_amount.none Pass +dEQP-GLES2.functional.multisampled_render_to_texture.readpixels NotSupported +dEQP-GLES2.functional.multisample.common_edge_big_quad NotSupported +dEQP-GLES2.functional.multisample.common_edge_small_quads NotSupported +dEQP-GLES2.functional.multisample.common_edge_viewport_quad NotSupported +dEQP-GLES2.functional.multisample.constancy_alpha_to_coverage NotSupported +dEQP-GLES2.functional.multisample.constancy_both NotSupported +dEQP-GLES2.functional.multisample.constancy_both_inverted NotSupported +dEQP-GLES2.functional.multisample.constancy_sample_coverage NotSupported +dEQP-GLES2.functional.multisample.constancy_sample_coverage_inverted NotSupported +dEQP-GLES2.functional.multisample.depth NotSupported +dEQP-GLES2.functional.multisample.num_samples_line NotSupported +dEQP-GLES2.functional.multisample.num_samples_polygon NotSupported +dEQP-GLES2.functional.multisample.proportionality_alpha_to_coverage NotSupported +dEQP-GLES2.functional.multisample.proportionality_sample_coverage NotSupported +dEQP-GLES2.functional.multisample.proportionality_sample_coverage_inverted NotSupported +dEQP-GLES2.functional.multisample.sample_coverage_invert NotSupported +dEQP-GLES2.functional.multisample.stencil NotSupported dEQP-GLES2.functional.negative_api.buffer.bind_buffer Pass dEQP-GLES2.functional.negative_api.buffer.bind_framebuffer Pass dEQP-GLES2.functional.negative_api.buffer.bind_renderbuffer Pass @@ -2736,19 +2809,19 @@ dEQP-GLES2.functional.negative_api.shader.get_uniform_location Pass dEQP-GLES2.functional.negative_api.shader.link_program Pass dEQP-GLES2.functional.negative_api.shader.release_shader_compiler Pass dEQP-GLES2.functional.negative_api.shader.shader_source Pass -dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_incompatible_type Pass -dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_count Pass -dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_location Pass -dEQP-GLES2.functional.negative_api.shader.uniformf_incompatible_type Pass -dEQP-GLES2.functional.negative_api.shader.uniformf_invalid_location Pass dEQP-GLES2.functional.negative_api.shader.uniformfv_incompatible_type Pass dEQP-GLES2.functional.negative_api.shader.uniformfv_invalid_count Pass dEQP-GLES2.functional.negative_api.shader.uniformfv_invalid_location Pass -dEQP-GLES2.functional.negative_api.shader.uniformi_incompatible_type Pass -dEQP-GLES2.functional.negative_api.shader.uniformi_invalid_location Pass +dEQP-GLES2.functional.negative_api.shader.uniformf_incompatible_type Pass +dEQP-GLES2.functional.negative_api.shader.uniformf_invalid_location Pass dEQP-GLES2.functional.negative_api.shader.uniformiv_incompatible_type Pass dEQP-GLES2.functional.negative_api.shader.uniformiv_invalid_count Pass dEQP-GLES2.functional.negative_api.shader.uniformiv_invalid_location Pass +dEQP-GLES2.functional.negative_api.shader.uniformi_incompatible_type Pass +dEQP-GLES2.functional.negative_api.shader.uniformi_invalid_location Pass +dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_incompatible_type Pass +dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_count Pass +dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_location Pass dEQP-GLES2.functional.negative_api.shader.use_program Pass dEQP-GLES2.functional.negative_api.shader.validate_program Pass dEQP-GLES2.functional.negative_api.state.disable Pass @@ -2759,19 +2832,19 @@ dEQP-GLES2.functional.negative_api.state.get_buffer_parameteriv Pass dEQP-GLES2.functional.negative_api.state.get_floatv Pass dEQP-GLES2.functional.negative_api.state.get_integerv Pass dEQP-GLES2.functional.negative_api.state.get_is_enabled Pass -dEQP-GLES2.functional.negative_api.state.get_program_info_log Pass dEQP-GLES2.functional.negative_api.state.get_programiv Pass +dEQP-GLES2.functional.negative_api.state.get_program_info_log Pass dEQP-GLES2.functional.negative_api.state.get_renderbuffer_parameteriv Pass +dEQP-GLES2.functional.negative_api.state.get_shaderiv Pass dEQP-GLES2.functional.negative_api.state.get_shader_info_log Pass dEQP-GLES2.functional.negative_api.state.get_shader_precision_format Pass dEQP-GLES2.functional.negative_api.state.get_shader_source Pass -dEQP-GLES2.functional.negative_api.state.get_shaderiv Pass dEQP-GLES2.functional.negative_api.state.get_string Pass dEQP-GLES2.functional.negative_api.state.get_tex_parameterfv Pass dEQP-GLES2.functional.negative_api.state.get_tex_parameteriv Pass -dEQP-GLES2.functional.negative_api.state.get_vertex_attrib_pointerv Pass dEQP-GLES2.functional.negative_api.state.get_vertex_attribfv Pass dEQP-GLES2.functional.negative_api.state.get_vertex_attribiv Pass +dEQP-GLES2.functional.negative_api.state.get_vertex_attrib_pointerv Pass dEQP-GLES2.functional.negative_api.state.hint Pass dEQP-GLES2.functional.negative_api.state.is_buffer Pass dEQP-GLES2.functional.negative_api.state.is_framebuffer Pass @@ -2866,14 +2939,14 @@ dEQP-GLES2.functional.negative_api.texture.teximage2d_width_height_max_cube_pos_ dEQP-GLES2.functional.negative_api.texture.teximage2d_width_height_max_cube_pos_y Pass dEQP-GLES2.functional.negative_api.texture.teximage2d_width_height_max_cube_pos_z Pass dEQP-GLES2.functional.negative_api.texture.teximage2d_width_height_max_tex2d Pass -dEQP-GLES2.functional.negative_api.texture.texparameterf Pass -dEQP-GLES2.functional.negative_api.texture.texparameterf_bind Pass dEQP-GLES2.functional.negative_api.texture.texparameterfv Pass dEQP-GLES2.functional.negative_api.texture.texparameterfv_bind Pass -dEQP-GLES2.functional.negative_api.texture.texparameteri Pass -dEQP-GLES2.functional.negative_api.texture.texparameteri_bind Pass +dEQP-GLES2.functional.negative_api.texture.texparameterf Pass +dEQP-GLES2.functional.negative_api.texture.texparameterf_bind Pass dEQP-GLES2.functional.negative_api.texture.texparameteriv Pass dEQP-GLES2.functional.negative_api.texture.texparameteriv_bind Pass +dEQP-GLES2.functional.negative_api.texture.texparameteri Pass +dEQP-GLES2.functional.negative_api.texture.texparameteri_bind Pass dEQP-GLES2.functional.negative_api.texture.texsubimage2d_invalid_target Pass dEQP-GLES2.functional.negative_api.texture.texsubimage2d_level_max_tex2d Pass dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_level_cube Pass @@ -2883,9 +2956,9 @@ dEQP-GLES2.functional.negative_api.vertex_array.disable_vertex_attrib_array Pass dEQP-GLES2.functional.negative_api.vertex_array.draw_arrays Pass dEQP-GLES2.functional.negative_api.vertex_array.draw_elements Pass dEQP-GLES2.functional.negative_api.vertex_array.enable_vertex_attrib_array Pass +dEQP-GLES2.functional.negative_api.vertex_array.vertex_attribv Pass dEQP-GLES2.functional.negative_api.vertex_array.vertex_attrib Pass dEQP-GLES2.functional.negative_api.vertex_array.vertex_attrib_pointer Pass -dEQP-GLES2.functional.negative_api.vertex_array.vertex_attribv Pass dEQP-GLES2.functional.polygon_offset.default_enable Pass dEQP-GLES2.functional.polygon_offset.default_factor_0_slope Pass dEQP-GLES2.functional.polygon_offset.default_render_with_factor Pass @@ -2895,47 +2968,49 @@ dEQP-GLES2.functional.polygon_offset.fixed16_render_with_factor Pass dEQP-GLES2.functional.prerequisite.clear_color Pass dEQP-GLES2.functional.prerequisite.read_pixels Pass dEQP-GLES2.functional.prerequisite.state_reset Pass +dEQP-GLES2.functional.rasterization.culling.back_triangles Pass +dEQP-GLES2.functional.rasterization.culling.back_triangles_reverse Pass dEQP-GLES2.functional.rasterization.culling.back_triangle_fan Pass dEQP-GLES2.functional.rasterization.culling.back_triangle_fan_reverse Pass dEQP-GLES2.functional.rasterization.culling.back_triangle_strip Pass dEQP-GLES2.functional.rasterization.culling.back_triangle_strip_reverse Pass -dEQP-GLES2.functional.rasterization.culling.back_triangles Pass -dEQP-GLES2.functional.rasterization.culling.back_triangles_reverse Pass +dEQP-GLES2.functional.rasterization.culling.both_triangles Pass +dEQP-GLES2.functional.rasterization.culling.both_triangles_reverse Pass dEQP-GLES2.functional.rasterization.culling.both_triangle_fan Pass dEQP-GLES2.functional.rasterization.culling.both_triangle_fan_reverse Pass dEQP-GLES2.functional.rasterization.culling.both_triangle_strip Pass dEQP-GLES2.functional.rasterization.culling.both_triangle_strip_reverse Pass -dEQP-GLES2.functional.rasterization.culling.both_triangles Pass -dEQP-GLES2.functional.rasterization.culling.both_triangles_reverse Pass +dEQP-GLES2.functional.rasterization.culling.front_triangles Pass +dEQP-GLES2.functional.rasterization.culling.front_triangles_reverse Pass dEQP-GLES2.functional.rasterization.culling.front_triangle_fan Pass dEQP-GLES2.functional.rasterization.culling.front_triangle_fan_reverse Pass dEQP-GLES2.functional.rasterization.culling.front_triangle_strip Pass dEQP-GLES2.functional.rasterization.culling.front_triangle_strip_reverse Pass -dEQP-GLES2.functional.rasterization.culling.front_triangles Pass -dEQP-GLES2.functional.rasterization.culling.front_triangles_reverse Pass dEQP-GLES2.functional.rasterization.fill_rules.basic_quad Pass dEQP-GLES2.functional.rasterization.fill_rules.basic_quad_reverse Pass dEQP-GLES2.functional.rasterization.fill_rules.clipped_full Pass dEQP-GLES2.functional.rasterization.fill_rules.clipped_partly Pass dEQP-GLES2.functional.rasterization.fill_rules.projected Pass +dEQP-GLES2.functional.rasterization.interpolation.basic.lines Pass dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop Pass dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip Pass -dEQP-GLES2.functional.rasterization.interpolation.basic.lines Pass +dEQP-GLES2.functional.rasterization.interpolation.basic.triangles Pass dEQP-GLES2.functional.rasterization.interpolation.basic.triangle_fan Pass dEQP-GLES2.functional.rasterization.interpolation.basic.triangle_strip Pass -dEQP-GLES2.functional.rasterization.interpolation.basic.triangles Pass +dEQP-GLES2.functional.rasterization.interpolation.projected.lines Pass dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop Pass dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip Pass +dEQP-GLES2.functional.rasterization.interpolation.projected.triangles Pass dEQP-GLES2.functional.rasterization.interpolation.projected.triangle_fan Pass dEQP-GLES2.functional.rasterization.interpolation.projected.triangle_strip Pass -dEQP-GLES2.functional.rasterization.interpolation.projected.triangles Pass +dEQP-GLES2.functional.rasterization.limits.points Pass +dEQP-GLES2.functional.rasterization.primitives.lines Pass dEQP-GLES2.functional.rasterization.primitives.line_loop Pass dEQP-GLES2.functional.rasterization.primitives.line_strip Pass -dEQP-GLES2.functional.rasterization.primitives.lines Pass dEQP-GLES2.functional.rasterization.primitives.points Pass +dEQP-GLES2.functional.rasterization.primitives.triangles Pass dEQP-GLES2.functional.rasterization.primitives.triangle_fan Pass dEQP-GLES2.functional.rasterization.primitives.triangle_strip Pass -dEQP-GLES2.functional.rasterization.primitives.triangles Pass dEQP-GLES2.functional.read_pixels.choose_align_1 Pass dEQP-GLES2.functional.read_pixels.choose_align_2 Pass dEQP-GLES2.functional.read_pixels.choose_align_4 Pass @@ -2944,44 +3019,6 @@ dEQP-GLES2.functional.read_pixels.rgba_ubyte_align_1 Pass dEQP-GLES2.functional.read_pixels.rgba_ubyte_align_2 Pass dEQP-GLES2.functional.read_pixels.rgba_ubyte_align_4 Pass dEQP-GLES2.functional.read_pixels.rgba_ubyte_align_8 Pass -dEQP-GLES2.functional.shader_api.compile_link.compile_fragment_shader Pass -dEQP-GLES2.functional.shader_api.compile_link.compile_vertex_shader Pass -dEQP-GLES2.functional.shader_api.compile_link.link_vertex_fragment Pass -dEQP-GLES2.functional.shader_api.create_delete.create_fragment_shader Pass -dEQP-GLES2.functional.shader_api.create_delete.create_vertex_shader Pass -dEQP-GLES2.functional.shader_api.create_delete.delete_vertex_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.delete_shader_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.delete_shader_vertex Pass -dEQP-GLES2.functional.shader_api.program_state.detach_shader_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.detach_shader_vertex Pass -dEQP-GLES2.functional.shader_api.program_state.reattach_shader_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.reattach_shader_vertex Pass -dEQP-GLES2.functional.shader_api.program_state.recompile_shader_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.recompile_shader_vertex Pass -dEQP-GLES2.functional.shader_api.program_state.replace_shader_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.replace_shader_vertex Pass -dEQP-GLES2.functional.shader_api.program_state.replace_source_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.replace_source_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.replace_source_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.replace_source_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_2_null_terminated_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_2_null_terminated_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_2_random_negative_length_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_2_random_negative_length_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_2_specify_lengths_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_2_specify_lengths_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_4_null_terminated_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_4_null_terminated_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_4_random_negative_length_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_4_random_negative_length_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_4_specify_lengths_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_4_specify_lengths_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_8_null_terminated_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_8_null_terminated_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_8_random_negative_length_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_8_random_negative_length_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_8_specify_lengths_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_8_specify_lengths_vertex Pass dEQP-GLES2.functional.shaders.algorithm.hsl_to_rgb_fragment Pass dEQP-GLES2.functional.shaders.algorithm.hsl_to_rgb_vertex Pass dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_fragment Pass @@ -3008,12 +3045,12 @@ dEQP-GLES2.functional.shaders.conditionals.if.complex_condition_vertex Pass dEQP-GLES2.functional.shaders.conditionals.if.compound_statement_fragment Pass dEQP-GLES2.functional.shaders.conditionals.if.compound_statement_vertex Pass dEQP-GLES2.functional.shaders.conditionals.if.constant_conditional_assignment_to_matrix Pass -dEQP-GLES2.functional.shaders.conditionals.if.if_else_fragment Pass -dEQP-GLES2.functional.shaders.conditionals.if.if_else_vertex Pass dEQP-GLES2.functional.shaders.conditionals.if.if_elseif_else_fragment Pass dEQP-GLES2.functional.shaders.conditionals.if.if_elseif_else_vertex Pass dEQP-GLES2.functional.shaders.conditionals.if.if_elseif_fragment Pass dEQP-GLES2.functional.shaders.conditionals.if.if_elseif_vertex Pass +dEQP-GLES2.functional.shaders.conditionals.if.if_else_fragment Pass +dEQP-GLES2.functional.shaders.conditionals.if.if_else_vertex Pass dEQP-GLES2.functional.shaders.conditionals.if.input_conditional_assignment_to_matrix Pass dEQP-GLES2.functional.shaders.conditionals.if.mixed_if_elseif_else_fragment Pass dEQP-GLES2.functional.shaders.conditionals.if.mixed_if_elseif_else_vertex Pass @@ -3044,6 +3081,81 @@ dEQP-GLES2.functional.shaders.conditionals.invalid_if.sampler_condition_fragment dEQP-GLES2.functional.shaders.conditionals.invalid_if.sampler_condition_vertex Pass dEQP-GLES2.functional.shaders.conditionals.invalid_if.unclosed_parenthesis_fragment Pass dEQP-GLES2.functional.shaders.conditionals.invalid_if.unclosed_parenthesis_vertex Pass +dEQP-GLES2.functional.shaders.constants.bool_0_fragment Pass +dEQP-GLES2.functional.shaders.constants.bool_0_vertex Pass +dEQP-GLES2.functional.shaders.constants.bool_1_fragment Pass +dEQP-GLES2.functional.shaders.constants.bool_1_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_1_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_1_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_2_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_2_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_3_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_3_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_4_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_4_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_uniform_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_uniform_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_user_func_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_user_func_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_variable_2_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_variable_2_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_varying Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_int_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_int_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_vec2_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_vec2_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_vec3_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_vec3_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_vec4_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_vec4_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_function_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_function_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_global_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_global_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_main_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_main_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_operations_with_const_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_operations_with_const_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_1_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_1_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_2_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_2_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_3_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_3_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_4_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_4_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_vertex Pass 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dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.abs_float_vertex Pass dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.abs_vec2_fragment Pass @@ -3205,137 +3317,62 @@ dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometr dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.acos_vec3_fragment Pass dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.acos_vec3_vertex Pass dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.acos_vec4_fragment Pass -dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.acos_vec4_vertex Pass -dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.asin_float_fragment Pass -dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.asin_float_vertex Pass 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+dEQP-GLES2.functional.shaders.constant_expressions.operators.math_mat_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.math_mat_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.math_vec_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.math_vec_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.selection_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.selection_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.bool_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.bool_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.cast_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.cast_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.float_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.float_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.int_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.int_vertex Pass dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_bool_bool_bool_to_mat2_fragment Pass dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_bool_bool_bool_to_mat2_vertex Pass dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_bvec2_int_vec4_bool_to_mat3_fragment Pass @@ -3894,10 +3931,10 @@ dEQP-GLES2.functional.shaders.functions.invalid.main_invalid_return_type_fragmen dEQP-GLES2.functional.shaders.functions.invalid.main_invalid_return_type_vertex Pass dEQP-GLES2.functional.shaders.functions.invalid.main_missing_return_type_fragment Pass dEQP-GLES2.functional.shaders.functions.invalid.main_missing_return_type_vertex Pass -dEQP-GLES2.functional.shaders.functions.invalid.missing_argument_type_fragment Pass -dEQP-GLES2.functional.shaders.functions.invalid.missing_argument_type_vertex Pass dEQP-GLES2.functional.shaders.functions.invalid.missing_arguments_fragment Pass dEQP-GLES2.functional.shaders.functions.invalid.missing_arguments_vertex Pass +dEQP-GLES2.functional.shaders.functions.invalid.missing_argument_type_fragment Pass +dEQP-GLES2.functional.shaders.functions.invalid.missing_argument_type_vertex Pass dEQP-GLES2.functional.shaders.functions.invalid.missing_return_type_fragment Pass dEQP-GLES2.functional.shaders.functions.invalid.missing_return_type_vertex Pass dEQP-GLES2.functional.shaders.functions.invalid.modify_const_arg_fragment Pass @@ -3937,6 +3974,8 @@ dEQP-GLES2.functional.shaders.functions.misc.multi_arg_float_vertex Pass dEQP-GLES2.functional.shaders.functions.misc.multi_arg_int_fragment Pass dEQP-GLES2.functional.shaders.functions.overloading.builtin_sin_fragment Pass dEQP-GLES2.functional.shaders.functions.overloading.builtin_step_fragment Pass +dEQP-GLES2.functional.shaders.functions.overloading.user_func_arguments_fragment Pass +dEQP-GLES2.functional.shaders.functions.overloading.user_func_arguments_vertex Pass dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_basic_types_fragment Pass dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_basic_types_vertex Pass dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_bool_types_fragment Pass @@ -3946,14 +3985,17 @@ dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_complex_types_ dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_float_types_fragment Pass dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_float_types_vertex Pass dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_int_types_fragment Pass -dEQP-GLES2.functional.shaders.functions.overloading.user_func_arguments_fragment Pass -dEQP-GLES2.functional.shaders.functions.overloading.user_func_arguments_vertex Pass dEQP-GLES2.functional.shaders.functions.qualifiers.const_float_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.const_float_vertex Pass +dEQP-GLES2.functional.shaders.functions.qualifiers.const_int_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.const_in_float_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.const_in_float_vertex Pass dEQP-GLES2.functional.shaders.functions.qualifiers.const_in_int_fragment Pass -dEQP-GLES2.functional.shaders.functions.qualifiers.const_int_fragment Pass +dEQP-GLES2.functional.shaders.functions.qualifiers.inout_bool_fragment Pass +dEQP-GLES2.functional.shaders.functions.qualifiers.inout_bool_vertex Pass +dEQP-GLES2.functional.shaders.functions.qualifiers.inout_float_fragment Pass +dEQP-GLES2.functional.shaders.functions.qualifiers.inout_float_vertex Pass +dEQP-GLES2.functional.shaders.functions.qualifiers.inout_int_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.in_bool_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.in_bool_vertex Pass dEQP-GLES2.functional.shaders.functions.qualifiers.in_float_fragment Pass @@ -3963,11 +4005,6 @@ dEQP-GLES2.functional.shaders.functions.qualifiers.in_highp_float_vertex Pass dEQP-GLES2.functional.shaders.functions.qualifiers.in_highp_int_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.in_int_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.in_lowp_int_fragment Pass -dEQP-GLES2.functional.shaders.functions.qualifiers.inout_bool_fragment Pass -dEQP-GLES2.functional.shaders.functions.qualifiers.inout_bool_vertex Pass -dEQP-GLES2.functional.shaders.functions.qualifiers.inout_float_fragment Pass -dEQP-GLES2.functional.shaders.functions.qualifiers.inout_float_vertex Pass -dEQP-GLES2.functional.shaders.functions.qualifiers.inout_int_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.out_bool_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.out_bool_vertex Pass dEQP-GLES2.functional.shaders.functions.qualifiers.out_float_fragment Pass @@ -4069,6 +4106,14 @@ dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_write_static dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_write_static_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_write_static_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_write_static_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_static_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_static_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_static_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_static_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_loop_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_fragment Pass @@ -4101,6 +4146,14 @@ dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_write_static_loop_ dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_write_static_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_write_static_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_write_static_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_static_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_static_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_static_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_static_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_loop_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_read_fragment Pass @@ -4133,6 +4186,14 @@ dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_write_static_loop_r dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_write_static_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_write_static_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_write_static_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_static_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_static_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_static_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_static_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_loop_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_fragment Pass @@ -4165,6 +4226,14 @@ dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_static_loop_r dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_static_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_static_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_static_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_static_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_static_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_static_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_fragment Pass @@ -4780,14 +4849,14 @@ dEQP-GLES2.functional.shaders.keywords.keywords.highp_fragment Pass dEQP-GLES2.functional.shaders.keywords.keywords.highp_vertex Pass dEQP-GLES2.functional.shaders.keywords.keywords.if_fragment Pass dEQP-GLES2.functional.shaders.keywords.keywords.if_vertex Pass -dEQP-GLES2.functional.shaders.keywords.keywords.in_fragment Pass -dEQP-GLES2.functional.shaders.keywords.keywords.in_vertex Pass dEQP-GLES2.functional.shaders.keywords.keywords.inout_fragment Pass dEQP-GLES2.functional.shaders.keywords.keywords.inout_vertex Pass dEQP-GLES2.functional.shaders.keywords.keywords.int_fragment Pass dEQP-GLES2.functional.shaders.keywords.keywords.int_vertex Pass dEQP-GLES2.functional.shaders.keywords.keywords.invariant_fragment Pass dEQP-GLES2.functional.shaders.keywords.keywords.invariant_vertex Pass +dEQP-GLES2.functional.shaders.keywords.keywords.in_fragment Pass +dEQP-GLES2.functional.shaders.keywords.keywords.in_vertex Pass dEQP-GLES2.functional.shaders.keywords.keywords.lowp_fragment Pass dEQP-GLES2.functional.shaders.keywords.keywords.lowp_vertex Pass dEQP-GLES2.functional.shaders.keywords.keywords.mediump_fragment Pass @@ -5915,6 +5984,8 @@ dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat3_fragmen dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat3_vertex Pass dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat4_fragment Pass dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat4_vertex Pass +dEQP-GLES2.functional.shaders.misc.compound_assignment.mul_swizzled_vec_by_matrix_fragment Pass +dEQP-GLES2.functional.shaders.misc.compound_assignment.mul_swizzled_vec_by_matrix_vertex Pass dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_float_fragment Pass dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_float_vertex Pass dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_vec2_fragment Pass @@ -7381,18 +7452,18 @@ dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec3_fragment Pass dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec3_vertex Pass dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec4_fragment Pass dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec4_vertex Pass dEQP-GLES2.functional.shaders.operator.bool_compare.notEqual.bvec2_fragment Pass dEQP-GLES2.functional.shaders.operator.bool_compare.notEqual.bvec2_vertex Pass dEQP-GLES2.functional.shaders.operator.bool_compare.notEqual.bvec3_fragment Pass dEQP-GLES2.functional.shaders.operator.bool_compare.notEqual.bvec3_vertex Pass dEQP-GLES2.functional.shaders.operator.bool_compare.notEqual.bvec4_fragment Pass dEQP-GLES2.functional.shaders.operator.bool_compare.notEqual.bvec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec4_vertex Pass dEQP-GLES2.functional.shaders.operator.common_functions.abs.highp_float_fragment Pass dEQP-GLES2.functional.shaders.operator.common_functions.abs.highp_float_vertex Pass dEQP-GLES2.functional.shaders.operator.common_functions.abs.highp_vec2_fragment Pass @@ -7909,23 +7980,6 @@ dEQP-GLES2.functional.shaders.operator.float_compare.equal.mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.float_compare.equal.mediump_vec3_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.equal.mediump_vec4_fragment Pass dEQP-GLES2.functional.shaders.operator.float_compare.equal.mediump_vec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.highp_vec2_fragment Pass dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.highp_vec2_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.highp_vec3_fragment Pass @@ -7943,23 +7997,23 @@ dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.mediump_ve dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.mediump_vec3_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.mediump_vec4_fragment Pass dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.mediump_vec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.highp_vec2_fragment Pass dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.highp_vec2_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.highp_vec3_fragment Pass @@ -7977,6 +8031,23 @@ dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec3_ dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec3_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec4_fragment Pass dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec4_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.highp_vec2_fragment Pass dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.highp_vec2_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.highp_vec3_fragment Pass @@ -8125,24 +8196,6 @@ dEQP-GLES2.functional.shaders.operator.int_compare.equal.mediump_ivec2_vertex Pa dEQP-GLES2.functional.shaders.operator.int_compare.equal.mediump_ivec3_fragment Pass dEQP-GLES2.functional.shaders.operator.int_compare.equal.mediump_ivec3_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.equal.mediump_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec4_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.highp_ivec2_fragment Pass dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.highp_ivec2_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.highp_ivec3_fragment Pass @@ -8161,24 +8214,24 @@ dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.mediump_ivec dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.mediump_ivec3_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.mediump_ivec4_fragment Pass dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.mediump_ivec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec4_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.highp_ivec2_fragment Pass dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.highp_ivec2_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.highp_ivec3_fragment Pass @@ -8197,6 +8250,24 @@ dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.mediump_ivec3_f dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.mediump_ivec3_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.mediump_ivec4_fragment Pass dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.mediump_ivec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec4_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.highp_ivec2_fragment Pass dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.highp_ivec2_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.highp_ivec3_fragment Pass @@ -8831,18 +8902,6 @@ dEQP-GLES2.functional.shaders.preprocessor.comments.unterminated_comment_1_fragm dEQP-GLES2.functional.shaders.preprocessor.comments.unterminated_comment_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.comments.unterminated_comment_2_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.comments.unterminated_comment_2_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_1_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_1_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_2_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_2_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_3_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_3_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_4_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_4_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_5_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_5_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.unary_ops_1_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.unary_ops_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_2_fragment Pass @@ -8867,6 +8926,18 @@ dEQP-GLES2.functional.shaders.preprocessor.conditionals.nested_if_3_fragment Pas dEQP-GLES2.functional.shaders.preprocessor.conditionals.nested_if_3_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_1_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_1_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_2_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_2_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_3_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_3_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_4_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_4_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_5_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_5_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.unary_ops_1_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.unary_ops_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.definitions.undefine_function_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.definitions.undefine_function_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.definitions.undefine_invalid_object_3_fragment Pass @@ -8923,14 +8994,14 @@ dEQP-GLES2.functional.shaders.preprocessor.expressions.mod_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.mod_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.or_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.or_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_no_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_no_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_ifelse_false_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_ifelse_false_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_ifelse_true_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_ifelse_true_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_no_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_no_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_multi_if_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_multi_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_single_if_fragment Pass @@ -8981,14 +9052,14 @@ dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.else_after_else_ dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.else_after_else_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.else_without_if_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.else_without_if_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_defined_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_defined_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_ifdef_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_ifdef_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_ifndef_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_ifndef_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_defined_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_defined_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.endif_without_if_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.endif_without_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.if_float_fragment Pass @@ -8997,12 +9068,12 @@ dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.nested_elif_with dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.nested_elif_without_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_elif_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_elif_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_if_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_ifdef_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_ifdef_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_ifndef_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_ifndef_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_if_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_elif_1_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_elif_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_elif_2_fragment Pass @@ -9013,14 +9084,14 @@ dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_els dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_else_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_else_2_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_else_2_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_1_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_1_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_2_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_2_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_ifdef_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_ifdef_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_ifndef_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_ifndef_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_1_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_1_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_2_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_2_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_definitions.define_non_identifier_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_definitions.define_non_identifier_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_definitions.undef_non_identifier_1_fragment Pass @@ -9039,12 +9110,6 @@ dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.missing_expr_frag dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.missing_expr_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.unopened_parenthesis_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.unopened_parenthesis_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_1_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_1_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_2_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_2_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_3_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_3_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_1_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_2_fragment Pass @@ -9061,6 +9126,12 @@ dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_7_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_8_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_8_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_1_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_1_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_2_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_2_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_3_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_3_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_1_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_2_fragment Pass @@ -9323,7 +9394,7 @@ dEQP-GLES2.functional.shaders.random.all_features.vertex.16 Pass dEQP-GLES2.functional.shaders.random.all_features.vertex.19 Pass dEQP-GLES2.functional.shaders.random.all_features.vertex.20 Pass dEQP-GLES2.functional.shaders.random.all_features.vertex.21 Pass -dEQP-GLES2.functional.shaders.random.all_features.vertex.22 Fail +dEQP-GLES2.functional.shaders.random.all_features.vertex.22 Pass dEQP-GLES2.functional.shaders.random.all_features.vertex.24 Pass dEQP-GLES2.functional.shaders.random.all_features.vertex.25 Pass dEQP-GLES2.functional.shaders.random.all_features.vertex.27 Pass @@ -9980,7 +10051,7 @@ dEQP-GLES2.functional.shaders.random.conditionals.vertex.40 Pass dEQP-GLES2.functional.shaders.random.conditionals.vertex.41 Pass dEQP-GLES2.functional.shaders.random.conditionals.vertex.42 Pass dEQP-GLES2.functional.shaders.random.conditionals.vertex.43 Pass -dEQP-GLES2.functional.shaders.random.conditionals.vertex.44 Fail +dEQP-GLES2.functional.shaders.random.conditionals.vertex.44 Pass dEQP-GLES2.functional.shaders.random.conditionals.vertex.45 Pass dEQP-GLES2.functional.shaders.random.conditionals.vertex.46 Pass dEQP-GLES2.functional.shaders.random.conditionals.vertex.47 Pass @@ -11108,8 +11179,20 @@ dEQP-GLES2.functional.shaders.struct.local.nested_struct_array_fragment Pass dEQP-GLES2.functional.shaders.struct.local.nested_struct_array_vertex Pass dEQP-GLES2.functional.shaders.struct.local.nested_vertex Pass dEQP-GLES2.functional.shaders.struct.local.parameter_fragment Pass +dEQP-GLES2.functional.shaders.struct.local.parameter_inout_highp_fragment Pass +dEQP-GLES2.functional.shaders.struct.local.parameter_inout_highp_vertex Pass +dEQP-GLES2.functional.shaders.struct.local.parameter_inout_lowp_fragment Pass +dEQP-GLES2.functional.shaders.struct.local.parameter_inout_lowp_vertex Pass +dEQP-GLES2.functional.shaders.struct.local.parameter_inout_mediump_fragment Pass +dEQP-GLES2.functional.shaders.struct.local.parameter_inout_mediump_vertex Pass dEQP-GLES2.functional.shaders.struct.local.parameter_nested_fragment Pass dEQP-GLES2.functional.shaders.struct.local.parameter_nested_vertex Pass +dEQP-GLES2.functional.shaders.struct.local.parameter_out_highp_fragment Pass +dEQP-GLES2.functional.shaders.struct.local.parameter_out_highp_vertex Pass +dEQP-GLES2.functional.shaders.struct.local.parameter_out_lowp_fragment Pass +dEQP-GLES2.functional.shaders.struct.local.parameter_out_lowp_vertex Pass +dEQP-GLES2.functional.shaders.struct.local.parameter_out_mediump_fragment Pass +dEQP-GLES2.functional.shaders.struct.local.parameter_out_mediump_vertex Pass dEQP-GLES2.functional.shaders.struct.local.parameter_vertex Pass dEQP-GLES2.functional.shaders.struct.local.return_fragment Pass dEQP-GLES2.functional.shaders.struct.local.return_nested_fragment Pass @@ -11155,142 +11238,142 @@ dEQP-GLES2.functional.shaders.struct.uniform.struct_array_fragment Pass dEQP-GLES2.functional.shaders.struct.uniform.struct_array_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_gggg_fragment Pass 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+dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ab_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ab_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ar_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ar_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_a_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_a_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_bbab_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_bbab_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_gga_fragment Pass @@ -11299,69 +11382,69 @@ dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_gggg_fragme dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_gggg_vertex Pass 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-dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_www_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wwww_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wwww_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wwwy_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wwwy_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_www_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_www_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wx_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wz_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wz_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzy_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzy_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzyx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzyx_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzy_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzy_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzzw_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzzw_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_x_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_x_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wz_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wz_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_w_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_w_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_xxxx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_xxxx_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_xyxx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_xyzw_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_xyzw_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_x_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_x_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_yyw_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_yyw_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_yyyy_fragment Pass @@ -11369,259 +11452,259 @@ dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_yyyy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_zzwz_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_zzwz_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_gggg_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_gr_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_grg_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_r_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_rg_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_gr_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_rgrr_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_rg_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_rr_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_s_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_r_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_ss_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_st_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_stss_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_ts_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_st_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_s_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_tst_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_ts_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_tttt_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_x_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_xx_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_xy_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_xyxx_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_yx_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_xy_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_x_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_yxy_fragment Pass 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dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_grg_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_p_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pp_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppp_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pppp_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppp_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppt_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pp_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pts_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_r_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_rb_fragment Pass 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dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zyx_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zz_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zz_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzy_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzy_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzz_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzz_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzzz_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzzz_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_a_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_a_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaa_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaa_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzz_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzz_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zz_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zz_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_z_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_z_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaaa_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaaa_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaag_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaag_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ab_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ab_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaa_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaa_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abba_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abba_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abg_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abg_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abgr_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abgr_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abg_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abg_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ab_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ab_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ar_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ar_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_a_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_a_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_bbab_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_bbab_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_gga_fragment Pass @@ -11630,88 +11713,126 @@ dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_gggg_fragmen dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_gggg_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ppqp_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ppqp_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_q_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_q_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qp_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qp_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qppq_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qppq_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qpt_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qpt_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qpts_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qpts_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqq_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqq_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qpt_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qpt_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qp_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qp_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqqq_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqqq_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqqt_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqqt_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqq_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqq_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qs_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qs_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_r_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_r_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_q_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_q_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rgba_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rgba_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rgrr_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rgrr_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rrrr_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rrrr_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_s_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_s_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_r_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_r_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ssss_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ssss_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stpq_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stpq_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stss_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stss_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_s_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_s_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ttq_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ttq_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_tttt_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_tttt_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_w_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_w_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_www_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_www_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wwww_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wwww_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wwwy_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wwwy_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_www_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_www_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wx_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wz_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wz_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzy_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzy_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzyx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzyx_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzy_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzy_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzzw_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzzw_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_x_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_x_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wz_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wz_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_w_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_w_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xxxx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xxxx_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xyxx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xyxx_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xyzw_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xyzw_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_x_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_x_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_yyw_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_yyw_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_yyyy_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_yyyy_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_zzwz_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_zzwz_vertex Pass -dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d Pass dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec3 Pass dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4 Pass +dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d Pass dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube Pass dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias Pass dEQP-GLES2.functional.shaders.texture_functions.invalid.texturecubelod_in_fragment Pass -dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2d Pass -dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dproj_vec3 Pass -dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dproj_vec4 Pass dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dprojlod_vec3 Pass dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dprojlod_vec4 Pass +dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dproj_vec3 Pass +dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dproj_vec4 Pass +dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2d Pass dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecube Pass +dEQP-GLES2.functional.shader_api.compile_link.compile_fragment_shader Pass +dEQP-GLES2.functional.shader_api.compile_link.compile_vertex_shader Pass +dEQP-GLES2.functional.shader_api.compile_link.link_vertex_fragment Pass +dEQP-GLES2.functional.shader_api.create_delete.create_fragment_shader Pass +dEQP-GLES2.functional.shader_api.create_delete.create_vertex_shader Pass +dEQP-GLES2.functional.shader_api.create_delete.delete_vertex_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.delete_shader_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.delete_shader_vertex Pass +dEQP-GLES2.functional.shader_api.program_state.detach_shader_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.detach_shader_vertex Pass +dEQP-GLES2.functional.shader_api.program_state.reattach_shader_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.reattach_shader_vertex Pass +dEQP-GLES2.functional.shader_api.program_state.recompile_shader_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.recompile_shader_vertex Pass +dEQP-GLES2.functional.shader_api.program_state.replace_shader_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.replace_shader_vertex Pass +dEQP-GLES2.functional.shader_api.program_state.replace_source_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.replace_source_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.replace_source_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.replace_source_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_2_null_terminated_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_2_null_terminated_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_2_random_negative_length_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_2_random_negative_length_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_2_specify_lengths_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_2_specify_lengths_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_4_null_terminated_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_4_null_terminated_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_4_random_negative_length_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_4_random_negative_length_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_4_specify_lengths_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_4_specify_lengths_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_8_null_terminated_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_8_null_terminated_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_8_random_negative_length_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_8_random_negative_length_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_8_specify_lengths_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_8_specify_lengths_vertex Pass dEQP-GLES2.functional.state_query.boolean.blend_getboolean Pass dEQP-GLES2.functional.state_query.boolean.blend_getfloat Pass dEQP-GLES2.functional.state_query.boolean.blend_getinteger Pass @@ -11885,11 +12006,11 @@ dEQP-GLES2.functional.state_query.integers.pack_alignment_getinteger Pass dEQP-GLES2.functional.state_query.integers.renderbuffer_binding_getboolean Pass dEQP-GLES2.functional.state_query.integers.renderbuffer_binding_getfloat Pass dEQP-GLES2.functional.state_query.integers.renderbuffer_binding_getinteger Pass -dEQP-GLES2.functional.state_query.integers.sample_buffers_getboolean Pass -dEQP-GLES2.functional.state_query.integers.sample_buffers_getfloat Pass dEQP-GLES2.functional.state_query.integers.samples_getboolean Pass dEQP-GLES2.functional.state_query.integers.samples_getfloat Pass dEQP-GLES2.functional.state_query.integers.samples_getinteger Pass +dEQP-GLES2.functional.state_query.integers.sample_buffers_getboolean Pass +dEQP-GLES2.functional.state_query.integers.sample_buffers_getfloat Pass dEQP-GLES2.functional.state_query.integers.scissor_box_getboolean Pass dEQP-GLES2.functional.state_query.integers.scissor_box_getfloat Pass dEQP-GLES2.functional.state_query.integers.scissor_box_getinteger Pass @@ -12090,34 +12211,34 @@ dEQP-GLES2.functional.texture.completeness.2d.empty_object Pass dEQP-GLES2.functional.texture.completeness.2d.extra_level Pass dEQP-GLES2.functional.texture.completeness.2d.format_mismatch_luminance_alpha_luminance Pass dEQP-GLES2.functional.texture.completeness.2d.format_mismatch_luminance_luminance_alpha Pass -dEQP-GLES2.functional.texture.completeness.2d.format_mismatch_rgb_rgba Pass dEQP-GLES2.functional.texture.completeness.2d.format_mismatch_rgba_rgb Pass +dEQP-GLES2.functional.texture.completeness.2d.format_mismatch_rgb_rgba Pass dEQP-GLES2.functional.texture.completeness.2d.last_level_missing Pass dEQP-GLES2.functional.texture.completeness.2d.missing_level_1 Pass dEQP-GLES2.functional.texture.completeness.2d.missing_level_3 Pass dEQP-GLES2.functional.texture.completeness.2d.npot_all_repeat Pass dEQP-GLES2.functional.texture.completeness.2d.npot_mirrored_repeat Pass -dEQP-GLES2.functional.texture.completeness.2d.npot_s_repeat Pass dEQP-GLES2.functional.texture.completeness.2d.npot_size_level_0 Pass +dEQP-GLES2.functional.texture.completeness.2d.npot_s_repeat Pass dEQP-GLES2.functional.texture.completeness.2d.npot_t_repeat Pass dEQP-GLES2.functional.texture.completeness.2d.repeat_height_npot Pass dEQP-GLES2.functional.texture.completeness.2d.repeat_width_npot Pass dEQP-GLES2.functional.texture.completeness.cube.extra_level Pass dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_luminance_alpha_luminance_level_0 Pass dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_luminance_luminance_alpha_level_0 Pass -dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_rgb_rgba_level_0 Pass -dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_rgb_rgba_level_0_pos_z Pass dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_rgba_rgb_level_0 Pass dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_rgba_rgb_level_0_neg_z Pass +dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_rgb_rgba_level_0 Pass +dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_rgb_rgba_level_0_pos_z Pass dEQP-GLES2.functional.texture.completeness.cube.missing_level_1 Pass dEQP-GLES2.functional.texture.completeness.cube.missing_level_1_pos_y Pass dEQP-GLES2.functional.texture.completeness.cube.missing_level_3 Pass dEQP-GLES2.functional.texture.completeness.cube.missing_level_3_neg_y Pass dEQP-GLES2.functional.texture.completeness.cube.npot_all_repeat Pass dEQP-GLES2.functional.texture.completeness.cube.npot_mirrored_repeat Pass -dEQP-GLES2.functional.texture.completeness.cube.npot_s_repeat Pass dEQP-GLES2.functional.texture.completeness.cube.npot_size_level_0 Pass dEQP-GLES2.functional.texture.completeness.cube.npot_size_level_0_pos_x Pass +dEQP-GLES2.functional.texture.completeness.cube.npot_s_repeat Pass dEQP-GLES2.functional.texture.completeness.cube.npot_t_repeat Pass dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_etc1 Pass dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_nearest_linear_clamp_etc1 Pass @@ -12341,33 +12462,43 @@ dEQP-GLES2.functional.texture.size.cube.512x512_rgba8888_mipmap Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_alpha Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_luminance Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_luminance_alpha Pass -dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_rgb Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_rgba Pass +dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_rgb Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_alpha Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_luminance Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_luminance_alpha Pass -dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_rgb Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_rgba Pass +dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_rgb Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_alpha Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_luminance Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_luminance_alpha Pass -dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba Pass +dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_alpha Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_luminance Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_luminance_alpha Pass -dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba Pass +dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.a8_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.a8_cube Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.a16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.a16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.l8_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.l8_cube Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.l16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.l16f_cube Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.la16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.la16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.la88_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.la88_cube Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb565_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb565_cube Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb888_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb888_cube Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba4444_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba4444_cube Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba5551_2d Pass @@ -12376,14 +12507,24 @@ dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba8888_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba8888_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_2d Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_cube Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_2d Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_cube Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l16f_cube Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_2d Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_cube Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_2d Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_2d Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_cube Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_2d Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_2d Pass @@ -12470,14 +12611,24 @@ dEQP-GLES2.functional.texture.specification.texsubimage2d_align.cube_rgba8888_47 dEQP-GLES2.functional.texture.specification.texsubimage2d_align.cube_rgba8888_47_8 Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.a8_2d Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.a8_cube Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.a16f_2d Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.a16f_cube Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.l8_2d Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.l8_cube Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.l16f_2d Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.l16f_cube Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.la16f_2d Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.la16f_cube Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.la88_2d Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.la88_cube Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgb16f_2d Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgb16f_cube Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgb565_2d Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgb565_cube Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgb888_2d Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgb888_cube Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgba16f_2d Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgba16f_cube Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgba4444_2d Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgba4444_cube Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgba5551_2d Pass @@ -14007,6 +14158,7 @@ dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_17_byte4_v dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_17_byte4_vec4_dynamic_draw_quads_256 Pass dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte2_vec4_dynamic_draw_quads_1 Pass dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte2_vec4_dynamic_draw_quads_256 Pass +dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte3_vec4_dynamic_draw_quads_1 Pass dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte3_vec4_dynamic_draw_quads_256 Pass dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte4_vec4_dynamic_draw_quads_1 Pass dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte4_vec4_dynamic_draw_quads_256 Pass @@ -14107,8 +14259,8 @@ dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_short2_v dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_short2_vec2_stream_draw_quads_1 Pass dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_short2_vec2_stream_draw_quads_256 Pass dEQP-GLES2.info.extensions Pass -dEQP-GLES2.info.render_target Pass dEQP-GLES2.info.renderer Pass +dEQP-GLES2.info.render_target Pass dEQP-GLES2.info.shading_language_version Pass dEQP-GLES2.info.vendor Pass dEQP-GLES2.info.version Pass diff --git a/ci/previous_results/es_host_llvmpipe/deqp_gles3/ignore_tests.txt b/ci/previous_results/es_host_llvmpipe/deqp_gles3/ignore_tests.txt new file mode 100644 index 0000000..d2ff1d8 --- /dev/null +++ b/ci/previous_results/es_host_llvmpipe/deqp_gles3/ignore_tests.txt @@ -0,0 +1,4 @@ +dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1 +dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2 +dEQP-GLES3.functional.shaders.metamorphic.synthetic.variant_1 +dEQP-GLES3.functional.shaders.metamorphic.synthetic.variant_3 diff --git a/ci/previous_results/es_host_llvmpipe/deqp_gles3/results.txt b/ci/previous_results/es_host_llvmpipe/deqp_gles3/results.txt new file mode 100644 index 0000000..96972ab --- /dev/null +++ b/ci/previous_results/es_host_llvmpipe/deqp_gles3/results.txt @@ -0,0 +1,42905 @@ +dEQP-GLES3.functional.attribute_location.bind.float Pass +dEQP-GLES3.functional.attribute_location.bind.int Pass +dEQP-GLES3.functional.attribute_location.bind.ivec2 Pass +dEQP-GLES3.functional.attribute_location.bind.ivec3 Pass +dEQP-GLES3.functional.attribute_location.bind.ivec4 Pass +dEQP-GLES3.functional.attribute_location.bind.mat2x2 Pass +dEQP-GLES3.functional.attribute_location.bind.mat2x3 Pass +dEQP-GLES3.functional.attribute_location.bind.mat2x4 Pass +dEQP-GLES3.functional.attribute_location.bind.mat2 Pass +dEQP-GLES3.functional.attribute_location.bind.mat3x2 Pass +dEQP-GLES3.functional.attribute_location.bind.mat3x3 Pass +dEQP-GLES3.functional.attribute_location.bind.mat3x4 Pass +dEQP-GLES3.functional.attribute_location.bind.mat3 Pass +dEQP-GLES3.functional.attribute_location.bind.mat4x2 Pass +dEQP-GLES3.functional.attribute_location.bind.mat4x3 Pass +dEQP-GLES3.functional.attribute_location.bind.mat4x4 Pass +dEQP-GLES3.functional.attribute_location.bind.mat4 Pass +dEQP-GLES3.functional.attribute_location.bind.uint Pass +dEQP-GLES3.functional.attribute_location.bind.uvec2 Pass +dEQP-GLES3.functional.attribute_location.bind.uvec3 Pass +dEQP-GLES3.functional.attribute_location.bind.uvec4 Pass +dEQP-GLES3.functional.attribute_location.bind.vec2 Pass +dEQP-GLES3.functional.attribute_location.bind.vec3 Pass +dEQP-GLES3.functional.attribute_location.bind.vec4 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.float Pass +dEQP-GLES3.functional.attribute_location.bind_hole.int Pass +dEQP-GLES3.functional.attribute_location.bind_hole.ivec2 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.ivec3 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.ivec4 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat2x2 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat2x3 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat2x4 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat2 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat3x2 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat3x3 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat3x4 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat3 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat4x2 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat4x3 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat4x4 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat4 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.uint Pass +dEQP-GLES3.functional.attribute_location.bind_hole.uvec2 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.uvec3 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.uvec4 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.vec2 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.vec3 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.vec4 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.float Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.int Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.ivec2 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.ivec3 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.ivec4 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.mat2x2 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.mat2x3 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.mat2x4 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.mat2 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.mat3x2 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.mat3x3 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.mat3x4 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.mat3 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.mat4x2 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.mat4x3 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.mat4x4 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.mat4 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.uint Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.uvec2 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.uvec3 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.uvec4 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.vec2 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.vec3 Pass +dEQP-GLES3.functional.attribute_location.bind_max_attributes.vec4 Pass +dEQP-GLES3.functional.attribute_location.bind_relink_hole.float Pass +dEQP-GLES3.functional.attribute_location.bind_relink_hole.int Pass +dEQP-GLES3.functional.attribute_location.bind_relink_hole.ivec2 Pass +dEQP-GLES3.functional.attribute_location.bind_relink_hole.ivec3 Pass +dEQP-GLES3.functional.attribute_location.bind_relink_hole.ivec4 Pass +dEQP-GLES3.functional.attribute_location.bind_relink_hole.mat2x2 Pass +dEQP-GLES3.functional.attribute_location.bind_relink_hole.mat2x3 Pass +dEQP-GLES3.functional.attribute_location.bind_relink_hole.mat2x4 Pass +dEQP-GLES3.functional.attribute_location.bind_relink_hole.mat2 Pass +dEQP-GLES3.functional.attribute_location.bind_relink_hole.mat3x2 Pass +dEQP-GLES3.functional.attribute_location.bind_relink_hole.mat3x3 Pass 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+dEQP-GLES3.functional.buffer.map.write.invalidate.pixel_unpack_write_all Pass +dEQP-GLES3.functional.buffer.map.write.invalidate.pixel_unpack_write_partial Pass +dEQP-GLES3.functional.buffer.map.write.invalidate.transform_feedback_write_all Pass +dEQP-GLES3.functional.buffer.map.write.invalidate.transform_feedback_write_partial Pass +dEQP-GLES3.functional.buffer.map.write.invalidate.uniform_write_all Pass +dEQP-GLES3.functional.buffer.map.write.invalidate.uniform_write_partial Pass +dEQP-GLES3.functional.buffer.map.write.map_read.array_full Pass +dEQP-GLES3.functional.buffer.map.write.map_read.array_partial Pass +dEQP-GLES3.functional.buffer.map.write.map_read.copy_read_full Pass +dEQP-GLES3.functional.buffer.map.write.map_read.copy_read_partial Pass +dEQP-GLES3.functional.buffer.map.write.map_read.copy_write_full Pass +dEQP-GLES3.functional.buffer.map.write.map_read.copy_write_partial Pass +dEQP-GLES3.functional.buffer.map.write.map_read.element_array_full Pass 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+dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.copy_write_partial Pass +dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.element_array_full Pass +dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.element_array_partial Pass +dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.pixel_pack_full Pass +dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.pixel_pack_partial Pass +dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.pixel_unpack_full Pass +dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.pixel_unpack_partial Pass +dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.transform_feedback_full Pass +dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.transform_feedback_partial Pass +dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.uniform_full Pass +dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.uniform_partial Pass +dEQP-GLES3.functional.buffer.map.write.unsynchronized.array Pass +dEQP-GLES3.functional.buffer.map.write.unsynchronized.copy_read Pass +dEQP-GLES3.functional.buffer.map.write.unsynchronized.copy_write Pass +dEQP-GLES3.functional.buffer.map.write.unsynchronized.element_array Pass +dEQP-GLES3.functional.buffer.map.write.unsynchronized.pixel_pack Pass +dEQP-GLES3.functional.buffer.map.write.unsynchronized.pixel_unpack Pass +dEQP-GLES3.functional.buffer.map.write.unsynchronized.transform_feedback Pass +dEQP-GLES3.functional.buffer.map.write.unsynchronized.uniform Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.array_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.array_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.array_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.array_static_copy Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.array_static_draw Pass 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+dEQP-GLES3.functional.buffer.map.write.usage_hints.copy_read_stream_read Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.copy_write_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.copy_write_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.copy_write_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.copy_write_static_copy Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.copy_write_static_draw Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.copy_write_static_read Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.copy_write_stream_copy Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.copy_write_stream_draw Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.copy_write_stream_read Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.element_array_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.write.usage_hints.element_array_dynamic_draw Pass 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Pass +dEQP-GLES3.functional.buffer.write.basic.element_array_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic.element_array_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic.element_array_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_static_read Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_static_read Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_static_read Pass 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+dEQP-GLES3.functional.buffer.write.basic_subdata.copy_read_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_read_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_read_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_stream_read Pass +dEQP-GLES3.functional.buffer.write.partial_specify.high_1 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.high_2 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.high_3 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.low_1 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.low_2 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.low_3 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.middle_1 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.middle_2 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.middle_3 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.whole_1 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.whole_2 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.whole_3 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.whole_4 Pass +dEQP-GLES3.functional.buffer.write.random.0 Pass +dEQP-GLES3.functional.buffer.write.random.1 Pass +dEQP-GLES3.functional.buffer.write.random.2 Pass +dEQP-GLES3.functional.buffer.write.random.3 Pass +dEQP-GLES3.functional.buffer.write.random.4 Pass +dEQP-GLES3.functional.buffer.write.random.5 Pass +dEQP-GLES3.functional.buffer.write.random.6 Pass +dEQP-GLES3.functional.buffer.write.random.7 Pass +dEQP-GLES3.functional.buffer.write.random.8 Pass +dEQP-GLES3.functional.buffer.write.random.9 Pass +dEQP-GLES3.functional.buffer.write.recreate_store.different_size Pass +dEQP-GLES3.functional.buffer.write.recreate_store.different_target Pass +dEQP-GLES3.functional.buffer.write.recreate_store.different_usage Pass +dEQP-GLES3.functional.buffer.write.recreate_store.identical_1 Pass +dEQP-GLES3.functional.buffer.write.recreate_store.identical_2 Pass +dEQP-GLES3.functional.buffer.write.recreate_store.random_1 Pass +dEQP-GLES3.functional.buffer.write.recreate_store.random_2 Pass +dEQP-GLES3.functional.buffer.write.recreate_store.random_3 Pass +dEQP-GLES3.functional.buffer.write.recreate_store.random_4 Pass +dEQP-GLES3.functional.clipping.line.line_attrib_clip Pass +dEQP-GLES3.functional.clipping.line.line_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.line.line_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.line.line_z_clip Pass +dEQP-GLES3.functional.clipping.line.line_z_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.line.line_z_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.line.long_line_clip Pass +dEQP-GLES3.functional.clipping.line.long_wide_line_clip Pass +dEQP-GLES3.functional.clipping.line.wide_line_attrib_clip Pass +dEQP-GLES3.functional.clipping.line.wide_line_clip Pass +dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center Fail +dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner Fail +dEQP-GLES3.functional.clipping.line.wide_line_z_clip Pass +dEQP-GLES3.functional.clipping.line.wide_line_z_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.line.wide_line_z_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.point.point_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.point.point_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.point.point_z_clip Pass +dEQP-GLES3.functional.clipping.point.point_z_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.point.point_z_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.point.wide_point_clip Fail +dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center Fail +dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner Fail +dEQP-GLES3.functional.clipping.point.wide_point_z_clip Pass +dEQP-GLES3.functional.clipping.point.wide_point_z_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.point.wide_point_z_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.large_poly_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.large_poly_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.large_poly_z_clip Pass +dEQP-GLES3.functional.clipping.polygon.large_poly_z_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.large_poly_z_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_0 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_0_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_0_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_1 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_1_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_1_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_2 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_2_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_2_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_3 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_3_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_3_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_4 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_4_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_4_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_5 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_5_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_5_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_6 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_6_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_6_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_7 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_7_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_7_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_8 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_8_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_8_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_9 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_9_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_9_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_10 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_10_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_10_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_11 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_11_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_11_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.poly_attrib_clip Pass +dEQP-GLES3.functional.clipping.polygon.poly_attrib_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.poly_attrib_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.poly_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.poly_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.poly_z_clip Pass +dEQP-GLES3.functional.clipping.polygon.poly_z_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.poly_z_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon_edge.poly_fan Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_at_origin_0 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_at_origin_1 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_at_origin_2 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_at_origin_3 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_at_origin_4 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_near_edge_0 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_near_edge_1 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_near_edge_2 Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_y_neg_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_y_and_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_y_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_y_neg_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_pos_z_and_pos_x_neg_y_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_pos_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_pos_z_and_pos_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_neg_y_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_pos_x_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_pos_x_pos_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_pos_x_neg_y_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_neg_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_pos_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_neg_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_pos_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_pos_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_pos_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_pos_z_and_pos_x_pos_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_pos_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_y_neg_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_y_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_y_and_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_y_neg_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_pos_x_pos_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_pos_z_and_neg_x_neg_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_pos_z_and_pos_x_pos_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_pos_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_pos_z_and_pos_x_pos_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_neg_x_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_neg_x_pos_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_neg_x_neg_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_neg_y_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_neg_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_neg_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_neg_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_neg_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_x_neg_y_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z Fail +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z Fail +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.color_clear.complex_rgba Pass +dEQP-GLES3.functional.color_clear.complex_rgb Pass +dEQP-GLES3.functional.color_clear.long_masked_rgba Pass +dEQP-GLES3.functional.color_clear.long_masked_rgb Pass +dEQP-GLES3.functional.color_clear.long_rgba Pass +dEQP-GLES3.functional.color_clear.long_rgb Pass +dEQP-GLES3.functional.color_clear.masked_rgba Pass +dEQP-GLES3.functional.color_clear.masked_rgb Pass +dEQP-GLES3.functional.color_clear.masked_scissored_rgba Pass +dEQP-GLES3.functional.color_clear.masked_scissored_rgb Pass +dEQP-GLES3.functional.color_clear.multiple_rgba Pass +dEQP-GLES3.functional.color_clear.multiple_rgb Pass +dEQP-GLES3.functional.color_clear.scissored_rgba Pass +dEQP-GLES3.functional.color_clear.scissored_rgb Pass +dEQP-GLES3.functional.color_clear.short_scissored_rgb Pass +dEQP-GLES3.functional.color_clear.single_rgba Pass +dEQP-GLES3.functional.color_clear.single_rgb Pass +dEQP-GLES3.functional.color_clear.subclears_rgba Pass +dEQP-GLES3.functional.color_clear.subclears_rgb Pass +dEQP-GLES3.functional.default_vertex_array_object.vertex_attrib_divisor Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_2fv Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_2f Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_3fv Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_3f Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.int.vertex_attribi_4iv Pass +dEQP-GLES3.functional.default_vertex_attrib.int.vertex_attribi_4i Pass +dEQP-GLES3.functional.default_vertex_attrib.ivec2.vertex_attribi_4iv Pass +dEQP-GLES3.functional.default_vertex_attrib.ivec2.vertex_attribi_4i Pass +dEQP-GLES3.functional.default_vertex_attrib.ivec3.vertex_attribi_4iv Pass +dEQP-GLES3.functional.default_vertex_attrib.ivec3.vertex_attribi_4i Pass +dEQP-GLES3.functional.default_vertex_attrib.ivec4.vertex_attribi_4iv Pass +dEQP-GLES3.functional.default_vertex_attrib.ivec4.vertex_attribi_4i Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x3.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x3.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x3.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x3.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x4.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x4.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x4.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x4.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x2.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x2.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x2.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x2.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x4.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x4.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x4.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x4.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x2.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x2.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x2.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x2.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x3.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x3.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x3.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x3.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_2fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_2f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_3fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_3f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.uint.vertex_attribi_4uiv Pass +dEQP-GLES3.functional.default_vertex_attrib.uint.vertex_attribi_4ui Pass +dEQP-GLES3.functional.default_vertex_attrib.uvec2.vertex_attribi_4uiv Pass +dEQP-GLES3.functional.default_vertex_attrib.uvec2.vertex_attribi_4ui Pass +dEQP-GLES3.functional.default_vertex_attrib.uvec3.vertex_attribi_4uiv Pass +dEQP-GLES3.functional.default_vertex_attrib.uvec3.vertex_attribi_4ui Pass +dEQP-GLES3.functional.default_vertex_attrib.uvec4.vertex_attribi_4uiv Pass +dEQP-GLES3.functional.default_vertex_attrib.uvec4.vertex_attribi_4ui Pass +dEQP-GLES3.functional.default_vertex_attrib.vec2.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec2.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec2.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec2.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec3.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec3.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec3.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec3.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_2fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_2f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_3fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_3f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_4f Pass +dEQP-GLES3.functional.depth_stencil_clear.depth Pass +dEQP-GLES3.functional.depth_stencil_clear.depth_scissored Pass +dEQP-GLES3.functional.depth_stencil_clear.depth_scissored_masked Pass +dEQP-GLES3.functional.depth_stencil_clear.depth_stencil Pass +dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_masked Pass +dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored Pass +dEQP-GLES3.functional.depth_stencil_clear.stencil Pass +dEQP-GLES3.functional.depth_stencil_clear.stencil_masked Pass +dEQP-GLES3.functional.depth_stencil_clear.stencil_scissored Pass +dEQP-GLES3.functional.depth_stencil_clear.stencil_scissored_masked Pass +dEQP-GLES3.functional.dither.disabled.gradient_alpha Pass +dEQP-GLES3.functional.dither.disabled.gradient_blue Pass +dEQP-GLES3.functional.dither.disabled.gradient_green Pass +dEQP-GLES3.functional.dither.disabled.gradient_red Pass +dEQP-GLES3.functional.dither.disabled.gradient_white Pass +dEQP-GLES3.functional.dither.disabled.unicolored_quad_alpha Pass +dEQP-GLES3.functional.dither.disabled.unicolored_quad_blue Pass +dEQP-GLES3.functional.dither.disabled.unicolored_quad_green Pass +dEQP-GLES3.functional.dither.disabled.unicolored_quad_red Pass +dEQP-GLES3.functional.dither.disabled.unicolored_quad_white Pass +dEQP-GLES3.functional.dither.enabled.gradient_alpha Pass +dEQP-GLES3.functional.dither.enabled.gradient_blue Pass +dEQP-GLES3.functional.dither.enabled.gradient_green Pass +dEQP-GLES3.functional.dither.enabled.gradient_red Pass +dEQP-GLES3.functional.dither.enabled.gradient_white Pass +dEQP-GLES3.functional.dither.enabled.unicolored_quad_alpha Pass +dEQP-GLES3.functional.dither.enabled.unicolored_quad_blue Pass +dEQP-GLES3.functional.dither.enabled.unicolored_quad_green Pass +dEQP-GLES3.functional.dither.enabled.unicolored_quad_red Pass +dEQP-GLES3.functional.dither.enabled.unicolored_quad_white Pass +dEQP-GLES3.functional.draw.draw_arrays.first.first_1 Pass +dEQP-GLES3.functional.draw.draw_arrays.first.first_3 Pass +dEQP-GLES3.functional.draw.draw_arrays.first.first_17 Pass +dEQP-GLES3.functional.draw.draw_arrays.lines.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.lines.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.lines.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.lines.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.line_loop.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.line_loop.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.line_loop.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.line_loop.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.line_strip.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.line_strip.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.line_strip.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.line_strip.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.points.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.points.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.points.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.points.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.triangles.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.triangles.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.triangles.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.triangles.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_fan.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_fan.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_fan.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_fan.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_strip.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_strip.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_strip.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_strip.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.first.first_1 Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.first.first_3 Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.first.first_17 Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.lines.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.lines.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.lines.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.lines.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_loop.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_loop.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_loop.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_loop.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_strip.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_strip.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_strip.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_strip.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.points.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.points.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.points.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.points.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangles.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangles.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangles.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangles.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_fan.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_fan.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_fan.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_fan.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_strip.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_strip.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_strip.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_strip.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.indices.buffer.index_byte Pass +dEQP-GLES3.functional.draw.draw_elements.indices.buffer.index_int Pass +dEQP-GLES3.functional.draw.draw_elements.indices.buffer.index_short Pass +dEQP-GLES3.functional.draw.draw_elements.indices.unaligned_user_ptr.index_int Pass +dEQP-GLES3.functional.draw.draw_elements.indices.unaligned_user_ptr.index_short Pass +dEQP-GLES3.functional.draw.draw_elements.indices.user_ptr.index_byte Pass +dEQP-GLES3.functional.draw.draw_elements.indices.user_ptr.index_int Pass +dEQP-GLES3.functional.draw.draw_elements.indices.user_ptr.index_short Pass +dEQP-GLES3.functional.draw.draw_elements.lines.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.lines.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.lines.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.lines.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.line_loop.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.line_loop.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.line_loop.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.line_loop.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.line_strip.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.line_strip.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.line_strip.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.line_strip.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.points.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.points.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.points.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.points.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.triangles.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.triangles.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.triangles.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.triangles.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.triangle_fan.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.triangle_fan.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.triangle_fan.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.triangle_fan.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.triangle_strip.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.triangle_strip.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.triangle_strip.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.triangle_strip.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.indices.buffer.index_int Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.indices.buffer.index_short Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.indices.unaligned_user_ptr.index_int Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.indices.unaligned_user_ptr.index_short Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.indices.user_ptr.index_byte Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.indices.user_ptr.index_int Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.indices.user_ptr.index_short Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.lines.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.lines.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.lines.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.lines.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.line_loop.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.line_loop.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.line_loop.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.line_loop.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.line_strip.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.line_strip.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.line_strip.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.line_strip.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.points.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.points.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.points.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements_instanced.points.single_attribute Pass 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+dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_dst_color_one_minus_constant_alpha Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_dst_color_one_minus_constant_color Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_dst_color_one_minus_dst_alpha Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_dst_color_one_minus_dst_color Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_dst_color_one_minus_src_alpha Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_dst_color_one_minus_src_color Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_dst_color_src_alpha Pass 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Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_dst_color Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_src_alpha Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_src_color Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_src_alpha Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_src_alpha_saturate Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_src_color Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_zero Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_color Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_dst_alpha Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_dst_color Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_one Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_color 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+dEQP-GLES3.functional.primitive_restart.end_restart.points.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.points.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.rasterization.culling.back_triangles Pass +dEQP-GLES3.functional.rasterization.culling.back_triangles_reverse Pass +dEQP-GLES3.functional.rasterization.culling.back_triangle_fan Pass +dEQP-GLES3.functional.rasterization.culling.back_triangle_fan_reverse Pass +dEQP-GLES3.functional.rasterization.culling.back_triangle_strip Pass +dEQP-GLES3.functional.rasterization.culling.back_triangle_strip_reverse Pass +dEQP-GLES3.functional.rasterization.culling.both_triangles Pass +dEQP-GLES3.functional.rasterization.culling.both_triangles_reverse Pass +dEQP-GLES3.functional.rasterization.culling.both_triangle_fan Pass +dEQP-GLES3.functional.rasterization.culling.both_triangle_fan_reverse Pass +dEQP-GLES3.functional.rasterization.culling.both_triangle_strip Pass +dEQP-GLES3.functional.rasterization.culling.both_triangle_strip_reverse Pass +dEQP-GLES3.functional.rasterization.culling.front_triangles Pass +dEQP-GLES3.functional.rasterization.culling.front_triangles_reverse Pass +dEQP-GLES3.functional.rasterization.culling.front_triangle_fan Pass +dEQP-GLES3.functional.rasterization.culling.front_triangle_fan_reverse Pass +dEQP-GLES3.functional.rasterization.culling.front_triangle_strip Pass +dEQP-GLES3.functional.rasterization.culling.front_triangle_strip_reverse Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.basic_quad Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.basic_quad_reverse Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.clipped_full Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.clipped_partly Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.projected Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.lines Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.lines_wide CompatibilityWarning +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.lines Fail +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.lines_wide CompatibilityWarning +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.points Fail +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.fill_rules.basic_quad Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.fill_rules.basic_quad_reverse Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.fill_rules.clipped_full Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.fill_rules.clipped_partly Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.fill_rules.projected Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide CompatibilityWarning +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines Fail +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide CompatibilityWarning +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points Fail +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.fill_rules.basic_quad Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.fill_rules.basic_quad_reverse Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.fill_rules.clipped_full Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.fill_rules.clipped_partly Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.fill_rules.projected Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines_wide Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.points Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.basic_quad Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.basic_quad_reverse Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.clipped_full Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.clipped_partly Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.projected Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines_wide Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.triangles Pass +dEQP-GLES3.functional.rasterization.fill_rules.basic_quad Pass +dEQP-GLES3.functional.rasterization.fill_rules.basic_quad_reverse Pass +dEQP-GLES3.functional.rasterization.fill_rules.clipped_full Pass +dEQP-GLES3.functional.rasterization.fill_rules.clipped_partly Pass +dEQP-GLES3.functional.rasterization.fill_rules.projected Pass +dEQP-GLES3.functional.rasterization.flatshading.lines Pass +dEQP-GLES3.functional.rasterization.flatshading.lines_wide Pass +dEQP-GLES3.functional.rasterization.flatshading.line_loop Pass +dEQP-GLES3.functional.rasterization.flatshading.line_loop_wide Pass +dEQP-GLES3.functional.rasterization.flatshading.line_strip Pass +dEQP-GLES3.functional.rasterization.flatshading.line_strip_wide Pass +dEQP-GLES3.functional.rasterization.flatshading.triangles Pass +dEQP-GLES3.functional.rasterization.flatshading.triangle_fan Pass +dEQP-GLES3.functional.rasterization.flatshading.triangle_strip Pass +dEQP-GLES3.functional.rasterization.interpolation.basic.lines Pass +dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop Pass +dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip Pass +dEQP-GLES3.functional.rasterization.interpolation.basic.triangles Pass +dEQP-GLES3.functional.rasterization.interpolation.basic.triangle_fan Pass +dEQP-GLES3.functional.rasterization.interpolation.basic.triangle_strip Pass +dEQP-GLES3.functional.rasterization.interpolation.projected.lines Pass +dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop Pass +dEQP-GLES3.functional.rasterization.interpolation.projected.line_strip Pass +dEQP-GLES3.functional.rasterization.interpolation.projected.triangles Pass +dEQP-GLES3.functional.rasterization.interpolation.projected.triangle_fan Pass +dEQP-GLES3.functional.rasterization.interpolation.projected.triangle_strip Pass +dEQP-GLES3.functional.rasterization.primitives.lines Pass +dEQP-GLES3.functional.rasterization.primitives.lines_wide Pass +dEQP-GLES3.functional.rasterization.primitives.line_loop Pass +dEQP-GLES3.functional.rasterization.primitives.line_loop_wide Pass +dEQP-GLES3.functional.rasterization.primitives.line_strip Pass +dEQP-GLES3.functional.rasterization.primitives.line_strip_wide Pass +dEQP-GLES3.functional.rasterization.primitives.points Pass +dEQP-GLES3.functional.rasterization.primitives.triangles Pass +dEQP-GLES3.functional.rasterization.primitives.triangle_fan Pass +dEQP-GLES3.functional.rasterization.primitives.triangle_strip Pass 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Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride4_short_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride8_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride8_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride8_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride8_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride17_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride17_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride32_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride32_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride32_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride32_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride32_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride32_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride32_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride32_short_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_short_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride2_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride2_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride4_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride4_short_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride8_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride8_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride8_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride8_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride17_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride17_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_short_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_short_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride2_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride2_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride4_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride4_short_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride8_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride8_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride8_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride8_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride17_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride17_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_short_quads256 Pass +dEQP-GLES3.functional.vertex_array_objects.all_attributes Pass +dEQP-GLES3.functional.vertex_array_objects.diff_buffer Pass +dEQP-GLES3.functional.vertex_array_objects.diff_divisor Pass +dEQP-GLES3.functional.vertex_array_objects.diff_indices Pass +dEQP-GLES3.functional.vertex_array_objects.diff_integer Pass +dEQP-GLES3.functional.vertex_array_objects.diff_normalize Pass +dEQP-GLES3.functional.vertex_array_objects.diff_offset Pass +dEQP-GLES3.functional.vertex_array_objects.diff_size Pass +dEQP-GLES3.functional.vertex_array_objects.diff_stride Pass +dEQP-GLES3.functional.vertex_array_objects.diff_type Pass +dEQP-GLES3.info.extensions Pass +dEQP-GLES3.info.renderer Pass +dEQP-GLES3.info.render_target Pass +dEQP-GLES3.info.shading_language_version Pass +dEQP-GLES3.info.vendor Pass +dEQP-GLES3.info.version Pass diff --git a/ci/previous_results/es_host_llvmpipe/deqp_gles31/results.txt b/ci/previous_results/es_host_llvmpipe/deqp_gles31/results.txt new file mode 100644 index 0000000..e8147dc --- /dev/null +++ b/ci/previous_results/es_host_llvmpipe/deqp_gles31/results.txt @@ -0,0 +1,37791 @@ +dEQP-GLES31.functional.android_extension_pack.extensions.ext_copy_image Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_draw_buffers_indexed Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_geometry_shader Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_gpu_shader5 Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_primitive_bounding_box Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_shader_io_blocks Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_tessellation_shader Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_texture_border_clamp Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_texture_buffer Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_texture_cube_map_array Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_texture_srgb_decode Pass +dEQP-GLES31.functional.android_extension_pack.extensions.khr_blend_equation_advanced Pass +dEQP-GLES31.functional.android_extension_pack.extensions.khr_debug Pass +dEQP-GLES31.functional.android_extension_pack.extensions.khr_texture_compression_astc_ldr Pass +dEQP-GLES31.functional.android_extension_pack.extensions.oes_sample_shading Pass +dEQP-GLES31.functional.android_extension_pack.extensions.oes_sample_variables Pass +dEQP-GLES31.functional.android_extension_pack.extensions.oes_shader_image_atomic Pass +dEQP-GLES31.functional.android_extension_pack.extensions.oes_shader_multisample_interpolation Pass +dEQP-GLES31.functional.android_extension_pack.extensions.oes_texture_stencil8 Pass +dEQP-GLES31.functional.android_extension_pack.extensions.oes_texture_storage_multisample_2d_array Pass +dEQP-GLES31.functional.android_extension_pack.limits.max_fragment_atomic_counters Pass +dEQP-GLES31.functional.android_extension_pack.limits.max_fragment_atomic_counter_buffers Pass +dEQP-GLES31.functional.android_extension_pack.limits.max_fragment_image_uniforms Pass +dEQP-GLES31.functional.android_extension_pack.limits.max_fragment_shader_storage_blocks Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_geometry_shader Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_gpu_shader5 Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_primitive_bounding_box Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_shader_io_blocks Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_tessellation_shader Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_texture_buffer Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_texture_cube_map_array Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.oes_sample_variables Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.oes_shader_image_atomic Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.oes_shader_multisample_interpolation Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.oes_texture_storage_multisample_2d_array Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_macros.android_extension_pack_es31a Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.implementation_limits.max_fragment_atomic_counters Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.implementation_limits.max_fragment_atomic_counter_buffers Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.implementation_limits.max_fragment_image_uniforms Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.implementation_limits.max_fragment_shader_storage_blocks Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_geometry_shader Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_gpu_shader5 Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_primitive_bounding_box Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_shader_io_blocks Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_tessellation_shader Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_texture_buffer Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_texture_cube_map_array Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.oes_sample_variables Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.oes_shader_image_atomic Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.oes_shader_multisample_interpolation Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.oes_texture_storage_multisample_2d_array Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_macros.android_extension_pack_es31a Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.implementation_limits.max_fragment_atomic_counters Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.implementation_limits.max_fragment_atomic_counter_buffers Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.implementation_limits.max_fragment_image_uniforms Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.implementation_limits.max_fragment_shader_storage_blocks Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_1_call_5000_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.4_counters_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.4_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.4_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.4_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.4_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.4_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.8_counters_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.8_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.8_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.8_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.8_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.8_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_1_call_5000_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_1_call_5000_threads Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.4_counters_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.4_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.4_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.4_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.4_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.4_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.8_counters_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.8_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.8_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.8_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.8_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.8_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_1_call_5000_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_1_call_5000_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_1_call_5000_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_100_calls_1_thread Pass 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NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.exclusion NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.hardlight NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_color NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_hue NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_luminosity NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_saturation NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.lighten NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.multiply NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.overlay NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.screen NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.softlight NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.colorburn NotSupported 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+dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.15 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.16 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.18 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.19 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.0 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.1 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.2 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.3 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.4 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.5 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.6 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.7 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.8 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.9 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.10 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.11 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.12 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.13 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.14 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.15 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.16 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.17 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.18 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.19 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawarrays_compute_cmd_and_data Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_cmd_and_data Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_cmd_and_data_and_indices Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_cmd_and_indices Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_data_and_indices Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_100x100_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_100x100_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_100x100_drawcount_200 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_200x200_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_200x200_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_200x200_drawcount_800 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_500x500_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_500x500_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_500x500_drawcount_2500 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_1 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_8 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_5000 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1200x1200_drawcount_1 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1200x1200_drawcount_8 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1500x1500_drawcount_1 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1500x1500_drawcount_8 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_100x100_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_100x100_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_100x100_drawcount_200 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_800 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_500x500_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_500x500_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_500x500_drawcount_2500 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1000x1000_drawcount_1 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1000x1000_drawcount_8 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1000x1000_drawcount_5000 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1200x1200_drawcount_1 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1200x1200_drawcount_8 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1500x1500_drawcount_1 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1500x1500_drawcount_8 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_200 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_200x200_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_200x200_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_200x200_drawcount_800 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_500x500_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_500x500_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_500x500_drawcount_2500 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_100x100_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_100x100_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_100x100_drawcount_200 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_200x200_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_200x200_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_200x200_drawcount_800 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_2500 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawarrays_compute_cmd Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawarrays_compute_cmd_and_data Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawarrays_compute_data Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_data Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_data_and_indices Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_indices Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data_and_indices Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_indices Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.first.first_1 Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.first.first_3 Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.first.first_17 Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.lines.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.lines.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.lines.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.lines.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_fan.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_fan.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_fan.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_fan.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_byte Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_int Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_neg_byte Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_neg_int Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_neg_short Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_short Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_byte Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_int Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_short Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_strip.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_strip.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_strip.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_strip.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.points.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.points.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.points.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.points.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangles.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangles.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangles.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangles.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_fan.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_fan.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_fan.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_fan.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_2x2 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_5x5 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_10x10 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_32x32 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_100x100 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_2x2 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_5x5 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_10x10 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_32x32 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_100x100 Pass +dEQP-GLES31.functional.draw_indirect.negative.client_command_array Pass +dEQP-GLES31.functional.draw_indirect.negative.client_vertex_attrib_array Pass +dEQP-GLES31.functional.draw_indirect.negative.command_bad_alignment_1 Pass +dEQP-GLES31.functional.draw_indirect.negative.command_bad_alignment_2 Pass +dEQP-GLES31.functional.draw_indirect.negative.command_bad_alignment_3 Pass +dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer Pass +dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_signed32_wrap Pass +dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap Pass +dEQP-GLES31.functional.draw_indirect.negative.command_offset_partially_in_buffer Pass +dEQP-GLES31.functional.draw_indirect.negative.default_vao Pass +dEQP-GLES31.functional.draw_indirect.negative.invalid_mode_draw_arrays Pass +dEQP-GLES31.functional.draw_indirect.negative.invalid_mode_draw_elements Pass +dEQP-GLES31.functional.draw_indirect.negative.invalid_type_draw_elements Pass +dEQP-GLES31.functional.draw_indirect.random.0 Pass +dEQP-GLES31.functional.draw_indirect.random.2 Pass +dEQP-GLES31.functional.draw_indirect.random.3 Pass +dEQP-GLES31.functional.draw_indirect.random.4 Pass +dEQP-GLES31.functional.draw_indirect.random.5 Pass +dEQP-GLES31.functional.draw_indirect.random.6 Pass +dEQP-GLES31.functional.draw_indirect.random.7 Pass +dEQP-GLES31.functional.draw_indirect.random.8 Pass +dEQP-GLES31.functional.draw_indirect.random.10 Pass +dEQP-GLES31.functional.draw_indirect.random.11 Pass +dEQP-GLES31.functional.draw_indirect.random.12 Pass +dEQP-GLES31.functional.draw_indirect.random.13 Pass +dEQP-GLES31.functional.draw_indirect.random.14 Pass +dEQP-GLES31.functional.draw_indirect.random.15 Pass +dEQP-GLES31.functional.draw_indirect.random.17 Pass +dEQP-GLES31.functional.draw_indirect.random.18 Pass +dEQP-GLES31.functional.draw_indirect.random.19 Pass +dEQP-GLES31.functional.draw_indirect.random.20 Fail +dEQP-GLES31.functional.draw_indirect.random.21 Pass +dEQP-GLES31.functional.draw_indirect.random.22 Pass +dEQP-GLES31.functional.draw_indirect.random.24 Pass +dEQP-GLES31.functional.draw_indirect.random.25 Pass +dEQP-GLES31.functional.draw_indirect.random.27 Pass +dEQP-GLES31.functional.draw_indirect.random.28 Pass +dEQP-GLES31.functional.draw_indirect.random.29 Pass +dEQP-GLES31.functional.draw_indirect.random.30 Pass +dEQP-GLES31.functional.draw_indirect.random.31 Pass +dEQP-GLES31.functional.draw_indirect.random.32 Pass +dEQP-GLES31.functional.draw_indirect.random.35 Pass +dEQP-GLES31.functional.draw_indirect.random.36 Pass +dEQP-GLES31.functional.draw_indirect.random.37 Pass +dEQP-GLES31.functional.draw_indirect.random.38 Pass +dEQP-GLES31.functional.draw_indirect.random.39 Pass +dEQP-GLES31.functional.draw_indirect.random.40 Pass +dEQP-GLES31.functional.draw_indirect.random.42 Pass +dEQP-GLES31.functional.draw_indirect.random.43 Pass +dEQP-GLES31.functional.draw_indirect.random.44 Pass +dEQP-GLES31.functional.draw_indirect.random.45 Pass +dEQP-GLES31.functional.draw_indirect.random.46 Pass +dEQP-GLES31.functional.draw_indirect.random.47 Pass +dEQP-GLES31.functional.draw_indirect.random.48 Pass +dEQP-GLES31.functional.draw_indirect.random.49 Pass +dEQP-GLES31.functional.draw_indirect.random.50 Pass +dEQP-GLES31.functional.draw_indirect.random.51 Pass +dEQP-GLES31.functional.draw_indirect.random.52 Pass +dEQP-GLES31.functional.draw_indirect.random.53 Pass 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+dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_primitive.vertex_tessellation_geometry_fragment.default_framebuffer Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_primitive.vertex_tessellation_geometry_fragment.fbo Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_primitive.vertex_tessellation_geometry_fragment.default_framebuffer Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_primitive.vertex_tessellation_geometry_fragment.fbo Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_equal Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_larger Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_equal Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_geometry_fragment.default_framebuffer Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_geometry_fragment.fbo Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.active_variables Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.buffer_binding Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.buffer_data_size Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_compute Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_separable_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_separable_geometry Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_separable_tess_ctrl Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_separable_tess_eval Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_separable_vertex Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_fragment_only_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_fragment_only_vertex Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_geo_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_geo_fragment_only_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_geo_fragment_only_geo Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_geo_fragment_only_vertex Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_fragment_only_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_fragment_only_tess_ctrl Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_fragment_only_tess_eval Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_fragment_only_vertex Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_geo_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_geo_fragment_only_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_geo_fragment_only_geo Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_geo_fragment_only_tess_ctrl Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_geo_fragment_only_tess_eval Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_geo_fragment_only_vertex Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.resource_list Pass +dEQP-GLES31.functional.program_interface_query.buffer_limited_query.resource_name_query Pass +dEQP-GLES31.functional.program_interface_query.buffer_limited_query.resource_query Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.bool Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.bvec3 Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.bvec3_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.bvec3_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.float Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.float_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.float_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.ivec2 Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.ivec2_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.ivec2_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.vec4 Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.vec4_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.vec4_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.bool Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.bvec3 Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.bvec3_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.bvec3_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.float Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.float_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.float_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.ivec2 Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.ivec2_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.ivec2_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.vec4 Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.vec4_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.vec4_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.non_array.bool Pass 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NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.framebuffer_texture_level NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.last_frag_data NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.multiple_assignment NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.multiple_render_targets NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.texel_fetch NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r8i NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r8ui NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r8 NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r11f_g11f_b10f NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r16f NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r16i NotSupported 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Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_vertex Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_compute Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_fragment Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_geometry Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_tessellation_control Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_tessellation_evaluation Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_vertex Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_compute Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_geometry Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_tessellation_control Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_tessellation_evaluation Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_vertex Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.max_samples.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_texture_1 Pass 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+dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_id.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_id.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_rbo_1 Pass 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+dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_1 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_2 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_1 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_2 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_1 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_2 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_1 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_2 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.singlesample_texture Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_function_and_block_name_fragment Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_function_and_block_name_vertex Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_function_and_instance_name_fragment Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_function_and_instance_name_vertex Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_instance_names_fragment Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_instance_names_vertex Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_in_and_block_name_fragment Pass 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+dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.offset_elements_2_share_elements Pass +dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.unaligned_offset_elements_1_aligned_elements Pass +dEQP-GLES31.info.extensions Pass +dEQP-GLES31.info.renderer Pass +dEQP-GLES31.info.render_target Pass +dEQP-GLES31.info.shading_language_version Pass +dEQP-GLES31.info.vendor Pass +dEQP-GLES31.info.version Pass diff --git a/ci/previous_results/es_host_llvmpipe/piglit_gles2/results.txt b/ci/previous_results/es_host_llvmpipe/piglit_gles2/results.txt new file mode 100644 index 0000000..8796ed1 --- /dev/null +++ b/ci/previous_results/es_host_llvmpipe/piglit_gles2/results.txt @@ -0,0 +1,35 @@ +spec/!opengl es 2.0/draw_buffers_gles2: pass +spec/!opengl es 2.0/fbo_discard_gles2: pass +spec/!opengl es 2.0/invalid-es3-queries_gles2: skip +spec/!opengl es 2.0/minmax_gles2: pass +spec/!opengl es 2.0/multiple-shader-objects_gles2: pass +spec/arb_blend_func_extended/arb_blend_func_extended-blend-api_gles2: pass +spec/arb_blend_func_extended/arb_blend_func_extended-builtins_gles2: pass +spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles2: pass +spec/egl_khr_create_context/valid debug flag gles2: pass +spec/ext_frag_depth/fragdepth_gles2: pass +spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2/negative clamp: fail +spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2/positive clamp: fail +spec/ext_shader_framebuffer_fetch/execution/gles2/mrt: skip +spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss: skip +spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-highp: skip +spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-lowp: skip +spec/ext_shader_framebuffer_fetch/execution/gles2/simple-ss: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/mrt: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss-redecl-highp: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss-redecl-lowp: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/simple-ss: skip +spec/ext_texture_compression_bptc/bptc-api_gles2: pass +spec/ext_texture_compression_rgtc/rgtc-api_gles2: pass +spec/ext_texture_compression_s3tc/s3tc-errors_gles2: pass +spec/ext_texture_compression_s3tc/s3tc-teximage_gles2: pass +spec/ext_texture_compression_s3tc/s3tc-texsubimage_gles2: pass +spec/intel_blackhole_render/intel_blackhole-blit_gles2: skip +spec/intel_blackhole_render/intel_blackhole-draw_gles2: skip +spec/khr_debug/object-label_gles2: pass +spec/khr_debug/push-pop-group_gles2: pass +spec/khr_parallel_shader_compile/basic_gles2: pass +spec/oes_packed_depth_stencil/depth_stencil texture gles2: pass +spec/oes_vertex_half_float/draw-vertices-half-float-user_gles2: pass +spec/oes_vertex_half_float/draw-vertices-half-float_gles2: pass diff --git a/ci/previous_results/es_host_llvmpipe/piglit_gles3/results.txt b/ci/previous_results/es_host_llvmpipe/piglit_gles3/results.txt new file mode 100644 index 0000000..6e222a7 --- /dev/null +++ b/ci/previous_results/es_host_llvmpipe/piglit_gles3/results.txt @@ -0,0 +1,115 @@ +spec/!opengl es 3.0/ext_texture_array-compressed_gles3 teximage: pass +spec/!opengl es 3.0/ext_texture_array-compressed_gles3 texsubimage: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 r11: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rg11: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8-punchthrough-alpha1: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgba8: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-alpha8: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-punchthrough-alpha1: pass +spec/amd_framebuffer_multisample_advanced/api-gles3: skip +spec/arb_blend_func_extended/arb_blend_func_extended-bindfragdataindexed-invalid-parameters_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-dual-src-blending-discard-without-src1_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-dual-src-blending-issue-1917_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-explicit_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-getfragdataindex_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-output-location_gles3: pass +spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw client-storage: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent client-storage: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 read: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 read client-storage: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent client-storage: skip +spec/arb_transform_feedback2/change objects while paused (gles3): pass +spec/egl_khr_create_context/valid debug flag gles3: pass +spec/ext_base_instance/arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3: pass +spec/ext_base_instance/arb_base_instance-drawarrays_gles3: pass +spec/ext_color_buffer_float/ext_color_buffer_float-draw_gles3: pass +spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ms8: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ss: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms2: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms8: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ss: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/mrt: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms16: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms2: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms8: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ss: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/overwrite: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms16: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms2: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms8: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ss: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray-mipmap: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-3d: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-cubemap: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/texture: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/discard-ms8: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/discard-ss: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ms2: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ms8: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ss: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/mrt: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms16: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms2: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms8: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ss: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/overwrite: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms16: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms2: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms8: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ss: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-2darray: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-2darray-mipmap: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-3d: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-cubemap: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/texture: skip +spec/ext_transform_feedback/structs_gles3 basic-struct error: pass +spec/ext_transform_feedback/structs_gles3 basic-struct get: pass +spec/ext_transform_feedback/structs_gles3 basic-struct run: pass +spec/ext_transform_feedback/structs_gles3 basic-struct run-no-fs: pass +spec/ext_window_rectangles/errors_gles3: skip +spec/ext_window_rectangles/render_gles3: skip +spec/glsl-es-3.00/execution/varying-struct-centroid_gles3: pass +spec/intel_blackhole_render/intel_blackhole-blit_gles3: skip +spec/intel_blackhole_render/intel_blackhole-draw_gles3: skip +spec/intel_conservative_rasterization/intel_conservative_rasterization-depthcoverage_gles3: skip +spec/intel_conservative_rasterization/intel_conservative_rasterization-innercoverage_gles3: skip +spec/intel_conservative_rasterization/intel_conservative_rasterization-invalid_gles3: skip +spec/intel_conservative_rasterization/intel_conservative_rasterization-tri_gles3: skip +spec/khr_debug/object-label_gles3: pass +spec/khr_debug/push-pop-group_gles3: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r11f_g11f_b10f: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r16: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r16_snorm: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r16f: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r16i: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r16ui: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r8: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r8_snorm: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r8i: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r8ui: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg16: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg16_snorm: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg16f: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg16i: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg16ui: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg32f: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg32i: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg32ui: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg8: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg8_snorm: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg8i: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg8ui: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rgb10_a2: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rgb10_a2ui: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rgba16: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rgba16_snorm: pass +spec/nv_read_depth/read_depth_gles3: fail +spec/nv_viewport_swizzle/nv_viewport_swizzle-errors_gles3: skip diff --git a/ci/previous_results/gl_host_llvmpipe/deqp_gl30/ignore_tests.txt b/ci/previous_results/gl_host_llvmpipe/deqp_gl30/ignore_tests.txt new file mode 100644 index 0000000..6e3b3b4 --- /dev/null +++ b/ci/previous_results/gl_host_llvmpipe/deqp_gl30/ignore_tests.txt @@ -0,0 +1,2 @@ +# Flip-flops between Pass and Fail +KHR-GL30.transform_feedback.draw_xfb_test diff --git a/ci/previous_results/gl_host_llvmpipe/deqp_gl30/results.txt b/ci/previous_results/gl_host_llvmpipe/deqp_gl30/results.txt new file mode 100644 index 0000000..ab0ecfc --- /dev/null +++ b/ci/previous_results/gl_host_llvmpipe/deqp_gl30/results.txt @@ -0,0 +1,857 @@ +KHR-GL30.clip_distance.coverage Pass +KHR-GL30.clip_distance.functional Pass +KHR-GL30.clip_distance.negative Pass +KHR-GL30.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported +KHR-GL30.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported +KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported +KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported +KHR-GL30.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported +KHR-GL30.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported +KHR-GL30.glsl_noperspective.functionaltest Pass +KHR-GL30.info.extensions Pass +KHR-GL30.info.renderer Pass +KHR-GL30.info.render_target Pass +KHR-GL30.info.shading_language_version Pass +KHR-GL30.info.vendor Pass +KHR-GL30.info.version Pass +KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragColor Pass +KHR-GL30.shaders30.declarations.declarations.redeclare_gl_FragData Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec2_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec3_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.bvec4_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_int_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec2_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_int_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec3_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_int_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.ivec4_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_float_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec2_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs Pass 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+KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_float_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x2_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec3_from_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs Pass 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+KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_float_mat4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x3_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_fs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2x4_vs Fail +KHR-GL30.shaders30.glsl_constructors.vec4_from_mat2_fs Fail 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+KHR-GL30.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.r32ui_49x23_2_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rg32ui_49x23_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb8_49x23_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgb565_49x23_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass +KHR-GL30.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass +KHR-GL30.transform_feedback.api_errors_test Fail +KHR-GL30.transform_feedback.capture_geometry_interleaved_test Pass +KHR-GL30.transform_feedback.capture_geometry_separate_test Pass +KHR-GL30.transform_feedback.capture_special_interleaved_test Pass +KHR-GL30.transform_feedback.capture_vertex_interleaved_test Pass +KHR-GL30.transform_feedback.capture_vertex_separate_test Pass +KHR-GL30.transform_feedback.discard_geometry_test Pass +KHR-GL30.transform_feedback.discard_vertex_test Pass +KHR-GL30.transform_feedback.draw_xfb_feedbackk_test Pass +KHR-GL30.transform_feedback.draw_xfb_instanced_test BadTerminate +KHR-GL30.transform_feedback.draw_xfb_stream_instanced_test Pass +KHR-GL30.transform_feedback.draw_xfb_stream_test Pass +KHR-GL30.transform_feedback.draw_xfb_test Pass +KHR-GL30.transform_feedback.get_xfb_varying InternalError +KHR-GL30.transform_feedback.limits_test Pass +KHR-GL30.transform_feedback.linking_errors_test Pass +KHR-GL30.transform_feedback.query_geometry_interleaved_test Pass +KHR-GL30.transform_feedback.query_geometry_separate_test Pass +KHR-GL30.transform_feedback.query_vertex_interleaved_test Pass +KHR-GL30.transform_feedback.query_vertex_separate_test Pass diff --git a/ci/previous_results/gl_host_llvmpipe/deqp_gl31/ignore_tests.txt b/ci/previous_results/gl_host_llvmpipe/deqp_gl31/ignore_tests.txt new file mode 100644 index 0000000..f0b565c --- /dev/null +++ b/ci/previous_results/gl_host_llvmpipe/deqp_gl31/ignore_tests.txt @@ -0,0 +1,2 @@ +# Flip-flops between Pass and Fail +KHR-GL31.transform_feedback.draw_xfb_test diff --git a/ci/previous_results/gl_host_llvmpipe/deqp_gl31/results.txt b/ci/previous_results/gl_host_llvmpipe/deqp_gl31/results.txt new file mode 100644 index 0000000..2ee6083 --- /dev/null +++ b/ci/previous_results/gl_host_llvmpipe/deqp_gl31/results.txt @@ -0,0 +1,866 @@ +KHR-GL31.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass +KHR-GL31.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass +KHR-GL31.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass +KHR-GL31.CommonBugs.CommonBug_InvalidVSInputs Pass +KHR-GL31.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Fail +KHR-GL31.CommonBugs.CommonBug_PerVertexValidation NotSupported +KHR-GL31.CommonBugs.CommonBug_ReservedNames Fail +KHR-GL31.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass +KHR-GL31.clip_distance.coverage Pass +KHR-GL31.clip_distance.functional Pass +KHR-GL31.clip_distance.negative Pass +KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported +KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported +KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported +KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported +KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported +KHR-GL31.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported +KHR-GL31.glsl_noperspective.functionaltest Pass +KHR-GL31.info.extensions Pass +KHR-GL31.info.renderer Pass +KHR-GL31.info.render_target Pass +KHR-GL31.info.shading_language_version Pass +KHR-GL31.info.vendor Pass +KHR-GL31.info.version Pass +KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragColor Pass +KHR-GL31.shaders30.declarations.declarations.redeclare_gl_FragData Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec2_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec3_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.bvec4_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_int_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec2_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_int_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec3_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_int_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.ivec4_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_float_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec2_from_mat4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat3_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs Fail +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs Pass +KHR-GL31.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs Fail 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Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rg32ui_49x23_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_11x131_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb8_49x23_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_11x131_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb10_a2_49x23_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_11x131_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgb565_49x23_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass +KHR-GL31.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass +KHR-GL31.texture_size_promotion.functional Pass +KHR-GL31.transform_feedback.api_errors_test Fail +KHR-GL31.transform_feedback.capture_geometry_interleaved_test Pass +KHR-GL31.transform_feedback.capture_geometry_separate_test Pass +KHR-GL31.transform_feedback.capture_special_interleaved_test Pass +KHR-GL31.transform_feedback.capture_vertex_interleaved_test Pass +KHR-GL31.transform_feedback.capture_vertex_separate_test Pass +KHR-GL31.transform_feedback.discard_geometry_test Pass +KHR-GL31.transform_feedback.discard_vertex_test Pass +KHR-GL31.transform_feedback.draw_xfb_feedbackk_test Pass +KHR-GL31.transform_feedback.draw_xfb_instanced_test BadTerminate +KHR-GL31.transform_feedback.draw_xfb_stream_instanced_test Pass +KHR-GL31.transform_feedback.draw_xfb_stream_test Pass +KHR-GL31.transform_feedback.draw_xfb_test Pass +KHR-GL31.transform_feedback.get_xfb_varying InternalError +KHR-GL31.transform_feedback.limits_test Pass +KHR-GL31.transform_feedback.linking_errors_test Pass +KHR-GL31.transform_feedback.query_geometry_interleaved_test Pass +KHR-GL31.transform_feedback.query_geometry_separate_test Pass +KHR-GL31.transform_feedback.query_vertex_interleaved_test Pass +KHR-GL31.transform_feedback.query_vertex_separate_test Pass diff --git a/ci/previous_results/gl_host_llvmpipe/deqp_gl32/ignore_tests.txt b/ci/previous_results/gl_host_llvmpipe/deqp_gl32/ignore_tests.txt new file mode 100644 index 0000000..2181b82 --- /dev/null +++ b/ci/previous_results/gl_host_llvmpipe/deqp_gl32/ignore_tests.txt @@ -0,0 +1,2 @@ +# Flip-flops between Pass and Fail +KHR-GL32.transform_feedback.draw_xfb_test diff --git a/ci/previous_results/gl_host_llvmpipe/deqp_gl32/results.txt b/ci/previous_results/gl_host_llvmpipe/deqp_gl32/results.txt new file mode 100644 index 0000000..10945b8 --- /dev/null +++ b/ci/previous_results/gl_host_llvmpipe/deqp_gl32/results.txt @@ -0,0 +1,1157 @@ +KHR-GL32.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength Pass +KHR-GL32.CommonBugs.CommonBug_InputVariablesCannotBeModified Pass +KHR-GL32.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp Pass +KHR-GL32.CommonBugs.CommonBug_InvalidVSInputs Pass +KHR-GL32.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue Pass +KHR-GL32.CommonBugs.CommonBug_PerVertexValidation NotSupported +KHR-GL32.CommonBugs.CommonBug_ReservedNames Pass +KHR-GL32.CommonBugs.CommonBug_SparseBuffersWithCopyOps Pass +KHR-GL32.clip_distance.coverage Pass +KHR-GL32.clip_distance.functional Pass +KHR-GL32.clip_distance.negative Pass +KHR-GL32.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex NotSupported +KHR-GL32.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex NotSupported +KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex NotSupported +KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex NotSupported +KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment NotSupported +KHR-GL32.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex NotSupported +KHR-GL32.glsl_noperspective.functionaltest Pass +KHR-GL32.gpu_shader5_gl.float_encoding Pass +KHR-GL32.gpu_shader5_gl.function_overloading Pass +KHR-GL32.gpu_shader5_gl.implicit_conversions Pass +KHR-GL32.info.extensions Pass +KHR-GL32.info.renderer Pass +KHR-GL32.info.render_target Pass +KHR-GL32.info.shading_language_version Pass +KHR-GL32.info.vendor Pass +KHR-GL32.info.version Pass +KHR-GL32.packed_depth_stencil.blit.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.blit.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.clear_buffer.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.clear_buffer.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.renderbuffers.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.renderbuffers.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.stencil_size.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.stencil_size.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.stencil_texturing.depth24_stencil8 NotSupported +KHR-GL32.packed_depth_stencil.stencil_texturing.depth32f_stencil8 NotSupported +KHR-GL32.packed_depth_stencil.validate_errors.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.validate_errors.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.validate_errors.initial_state Pass +KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_get_tex_image.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_mixed_attachments.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_parameters.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_parameters.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_partial_attachments.depth32f_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_read_pixels.depth24_stencil8 Pass +KHR-GL32.packed_depth_stencil.verify_read_pixels.depth32f_stencil8 Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_red Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_red_rgtc1 Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgba Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_rgb Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_rg_rgtc2 Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_red_rgtc1 Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_signed_rg_rgtc2 Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb Pass +KHR-GL32.packed_pixels.pbo_rectangle.compressed_srgb_alpha Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth24_stencil8 Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth32f_stencil8 Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth_component16 Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth_component24 Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth_component32f Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth_component32 Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth_component Pass +KHR-GL32.packed_pixels.pbo_rectangle.depth_stencil Pass +KHR-GL32.packed_pixels.pbo_rectangle.r3_g3_b2 Pass +KHR-GL32.packed_pixels.pbo_rectangle.r8i Pass +KHR-GL32.packed_pixels.pbo_rectangle.r8ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.r8 Pass +KHR-GL32.packed_pixels.pbo_rectangle.r8_snorm Pass +KHR-GL32.packed_pixels.pbo_rectangle.r11f_g11f_b10f Pass +KHR-GL32.packed_pixels.pbo_rectangle.r16f Pass +KHR-GL32.packed_pixels.pbo_rectangle.r16i Pass +KHR-GL32.packed_pixels.pbo_rectangle.r16ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.r16 Pass +KHR-GL32.packed_pixels.pbo_rectangle.r16_snorm Pass +KHR-GL32.packed_pixels.pbo_rectangle.r32f Pass +KHR-GL32.packed_pixels.pbo_rectangle.r32i Pass +KHR-GL32.packed_pixels.pbo_rectangle.r32ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.red Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg8i Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg8ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg8 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg8_snorm Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg16f Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg16i Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg16ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg16 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg16_snorm Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg32f Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg32i Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg32ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb4 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb5 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb5_a1 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb8i Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb8ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb8 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb8_snorm Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb9_e5 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb10 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb10_a2 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb12 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb16f Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb16i Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb16ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb16 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb16_snorm Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb32f Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb32i Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgb32ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba2 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba4 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba8i Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba8ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba8 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba8_snorm Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba12 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba16f Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba16i Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba16ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba16 Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba16_snorm Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba32f Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba32i Pass +KHR-GL32.packed_pixels.pbo_rectangle.rgba32ui Pass +KHR-GL32.packed_pixels.pbo_rectangle.rg Pass +KHR-GL32.packed_pixels.pbo_rectangle.srgb8 Pass +KHR-GL32.packed_pixels.pbo_rectangle.srgb8_alpha8 Pass +KHR-GL32.packed_pixels.rectangle.compressed_red Pass +KHR-GL32.packed_pixels.rectangle.compressed_red_rgtc1 Pass +KHR-GL32.packed_pixels.rectangle.compressed_rgba Pass +KHR-GL32.packed_pixels.rectangle.compressed_rgb Pass +KHR-GL32.packed_pixels.rectangle.compressed_rg Pass +KHR-GL32.packed_pixels.rectangle.compressed_rg_rgtc2 Pass +KHR-GL32.packed_pixels.rectangle.compressed_signed_red_rgtc1 Pass +KHR-GL32.packed_pixels.rectangle.compressed_signed_rg_rgtc2 Pass +KHR-GL32.packed_pixels.rectangle.compressed_srgb Pass +KHR-GL32.packed_pixels.rectangle.compressed_srgb_alpha Pass +KHR-GL32.packed_pixels.rectangle.depth24_stencil8 Pass +KHR-GL32.packed_pixels.rectangle.depth32f_stencil8 Pass +KHR-GL32.packed_pixels.rectangle.depth_component16 Pass +KHR-GL32.packed_pixels.rectangle.depth_component24 Pass +KHR-GL32.packed_pixels.rectangle.depth_component32f Pass +KHR-GL32.packed_pixels.rectangle.depth_component32 Pass +KHR-GL32.packed_pixels.rectangle.depth_component Pass +KHR-GL32.packed_pixels.rectangle.depth_stencil Pass +KHR-GL32.packed_pixels.rectangle.initial_values Pass +KHR-GL32.packed_pixels.rectangle.r3_g3_b2 Pass +KHR-GL32.packed_pixels.rectangle.r8i Pass +KHR-GL32.packed_pixels.rectangle.r8ui Pass +KHR-GL32.packed_pixels.rectangle.r8 Pass +KHR-GL32.packed_pixels.rectangle.r8_snorm Pass +KHR-GL32.packed_pixels.rectangle.r11f_g11f_b10f Pass +KHR-GL32.packed_pixels.rectangle.r16f Pass +KHR-GL32.packed_pixels.rectangle.r16i Pass +KHR-GL32.packed_pixels.rectangle.r16ui Pass +KHR-GL32.packed_pixels.rectangle.r16 Pass +KHR-GL32.packed_pixels.rectangle.r16_snorm Pass +KHR-GL32.packed_pixels.rectangle.r32f Pass +KHR-GL32.packed_pixels.rectangle.r32i Pass +KHR-GL32.packed_pixels.rectangle.r32ui Pass +KHR-GL32.packed_pixels.rectangle.red Pass +KHR-GL32.packed_pixels.rectangle.rg8i Pass +KHR-GL32.packed_pixels.rectangle.rg8ui Pass +KHR-GL32.packed_pixels.rectangle.rg8 Pass +KHR-GL32.packed_pixels.rectangle.rg8_snorm Pass +KHR-GL32.packed_pixels.rectangle.rg16f Pass +KHR-GL32.packed_pixels.rectangle.rg16i Pass +KHR-GL32.packed_pixels.rectangle.rg16ui Pass +KHR-GL32.packed_pixels.rectangle.rg16 Pass +KHR-GL32.packed_pixels.rectangle.rg16_snorm Pass +KHR-GL32.packed_pixels.rectangle.rg32f Pass +KHR-GL32.packed_pixels.rectangle.rg32i Pass +KHR-GL32.packed_pixels.rectangle.rg32ui 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+KHR-GL32.texture_repeat_mode.rgba32ui_11x131_1_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge Pass +KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_11x131_2_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_0_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_1_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat Pass +KHR-GL32.texture_repeat_mode.rgba32ui_49x23_2_repeat Pass +KHR-GL32.texture_size_promotion.functional Pass +KHR-GL32.transform_feedback.api_errors_test Pass +KHR-GL32.transform_feedback.capture_geometry_interleaved_test Pass +KHR-GL32.transform_feedback.capture_geometry_separate_test Pass +KHR-GL32.transform_feedback.capture_special_interleaved_test Pass +KHR-GL32.transform_feedback.capture_vertex_interleaved_test Pass +KHR-GL32.transform_feedback.capture_vertex_separate_test Pass +KHR-GL32.transform_feedback.discard_geometry_test Pass +KHR-GL32.transform_feedback.discard_vertex_test Pass +KHR-GL32.transform_feedback.draw_xfb_feedbackk_test Pass +KHR-GL32.transform_feedback.draw_xfb_instanced_test BadTerminate +KHR-GL32.transform_feedback.draw_xfb_stream_instanced_test BadTerminate +KHR-GL32.transform_feedback.draw_xfb_stream_test Pass +KHR-GL32.transform_feedback.draw_xfb_test Pass +KHR-GL32.transform_feedback.get_xfb_varying Pass +KHR-GL32.transform_feedback.limits_test Pass +KHR-GL32.transform_feedback.linking_errors_test Pass +KHR-GL32.transform_feedback.query_geometry_interleaved_test Pass +KHR-GL32.transform_feedback.query_geometry_separate_test Pass +KHR-GL32.transform_feedback.query_vertex_interleaved_test Pass +KHR-GL32.transform_feedback.query_vertex_separate_test Pass +KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs Fail +KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs Fail +KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs Fail +KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs Fail +KHR-GL32.transform_feedback_overflow_query_ARB.context-state-update Pass +KHR-GL32.transform_feedback_overflow_query_ARB.default-context-state Pass +KHR-GL32.transform_feedback_overflow_query_ARB.error-already-active Pass +KHR-GL32.transform_feedback_overflow_query_ARB.error-incompatible-target Pass +KHR-GL32.transform_feedback_overflow_query_ARB.error-invalid-index Pass +KHR-GL32.transform_feedback_overflow_query_ARB.error-no-active-query Pass +KHR-GL32.transform_feedback_overflow_query_ARB.implementation-dependent-state Pass +KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream Fail +KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream Fail diff --git a/ci/previous_results/archived/es_host_llvmpipe/deqp_gles2/results.txt b/ci/previous_results/gl_host_llvmpipe/deqp_gles2/results.txt similarity index 98% rename from ci/previous_results/archived/es_host_llvmpipe/deqp_gles2/results.txt rename to ci/previous_results/gl_host_llvmpipe/deqp_gles2/results.txt index f43e096..2a4a570 100644 --- a/ci/previous_results/archived/es_host_llvmpipe/deqp_gles2/results.txt +++ b/ci/previous_results/gl_host_llvmpipe/deqp_gles2/results.txt @@ -87,9 +87,10 @@ dEQP-GLES2.functional.clipping.line.wide_line_z_clip_viewport_corner Pass dEQP-GLES2.functional.clipping.point.point_z_clip Pass dEQP-GLES2.functional.clipping.point.point_z_clip_viewport_center Pass dEQP-GLES2.functional.clipping.point.point_z_clip_viewport_corner Pass -dEQP-GLES2.functional.clipping.point.wide_point_z_clip Fail -dEQP-GLES2.functional.clipping.point.wide_point_z_clip_viewport_center Fail -dEQP-GLES2.functional.clipping.point.wide_point_z_clip_viewport_corner Fail +dEQP-GLES2.functional.clipping.point.wide_point_clip Fail +dEQP-GLES2.functional.clipping.point.wide_point_z_clip Pass +dEQP-GLES2.functional.clipping.point.wide_point_z_clip_viewport_center Pass +dEQP-GLES2.functional.clipping.point.wide_point_z_clip_viewport_corner Pass dEQP-GLES2.functional.clipping.polygon.large_poly_clip_viewport_center Pass dEQP-GLES2.functional.clipping.polygon.large_poly_clip_viewport_corner Pass dEQP-GLES2.functional.clipping.polygon.large_poly_z_clip Pass @@ -589,65 +590,75 @@ dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_neg_y_pos_z Pass dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_pos_y_neg_z Pass dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_pos_y_pos_z Pass -dEQP-GLES2.functional.color_clear.complex_rgb Pass +dEQP-GLES2.functional.clip_control.depth_mode_one_to_one Pass +dEQP-GLES2.functional.clip_control.depth_mode_zero_to_one Pass +dEQP-GLES2.functional.clip_control.errors Pass +dEQP-GLES2.functional.clip_control.face_culling Pass +dEQP-GLES2.functional.clip_control.initial Pass +dEQP-GLES2.functional.clip_control.modify_get Pass +dEQP-GLES2.functional.clip_control.origin Pass +dEQP-GLES2.functional.clip_control.viewport_bounds Pass dEQP-GLES2.functional.color_clear.complex_rgba Pass -dEQP-GLES2.functional.color_clear.long_masked_rgb Pass +dEQP-GLES2.functional.color_clear.complex_rgb Pass dEQP-GLES2.functional.color_clear.long_masked_rgba Pass -dEQP-GLES2.functional.color_clear.long_rgb Pass +dEQP-GLES2.functional.color_clear.long_masked_rgb Pass dEQP-GLES2.functional.color_clear.long_rgba Pass -dEQP-GLES2.functional.color_clear.masked_rgb Pass +dEQP-GLES2.functional.color_clear.long_rgb Pass dEQP-GLES2.functional.color_clear.masked_rgba Pass -dEQP-GLES2.functional.color_clear.masked_scissored_rgb Pass +dEQP-GLES2.functional.color_clear.masked_rgb Pass dEQP-GLES2.functional.color_clear.masked_scissored_rgba Pass -dEQP-GLES2.functional.color_clear.multiple_rgb Pass +dEQP-GLES2.functional.color_clear.masked_scissored_rgb Pass dEQP-GLES2.functional.color_clear.multiple_rgba Pass -dEQP-GLES2.functional.color_clear.scissored_rgb Pass +dEQP-GLES2.functional.color_clear.multiple_rgb Pass dEQP-GLES2.functional.color_clear.scissored_rgba Pass +dEQP-GLES2.functional.color_clear.scissored_rgb Pass dEQP-GLES2.functional.color_clear.short_scissored_rgb Pass -dEQP-GLES2.functional.color_clear.single_rgb Pass dEQP-GLES2.functional.color_clear.single_rgba Pass -dEQP-GLES2.functional.color_clear.subclears_rgb Pass +dEQP-GLES2.functional.color_clear.single_rgb Pass dEQP-GLES2.functional.color_clear.subclears_rgba Pass -dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_1f Pass +dEQP-GLES2.functional.color_clear.subclears_rgb Pass +dEQP-GLES2.functional.debug_marker.random NotSupported +dEQP-GLES2.functional.debug_marker.supported NotSupported dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_2f Pass +dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_2fv Pass -dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_3f Pass +dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_2f Pass dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_3fv Pass -dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_3f Pass dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_4fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat2.vertex_attrib_1f Pass +dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_4f Pass dEQP-GLES2.functional.default_vertex_attrib.mat2.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat2.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat2.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.mat2.vertex_attrib_4fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat3.vertex_attrib_1f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat2.vertex_attrib_4f Pass dEQP-GLES2.functional.default_vertex_attrib.mat3.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat3.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat3.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.mat3.vertex_attrib_4fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_1f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat3.vertex_attrib_4f Pass dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_2f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_2fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_3f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_2f Pass dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_3fv Pass -dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_3f Pass dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_4fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec2.vertex_attrib_1f Pass +dEQP-GLES2.functional.default_vertex_attrib.mat4.vertex_attrib_4f Pass dEQP-GLES2.functional.default_vertex_attrib.vec2.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec2.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec2.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.vec2.vertex_attrib_4fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec3.vertex_attrib_1f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec2.vertex_attrib_4f Pass dEQP-GLES2.functional.default_vertex_attrib.vec3.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec3.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec3.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.vec3.vertex_attrib_4fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_1f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec3.vertex_attrib_4f Pass dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_1fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_2f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_1f Pass dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_2fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_3f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_2f Pass dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_3fv Pass -dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_4f Pass +dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_3f Pass dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_4fv Pass +dEQP-GLES2.functional.default_vertex_attrib.vec4.vertex_attrib_4f Pass dEQP-GLES2.functional.depth_range.compare.0_8_to_third Pass dEQP-GLES2.functional.depth_range.compare.clamp_both Pass dEQP-GLES2.functional.depth_range.compare.clamp_far Pass @@ -705,53 +716,53 @@ dEQP-GLES2.functional.dither.enabled.unicolored_quad_white Pass dEQP-GLES2.functional.draw.draw_arrays.first.first_0 Pass dEQP-GLES2.functional.draw.draw_arrays.first.first_1 Pass dEQP-GLES2.functional.draw.draw_arrays.first.first_17 Pass +dEQP-GLES2.functional.draw.draw_arrays.lines.default_attribute Pass +dEQP-GLES2.functional.draw.draw_arrays.lines.multiple_attributes Pass +dEQP-GLES2.functional.draw.draw_arrays.lines.single_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.line_loop.default_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.line_loop.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_arrays.line_loop.single_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.line_strip.default_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.line_strip.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_arrays.line_strip.single_attribute Pass -dEQP-GLES2.functional.draw.draw_arrays.lines.default_attribute Pass -dEQP-GLES2.functional.draw.draw_arrays.lines.multiple_attributes Pass -dEQP-GLES2.functional.draw.draw_arrays.lines.single_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.points.default_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.points.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_arrays.points.single_attribute Pass +dEQP-GLES2.functional.draw.draw_arrays.triangles.default_attribute Pass +dEQP-GLES2.functional.draw.draw_arrays.triangles.multiple_attributes Pass +dEQP-GLES2.functional.draw.draw_arrays.triangles.single_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.triangle_fan.default_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.triangle_fan.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_arrays.triangle_fan.single_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.triangle_strip.default_attribute Pass dEQP-GLES2.functional.draw.draw_arrays.triangle_strip.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_arrays.triangle_strip.single_attribute Pass -dEQP-GLES2.functional.draw.draw_arrays.triangles.default_attribute Pass -dEQP-GLES2.functional.draw.draw_arrays.triangles.multiple_attributes Pass -dEQP-GLES2.functional.draw.draw_arrays.triangles.single_attribute Pass dEQP-GLES2.functional.draw.draw_elements.indices.buffer.index_byte Pass dEQP-GLES2.functional.draw.draw_elements.indices.buffer.index_short Pass dEQP-GLES2.functional.draw.draw_elements.indices.unaligned_user_ptr.index_short Pass dEQP-GLES2.functional.draw.draw_elements.indices.user_ptr.index_byte Pass dEQP-GLES2.functional.draw.draw_elements.indices.user_ptr.index_short Pass +dEQP-GLES2.functional.draw.draw_elements.lines.default_attribute Pass +dEQP-GLES2.functional.draw.draw_elements.lines.multiple_attributes Pass +dEQP-GLES2.functional.draw.draw_elements.lines.single_attribute Pass dEQP-GLES2.functional.draw.draw_elements.line_loop.default_attribute Pass dEQP-GLES2.functional.draw.draw_elements.line_loop.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_elements.line_loop.single_attribute Pass dEQP-GLES2.functional.draw.draw_elements.line_strip.default_attribute Pass dEQP-GLES2.functional.draw.draw_elements.line_strip.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_elements.line_strip.single_attribute Pass -dEQP-GLES2.functional.draw.draw_elements.lines.default_attribute Pass -dEQP-GLES2.functional.draw.draw_elements.lines.multiple_attributes Pass -dEQP-GLES2.functional.draw.draw_elements.lines.single_attribute Pass dEQP-GLES2.functional.draw.draw_elements.points.default_attribute Pass dEQP-GLES2.functional.draw.draw_elements.points.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_elements.points.single_attribute Pass +dEQP-GLES2.functional.draw.draw_elements.triangles.default_attribute Pass +dEQP-GLES2.functional.draw.draw_elements.triangles.multiple_attributes Pass +dEQP-GLES2.functional.draw.draw_elements.triangles.single_attribute Pass dEQP-GLES2.functional.draw.draw_elements.triangle_fan.default_attribute Pass dEQP-GLES2.functional.draw.draw_elements.triangle_fan.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_elements.triangle_fan.single_attribute Pass dEQP-GLES2.functional.draw.draw_elements.triangle_strip.default_attribute Pass dEQP-GLES2.functional.draw.draw_elements.triangle_strip.multiple_attributes Pass dEQP-GLES2.functional.draw.draw_elements.triangle_strip.single_attribute Pass -dEQP-GLES2.functional.draw.draw_elements.triangles.default_attribute Pass -dEQP-GLES2.functional.draw.draw_elements.triangles.multiple_attributes Pass -dEQP-GLES2.functional.draw.draw_elements.triangles.single_attribute Pass dEQP-GLES2.functional.draw.random.0 Pass dEQP-GLES2.functional.draw.random.1 Pass dEQP-GLES2.functional.draw.random.2 Pass @@ -803,10 +814,10 @@ dEQP-GLES2.functional.draw.random.67 Pass dEQP-GLES2.functional.draw.random.69 Pass dEQP-GLES2.functional.draw.random.70 Pass dEQP-GLES2.functional.draw.random.71 Pass -dEQP-GLES2.functional.fbo.api.attach_names Pass -dEQP-GLES2.functional.fbo.api.attach_to_default_fbo Pass dEQP-GLES2.functional.fbo.api.attachment_query_rbo Pass dEQP-GLES2.functional.fbo.api.attachment_query_tex2d Pass +dEQP-GLES2.functional.fbo.api.attach_names Pass +dEQP-GLES2.functional.fbo.api.attach_to_default_fbo Pass dEQP-GLES2.functional.fbo.api.delete_rbo_attached_to_bound_fbo Pass dEQP-GLES2.functional.fbo.api.delete_rbo_attached_to_not_bound_fbo Pass dEQP-GLES2.functional.fbo.api.delete_tex_2d_attached_to_bound_fbo Pass @@ -822,47 +833,83 @@ dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_none_no dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_rbo_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_tex_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_rbo_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_none_none Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_none_rbo Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_none_tex Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_rbo_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_rbo_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_rbo_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_tex_none Pass +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_tex_rbo QualityWarning +dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_tex_tex_tex QualityWarning dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.depth24_stencil8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.depth_component16 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.depth_component24 Pass @@ -878,12 +925,6 @@ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb10 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb10_a2 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb565 Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_byte Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_int_2_10_10_10_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_int_10f_11f_11f_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba16f Pass @@ -893,6 +934,12 @@ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba_unsig dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba_unsigned_int_2_10_10_10_rev Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba_unsigned_short_4_4_4_4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgba_unsigned_short_5_5_5_1 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_byte Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_int_2_10_10_10_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_int_10f_11f_11f_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.sr8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.srg8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.srgb8 Pass @@ -911,21 +958,12 @@ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.red_half_fl dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.red_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg16f Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb5_a1 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb10 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb10_a2 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb16f Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb565 Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_byte Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_int_2_10_10_10_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_int_10f_11f_11f_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba16f Pass @@ -935,6 +973,15 @@ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba_unsign dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba_unsigned_int_2_10_10_10_rev Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba_unsigned_short_4_4_4_4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgba_unsigned_short_5_5_5_1 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_byte Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_int_2_10_10_10_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_int_10f_11f_11f_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rgb_unsigned_short_5_6_5 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.sr8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.srg8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.depth.srgb8 Pass @@ -955,21 +1002,12 @@ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.red_half_ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.red_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg16f Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb5_a1 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb10 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb10_a2 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb16f Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb565 Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_byte Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_int_2_10_10_10_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_int_10f_11f_11f_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba16f Pass @@ -979,6 +1017,15 @@ dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba_unsi dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba_unsigned_int_2_10_10_10_rev Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba_unsigned_short_4_4_4_4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgba_unsigned_short_5_5_5_1 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_byte Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_int_2_10_10_10_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_int_10f_11f_11f_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rgb_unsigned_short_5_6_5 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.sr8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.srg8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.stencil.srgb8 Pass @@ -995,14 +1042,16 @@ dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.depth_component dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.depth_stencil_unsigned_int_24_8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.r11f_g11f_b10f Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.r16f Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.red_half_float_oes Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rg16f Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_byte Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_int_10f_11f_11f_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgba16f Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgba_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgba_unsigned_short_4_4_4_4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgba_unsigned_short_5_5_5_1 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_byte Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_int_10f_11f_11f_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_short_5_6_5 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rg_half_float_oes Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.srgb8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.srgb_alpha_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.stencil_index8 Pass @@ -1017,21 +1066,12 @@ dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.red_half_float_o dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.red_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg16f Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb5_a1 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb10 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb10_a2 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb16f Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb565 Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_byte Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_int_2_10_10_10_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_int_10f_11f_11f_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba16f Pass @@ -1041,6 +1081,15 @@ dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba_unsigned_by dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba_unsigned_int_2_10_10_10_rev Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba_unsigned_short_4_4_4_4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgba_unsigned_short_5_5_5_1 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_byte Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_int_2_10_10_10_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_int_10f_11f_11f_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rgb_unsigned_short_5_6_5 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.sr8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.srg8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.srgb8 Pass @@ -1061,21 +1110,12 @@ dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.red_half_float dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.red_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg16f Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb5_a1 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb10 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb10_a2 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb16f Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb565 Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_float Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_half_float_oes Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_byte Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_int_2_10_10_10_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_int_10f_11f_11f_rev Pass -dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_short_5_6_5 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba8 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba16f Pass @@ -1085,6 +1125,15 @@ dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba_unsigned_ dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba_unsigned_int_2_10_10_10_rev Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba_unsigned_short_4_4_4_4 Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgba_unsigned_short_5_5_5_1 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_byte Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_int_2_10_10_10_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_int_10f_11f_11f_rev Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rgb_unsigned_short_5_6_5 Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg_float Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg_half_float_oes Pass +dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.rg_unsigned_byte Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.sr8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.srg8_ext Pass dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.srgb8 Pass @@ -1098,81 +1147,88 @@ dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb565 Pass dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgb565_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4 Pass dEQP-GLES2.functional.fbo.render.color.blend_npot_rbo_rgba4_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb Pass -dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgba Pass dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.color.blend_npot_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1 Pass dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb565 Pass dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgb565_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4 Pass dEQP-GLES2.functional.fbo.render.color.blend_rbo_rgba4_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgb Pass -dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgba Pass dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgba_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgb Pass -dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.color.blend_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgba Pass dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgba_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgb Pass -dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.color.mix_npot_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgba Pass dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.color.mix_tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16_stencil_index8 NotSupported dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb565 Pass dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb565_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb565_depth_component16_stencil_index8 NotSupported dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb565_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb Pass -dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgba Pass dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgba_depth_component16_stencil_index8 NotSupported dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb_depth_component16_stencil_index8 NotSupported +dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.depth.npot_rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.depth.npot_rbo_rgb565_depth_component16 Pass dEQP-GLES2.functional.fbo.render.depth.npot_rbo_rgba4_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.depth.npot_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.depth.npot_tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.depth.npot_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.depth.rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.depth.rbo_rgb565_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16 Fail -dEQP-GLES2.functional.fbo.render.depth.tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16 Pass dEQP-GLES2.functional.fbo.render.depth.tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.depth.tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4 Fail +dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8 Fail +dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565 Pass -dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4 Fail -dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4 Pass dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba Pass +dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb Pass dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgb565_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16 Fail -dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_tex2d_rgb_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgb565_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16 Fail -dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16 Pass dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgba_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgb5_a1_depth_component16_stencil_index8 NotSupported dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgb5_a1_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgb565_depth_component16_stencil_index8 NotSupported dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgb565_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8 Fail -dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_tex2d_rgb_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_depth_component16_stencil_index8 NotSupported +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgb5_a1_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgb565_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8 Fail -dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgb_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.resize.rbo_rgb5_a1 Pass dEQP-GLES2.functional.fbo.render.resize.rbo_rgb5_a1_depth_component16 Pass dEQP-GLES2.functional.fbo.render.resize.rbo_rgb5_a1_stencil_index8 Pass @@ -1182,36 +1238,36 @@ dEQP-GLES2.functional.fbo.render.resize.rbo_rgb565_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.resize.rbo_rgba4 Pass dEQP-GLES2.functional.fbo.render.resize.rbo_rgba4_depth_component16 Pass dEQP-GLES2.functional.fbo.render.resize.rbo_rgba4_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb Pass -dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb_depth_component16 Pass -dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.resize.tex2d_rgba Pass dEQP-GLES2.functional.fbo.render.resize.tex2d_rgba_depth_component16 Pass dEQP-GLES2.functional.fbo.render.resize.tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb_depth_component16 Pass +dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1 Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565 Pass -dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4 Fail -dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb Pass +dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4 Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba Pass +dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb5_a1 Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgb565 Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.rbo_rgba4 Pass -dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb Pass dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgba Pass +dEQP-GLES2.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb Pass dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb5_a1_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgb565_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.npot_rbo_rgba4_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.stencil.npot_tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.npot_tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.stencil.npot_tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb5_a1_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb565_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.rbo_rgba4_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.stencil.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil.tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.stencil.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb565_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgba4_stencil_index8 Pass -dEQP-GLES2.functional.fbo.render.stencil_clear.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.fbo.render.stencil_clear.tex2d_rgba_stencil_index8 Pass +dEQP-GLES2.functional.fbo.render.stencil_clear.tex2d_rgb_stencil_index8 Pass dEQP-GLES2.functional.flush_finish.wait Pass dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_constant_alpha Pass dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_constant_color Pass @@ -2614,17 +2670,17 @@ dEQP-GLES2.functional.fragment_ops.scissor.clear_depth Pass dEQP-GLES2.functional.fragment_ops.scissor.clear_stencil Pass dEQP-GLES2.functional.fragment_ops.scissor.contained_line Pass dEQP-GLES2.functional.fragment_ops.scissor.contained_point Pass -dEQP-GLES2.functional.fragment_ops.scissor.contained_tri Pass dEQP-GLES2.functional.fragment_ops.scissor.contained_tris Pass +dEQP-GLES2.functional.fragment_ops.scissor.contained_tri Pass dEQP-GLES2.functional.fragment_ops.scissor.enclosing_tri Pass dEQP-GLES2.functional.fragment_ops.scissor.outside_point Pass dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line Pass dEQP-GLES2.functional.fragment_ops.scissor.outside_render_point Pass -dEQP-GLES2.functional.fragment_ops.scissor.partial_line Pass dEQP-GLES2.functional.fragment_ops.scissor.partial_lines Pass +dEQP-GLES2.functional.fragment_ops.scissor.partial_line Pass dEQP-GLES2.functional.fragment_ops.scissor.partial_points Pass -dEQP-GLES2.functional.fragment_ops.scissor.partial_tri Pass dEQP-GLES2.functional.fragment_ops.scissor.partial_tris Pass +dEQP-GLES2.functional.fragment_ops.scissor.partial_tri Pass dEQP-GLES2.functional.fragment_ops.stencil.clear Pass dEQP-GLES2.functional.fragment_ops.stencil.cmp_equal Pass dEQP-GLES2.functional.fragment_ops.stencil.cmp_greater_or_equal Pass @@ -2700,6 +2756,23 @@ dEQP-GLES2.functional.light_amount.14omni Pass dEQP-GLES2.functional.light_amount.16dir Pass dEQP-GLES2.functional.light_amount.16omni Pass dEQP-GLES2.functional.light_amount.none Pass +dEQP-GLES2.functional.multisampled_render_to_texture.readpixels NotSupported +dEQP-GLES2.functional.multisample.common_edge_big_quad NotSupported +dEQP-GLES2.functional.multisample.common_edge_small_quads NotSupported +dEQP-GLES2.functional.multisample.common_edge_viewport_quad NotSupported +dEQP-GLES2.functional.multisample.constancy_alpha_to_coverage NotSupported +dEQP-GLES2.functional.multisample.constancy_both NotSupported +dEQP-GLES2.functional.multisample.constancy_both_inverted NotSupported +dEQP-GLES2.functional.multisample.constancy_sample_coverage NotSupported +dEQP-GLES2.functional.multisample.constancy_sample_coverage_inverted NotSupported +dEQP-GLES2.functional.multisample.depth NotSupported +dEQP-GLES2.functional.multisample.num_samples_line NotSupported +dEQP-GLES2.functional.multisample.num_samples_polygon NotSupported +dEQP-GLES2.functional.multisample.proportionality_alpha_to_coverage NotSupported +dEQP-GLES2.functional.multisample.proportionality_sample_coverage NotSupported +dEQP-GLES2.functional.multisample.proportionality_sample_coverage_inverted NotSupported +dEQP-GLES2.functional.multisample.sample_coverage_invert NotSupported +dEQP-GLES2.functional.multisample.stencil NotSupported dEQP-GLES2.functional.negative_api.buffer.bind_buffer Pass dEQP-GLES2.functional.negative_api.buffer.bind_framebuffer Pass dEQP-GLES2.functional.negative_api.buffer.bind_renderbuffer Pass @@ -2736,19 +2809,19 @@ dEQP-GLES2.functional.negative_api.shader.get_uniform_location Pass dEQP-GLES2.functional.negative_api.shader.link_program Pass dEQP-GLES2.functional.negative_api.shader.release_shader_compiler Pass dEQP-GLES2.functional.negative_api.shader.shader_source Pass -dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_incompatible_type Pass -dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_count Pass -dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_location Pass -dEQP-GLES2.functional.negative_api.shader.uniformf_incompatible_type Pass -dEQP-GLES2.functional.negative_api.shader.uniformf_invalid_location Pass dEQP-GLES2.functional.negative_api.shader.uniformfv_incompatible_type Pass dEQP-GLES2.functional.negative_api.shader.uniformfv_invalid_count Pass dEQP-GLES2.functional.negative_api.shader.uniformfv_invalid_location Pass -dEQP-GLES2.functional.negative_api.shader.uniformi_incompatible_type Pass -dEQP-GLES2.functional.negative_api.shader.uniformi_invalid_location Pass +dEQP-GLES2.functional.negative_api.shader.uniformf_incompatible_type Pass +dEQP-GLES2.functional.negative_api.shader.uniformf_invalid_location Pass dEQP-GLES2.functional.negative_api.shader.uniformiv_incompatible_type Pass dEQP-GLES2.functional.negative_api.shader.uniformiv_invalid_count Pass dEQP-GLES2.functional.negative_api.shader.uniformiv_invalid_location Pass +dEQP-GLES2.functional.negative_api.shader.uniformi_incompatible_type Pass +dEQP-GLES2.functional.negative_api.shader.uniformi_invalid_location Pass +dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_incompatible_type Pass +dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_count Pass +dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_location Pass dEQP-GLES2.functional.negative_api.shader.use_program Pass dEQP-GLES2.functional.negative_api.shader.validate_program Pass dEQP-GLES2.functional.negative_api.state.disable Pass @@ -2759,19 +2832,19 @@ dEQP-GLES2.functional.negative_api.state.get_buffer_parameteriv Pass dEQP-GLES2.functional.negative_api.state.get_floatv Pass dEQP-GLES2.functional.negative_api.state.get_integerv Pass dEQP-GLES2.functional.negative_api.state.get_is_enabled Pass -dEQP-GLES2.functional.negative_api.state.get_program_info_log Pass dEQP-GLES2.functional.negative_api.state.get_programiv Pass +dEQP-GLES2.functional.negative_api.state.get_program_info_log Pass dEQP-GLES2.functional.negative_api.state.get_renderbuffer_parameteriv Pass +dEQP-GLES2.functional.negative_api.state.get_shaderiv Pass dEQP-GLES2.functional.negative_api.state.get_shader_info_log Pass dEQP-GLES2.functional.negative_api.state.get_shader_precision_format Pass dEQP-GLES2.functional.negative_api.state.get_shader_source Pass -dEQP-GLES2.functional.negative_api.state.get_shaderiv Pass dEQP-GLES2.functional.negative_api.state.get_string Pass dEQP-GLES2.functional.negative_api.state.get_tex_parameterfv Pass dEQP-GLES2.functional.negative_api.state.get_tex_parameteriv Pass -dEQP-GLES2.functional.negative_api.state.get_vertex_attrib_pointerv Pass dEQP-GLES2.functional.negative_api.state.get_vertex_attribfv Pass dEQP-GLES2.functional.negative_api.state.get_vertex_attribiv Pass +dEQP-GLES2.functional.negative_api.state.get_vertex_attrib_pointerv Pass dEQP-GLES2.functional.negative_api.state.hint Pass dEQP-GLES2.functional.negative_api.state.is_buffer Pass dEQP-GLES2.functional.negative_api.state.is_framebuffer Pass @@ -2806,9 +2879,9 @@ dEQP-GLES2.functional.negative_api.texture.compressedteximage2d_width_height_max dEQP-GLES2.functional.negative_api.texture.compressedteximage_2d_invalid_format_cube Pass dEQP-GLES2.functional.negative_api.texture.compressedteximage_2d_invalid_format_tex2d Pass dEQP-GLES2.functional.negative_api.texture.compressedteximage_2d_invalid_target Pass -dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_invalid_target NotSupported -dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_neg_level_cube NotSupported -dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_neg_level_tex2d NotSupported +dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_invalid_target Pass +dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_neg_level_cube Pass +dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_neg_level_tex2d Pass dEQP-GLES2.functional.negative_api.texture.copyteximage2d_incomplete_framebuffer Pass dEQP-GLES2.functional.negative_api.texture.copyteximage2d_invalid_format_cube Pass dEQP-GLES2.functional.negative_api.texture.copyteximage2d_invalid_format_tex2d Pass @@ -2866,14 +2939,14 @@ dEQP-GLES2.functional.negative_api.texture.teximage2d_width_height_max_cube_pos_ dEQP-GLES2.functional.negative_api.texture.teximage2d_width_height_max_cube_pos_y Pass dEQP-GLES2.functional.negative_api.texture.teximage2d_width_height_max_cube_pos_z Pass dEQP-GLES2.functional.negative_api.texture.teximage2d_width_height_max_tex2d Pass -dEQP-GLES2.functional.negative_api.texture.texparameterf Pass -dEQP-GLES2.functional.negative_api.texture.texparameterf_bind Pass dEQP-GLES2.functional.negative_api.texture.texparameterfv Pass dEQP-GLES2.functional.negative_api.texture.texparameterfv_bind Pass -dEQP-GLES2.functional.negative_api.texture.texparameteri Pass -dEQP-GLES2.functional.negative_api.texture.texparameteri_bind Pass +dEQP-GLES2.functional.negative_api.texture.texparameterf Pass +dEQP-GLES2.functional.negative_api.texture.texparameterf_bind Pass dEQP-GLES2.functional.negative_api.texture.texparameteriv Pass dEQP-GLES2.functional.negative_api.texture.texparameteriv_bind Pass +dEQP-GLES2.functional.negative_api.texture.texparameteri Pass +dEQP-GLES2.functional.negative_api.texture.texparameteri_bind Pass dEQP-GLES2.functional.negative_api.texture.texsubimage2d_invalid_target Pass dEQP-GLES2.functional.negative_api.texture.texsubimage2d_level_max_tex2d Pass dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_level_cube Pass @@ -2883,9 +2956,9 @@ dEQP-GLES2.functional.negative_api.vertex_array.disable_vertex_attrib_array Pass dEQP-GLES2.functional.negative_api.vertex_array.draw_arrays Pass dEQP-GLES2.functional.negative_api.vertex_array.draw_elements Pass dEQP-GLES2.functional.negative_api.vertex_array.enable_vertex_attrib_array Pass +dEQP-GLES2.functional.negative_api.vertex_array.vertex_attribv Pass dEQP-GLES2.functional.negative_api.vertex_array.vertex_attrib Pass dEQP-GLES2.functional.negative_api.vertex_array.vertex_attrib_pointer Pass -dEQP-GLES2.functional.negative_api.vertex_array.vertex_attribv Pass dEQP-GLES2.functional.polygon_offset.default_enable Pass dEQP-GLES2.functional.polygon_offset.default_factor_0_slope Pass dEQP-GLES2.functional.polygon_offset.default_render_with_factor Pass @@ -2895,47 +2968,49 @@ dEQP-GLES2.functional.polygon_offset.fixed16_render_with_factor Pass dEQP-GLES2.functional.prerequisite.clear_color Pass dEQP-GLES2.functional.prerequisite.read_pixels Pass dEQP-GLES2.functional.prerequisite.state_reset Pass +dEQP-GLES2.functional.rasterization.culling.back_triangles Pass +dEQP-GLES2.functional.rasterization.culling.back_triangles_reverse Pass dEQP-GLES2.functional.rasterization.culling.back_triangle_fan Pass dEQP-GLES2.functional.rasterization.culling.back_triangle_fan_reverse Pass dEQP-GLES2.functional.rasterization.culling.back_triangle_strip Pass dEQP-GLES2.functional.rasterization.culling.back_triangle_strip_reverse Pass -dEQP-GLES2.functional.rasterization.culling.back_triangles Pass -dEQP-GLES2.functional.rasterization.culling.back_triangles_reverse Pass +dEQP-GLES2.functional.rasterization.culling.both_triangles Pass +dEQP-GLES2.functional.rasterization.culling.both_triangles_reverse Pass dEQP-GLES2.functional.rasterization.culling.both_triangle_fan Pass dEQP-GLES2.functional.rasterization.culling.both_triangle_fan_reverse Pass dEQP-GLES2.functional.rasterization.culling.both_triangle_strip Pass dEQP-GLES2.functional.rasterization.culling.both_triangle_strip_reverse Pass -dEQP-GLES2.functional.rasterization.culling.both_triangles Pass -dEQP-GLES2.functional.rasterization.culling.both_triangles_reverse Pass +dEQP-GLES2.functional.rasterization.culling.front_triangles Pass +dEQP-GLES2.functional.rasterization.culling.front_triangles_reverse Pass dEQP-GLES2.functional.rasterization.culling.front_triangle_fan Pass dEQP-GLES2.functional.rasterization.culling.front_triangle_fan_reverse Pass dEQP-GLES2.functional.rasterization.culling.front_triangle_strip Pass dEQP-GLES2.functional.rasterization.culling.front_triangle_strip_reverse Pass -dEQP-GLES2.functional.rasterization.culling.front_triangles Pass -dEQP-GLES2.functional.rasterization.culling.front_triangles_reverse Pass dEQP-GLES2.functional.rasterization.fill_rules.basic_quad Pass dEQP-GLES2.functional.rasterization.fill_rules.basic_quad_reverse Pass dEQP-GLES2.functional.rasterization.fill_rules.clipped_full Pass dEQP-GLES2.functional.rasterization.fill_rules.clipped_partly Pass dEQP-GLES2.functional.rasterization.fill_rules.projected Pass +dEQP-GLES2.functional.rasterization.interpolation.basic.lines Pass dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop Pass dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip Pass -dEQP-GLES2.functional.rasterization.interpolation.basic.lines Pass +dEQP-GLES2.functional.rasterization.interpolation.basic.triangles Pass dEQP-GLES2.functional.rasterization.interpolation.basic.triangle_fan Pass dEQP-GLES2.functional.rasterization.interpolation.basic.triangle_strip Pass -dEQP-GLES2.functional.rasterization.interpolation.basic.triangles Pass +dEQP-GLES2.functional.rasterization.interpolation.projected.lines Pass dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop Pass dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip Pass +dEQP-GLES2.functional.rasterization.interpolation.projected.triangles Pass dEQP-GLES2.functional.rasterization.interpolation.projected.triangle_fan Pass dEQP-GLES2.functional.rasterization.interpolation.projected.triangle_strip Pass -dEQP-GLES2.functional.rasterization.interpolation.projected.triangles Pass +dEQP-GLES2.functional.rasterization.limits.points Pass +dEQP-GLES2.functional.rasterization.primitives.lines Pass dEQP-GLES2.functional.rasterization.primitives.line_loop Pass dEQP-GLES2.functional.rasterization.primitives.line_strip Pass -dEQP-GLES2.functional.rasterization.primitives.lines Pass dEQP-GLES2.functional.rasterization.primitives.points Pass +dEQP-GLES2.functional.rasterization.primitives.triangles Pass dEQP-GLES2.functional.rasterization.primitives.triangle_fan Pass dEQP-GLES2.functional.rasterization.primitives.triangle_strip Pass -dEQP-GLES2.functional.rasterization.primitives.triangles Pass dEQP-GLES2.functional.read_pixels.choose_align_1 Pass dEQP-GLES2.functional.read_pixels.choose_align_2 Pass dEQP-GLES2.functional.read_pixels.choose_align_4 Pass @@ -2944,44 +3019,6 @@ dEQP-GLES2.functional.read_pixels.rgba_ubyte_align_1 Pass dEQP-GLES2.functional.read_pixels.rgba_ubyte_align_2 Pass dEQP-GLES2.functional.read_pixels.rgba_ubyte_align_4 Pass dEQP-GLES2.functional.read_pixels.rgba_ubyte_align_8 Pass -dEQP-GLES2.functional.shader_api.compile_link.compile_fragment_shader Pass -dEQP-GLES2.functional.shader_api.compile_link.compile_vertex_shader Pass -dEQP-GLES2.functional.shader_api.compile_link.link_vertex_fragment Pass -dEQP-GLES2.functional.shader_api.create_delete.create_fragment_shader Pass -dEQP-GLES2.functional.shader_api.create_delete.create_vertex_shader Pass -dEQP-GLES2.functional.shader_api.create_delete.delete_vertex_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.delete_shader_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.delete_shader_vertex Pass -dEQP-GLES2.functional.shader_api.program_state.detach_shader_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.detach_shader_vertex Pass -dEQP-GLES2.functional.shader_api.program_state.reattach_shader_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.reattach_shader_vertex Pass -dEQP-GLES2.functional.shader_api.program_state.recompile_shader_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.recompile_shader_vertex Pass -dEQP-GLES2.functional.shader_api.program_state.replace_shader_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.replace_shader_vertex Pass -dEQP-GLES2.functional.shader_api.program_state.replace_source_fragment Pass -dEQP-GLES2.functional.shader_api.program_state.replace_source_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.replace_source_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.replace_source_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_2_null_terminated_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_2_null_terminated_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_2_random_negative_length_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_2_random_negative_length_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_2_specify_lengths_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_2_specify_lengths_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_4_null_terminated_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_4_null_terminated_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_4_random_negative_length_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_4_random_negative_length_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_4_specify_lengths_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_4_specify_lengths_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_8_null_terminated_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_8_null_terminated_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_8_random_negative_length_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_8_random_negative_length_vertex Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_8_specify_lengths_fragment Pass -dEQP-GLES2.functional.shader_api.shader_source.split_source_8_specify_lengths_vertex Pass dEQP-GLES2.functional.shaders.algorithm.hsl_to_rgb_fragment Pass dEQP-GLES2.functional.shaders.algorithm.hsl_to_rgb_vertex Pass dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_fragment Pass @@ -3008,12 +3045,12 @@ dEQP-GLES2.functional.shaders.conditionals.if.complex_condition_vertex Pass dEQP-GLES2.functional.shaders.conditionals.if.compound_statement_fragment Pass dEQP-GLES2.functional.shaders.conditionals.if.compound_statement_vertex Pass dEQP-GLES2.functional.shaders.conditionals.if.constant_conditional_assignment_to_matrix Pass -dEQP-GLES2.functional.shaders.conditionals.if.if_else_fragment Pass -dEQP-GLES2.functional.shaders.conditionals.if.if_else_vertex Pass dEQP-GLES2.functional.shaders.conditionals.if.if_elseif_else_fragment Pass dEQP-GLES2.functional.shaders.conditionals.if.if_elseif_else_vertex Pass dEQP-GLES2.functional.shaders.conditionals.if.if_elseif_fragment Pass dEQP-GLES2.functional.shaders.conditionals.if.if_elseif_vertex Pass +dEQP-GLES2.functional.shaders.conditionals.if.if_else_fragment Pass +dEQP-GLES2.functional.shaders.conditionals.if.if_else_vertex Pass dEQP-GLES2.functional.shaders.conditionals.if.input_conditional_assignment_to_matrix Pass dEQP-GLES2.functional.shaders.conditionals.if.mixed_if_elseif_else_fragment Pass dEQP-GLES2.functional.shaders.conditionals.if.mixed_if_elseif_else_vertex Pass @@ -3044,6 +3081,81 @@ dEQP-GLES2.functional.shaders.conditionals.invalid_if.sampler_condition_fragment dEQP-GLES2.functional.shaders.conditionals.invalid_if.sampler_condition_vertex Pass dEQP-GLES2.functional.shaders.conditionals.invalid_if.unclosed_parenthesis_fragment Pass dEQP-GLES2.functional.shaders.conditionals.invalid_if.unclosed_parenthesis_vertex Pass +dEQP-GLES2.functional.shaders.constants.bool_0_fragment Pass +dEQP-GLES2.functional.shaders.constants.bool_0_vertex Pass +dEQP-GLES2.functional.shaders.constants.bool_1_fragment Pass +dEQP-GLES2.functional.shaders.constants.bool_1_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_1_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_1_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_2_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_2_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_3_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_3_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_4_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assignment_4_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_uniform_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_uniform_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_user_func_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_user_func_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_variable_2_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_variable_2_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_assign_varying Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_int_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_int_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_vec2_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_vec2_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_vec3_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_vec3_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_vec4_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_from_vec4_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_function_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_function_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_global_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_global_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_main_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_main_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_operations_with_const_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_operations_with_const_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_1_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_1_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_2_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_2_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_3_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_3_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_4_fragment Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_4_vertex Pass +dEQP-GLES2.functional.shaders.constants.const_float_scope_vertex Pass +dEQP-GLES2.functional.shaders.constants.float_0_fragment Pass +dEQP-GLES2.functional.shaders.constants.float_0_vertex Pass +dEQP-GLES2.functional.shaders.constants.float_1_fragment Pass +dEQP-GLES2.functional.shaders.constants.float_1_vertex Pass +dEQP-GLES2.functional.shaders.constants.float_2_fragment Pass +dEQP-GLES2.functional.shaders.constants.float_2_vertex Pass +dEQP-GLES2.functional.shaders.constants.float_3_fragment Pass +dEQP-GLES2.functional.shaders.constants.float_3_vertex Pass +dEQP-GLES2.functional.shaders.constants.float_4_fragment Pass +dEQP-GLES2.functional.shaders.constants.float_4_vertex Pass +dEQP-GLES2.functional.shaders.constants.float_5_fragment Pass +dEQP-GLES2.functional.shaders.constants.float_5_vertex Pass +dEQP-GLES2.functional.shaders.constants.float_6_fragment Pass +dEQP-GLES2.functional.shaders.constants.float_6_vertex Pass +dEQP-GLES2.functional.shaders.constants.float_7_fragment Pass +dEQP-GLES2.functional.shaders.constants.float_7_vertex Pass +dEQP-GLES2.functional.shaders.constants.float_8_fragment Pass +dEQP-GLES2.functional.shaders.constants.float_8_vertex Pass +dEQP-GLES2.functional.shaders.constants.float_input_fragment Pass +dEQP-GLES2.functional.shaders.constants.float_input_vertex Pass +dEQP-GLES2.functional.shaders.constants.float_uniform_fragment Pass +dEQP-GLES2.functional.shaders.constants.float_uniform_vertex Pass +dEQP-GLES2.functional.shaders.constants.int_0_fragment Pass +dEQP-GLES2.functional.shaders.constants.int_0_vertex Pass +dEQP-GLES2.functional.shaders.constants.int_1_fragment Pass +dEQP-GLES2.functional.shaders.constants.int_1_vertex Pass +dEQP-GLES2.functional.shaders.constants.int_2_fragment Pass +dEQP-GLES2.functional.shaders.constants.int_2_vertex Pass +dEQP-GLES2.functional.shaders.constants.int_4_fragment Pass +dEQP-GLES2.functional.shaders.constants.int_4_vertex Pass dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.abs_float_fragment Pass dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.abs_float_vertex Pass dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.abs_vec2_fragment Pass @@ -3197,145 +3309,70 @@ dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.n 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Pass -dEQP-GLES2.functional.shaders.constants.int_2_fragment Pass -dEQP-GLES2.functional.shaders.constants.int_2_vertex Pass -dEQP-GLES2.functional.shaders.constants.int_4_fragment Pass -dEQP-GLES2.functional.shaders.constants.int_4_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.normalize_vec4_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.acos_float_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.acos_float_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.acos_vec2_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.acos_vec2_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.acos_vec3_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.acos_vec3_vertex Pass 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+dEQP-GLES2.functional.shaders.constant_expressions.operators.math_float_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.math_int_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.math_int_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.math_ivec_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.math_ivec_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.math_mat_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.math_mat_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.math_vec_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.math_vec_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.selection_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.operators.selection_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.bool_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.bool_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.cast_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.cast_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.float_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.float_vertex Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.int_fragment Pass +dEQP-GLES2.functional.shaders.constant_expressions.trivial.int_vertex Pass dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_bool_bool_bool_to_mat2_fragment Pass dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_bool_bool_bool_to_mat2_vertex Pass dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_bvec2_int_vec4_bool_to_mat3_fragment Pass @@ -3894,10 +3931,10 @@ dEQP-GLES2.functional.shaders.functions.invalid.main_invalid_return_type_fragmen dEQP-GLES2.functional.shaders.functions.invalid.main_invalid_return_type_vertex Pass dEQP-GLES2.functional.shaders.functions.invalid.main_missing_return_type_fragment Pass dEQP-GLES2.functional.shaders.functions.invalid.main_missing_return_type_vertex Pass -dEQP-GLES2.functional.shaders.functions.invalid.missing_argument_type_fragment Pass -dEQP-GLES2.functional.shaders.functions.invalid.missing_argument_type_vertex Pass dEQP-GLES2.functional.shaders.functions.invalid.missing_arguments_fragment Pass dEQP-GLES2.functional.shaders.functions.invalid.missing_arguments_vertex Pass +dEQP-GLES2.functional.shaders.functions.invalid.missing_argument_type_fragment Pass +dEQP-GLES2.functional.shaders.functions.invalid.missing_argument_type_vertex Pass dEQP-GLES2.functional.shaders.functions.invalid.missing_return_type_fragment Pass dEQP-GLES2.functional.shaders.functions.invalid.missing_return_type_vertex Pass dEQP-GLES2.functional.shaders.functions.invalid.modify_const_arg_fragment Pass @@ -3937,6 +3974,8 @@ dEQP-GLES2.functional.shaders.functions.misc.multi_arg_float_vertex Pass dEQP-GLES2.functional.shaders.functions.misc.multi_arg_int_fragment Pass dEQP-GLES2.functional.shaders.functions.overloading.builtin_sin_fragment Pass dEQP-GLES2.functional.shaders.functions.overloading.builtin_step_fragment Pass +dEQP-GLES2.functional.shaders.functions.overloading.user_func_arguments_fragment Pass +dEQP-GLES2.functional.shaders.functions.overloading.user_func_arguments_vertex Pass dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_basic_types_fragment Pass dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_basic_types_vertex Pass dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_bool_types_fragment Pass @@ -3946,14 +3985,17 @@ dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_complex_types_ dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_float_types_fragment Pass dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_float_types_vertex Pass dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_int_types_fragment Pass -dEQP-GLES2.functional.shaders.functions.overloading.user_func_arguments_fragment Pass -dEQP-GLES2.functional.shaders.functions.overloading.user_func_arguments_vertex Pass dEQP-GLES2.functional.shaders.functions.qualifiers.const_float_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.const_float_vertex Pass +dEQP-GLES2.functional.shaders.functions.qualifiers.const_int_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.const_in_float_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.const_in_float_vertex Pass dEQP-GLES2.functional.shaders.functions.qualifiers.const_in_int_fragment Pass -dEQP-GLES2.functional.shaders.functions.qualifiers.const_int_fragment Pass +dEQP-GLES2.functional.shaders.functions.qualifiers.inout_bool_fragment Pass +dEQP-GLES2.functional.shaders.functions.qualifiers.inout_bool_vertex Pass +dEQP-GLES2.functional.shaders.functions.qualifiers.inout_float_fragment Pass +dEQP-GLES2.functional.shaders.functions.qualifiers.inout_float_vertex Pass +dEQP-GLES2.functional.shaders.functions.qualifiers.inout_int_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.in_bool_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.in_bool_vertex Pass dEQP-GLES2.functional.shaders.functions.qualifiers.in_float_fragment Pass @@ -3963,11 +4005,6 @@ dEQP-GLES2.functional.shaders.functions.qualifiers.in_highp_float_vertex Pass dEQP-GLES2.functional.shaders.functions.qualifiers.in_highp_int_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.in_int_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.in_lowp_int_fragment Pass -dEQP-GLES2.functional.shaders.functions.qualifiers.inout_bool_fragment Pass -dEQP-GLES2.functional.shaders.functions.qualifiers.inout_bool_vertex Pass -dEQP-GLES2.functional.shaders.functions.qualifiers.inout_float_fragment Pass -dEQP-GLES2.functional.shaders.functions.qualifiers.inout_float_vertex Pass -dEQP-GLES2.functional.shaders.functions.qualifiers.inout_int_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.out_bool_fragment Pass dEQP-GLES2.functional.shaders.functions.qualifiers.out_bool_vertex Pass dEQP-GLES2.functional.shaders.functions.qualifiers.out_float_fragment Pass @@ -4069,6 +4106,14 @@ dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_write_static dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_write_static_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_write_static_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_write_static_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_static_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_static_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_static_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_static_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_loop_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_fragment Pass @@ -4101,6 +4146,14 @@ dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_write_static_loop_ dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_write_static_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_write_static_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_write_static_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_static_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_static_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_static_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_static_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_loop_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_read_fragment Pass @@ -4133,6 +4186,14 @@ dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_write_static_loop_r dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_write_static_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_write_static_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_write_static_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_static_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_static_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_static_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_static_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_loop_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_fragment Pass @@ -4165,6 +4226,14 @@ dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_static_loop_r dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_static_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_static_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_static_loop_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_static_loop_read_vertex Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_static_read_fragment Pass +dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_static_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_fragment Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex Pass dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_fragment Pass @@ -4780,14 +4849,14 @@ dEQP-GLES2.functional.shaders.keywords.keywords.highp_fragment Pass dEQP-GLES2.functional.shaders.keywords.keywords.highp_vertex Pass dEQP-GLES2.functional.shaders.keywords.keywords.if_fragment Pass dEQP-GLES2.functional.shaders.keywords.keywords.if_vertex Pass -dEQP-GLES2.functional.shaders.keywords.keywords.in_fragment Pass -dEQP-GLES2.functional.shaders.keywords.keywords.in_vertex Pass dEQP-GLES2.functional.shaders.keywords.keywords.inout_fragment Pass dEQP-GLES2.functional.shaders.keywords.keywords.inout_vertex Pass dEQP-GLES2.functional.shaders.keywords.keywords.int_fragment Pass dEQP-GLES2.functional.shaders.keywords.keywords.int_vertex Pass dEQP-GLES2.functional.shaders.keywords.keywords.invariant_fragment Pass dEQP-GLES2.functional.shaders.keywords.keywords.invariant_vertex Pass +dEQP-GLES2.functional.shaders.keywords.keywords.in_fragment Pass +dEQP-GLES2.functional.shaders.keywords.keywords.in_vertex Pass dEQP-GLES2.functional.shaders.keywords.keywords.lowp_fragment Pass dEQP-GLES2.functional.shaders.keywords.keywords.lowp_vertex Pass dEQP-GLES2.functional.shaders.keywords.keywords.mediump_fragment Pass @@ -5915,6 +5984,8 @@ dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat3_fragmen dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat3_vertex Pass dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat4_fragment Pass dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat4_vertex Pass +dEQP-GLES2.functional.shaders.misc.compound_assignment.mul_swizzled_vec_by_matrix_fragment Pass +dEQP-GLES2.functional.shaders.misc.compound_assignment.mul_swizzled_vec_by_matrix_vertex Pass dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_float_fragment Pass dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_float_vertex Pass dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_vec2_fragment Pass @@ -7381,18 +7452,18 @@ dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec3_fragment Pass dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec3_vertex Pass dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec4_fragment Pass dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec4_vertex Pass dEQP-GLES2.functional.shaders.operator.bool_compare.notEqual.bvec2_fragment Pass dEQP-GLES2.functional.shaders.operator.bool_compare.notEqual.bvec2_vertex Pass dEQP-GLES2.functional.shaders.operator.bool_compare.notEqual.bvec3_fragment Pass dEQP-GLES2.functional.shaders.operator.bool_compare.notEqual.bvec3_vertex Pass dEQP-GLES2.functional.shaders.operator.bool_compare.notEqual.bvec4_fragment Pass dEQP-GLES2.functional.shaders.operator.bool_compare.notEqual.bvec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec4_vertex Pass dEQP-GLES2.functional.shaders.operator.common_functions.abs.highp_float_fragment Pass dEQP-GLES2.functional.shaders.operator.common_functions.abs.highp_float_vertex Pass dEQP-GLES2.functional.shaders.operator.common_functions.abs.highp_vec2_fragment Pass @@ -7909,23 +7980,6 @@ dEQP-GLES2.functional.shaders.operator.float_compare.equal.mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.float_compare.equal.mediump_vec3_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.equal.mediump_vec4_fragment Pass dEQP-GLES2.functional.shaders.operator.float_compare.equal.mediump_vec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.highp_vec2_fragment Pass dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.highp_vec2_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.highp_vec3_fragment Pass @@ -7943,23 +7997,23 @@ dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.mediump_ve dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.mediump_vec3_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.mediump_vec4_fragment Pass dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.mediump_vec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.highp_vec2_fragment Pass dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.highp_vec2_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.highp_vec3_fragment Pass @@ -7977,6 +8031,23 @@ dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec3_ dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec3_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec4_fragment Pass dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.highp_vec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec4_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.highp_vec2_fragment Pass dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.highp_vec2_vertex Pass dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.highp_vec3_fragment Pass @@ -8125,24 +8196,6 @@ dEQP-GLES2.functional.shaders.operator.int_compare.equal.mediump_ivec2_vertex Pa dEQP-GLES2.functional.shaders.operator.int_compare.equal.mediump_ivec3_fragment Pass dEQP-GLES2.functional.shaders.operator.int_compare.equal.mediump_ivec3_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.equal.mediump_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec4_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.highp_ivec2_fragment Pass dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.highp_ivec2_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.highp_ivec3_fragment Pass @@ -8161,24 +8214,24 @@ dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.mediump_ivec dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.mediump_ivec3_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.mediump_ivec4_fragment Pass dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.mediump_ivec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec4_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec2_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec2_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec3_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec3_vertex Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec4_fragment Pass -dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec4_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.highp_ivec2_fragment Pass dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.highp_ivec2_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.highp_ivec3_fragment Pass @@ -8197,6 +8250,24 @@ dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.mediump_ivec3_f dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.mediump_ivec3_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.mediump_ivec4_fragment Pass dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.mediump_ivec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec4_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec2_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec2_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec3_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec3_vertex Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec4_fragment Pass +dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec4_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.highp_ivec2_fragment Pass dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.highp_ivec2_vertex Pass dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.highp_ivec3_fragment Pass @@ -8831,18 +8902,6 @@ dEQP-GLES2.functional.shaders.preprocessor.comments.unterminated_comment_1_fragm dEQP-GLES2.functional.shaders.preprocessor.comments.unterminated_comment_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.comments.unterminated_comment_2_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.comments.unterminated_comment_2_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_1_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_1_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_2_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_2_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_3_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_3_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_4_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_4_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_5_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_5_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.unary_ops_1_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.unary_ops_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_2_fragment Pass @@ -8867,6 +8926,18 @@ dEQP-GLES2.functional.shaders.preprocessor.conditionals.nested_if_3_fragment Pas dEQP-GLES2.functional.shaders.preprocessor.conditionals.nested_if_3_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.conditionals.unterminated_nested_blocks_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_1_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_1_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_2_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_2_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_3_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_3_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_4_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_4_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_5_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_5_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.unary_ops_1_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.unary_ops_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.definitions.undefine_function_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.definitions.undefine_function_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.definitions.undefine_invalid_object_3_fragment Pass @@ -8923,14 +8994,14 @@ dEQP-GLES2.functional.shaders.preprocessor.expressions.mod_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.mod_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.or_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.or_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_no_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_no_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_ifelse_false_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_ifelse_false_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_ifelse_true_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_ifelse_true_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_no_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_no_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_multi_if_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_multi_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_single_if_fragment Pass @@ -8981,14 +9052,14 @@ dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.else_after_else_ dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.else_after_else_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.else_without_if_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.else_without_if_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_defined_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_defined_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_ifdef_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_ifdef_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_ifndef_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_ifndef_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_defined_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_defined_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.endif_without_if_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.endif_without_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.if_float_fragment Pass @@ -8997,12 +9068,12 @@ dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.nested_elif_with dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.nested_elif_without_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_elif_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_elif_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_if_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_ifdef_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_ifdef_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_ifndef_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_ifndef_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_if_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_if_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_elif_1_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_elif_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_elif_2_fragment Pass @@ -9013,14 +9084,14 @@ dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_els dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_else_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_else_2_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_else_2_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_1_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_1_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_2_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_2_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_ifdef_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_ifdef_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_ifndef_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_ifndef_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_1_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_1_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_2_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_2_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_definitions.define_non_identifier_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_definitions.define_non_identifier_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_definitions.undef_non_identifier_1_fragment Pass @@ -9039,12 +9110,6 @@ dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.missing_expr_frag dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.missing_expr_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.unopened_parenthesis_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.unopened_parenthesis_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_1_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_1_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_2_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_2_vertex Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_3_fragment Pass -dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_3_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_1_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_2_fragment Pass @@ -9061,6 +9126,12 @@ dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_7_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_8_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_8_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_1_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_1_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_2_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_2_vertex Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_3_fragment Pass +dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_3_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_1_fragment Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_1_vertex Pass dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_2_fragment Pass @@ -9323,7 +9394,7 @@ dEQP-GLES2.functional.shaders.random.all_features.vertex.16 Pass dEQP-GLES2.functional.shaders.random.all_features.vertex.19 Pass dEQP-GLES2.functional.shaders.random.all_features.vertex.20 Pass dEQP-GLES2.functional.shaders.random.all_features.vertex.21 Pass -dEQP-GLES2.functional.shaders.random.all_features.vertex.22 Fail +dEQP-GLES2.functional.shaders.random.all_features.vertex.22 Pass dEQP-GLES2.functional.shaders.random.all_features.vertex.24 Pass dEQP-GLES2.functional.shaders.random.all_features.vertex.25 Pass dEQP-GLES2.functional.shaders.random.all_features.vertex.27 Pass @@ -9980,7 +10051,7 @@ dEQP-GLES2.functional.shaders.random.conditionals.vertex.40 Pass dEQP-GLES2.functional.shaders.random.conditionals.vertex.41 Pass dEQP-GLES2.functional.shaders.random.conditionals.vertex.42 Pass dEQP-GLES2.functional.shaders.random.conditionals.vertex.43 Pass -dEQP-GLES2.functional.shaders.random.conditionals.vertex.44 Fail +dEQP-GLES2.functional.shaders.random.conditionals.vertex.44 Pass dEQP-GLES2.functional.shaders.random.conditionals.vertex.45 Pass dEQP-GLES2.functional.shaders.random.conditionals.vertex.46 Pass dEQP-GLES2.functional.shaders.random.conditionals.vertex.47 Pass @@ -11108,8 +11179,20 @@ dEQP-GLES2.functional.shaders.struct.local.nested_struct_array_fragment Pass dEQP-GLES2.functional.shaders.struct.local.nested_struct_array_vertex Pass dEQP-GLES2.functional.shaders.struct.local.nested_vertex Pass dEQP-GLES2.functional.shaders.struct.local.parameter_fragment Pass 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+dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_a_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_a_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_bbab_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_bbab_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_gga_fragment Pass @@ -11299,69 +11382,69 @@ dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_gggg_fragme dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_gggg_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ppqp_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ppqp_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_q_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_q_vertex Pass 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dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_xxxx_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_xyxx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_xyzw_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_xyzw_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_x_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_x_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_yyw_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_yyw_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_yyyy_fragment Pass @@ -11369,259 +11452,259 @@ dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_yyyy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_zzwz_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_zzwz_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_gggg_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_gr_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_grg_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_r_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_rg_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_gr_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_rgrr_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_rg_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_rr_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_s_fragment Pass 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-dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_bbb_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_bbbb_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_bbb_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_bbg_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_bb_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_bgr_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_b_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_grg_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_p_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pp_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppp_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pppp_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppp_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppt_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pp_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pts_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_r_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_rb_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_p_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_rbr_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_rb_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_rgb_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_rggr_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_rrr_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_s_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_sp_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_r_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_sps_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_sp_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_sss_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_stp_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_stts_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_s_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_tst_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_x_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xxx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xyyx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xyz_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xz_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xzx_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xz_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_x_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_yxy_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_z_fragment Pass 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dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzy_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzz_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzz_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzzz_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzzz_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_a_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_a_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaa_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaa_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzz_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzz_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zz_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zz_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_z_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_z_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaaa_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaaa_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaag_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaag_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ab_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ab_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaa_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaa_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abba_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abba_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abg_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abg_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abgr_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abgr_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abg_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_abg_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ab_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ab_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ar_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ar_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_a_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_a_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_bbab_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_bbab_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_gga_fragment Pass @@ -11630,88 +11713,126 @@ dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_gggg_fragmen dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_gggg_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ppqp_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ppqp_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_q_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_q_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qp_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qp_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qppq_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qppq_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qpt_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qpt_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qpts_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qpts_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqq_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqq_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qpt_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qpt_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qp_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qp_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqqq_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqqq_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqqt_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqqt_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqq_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqq_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qs_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qs_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_r_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_r_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_q_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_q_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rgba_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rgba_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rgrr_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rgrr_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rrrr_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rrrr_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_s_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_s_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_r_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_r_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ssss_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ssss_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stpq_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stpq_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stss_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stss_vertex Pass 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dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wwww_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wwwy_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wwwy_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_www_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_www_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wx_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wz_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wz_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzy_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzy_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzyx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzyx_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzy_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzy_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzzw_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzzw_vertex Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_x_fragment Pass -dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_x_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wz_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wz_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_w_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_w_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xxxx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xxxx_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xyxx_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xyxx_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xyzw_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xyzw_vertex Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_x_fragment Pass +dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_x_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_yyw_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_yyw_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_yyyy_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_yyyy_vertex Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_zzwz_fragment Pass dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_zzwz_vertex Pass -dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d Pass dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec3 Pass dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4 Pass +dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d Pass dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube Pass dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias Pass dEQP-GLES2.functional.shaders.texture_functions.invalid.texturecubelod_in_fragment Pass -dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2d Pass -dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dproj_vec3 Pass -dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dproj_vec4 Pass dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dprojlod_vec3 Pass dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dprojlod_vec4 Pass +dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dproj_vec3 Pass +dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dproj_vec4 Pass +dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2d Pass dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecube Pass +dEQP-GLES2.functional.shader_api.compile_link.compile_fragment_shader Pass +dEQP-GLES2.functional.shader_api.compile_link.compile_vertex_shader Pass +dEQP-GLES2.functional.shader_api.compile_link.link_vertex_fragment Pass +dEQP-GLES2.functional.shader_api.create_delete.create_fragment_shader Pass +dEQP-GLES2.functional.shader_api.create_delete.create_vertex_shader Pass +dEQP-GLES2.functional.shader_api.create_delete.delete_vertex_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.delete_shader_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.delete_shader_vertex Pass +dEQP-GLES2.functional.shader_api.program_state.detach_shader_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.detach_shader_vertex Pass +dEQP-GLES2.functional.shader_api.program_state.reattach_shader_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.reattach_shader_vertex Pass +dEQP-GLES2.functional.shader_api.program_state.recompile_shader_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.recompile_shader_vertex Pass +dEQP-GLES2.functional.shader_api.program_state.replace_shader_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.replace_shader_vertex Pass +dEQP-GLES2.functional.shader_api.program_state.replace_source_fragment Pass +dEQP-GLES2.functional.shader_api.program_state.replace_source_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.replace_source_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.replace_source_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_2_null_terminated_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_2_null_terminated_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_2_random_negative_length_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_2_random_negative_length_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_2_specify_lengths_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_2_specify_lengths_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_4_null_terminated_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_4_null_terminated_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_4_random_negative_length_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_4_random_negative_length_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_4_specify_lengths_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_4_specify_lengths_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_8_null_terminated_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_8_null_terminated_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_8_random_negative_length_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_8_random_negative_length_vertex Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_8_specify_lengths_fragment Pass +dEQP-GLES2.functional.shader_api.shader_source.split_source_8_specify_lengths_vertex Pass dEQP-GLES2.functional.state_query.boolean.blend_getboolean Pass dEQP-GLES2.functional.state_query.boolean.blend_getfloat Pass dEQP-GLES2.functional.state_query.boolean.blend_getinteger Pass @@ -11885,11 +12006,11 @@ dEQP-GLES2.functional.state_query.integers.pack_alignment_getinteger Pass dEQP-GLES2.functional.state_query.integers.renderbuffer_binding_getboolean Pass dEQP-GLES2.functional.state_query.integers.renderbuffer_binding_getfloat Pass dEQP-GLES2.functional.state_query.integers.renderbuffer_binding_getinteger Pass -dEQP-GLES2.functional.state_query.integers.sample_buffers_getboolean Pass -dEQP-GLES2.functional.state_query.integers.sample_buffers_getfloat Pass dEQP-GLES2.functional.state_query.integers.samples_getboolean Pass dEQP-GLES2.functional.state_query.integers.samples_getfloat Pass dEQP-GLES2.functional.state_query.integers.samples_getinteger Pass +dEQP-GLES2.functional.state_query.integers.sample_buffers_getboolean Pass +dEQP-GLES2.functional.state_query.integers.sample_buffers_getfloat Pass dEQP-GLES2.functional.state_query.integers.scissor_box_getboolean Pass dEQP-GLES2.functional.state_query.integers.scissor_box_getfloat Pass dEQP-GLES2.functional.state_query.integers.scissor_box_getinteger Pass @@ -12090,34 +12211,34 @@ dEQP-GLES2.functional.texture.completeness.2d.empty_object Pass dEQP-GLES2.functional.texture.completeness.2d.extra_level Pass dEQP-GLES2.functional.texture.completeness.2d.format_mismatch_luminance_alpha_luminance Pass dEQP-GLES2.functional.texture.completeness.2d.format_mismatch_luminance_luminance_alpha Pass -dEQP-GLES2.functional.texture.completeness.2d.format_mismatch_rgb_rgba Pass dEQP-GLES2.functional.texture.completeness.2d.format_mismatch_rgba_rgb Pass +dEQP-GLES2.functional.texture.completeness.2d.format_mismatch_rgb_rgba Pass dEQP-GLES2.functional.texture.completeness.2d.last_level_missing Pass dEQP-GLES2.functional.texture.completeness.2d.missing_level_1 Pass dEQP-GLES2.functional.texture.completeness.2d.missing_level_3 Pass dEQP-GLES2.functional.texture.completeness.2d.npot_all_repeat Pass dEQP-GLES2.functional.texture.completeness.2d.npot_mirrored_repeat Pass -dEQP-GLES2.functional.texture.completeness.2d.npot_s_repeat Pass dEQP-GLES2.functional.texture.completeness.2d.npot_size_level_0 Pass +dEQP-GLES2.functional.texture.completeness.2d.npot_s_repeat Pass dEQP-GLES2.functional.texture.completeness.2d.npot_t_repeat Pass dEQP-GLES2.functional.texture.completeness.2d.repeat_height_npot Pass dEQP-GLES2.functional.texture.completeness.2d.repeat_width_npot Pass dEQP-GLES2.functional.texture.completeness.cube.extra_level Pass dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_luminance_alpha_luminance_level_0 Pass dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_luminance_luminance_alpha_level_0 Pass -dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_rgb_rgba_level_0 Pass -dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_rgb_rgba_level_0_pos_z Pass dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_rgba_rgb_level_0 Pass dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_rgba_rgb_level_0_neg_z Pass +dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_rgb_rgba_level_0 Pass +dEQP-GLES2.functional.texture.completeness.cube.format_mismatch_rgb_rgba_level_0_pos_z Pass dEQP-GLES2.functional.texture.completeness.cube.missing_level_1 Pass dEQP-GLES2.functional.texture.completeness.cube.missing_level_1_pos_y Pass dEQP-GLES2.functional.texture.completeness.cube.missing_level_3 Pass dEQP-GLES2.functional.texture.completeness.cube.missing_level_3_neg_y Pass dEQP-GLES2.functional.texture.completeness.cube.npot_all_repeat Pass dEQP-GLES2.functional.texture.completeness.cube.npot_mirrored_repeat Pass -dEQP-GLES2.functional.texture.completeness.cube.npot_s_repeat Pass dEQP-GLES2.functional.texture.completeness.cube.npot_size_level_0 Pass dEQP-GLES2.functional.texture.completeness.cube.npot_size_level_0_pos_x Pass +dEQP-GLES2.functional.texture.completeness.cube.npot_s_repeat Pass dEQP-GLES2.functional.texture.completeness.cube.npot_t_repeat Pass dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_etc1 Pass dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_nearest_linear_clamp_etc1 Pass @@ -12231,18 +12352,18 @@ dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_nearest_mirror Pass dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_nearest_repeat Pass dEQP-GLES2.functional.texture.mipmap.2d.generate.a8_fastest Pass dEQP-GLES2.functional.texture.mipmap.2d.generate.a8_nicest Pass -dEQP-GLES2.functional.texture.mipmap.2d.generate.l8_fastest Fail -dEQP-GLES2.functional.texture.mipmap.2d.generate.l8_nicest Fail +dEQP-GLES2.functional.texture.mipmap.2d.generate.l8_fastest Pass +dEQP-GLES2.functional.texture.mipmap.2d.generate.l8_nicest Pass dEQP-GLES2.functional.texture.mipmap.2d.generate.la88_fastest Pass dEQP-GLES2.functional.texture.mipmap.2d.generate.la88_nicest Pass dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb565_fastest Pass dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb565_nicest Pass dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb565_non_square_fastest Pass dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb565_non_square_nicest Pass -dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_fastest Fail -dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_nicest Fail -dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_non_square_fastest Fail -dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_non_square_nicest Fail +dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_fastest Pass +dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_nicest Pass +dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_non_square_fastest Pass +dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_non_square_nicest Pass dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba4444_fastest Pass dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba4444_nicest Pass dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba4444_non_square_fastest Pass @@ -12257,14 +12378,14 @@ dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba8888_non_square_fastest Pas dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba8888_non_square_nicest Pass dEQP-GLES2.functional.texture.mipmap.cube.generate.a8_fastest Pass dEQP-GLES2.functional.texture.mipmap.cube.generate.a8_nicest Pass -dEQP-GLES2.functional.texture.mipmap.cube.generate.l8_fastest Fail -dEQP-GLES2.functional.texture.mipmap.cube.generate.l8_nicest Fail +dEQP-GLES2.functional.texture.mipmap.cube.generate.l8_fastest Pass +dEQP-GLES2.functional.texture.mipmap.cube.generate.l8_nicest Pass dEQP-GLES2.functional.texture.mipmap.cube.generate.la88_fastest Pass dEQP-GLES2.functional.texture.mipmap.cube.generate.la88_nicest Pass dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb565_fastest Pass dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb565_nicest Pass -dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb888_fastest Fail -dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb888_nicest Fail +dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb888_fastest Pass +dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb888_nicest Pass dEQP-GLES2.functional.texture.mipmap.cube.generate.rgba4444_fastest Pass dEQP-GLES2.functional.texture.mipmap.cube.generate.rgba4444_nicest Pass dEQP-GLES2.functional.texture.mipmap.cube.generate.rgba5551_fastest Pass @@ -12341,33 +12462,43 @@ dEQP-GLES2.functional.texture.size.cube.512x512_rgba8888_mipmap Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_alpha Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_luminance Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_luminance_alpha Pass -dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_rgb Fail dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_rgba Pass +dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_rgb Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_alpha Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_luminance Pass dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_luminance_alpha Pass -dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_rgb Fail dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_rgba Pass +dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_rgb Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_alpha Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_luminance Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_luminance_alpha Pass -dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb Fail dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba Pass +dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_alpha Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_luminance Pass dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_luminance_alpha Pass -dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb Fail dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba Pass +dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.a8_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.a8_cube Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.a16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.a16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.l8_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.l8_cube Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.l16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.l16f_cube Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.la16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.la16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.la88_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.la88_cube Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb565_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb565_cube Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb888_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb888_cube Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba4444_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba4444_cube Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba5551_2d Pass @@ -12376,14 +12507,24 @@ dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba8888_2d Pass dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba8888_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_2d Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a8_cube Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.a16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_2d Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l8_cube Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.l16f_cube Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_2d Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.la88_cube Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_2d Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb565_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_2d Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgb888_cube Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba16f_2d Pass +dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba16f_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_2d Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba4444_cube Pass dEQP-GLES2.functional.texture.specification.basic_texsubimage2d.rgba5551_2d Pass @@ -12470,14 +12611,24 @@ dEQP-GLES2.functional.texture.specification.texsubimage2d_align.cube_rgba8888_47 dEQP-GLES2.functional.texture.specification.texsubimage2d_align.cube_rgba8888_47_8 Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.a8_2d Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.a8_cube Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.a16f_2d Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.a16f_cube Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.l8_2d Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.l8_cube Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.l16f_2d Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.l16f_cube Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.la16f_2d Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.la16f_cube Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.la88_2d Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.la88_cube Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgb16f_2d Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgb16f_cube Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgb565_2d Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgb565_cube Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgb888_2d Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgb888_cube Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgba16f_2d Pass +dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgba16f_cube Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgba4444_2d Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgba4444_cube Pass dEQP-GLES2.functional.texture.specification.texsubimage2d_empty_tex.rgba5551_2d Pass @@ -14007,6 +14158,7 @@ dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_17_byte4_v dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_17_byte4_vec4_dynamic_draw_quads_256 Pass dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte2_vec4_dynamic_draw_quads_1 Pass dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte2_vec4_dynamic_draw_quads_256 Pass +dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte3_vec4_dynamic_draw_quads_1 Pass dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte3_vec4_dynamic_draw_quads_256 Pass dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte4_vec4_dynamic_draw_quads_1 Pass dEQP-GLES2.functional.vertex_arrays.single_attribute.strides.buffer_0_32_byte4_vec4_dynamic_draw_quads_256 Pass @@ -14107,8 +14259,8 @@ dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_short2_v dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_short2_vec2_stream_draw_quads_1 Pass dEQP-GLES2.functional.vertex_arrays.single_attribute.usages.buffer_0_32_short2_vec2_stream_draw_quads_256 Pass dEQP-GLES2.info.extensions Pass -dEQP-GLES2.info.render_target Pass dEQP-GLES2.info.renderer Pass +dEQP-GLES2.info.render_target Pass dEQP-GLES2.info.shading_language_version Pass dEQP-GLES2.info.vendor Pass dEQP-GLES2.info.version Pass diff --git a/ci/previous_results/gl_host_llvmpipe/deqp_gles3/ignore_tests.txt b/ci/previous_results/gl_host_llvmpipe/deqp_gles3/ignore_tests.txt new file mode 100644 index 0000000..4b53517 --- /dev/null +++ b/ci/previous_results/gl_host_llvmpipe/deqp_gles3/ignore_tests.txt @@ -0,0 +1,4 @@ +dEQP-GLES3.functional.shaders.metamorphic.synthetic.variant_1 +dEQP-GLES3.functional.shaders.metamorphic.synthetic.variant_3 +dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1 +dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2 diff --git a/ci/previous_results/gl_host_llvmpipe/deqp_gles3/results.txt b/ci/previous_results/gl_host_llvmpipe/deqp_gles3/results.txt new file mode 100644 index 0000000..2a37681 --- /dev/null +++ b/ci/previous_results/gl_host_llvmpipe/deqp_gles3/results.txt @@ -0,0 +1,42905 @@ +dEQP-GLES3.functional.attribute_location.bind.float Pass +dEQP-GLES3.functional.attribute_location.bind.int Pass +dEQP-GLES3.functional.attribute_location.bind.ivec2 Pass +dEQP-GLES3.functional.attribute_location.bind.ivec3 Pass +dEQP-GLES3.functional.attribute_location.bind.ivec4 Pass +dEQP-GLES3.functional.attribute_location.bind.mat2x2 Pass +dEQP-GLES3.functional.attribute_location.bind.mat2x3 Pass +dEQP-GLES3.functional.attribute_location.bind.mat2x4 Pass +dEQP-GLES3.functional.attribute_location.bind.mat2 Pass +dEQP-GLES3.functional.attribute_location.bind.mat3x2 Pass +dEQP-GLES3.functional.attribute_location.bind.mat3x3 Pass +dEQP-GLES3.functional.attribute_location.bind.mat3x4 Pass +dEQP-GLES3.functional.attribute_location.bind.mat3 Pass +dEQP-GLES3.functional.attribute_location.bind.mat4x2 Pass +dEQP-GLES3.functional.attribute_location.bind.mat4x3 Pass +dEQP-GLES3.functional.attribute_location.bind.mat4x4 Pass +dEQP-GLES3.functional.attribute_location.bind.mat4 Pass +dEQP-GLES3.functional.attribute_location.bind.uint Pass +dEQP-GLES3.functional.attribute_location.bind.uvec2 Pass +dEQP-GLES3.functional.attribute_location.bind.uvec3 Pass +dEQP-GLES3.functional.attribute_location.bind.uvec4 Pass +dEQP-GLES3.functional.attribute_location.bind.vec2 Pass +dEQP-GLES3.functional.attribute_location.bind.vec3 Pass +dEQP-GLES3.functional.attribute_location.bind.vec4 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.float Pass +dEQP-GLES3.functional.attribute_location.bind_hole.int Pass +dEQP-GLES3.functional.attribute_location.bind_hole.ivec2 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.ivec3 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.ivec4 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat2x2 Pass +dEQP-GLES3.functional.attribute_location.bind_hole.mat2x3 Pass 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+dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_pack_array Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_pack_copy_read Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_pack_copy_write Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_pack_element_array Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_pack_pixel_unpack Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_pack_transform_feedback Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_pack_uniform Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_unpack_array Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_unpack_copy_read Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_unpack_copy_write Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_unpack_element_array Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_unpack_pixel_pack Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_unpack_transform_feedback Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_unpack_uniform Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.transform_feedback_array Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.transform_feedback_copy_read Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.transform_feedback_copy_write Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.transform_feedback_element_array Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.transform_feedback_pixel_pack Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.transform_feedback_pixel_unpack Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.transform_feedback_uniform Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.uniform_array Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.uniform_copy_read Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.uniform_copy_write Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.uniform_element_array Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.uniform_pixel_pack Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.uniform_pixel_unpack Pass +dEQP-GLES3.functional.buffer.copy.single_buffer.uniform_transform_feedback Pass +dEQP-GLES3.functional.buffer.copy.subrange.high_to_low_1 Pass +dEQP-GLES3.functional.buffer.copy.subrange.high_to_low_2 Pass +dEQP-GLES3.functional.buffer.copy.subrange.large_to_small Pass +dEQP-GLES3.functional.buffer.copy.subrange.low_to_high_1 Pass +dEQP-GLES3.functional.buffer.copy.subrange.low_to_high_2 Pass +dEQP-GLES3.functional.buffer.copy.subrange.middle Pass +dEQP-GLES3.functional.buffer.copy.subrange.small_to_large Pass +dEQP-GLES3.functional.buffer.map.read.map_write.array_full Pass +dEQP-GLES3.functional.buffer.map.read.map_write.array_partial Pass +dEQP-GLES3.functional.buffer.map.read.map_write.copy_read_full Pass +dEQP-GLES3.functional.buffer.map.read.map_write.copy_read_partial Pass +dEQP-GLES3.functional.buffer.map.read.map_write.copy_write_full Pass +dEQP-GLES3.functional.buffer.map.read.map_write.copy_write_partial Pass +dEQP-GLES3.functional.buffer.map.read.map_write.element_array_full Pass +dEQP-GLES3.functional.buffer.map.read.map_write.element_array_partial Pass +dEQP-GLES3.functional.buffer.map.read.map_write.pixel_pack_full Pass +dEQP-GLES3.functional.buffer.map.read.map_write.pixel_pack_partial Pass +dEQP-GLES3.functional.buffer.map.read.map_write.pixel_unpack_full Pass +dEQP-GLES3.functional.buffer.map.read.map_write.pixel_unpack_partial Pass +dEQP-GLES3.functional.buffer.map.read.map_write.transform_feedback_full Pass +dEQP-GLES3.functional.buffer.map.read.map_write.transform_feedback_partial Pass +dEQP-GLES3.functional.buffer.map.read.map_write.uniform_full Pass +dEQP-GLES3.functional.buffer.map.read.map_write.uniform_partial Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.array_full Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.array_partial Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.copy_read_full Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.copy_read_partial Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.copy_write_full Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.copy_write_partial Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.element_array_full Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.element_array_partial Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.pixel_pack_full Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.pixel_pack_partial Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.pixel_unpack_full Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.pixel_unpack_partial Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.transform_feedback_full Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.transform_feedback_partial Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.uniform_full Pass +dEQP-GLES3.functional.buffer.map.read.sub_data.uniform_partial Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.array_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.array_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.array_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.array_static_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.array_static_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.array_static_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.array_stream_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.array_stream_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.array_stream_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_static_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_static_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_static_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_stream_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_stream_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_stream_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_write_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_write_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_write_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_write_static_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_write_static_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_write_static_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_write_stream_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_write_stream_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_write_stream_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.element_array_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.element_array_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.element_array_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.element_array_static_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.element_array_static_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.element_array_static_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.element_array_stream_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.element_array_stream_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.element_array_stream_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_pack_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_pack_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_pack_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_pack_static_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_pack_static_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_pack_static_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_pack_stream_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_pack_stream_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_pack_stream_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_unpack_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_unpack_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_unpack_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_unpack_static_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_unpack_static_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_unpack_static_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_unpack_stream_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_unpack_stream_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.pixel_unpack_stream_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.transform_feedback_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.transform_feedback_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.transform_feedback_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.transform_feedback_static_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.transform_feedback_static_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.transform_feedback_static_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.transform_feedback_stream_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.transform_feedback_stream_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.transform_feedback_stream_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.uniform_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.uniform_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.uniform_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.uniform_static_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.uniform_static_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.uniform_static_read Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.uniform_stream_copy Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.uniform_stream_draw Pass +dEQP-GLES3.functional.buffer.map.read.usage_hints.uniform_stream_read Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.array_full Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.array_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.copy_read_full Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.copy_read_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.copy_write_full Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.copy_write_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.element_array_full Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.element_array_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.pixel_pack_full Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.pixel_pack_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.pixel_unpack_full Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.pixel_unpack_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.transform_feedback_full Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.transform_feedback_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.uniform_full Pass +dEQP-GLES3.functional.buffer.map.read_write.map_read.uniform_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.array_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.array_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.copy_read_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.copy_read_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.copy_write_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.copy_write_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.element_array_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.element_array_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.pixel_pack_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.pixel_pack_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.pixel_unpack_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.pixel_unpack_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.transform_feedback_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.transform_feedback_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.uniform_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_index_array.uniform_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.array_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.array_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.copy_read_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.copy_read_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.copy_write_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.copy_write_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.element_array_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.element_array_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.pixel_pack_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.pixel_pack_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.pixel_unpack_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.pixel_unpack_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.transform_feedback_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.transform_feedback_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.uniform_full Pass +dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.uniform_partial Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.array_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.array_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.array_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.array_static_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.array_static_draw Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.array_static_read Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.array_stream_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.array_stream_draw Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.array_stream_read Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_read_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_read_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_read_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_read_static_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_read_static_draw Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_read_static_read Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_read_stream_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_read_stream_draw Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_read_stream_read Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_static_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_static_draw Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_static_read Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_stream_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_stream_draw Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_stream_read Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.element_array_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.element_array_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.element_array_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.element_array_static_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.element_array_static_draw Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.element_array_static_read Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.element_array_stream_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.element_array_stream_draw Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.element_array_stream_read Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.pixel_pack_dynamic_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.pixel_pack_dynamic_draw Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.pixel_pack_dynamic_read Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.pixel_pack_static_copy Pass +dEQP-GLES3.functional.buffer.map.read_write.usage_hints.pixel_pack_static_draw Pass 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Pass +dEQP-GLES3.functional.buffer.write.basic.element_array_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic.element_array_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic.element_array_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_static_read Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_pack_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_static_read Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_static_read Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic.transform_feedback_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic.uniform_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic.uniform_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic.uniform_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic.uniform_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic.uniform_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic.uniform_static_read Pass +dEQP-GLES3.functional.buffer.write.basic.uniform_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic.uniform_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic.uniform_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.array_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.array_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.array_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.array_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.array_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.array_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.array_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.array_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.array_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_read_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_read_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_read_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_read_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_read_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_read_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_read_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_read_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_read_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.copy_write_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.element_array_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.transform_feedback_stream_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_dynamic_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_dynamic_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_dynamic_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_static_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_static_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_static_read Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_stream_copy Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_stream_draw Pass +dEQP-GLES3.functional.buffer.write.basic_subdata.uniform_stream_read Pass +dEQP-GLES3.functional.buffer.write.partial_specify.high_1 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.high_2 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.high_3 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.low_1 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.low_2 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.low_3 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.middle_1 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.middle_2 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.middle_3 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.whole_1 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.whole_2 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.whole_3 Pass +dEQP-GLES3.functional.buffer.write.partial_specify.whole_4 Pass +dEQP-GLES3.functional.buffer.write.random.0 Pass +dEQP-GLES3.functional.buffer.write.random.1 Pass +dEQP-GLES3.functional.buffer.write.random.2 Pass +dEQP-GLES3.functional.buffer.write.random.3 Pass +dEQP-GLES3.functional.buffer.write.random.4 Pass +dEQP-GLES3.functional.buffer.write.random.5 Pass +dEQP-GLES3.functional.buffer.write.random.6 Pass +dEQP-GLES3.functional.buffer.write.random.7 Pass +dEQP-GLES3.functional.buffer.write.random.8 Pass +dEQP-GLES3.functional.buffer.write.random.9 Pass +dEQP-GLES3.functional.buffer.write.recreate_store.different_size Pass +dEQP-GLES3.functional.buffer.write.recreate_store.different_target Pass +dEQP-GLES3.functional.buffer.write.recreate_store.different_usage Pass +dEQP-GLES3.functional.buffer.write.recreate_store.identical_1 Pass +dEQP-GLES3.functional.buffer.write.recreate_store.identical_2 Pass +dEQP-GLES3.functional.buffer.write.recreate_store.random_1 Pass +dEQP-GLES3.functional.buffer.write.recreate_store.random_2 Pass +dEQP-GLES3.functional.buffer.write.recreate_store.random_3 Pass +dEQP-GLES3.functional.buffer.write.recreate_store.random_4 Pass +dEQP-GLES3.functional.clipping.line.line_attrib_clip Pass +dEQP-GLES3.functional.clipping.line.line_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.line.line_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.line.line_z_clip Pass +dEQP-GLES3.functional.clipping.line.line_z_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.line.line_z_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.line.long_line_clip Pass +dEQP-GLES3.functional.clipping.line.long_wide_line_clip Pass +dEQP-GLES3.functional.clipping.line.wide_line_attrib_clip Pass +dEQP-GLES3.functional.clipping.line.wide_line_clip Pass +dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center Fail +dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner Fail +dEQP-GLES3.functional.clipping.line.wide_line_z_clip Pass +dEQP-GLES3.functional.clipping.line.wide_line_z_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.line.wide_line_z_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.point.point_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.point.point_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.point.point_z_clip Pass +dEQP-GLES3.functional.clipping.point.point_z_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.point.point_z_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.point.wide_point_clip Fail +dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center Fail +dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner Fail +dEQP-GLES3.functional.clipping.point.wide_point_z_clip Pass +dEQP-GLES3.functional.clipping.point.wide_point_z_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.point.wide_point_z_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.large_poly_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.large_poly_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.large_poly_z_clip Pass +dEQP-GLES3.functional.clipping.polygon.large_poly_z_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.large_poly_z_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_0 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_0_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_0_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_1 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_1_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_1_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_2 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_2_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_2_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_3 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_3_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_3_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_4 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_4_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_4_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_5 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_5_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_5_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_6 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_6_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_6_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_7 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_7_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_7_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_8 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_8_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_8_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_9 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_9_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_9_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_10 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_10_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_10_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.multiple_11 Pass +dEQP-GLES3.functional.clipping.polygon.multiple_11_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.multiple_11_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.poly_attrib_clip Pass +dEQP-GLES3.functional.clipping.polygon.poly_attrib_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.poly_attrib_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.poly_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.poly_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon.poly_z_clip Pass +dEQP-GLES3.functional.clipping.polygon.poly_z_clip_viewport_center Pass +dEQP-GLES3.functional.clipping.polygon.poly_z_clip_viewport_corner Pass +dEQP-GLES3.functional.clipping.polygon_edge.poly_fan Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_at_origin_0 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_at_origin_1 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_at_origin_2 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_at_origin_3 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_at_origin_4 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_near_edge_0 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_near_edge_1 Pass +dEQP-GLES3.functional.clipping.polygon_edge.quad_near_edge_2 Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_one.clip_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_y_neg_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_y_and_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_y_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_y_neg_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_y_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_x_pos_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_pos_z_and_pos_x_neg_y_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_pos_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_pos_z_and_pos_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_neg_y_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_pos_x_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_pos_x_pos_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_pos_x_neg_y_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_x_pos_z_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_neg_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_pos_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_neg_x_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_neg_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_pos_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_pos_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_and_pos_x_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_neg_z_and_pos_y_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_pos_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_pos_z_and_pos_x_pos_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_neg_y_pos_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_y_neg_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_y_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_y_and_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_y_neg_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_y_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_x_pos_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_pos_x_pos_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_pos_z_and_neg_x_neg_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_pos_z_and_pos_x_pos_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_pos_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_y_pos_z_and_pos_x_pos_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_x_pos_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_neg_z_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_neg_x_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_neg_x_pos_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_neg_x_neg_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_z_and_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_neg_y_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_neg_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_neg_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_x_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_neg_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_neg_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_neg_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_and_pos_x_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_x_neg_y_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_neg_y_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_neg_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_three.clip_pos_y_pos_z_and_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z Fail +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_z_and_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_neg_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_pos_y Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_and_pos_x_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_neg_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_neg_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z Fail +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_pos_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_neg_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_neg_y_pos_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_pos_y_neg_z Pass +dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_pos_x_pos_y_pos_z Pass +dEQP-GLES3.functional.color_clear.complex_rgba Pass +dEQP-GLES3.functional.color_clear.complex_rgb Pass +dEQP-GLES3.functional.color_clear.long_masked_rgba Pass +dEQP-GLES3.functional.color_clear.long_masked_rgb Pass +dEQP-GLES3.functional.color_clear.long_rgba Pass +dEQP-GLES3.functional.color_clear.long_rgb Pass +dEQP-GLES3.functional.color_clear.masked_rgba Pass +dEQP-GLES3.functional.color_clear.masked_rgb Pass +dEQP-GLES3.functional.color_clear.masked_scissored_rgba Pass +dEQP-GLES3.functional.color_clear.masked_scissored_rgb Pass +dEQP-GLES3.functional.color_clear.multiple_rgba Pass +dEQP-GLES3.functional.color_clear.multiple_rgb Pass +dEQP-GLES3.functional.color_clear.scissored_rgba Pass +dEQP-GLES3.functional.color_clear.scissored_rgb Pass +dEQP-GLES3.functional.color_clear.short_scissored_rgb Pass +dEQP-GLES3.functional.color_clear.single_rgba Pass +dEQP-GLES3.functional.color_clear.single_rgb Pass +dEQP-GLES3.functional.color_clear.subclears_rgba Pass +dEQP-GLES3.functional.color_clear.subclears_rgb Pass +dEQP-GLES3.functional.default_vertex_array_object.vertex_attrib_divisor Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_2fv Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_2f Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_3fv Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_3f Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.float.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.int.vertex_attribi_4iv Pass +dEQP-GLES3.functional.default_vertex_attrib.int.vertex_attribi_4i Pass +dEQP-GLES3.functional.default_vertex_attrib.ivec2.vertex_attribi_4iv Pass +dEQP-GLES3.functional.default_vertex_attrib.ivec2.vertex_attribi_4i Pass +dEQP-GLES3.functional.default_vertex_attrib.ivec3.vertex_attribi_4iv Pass +dEQP-GLES3.functional.default_vertex_attrib.ivec3.vertex_attribi_4i Pass +dEQP-GLES3.functional.default_vertex_attrib.ivec4.vertex_attribi_4iv Pass +dEQP-GLES3.functional.default_vertex_attrib.ivec4.vertex_attribi_4i Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x3.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x3.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x3.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x3.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x4.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x4.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x4.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2x4.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat2.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x2.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x2.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x2.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x2.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x4.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x4.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x4.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3x4.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat3.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x2.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x2.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x2.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x2.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x3.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x3.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x3.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4x3.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_2fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_2f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_3fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_3f Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.mat4.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.uint.vertex_attribi_4uiv Pass +dEQP-GLES3.functional.default_vertex_attrib.uint.vertex_attribi_4ui Pass +dEQP-GLES3.functional.default_vertex_attrib.uvec2.vertex_attribi_4uiv Pass +dEQP-GLES3.functional.default_vertex_attrib.uvec2.vertex_attribi_4ui Pass +dEQP-GLES3.functional.default_vertex_attrib.uvec3.vertex_attribi_4uiv Pass +dEQP-GLES3.functional.default_vertex_attrib.uvec3.vertex_attribi_4ui Pass +dEQP-GLES3.functional.default_vertex_attrib.uvec4.vertex_attribi_4uiv Pass +dEQP-GLES3.functional.default_vertex_attrib.uvec4.vertex_attribi_4ui Pass +dEQP-GLES3.functional.default_vertex_attrib.vec2.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec2.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec2.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec2.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec3.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec3.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec3.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec3.vertex_attrib_4f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_1fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_1f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_2fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_2f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_3fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_3f Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_4fv Pass +dEQP-GLES3.functional.default_vertex_attrib.vec4.vertex_attrib_4f Pass +dEQP-GLES3.functional.depth_stencil_clear.depth Pass +dEQP-GLES3.functional.depth_stencil_clear.depth_scissored Pass +dEQP-GLES3.functional.depth_stencil_clear.depth_scissored_masked Pass +dEQP-GLES3.functional.depth_stencil_clear.depth_stencil Pass +dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_masked Pass +dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored Pass +dEQP-GLES3.functional.depth_stencil_clear.stencil Pass +dEQP-GLES3.functional.depth_stencil_clear.stencil_masked Pass +dEQP-GLES3.functional.depth_stencil_clear.stencil_scissored Pass +dEQP-GLES3.functional.depth_stencil_clear.stencil_scissored_masked Pass +dEQP-GLES3.functional.dither.disabled.gradient_alpha Pass +dEQP-GLES3.functional.dither.disabled.gradient_blue Pass +dEQP-GLES3.functional.dither.disabled.gradient_green Pass +dEQP-GLES3.functional.dither.disabled.gradient_red Pass +dEQP-GLES3.functional.dither.disabled.gradient_white Pass +dEQP-GLES3.functional.dither.disabled.unicolored_quad_alpha Pass +dEQP-GLES3.functional.dither.disabled.unicolored_quad_blue Pass +dEQP-GLES3.functional.dither.disabled.unicolored_quad_green Pass +dEQP-GLES3.functional.dither.disabled.unicolored_quad_red Pass +dEQP-GLES3.functional.dither.disabled.unicolored_quad_white Pass +dEQP-GLES3.functional.dither.enabled.gradient_alpha Pass +dEQP-GLES3.functional.dither.enabled.gradient_blue Pass +dEQP-GLES3.functional.dither.enabled.gradient_green Pass +dEQP-GLES3.functional.dither.enabled.gradient_red Pass +dEQP-GLES3.functional.dither.enabled.gradient_white Pass +dEQP-GLES3.functional.dither.enabled.unicolored_quad_alpha Pass +dEQP-GLES3.functional.dither.enabled.unicolored_quad_blue Pass +dEQP-GLES3.functional.dither.enabled.unicolored_quad_green Pass +dEQP-GLES3.functional.dither.enabled.unicolored_quad_red Pass +dEQP-GLES3.functional.dither.enabled.unicolored_quad_white Pass +dEQP-GLES3.functional.draw.draw_arrays.first.first_1 Pass +dEQP-GLES3.functional.draw.draw_arrays.first.first_3 Pass +dEQP-GLES3.functional.draw.draw_arrays.first.first_17 Pass +dEQP-GLES3.functional.draw.draw_arrays.lines.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.lines.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.lines.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.lines.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.line_loop.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.line_loop.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.line_loop.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.line_loop.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.line_strip.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.line_strip.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.line_strip.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.line_strip.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.points.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.points.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.points.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.points.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.triangles.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.triangles.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.triangles.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.triangles.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_fan.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_fan.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_fan.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_fan.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_strip.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_strip.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_strip.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays.triangle_strip.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.first.first_1 Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.first.first_3 Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.first.first_17 Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.lines.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.lines.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.lines.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.lines.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_loop.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_loop.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_loop.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_loop.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_strip.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_strip.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_strip.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.line_strip.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.points.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.points.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.points.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.points.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangles.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangles.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangles.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangles.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_fan.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_fan.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_fan.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_fan.single_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_strip.default_attribute Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_strip.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_strip.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_arrays_instanced.triangle_strip.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.indices.buffer.index_byte Pass +dEQP-GLES3.functional.draw.draw_elements.indices.buffer.index_int Pass +dEQP-GLES3.functional.draw.draw_elements.indices.buffer.index_short Pass +dEQP-GLES3.functional.draw.draw_elements.indices.unaligned_user_ptr.index_int Pass +dEQP-GLES3.functional.draw.draw_elements.indices.unaligned_user_ptr.index_short Pass +dEQP-GLES3.functional.draw.draw_elements.indices.user_ptr.index_byte Pass +dEQP-GLES3.functional.draw.draw_elements.indices.user_ptr.index_int Pass +dEQP-GLES3.functional.draw.draw_elements.indices.user_ptr.index_short Pass +dEQP-GLES3.functional.draw.draw_elements.lines.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.lines.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.lines.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.lines.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.line_loop.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.line_loop.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.line_loop.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.line_loop.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.line_strip.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.line_strip.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.line_strip.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.line_strip.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.points.default_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.points.instanced_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.points.multiple_attributes Pass +dEQP-GLES3.functional.draw.draw_elements.points.single_attribute Pass +dEQP-GLES3.functional.draw.draw_elements.triangles.default_attribute Pass 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Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_dst_color Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_src_alpha Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_src_color Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_src_alpha Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_src_alpha_saturate Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_src_color Pass +dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_zero 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+dEQP-GLES3.functional.primitive_restart.begin_restart_duplicate_restarts.triangle_strip.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_duplicate_restarts.triangle_strip.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_duplicate_restarts.triangle_strip.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_end_restart.lines.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_end_restart.lines.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_end_restart.lines.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_end_restart.lines.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_end_restart.lines.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_end_restart.lines.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_end_restart.lines.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_end_restart.lines.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_end_restart.lines.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_end_restart.line_loop.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_end_restart.line_loop.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_end_restart.line_loop.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.begin_restart_end_restart.line_loop.unsigned_int.draw_elements Pass 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+dEQP-GLES3.functional.primitive_restart.end_restart.points.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.points.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangles.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_fan.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart.triangle_strip.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.lines.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_loop.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.line_strip.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.points.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangles.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_fan.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_byte.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_byte.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_byte.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_int.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_int.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_int.draw_range_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_short.draw_elements Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_short.draw_elements_instanced Pass +dEQP-GLES3.functional.primitive_restart.end_restart_duplicate_restarts.triangle_strip.unsigned_short.draw_range_elements Pass +dEQP-GLES3.functional.rasterization.culling.back_triangles Pass +dEQP-GLES3.functional.rasterization.culling.back_triangles_reverse Pass +dEQP-GLES3.functional.rasterization.culling.back_triangle_fan Pass +dEQP-GLES3.functional.rasterization.culling.back_triangle_fan_reverse Pass +dEQP-GLES3.functional.rasterization.culling.back_triangle_strip Pass +dEQP-GLES3.functional.rasterization.culling.back_triangle_strip_reverse Pass +dEQP-GLES3.functional.rasterization.culling.both_triangles Pass +dEQP-GLES3.functional.rasterization.culling.both_triangles_reverse Pass +dEQP-GLES3.functional.rasterization.culling.both_triangle_fan Pass +dEQP-GLES3.functional.rasterization.culling.both_triangle_fan_reverse Pass +dEQP-GLES3.functional.rasterization.culling.both_triangle_strip Pass +dEQP-GLES3.functional.rasterization.culling.both_triangle_strip_reverse Pass +dEQP-GLES3.functional.rasterization.culling.front_triangles Pass +dEQP-GLES3.functional.rasterization.culling.front_triangles_reverse Pass +dEQP-GLES3.functional.rasterization.culling.front_triangle_fan Pass +dEQP-GLES3.functional.rasterization.culling.front_triangle_fan_reverse Pass +dEQP-GLES3.functional.rasterization.culling.front_triangle_strip Pass +dEQP-GLES3.functional.rasterization.culling.front_triangle_strip_reverse Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.basic_quad Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.basic_quad_reverse Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.clipped_full Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.clipped_partly Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.fill_rules.projected Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.lines Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.lines_wide CompatibilityWarning +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.lines Fail +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.lines_wide CompatibilityWarning +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.points Fail +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.fill_rules.basic_quad Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.fill_rules.basic_quad_reverse Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.fill_rules.clipped_full Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.fill_rules.clipped_partly Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.fill_rules.projected Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide CompatibilityWarning +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines Fail +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide CompatibilityWarning +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points Fail +dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.fill_rules.basic_quad Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.fill_rules.basic_quad_reverse Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.fill_rules.clipped_full Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.fill_rules.clipped_partly Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.fill_rules.projected Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines_wide Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.points Pass +dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.basic_quad Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.basic_quad_reverse Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.clipped_full Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.clipped_partly Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.fill_rules.projected Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines_wide Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points Pass +dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.triangles Pass +dEQP-GLES3.functional.rasterization.fill_rules.basic_quad Pass +dEQP-GLES3.functional.rasterization.fill_rules.basic_quad_reverse Pass +dEQP-GLES3.functional.rasterization.fill_rules.clipped_full Pass +dEQP-GLES3.functional.rasterization.fill_rules.clipped_partly Pass +dEQP-GLES3.functional.rasterization.fill_rules.projected Pass +dEQP-GLES3.functional.rasterization.flatshading.lines Pass +dEQP-GLES3.functional.rasterization.flatshading.lines_wide Pass +dEQP-GLES3.functional.rasterization.flatshading.line_loop Pass +dEQP-GLES3.functional.rasterization.flatshading.line_loop_wide Pass +dEQP-GLES3.functional.rasterization.flatshading.line_strip Pass +dEQP-GLES3.functional.rasterization.flatshading.line_strip_wide Pass +dEQP-GLES3.functional.rasterization.flatshading.triangles Pass +dEQP-GLES3.functional.rasterization.flatshading.triangle_fan Pass +dEQP-GLES3.functional.rasterization.flatshading.triangle_strip Pass +dEQP-GLES3.functional.rasterization.interpolation.basic.lines Pass +dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop Pass +dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip Pass +dEQP-GLES3.functional.rasterization.interpolation.basic.triangles Pass +dEQP-GLES3.functional.rasterization.interpolation.basic.triangle_fan Pass +dEQP-GLES3.functional.rasterization.interpolation.basic.triangle_strip Pass +dEQP-GLES3.functional.rasterization.interpolation.projected.lines Pass +dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop Pass 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Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride32_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride32_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride32_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride32_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.stride32_short_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride0_short_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride2_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride2_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride4_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride4_short_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride8_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride8_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride8_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride8_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride17_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride17_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.stride32_short_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride0_short_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride2_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride2_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride4_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride4_short_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride8_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride8_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride8_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride8_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride17_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride17_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_byte_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_byte_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_fixed_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_fixed_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_float_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_float_quads256 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_short_quads1 Pass +dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.stride32_short_quads256 Pass +dEQP-GLES3.functional.vertex_array_objects.all_attributes Pass +dEQP-GLES3.functional.vertex_array_objects.diff_buffer Pass +dEQP-GLES3.functional.vertex_array_objects.diff_divisor Pass +dEQP-GLES3.functional.vertex_array_objects.diff_indices Pass +dEQP-GLES3.functional.vertex_array_objects.diff_integer Pass +dEQP-GLES3.functional.vertex_array_objects.diff_normalize Pass +dEQP-GLES3.functional.vertex_array_objects.diff_offset Pass +dEQP-GLES3.functional.vertex_array_objects.diff_size Pass +dEQP-GLES3.functional.vertex_array_objects.diff_stride Pass +dEQP-GLES3.functional.vertex_array_objects.diff_type Pass +dEQP-GLES3.info.extensions Pass +dEQP-GLES3.info.renderer Pass +dEQP-GLES3.info.render_target Pass +dEQP-GLES3.info.shading_language_version Pass +dEQP-GLES3.info.vendor Pass +dEQP-GLES3.info.version Pass diff --git a/ci/previous_results/gl_host_llvmpipe/deqp_gles31/results.txt b/ci/previous_results/gl_host_llvmpipe/deqp_gles31/results.txt new file mode 100644 index 0000000..d70fc94 --- /dev/null +++ b/ci/previous_results/gl_host_llvmpipe/deqp_gles31/results.txt @@ -0,0 +1,37791 @@ +dEQP-GLES31.functional.android_extension_pack.extensions.ext_copy_image Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_draw_buffers_indexed Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_geometry_shader Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_gpu_shader5 Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_primitive_bounding_box Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_shader_io_blocks Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_tessellation_shader Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_texture_border_clamp Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_texture_buffer Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_texture_cube_map_array Pass +dEQP-GLES31.functional.android_extension_pack.extensions.ext_texture_srgb_decode Pass +dEQP-GLES31.functional.android_extension_pack.extensions.khr_blend_equation_advanced Pass +dEQP-GLES31.functional.android_extension_pack.extensions.khr_debug Pass +dEQP-GLES31.functional.android_extension_pack.extensions.khr_texture_compression_astc_ldr Pass +dEQP-GLES31.functional.android_extension_pack.extensions.oes_sample_shading Pass +dEQP-GLES31.functional.android_extension_pack.extensions.oes_sample_variables Pass +dEQP-GLES31.functional.android_extension_pack.extensions.oes_shader_image_atomic Pass +dEQP-GLES31.functional.android_extension_pack.extensions.oes_shader_multisample_interpolation Pass +dEQP-GLES31.functional.android_extension_pack.extensions.oes_texture_stencil8 Pass +dEQP-GLES31.functional.android_extension_pack.extensions.oes_texture_storage_multisample_2d_array Pass +dEQP-GLES31.functional.android_extension_pack.limits.max_fragment_atomic_counters Pass +dEQP-GLES31.functional.android_extension_pack.limits.max_fragment_atomic_counter_buffers Pass +dEQP-GLES31.functional.android_extension_pack.limits.max_fragment_image_uniforms Pass +dEQP-GLES31.functional.android_extension_pack.limits.max_fragment_shader_storage_blocks Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_geometry_shader Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_gpu_shader5 Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_primitive_bounding_box Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_shader_io_blocks Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_tessellation_shader Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_texture_buffer Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.ext_texture_cube_map_array Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.oes_sample_variables Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.oes_shader_image_atomic Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.oes_shader_multisample_interpolation Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_directive.oes_texture_storage_multisample_2d_array Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.extension_macros.android_extension_pack_es31a Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.implementation_limits.max_fragment_atomic_counters Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.implementation_limits.max_fragment_atomic_counter_buffers Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.implementation_limits.max_fragment_image_uniforms Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es31.implementation_limits.max_fragment_shader_storage_blocks Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_geometry_shader Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_gpu_shader5 Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_primitive_bounding_box Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_shader_io_blocks Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_tessellation_shader Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_texture_buffer Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.ext_texture_cube_map_array Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.oes_sample_variables Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.oes_shader_image_atomic Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.oes_shader_multisample_interpolation Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_directive.oes_texture_storage_multisample_2d_array Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.extension_macros.android_extension_pack_es31a Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.implementation_limits.max_fragment_atomic_counters Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.implementation_limits.max_fragment_atomic_counter_buffers Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.implementation_limits.max_fragment_image_uniforms Pass +dEQP-GLES31.functional.android_extension_pack.shaders.es32.implementation_limits.max_fragment_shader_storage_blocks Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_1_call_5000_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.1_counter_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.4_counters_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.4_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.4_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.4_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.4_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.4_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.8_counters_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.8_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.8_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.8_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec.8_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec.8_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_1_call_5000_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_1_call_5000_threads Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.1_counter_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.4_counters_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.4_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.4_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.4_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.4_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.4_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.8_counters_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.8_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.8_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.8_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get.8_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get.8_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_1_call_5000_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_1_call_5000_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_1_call_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_1_call_5000_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_100_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_100_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_1_call_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_5_calls_1_thread Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_5_calls_10_threads Pass +dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_100_calls_1_thread Pass 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NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.exclusion NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.hardlight NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_color NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_hue NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_luminosity NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.hsl_saturation NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.lighten NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.multiply NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.overlay NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.screen NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent.softlight NotSupported +dEQP-GLES31.functional.blend_equation_advanced.coherent_msaa.colorburn NotSupported 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+dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.15 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.16 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.18 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.19 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.0 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.1 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.2 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.3 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.4 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.5 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.6 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.7 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.8 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.9 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.10 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.11 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.12 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.13 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.14 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.15 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.16 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.17 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.18 Pass +dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.19 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawarrays_compute_cmd_and_data Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_cmd_and_data Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_cmd_and_data_and_indices Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_cmd_and_indices Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_data_and_indices Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_100x100_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_100x100_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_100x100_drawcount_200 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_200x200_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_200x200_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_200x200_drawcount_800 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_500x500_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_500x500_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_500x500_drawcount_2500 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_1 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_8 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_5000 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1200x1200_drawcount_1 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1200x1200_drawcount_8 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1500x1500_drawcount_1 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1500x1500_drawcount_8 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_100x100_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_100x100_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_100x100_drawcount_200 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_800 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_500x500_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_500x500_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_500x500_drawcount_2500 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1000x1000_drawcount_1 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1000x1000_drawcount_8 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1000x1000_drawcount_5000 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1200x1200_drawcount_1 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1200x1200_drawcount_8 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1500x1500_drawcount_1 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1500x1500_drawcount_8 NotSupported +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_200 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_200x200_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_200x200_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_200x200_drawcount_800 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_500x500_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_500x500_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_500x500_drawcount_2500 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_100x100_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_100x100_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_100x100_drawcount_200 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_200x200_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_200x200_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_200x200_drawcount_800 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_1 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_8 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_2500 Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawarrays_compute_cmd Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawarrays_compute_cmd_and_data Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawarrays_compute_data Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_data Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_data_and_indices Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_indices Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data_and_indices Pass +dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_indices Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.first.first_1 Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.first.first_3 Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.first.first_17 Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.lines.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.lines.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.lines.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.lines.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_fan.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_fan.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_fan.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_fan.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_byte Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_int Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_neg_byte Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_neg_int Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_neg_short Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_short Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_byte Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_int Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_short Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_strip.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_strip.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_strip.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_strip.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.points.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.points.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.points.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.points.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangles.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangles.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangles.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangles.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_fan.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_fan.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_fan.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_fan.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.default_attribute Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.instanced_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.multiple_attributes Pass +dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.single_attribute Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_2x2 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_5x5 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_10x10 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_32x32 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_100x100 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_2x2 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_5x5 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_10x10 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_32x32 Pass +dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_100x100 Pass +dEQP-GLES31.functional.draw_indirect.negative.client_command_array Pass +dEQP-GLES31.functional.draw_indirect.negative.client_vertex_attrib_array Pass +dEQP-GLES31.functional.draw_indirect.negative.command_bad_alignment_1 Pass +dEQP-GLES31.functional.draw_indirect.negative.command_bad_alignment_2 Pass +dEQP-GLES31.functional.draw_indirect.negative.command_bad_alignment_3 Pass +dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer Pass +dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_signed32_wrap Pass +dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap Pass +dEQP-GLES31.functional.draw_indirect.negative.command_offset_partially_in_buffer Pass +dEQP-GLES31.functional.draw_indirect.negative.default_vao Pass +dEQP-GLES31.functional.draw_indirect.negative.invalid_mode_draw_arrays Pass +dEQP-GLES31.functional.draw_indirect.negative.invalid_mode_draw_elements Pass +dEQP-GLES31.functional.draw_indirect.negative.invalid_type_draw_elements Pass +dEQP-GLES31.functional.draw_indirect.random.0 Pass +dEQP-GLES31.functional.draw_indirect.random.2 Pass +dEQP-GLES31.functional.draw_indirect.random.3 Pass +dEQP-GLES31.functional.draw_indirect.random.4 Pass +dEQP-GLES31.functional.draw_indirect.random.5 Pass +dEQP-GLES31.functional.draw_indirect.random.6 Pass +dEQP-GLES31.functional.draw_indirect.random.7 Pass +dEQP-GLES31.functional.draw_indirect.random.8 Pass +dEQP-GLES31.functional.draw_indirect.random.10 Pass +dEQP-GLES31.functional.draw_indirect.random.11 Pass +dEQP-GLES31.functional.draw_indirect.random.12 Pass +dEQP-GLES31.functional.draw_indirect.random.13 Pass +dEQP-GLES31.functional.draw_indirect.random.14 Pass +dEQP-GLES31.functional.draw_indirect.random.15 Pass +dEQP-GLES31.functional.draw_indirect.random.17 Pass +dEQP-GLES31.functional.draw_indirect.random.18 Pass +dEQP-GLES31.functional.draw_indirect.random.19 Pass +dEQP-GLES31.functional.draw_indirect.random.20 Fail +dEQP-GLES31.functional.draw_indirect.random.21 Pass +dEQP-GLES31.functional.draw_indirect.random.22 Pass +dEQP-GLES31.functional.draw_indirect.random.24 Pass +dEQP-GLES31.functional.draw_indirect.random.25 Pass +dEQP-GLES31.functional.draw_indirect.random.27 Pass +dEQP-GLES31.functional.draw_indirect.random.28 Pass +dEQP-GLES31.functional.draw_indirect.random.29 Pass +dEQP-GLES31.functional.draw_indirect.random.30 Pass +dEQP-GLES31.functional.draw_indirect.random.31 Pass +dEQP-GLES31.functional.draw_indirect.random.32 Pass +dEQP-GLES31.functional.draw_indirect.random.35 Pass +dEQP-GLES31.functional.draw_indirect.random.36 Pass +dEQP-GLES31.functional.draw_indirect.random.37 Pass +dEQP-GLES31.functional.draw_indirect.random.38 Pass +dEQP-GLES31.functional.draw_indirect.random.39 Pass +dEQP-GLES31.functional.draw_indirect.random.40 Pass +dEQP-GLES31.functional.draw_indirect.random.42 Pass +dEQP-GLES31.functional.draw_indirect.random.43 Pass +dEQP-GLES31.functional.draw_indirect.random.44 Pass +dEQP-GLES31.functional.draw_indirect.random.45 Pass +dEQP-GLES31.functional.draw_indirect.random.46 Pass +dEQP-GLES31.functional.draw_indirect.random.47 Pass +dEQP-GLES31.functional.draw_indirect.random.48 Pass +dEQP-GLES31.functional.draw_indirect.random.49 Pass +dEQP-GLES31.functional.draw_indirect.random.50 Pass +dEQP-GLES31.functional.draw_indirect.random.51 Pass +dEQP-GLES31.functional.draw_indirect.random.52 Pass +dEQP-GLES31.functional.draw_indirect.random.53 Pass 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+dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_primitive.vertex_tessellation_geometry_fragment.default_framebuffer Pass +dEQP-GLES31.functional.primitive_bounding_box.triangles.tessellation_set_per_primitive.vertex_tessellation_geometry_fragment.fbo Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_primitive.vertex_tessellation_geometry_fragment.default_framebuffer Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_lines.tessellation_set_per_primitive.vertex_tessellation_geometry_fragment.fbo Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_equal Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_larger Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_equal Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_equal Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_larger Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_geometry_fragment.fbo_bbox_smaller Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo Fail +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_geometry_fragment.default_framebuffer Pass +dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_geometry_fragment.fbo Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.active_variables Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.buffer_binding Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.buffer_data_size Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_compute Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_separable_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_separable_geometry Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_separable_tess_ctrl Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_separable_tess_eval Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_separable_vertex Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_fragment_only_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_fragment_only_vertex Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_geo_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_geo_fragment_only_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_geo_fragment_only_geo Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_geo_fragment_only_vertex Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_fragment_only_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_fragment_only_tess_ctrl Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_fragment_only_tess_eval Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_fragment_only_vertex Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_geo_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_geo_fragment_only_fragment Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_geo_fragment_only_geo Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_geo_fragment_only_tess_ctrl Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_geo_fragment_only_tess_eval Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_tess_geo_fragment_only_vertex Pass +dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.resource_list Pass +dEQP-GLES31.functional.program_interface_query.buffer_limited_query.resource_name_query Pass +dEQP-GLES31.functional.program_interface_query.buffer_limited_query.resource_query Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.bool Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.bvec3 Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.bvec3_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.bvec3_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.float Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.float_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.float_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.ivec2 Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.ivec2_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.ivec2_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.vec4 Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.vec4_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.vec4_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.bool Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.bvec3 Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.bvec3_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.bvec3_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.float Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.float_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.float_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.ivec2 Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.ivec2_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.ivec2_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.vec4 Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.vec4_array Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.vec4_struct Pass +dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.non_array.bool Pass 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NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.framebuffer_texture_level NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.last_frag_data NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.multiple_assignment NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.multiple_render_targets NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.texel_fetch NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r8i NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r8ui NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r8 NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r11f_g11f_b10f NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r16f NotSupported +dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r16i NotSupported 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Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_vertex Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_compute Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_fragment Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_geometry Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_tessellation_control Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_tessellation_evaluation Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_vertex Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_compute Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_geometry Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_tessellation_control Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_tessellation_evaluation Pass +dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_vertex Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.max_samples.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.max_samples.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_texture_1 Pass 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+dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_id.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_id.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_rbo_1 Pass 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+dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_1 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_2 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_1 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_2 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_1 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_2 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_1 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_2 Fail +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.singlesample_texture Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_rbo_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_rbo_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_rbo_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_rbo_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_rbo_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_1 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_2 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_4 Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_8 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_16 NotSupported +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.singlesample_rbo Pass +dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.singlesample_texture Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_function_and_block_name_fragment Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_function_and_block_name_vertex Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_function_and_instance_name_fragment Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_function_and_instance_name_vertex Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_instance_names_fragment Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_instance_names_vertex Pass +dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_in_and_block_name_fragment Pass 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+dEQP-GLES31.functional.state_query.texture_level.texture_cube_array.shared_size_integer Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_array.stencil_size_float Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_array.stencil_size_integer Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_array.width_float Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_array.width_integer Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.alpha_size_float Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.alpha_size_integer Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.alpha_type_float Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.alpha_type_integer Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.blue_size_float Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.blue_size_integer Pass 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Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.green_type_integer Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.height_float Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.height_integer Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.internal_format_float Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.internal_format_integer Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.red_size_float Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.red_size_integer Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.red_type_float Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.red_type_integer Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.samples_float Pass +dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.samples_integer Pass 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+dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_divisor_getboolean Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_divisor_getintegeri64 Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_divisor_getintegeri Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_divisor_mixed Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_offset_getboolean Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_offset_getintegeri64 Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_offset_getintegeri Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_offset_mixed Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_stride_getboolean Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_stride_getintegeri64 Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_stride_getintegeri Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_stride_mixed Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_binding Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_binding_getvertexattribfv Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_binding_getvertexattribiiv Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_binding_getvertexattribiuiv Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_relative_offset Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_relative_offset_getvertexattribfv Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_relative_offset_getvertexattribiiv Pass +dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_relative_offset_getvertexattribiuiv Pass +dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d Pass +dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d_array Pass +dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_cube Pass +dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d Pass +dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d_array Pass +dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_cube Pass +dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_2d Pass +dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_2d_array Pass +dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_cube Pass +dEQP-GLES31.functional.stencil_texturing.misc.base_level Pass +dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect Pass +dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear Pass +dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw Pass +dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear Pass +dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_2_calls_1k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_2_calls_32_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_2_calls_128_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_5_calls_1k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_5_calls_32_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_5_calls_128_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_100_calls_1k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_100_calls_32_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_100_calls_128_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_2_calls_8x8_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_2_calls_32x32_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_2_calls_128x128_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_5_calls_8x8_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_5_calls_32x32_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_5_calls_128x128_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_100_calls_8x8_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_100_calls_32x32_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.image_atomic_dispatch_100_calls_128x128_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_2_calls_1k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_2_calls_32_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_2_calls_128_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_5_calls_1k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_5_calls_32_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_5_calls_128_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_100_calls_1k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_100_calls_32_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_100_calls_128_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_2_calls_1k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_2_calls_4k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_2_calls_32k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_5_calls_1k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_5_calls_4k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_5_calls_32k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_100_calls_1k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_100_calls_4k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_100_calls_32k_invocations Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_atomic_multiple_interleaved_write_read Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_atomic_multiple_unrelated_write_read_non_ordered Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_atomic_multiple_unrelated_write_read_ordered Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_atomic_multiple_write_read Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_atomic_overwrite Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_atomic_read_write Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_atomic_write_read Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_multiple_interleaved_write_read Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_multiple_unrelated_write_read_non_ordered Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_multiple_unrelated_write_read_ordered Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_multiple_write_read Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_overwrite Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_read_write Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_write_read Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_multiple_interleaved_write_read Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_multiple_unrelated_write_read_non_ordered Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_multiple_unrelated_write_read_ordered Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_multiple_write_read Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_overwrite Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_read_write Fail +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_write_read Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_multiple_interleaved_write_read Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_multiple_unrelated_write_read_non_ordered Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_multiple_unrelated_write_read_ordered Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_multiple_write_read Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_overwrite Pass +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_read_write Fail +dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_write_read Pass +dEQP-GLES31.functional.synchronization.inter_invocation.image_alias_overwrite Pass +dEQP-GLES31.functional.synchronization.inter_invocation.image_alias_write Pass +dEQP-GLES31.functional.synchronization.inter_invocation.image_atomic_alias_overwrite Pass +dEQP-GLES31.functional.synchronization.inter_invocation.image_atomic_alias_write Pass +dEQP-GLES31.functional.synchronization.inter_invocation.image_atomic_overwrite Pass +dEQP-GLES31.functional.synchronization.inter_invocation.image_atomic_read_write Pass +dEQP-GLES31.functional.synchronization.inter_invocation.image_atomic_write_read Pass +dEQP-GLES31.functional.synchronization.inter_invocation.image_overwrite Pass +dEQP-GLES31.functional.synchronization.inter_invocation.image_read_write Pass +dEQP-GLES31.functional.synchronization.inter_invocation.image_write_read Pass +dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_alias_overwrite Pass +dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_alias_write Pass +dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_atomic_alias_overwrite Pass +dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_atomic_alias_write Pass +dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_atomic_overwrite Pass +dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_atomic_read_write Pass +dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_atomic_write_read Pass +dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_overwrite Pass +dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_read_write Pass +dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_write_read Pass +dEQP-GLES31.functional.synchronization.in_invocation.image_alias_overwrite Pass +dEQP-GLES31.functional.synchronization.in_invocation.image_alias_write Pass +dEQP-GLES31.functional.synchronization.in_invocation.image_atomic_alias_overwrite Pass +dEQP-GLES31.functional.synchronization.in_invocation.image_atomic_alias_write Pass +dEQP-GLES31.functional.synchronization.in_invocation.image_atomic_overwrite Pass +dEQP-GLES31.functional.synchronization.in_invocation.image_atomic_read_write Pass +dEQP-GLES31.functional.synchronization.in_invocation.image_atomic_write_read Pass 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+dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.offset_elements_2_share_elements Pass +dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.unaligned_offset_elements_1_aligned_elements Pass +dEQP-GLES31.info.extensions Pass +dEQP-GLES31.info.renderer Pass +dEQP-GLES31.info.render_target Pass +dEQP-GLES31.info.shading_language_version Pass +dEQP-GLES31.info.vendor Pass +dEQP-GLES31.info.version Pass diff --git a/ci/previous_results/gl_host_llvmpipe/piglit_gles2/ignore_tests.txt b/ci/previous_results/gl_host_llvmpipe/piglit_gles2/ignore_tests.txt new file mode 100644 index 0000000..5c093cf --- /dev/null +++ b/ci/previous_results/gl_host_llvmpipe/piglit_gles2/ignore_tests.txt @@ -0,0 +1 @@ +spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles2 diff --git a/ci/previous_results/gl_host_llvmpipe/piglit_gles2/results.txt b/ci/previous_results/gl_host_llvmpipe/piglit_gles2/results.txt new file mode 100644 index 0000000..ef254cf --- /dev/null +++ b/ci/previous_results/gl_host_llvmpipe/piglit_gles2/results.txt @@ -0,0 +1,35 @@ +spec/!opengl es 2.0/draw_buffers_gles2: pass +spec/!opengl es 2.0/fbo_discard_gles2: pass +spec/!opengl es 2.0/invalid-es3-queries_gles2: skip +spec/!opengl es 2.0/minmax_gles2: pass +spec/!opengl es 2.0/multiple-shader-objects_gles2: pass +spec/arb_blend_func_extended/arb_blend_func_extended-blend-api_gles2: pass +spec/arb_blend_func_extended/arb_blend_func_extended-builtins_gles2: pass +spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles2: fail +spec/egl_khr_create_context/valid debug flag gles2: pass +spec/ext_frag_depth/fragdepth_gles2: pass +spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2/negative clamp: pass +spec/ext_polygon_offset_clamp/ext_polygon_offset_clamp-draw_gles2/positive clamp: pass +spec/ext_shader_framebuffer_fetch/execution/gles2/mrt: skip +spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss: skip +spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-highp: skip +spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-lowp: skip +spec/ext_shader_framebuffer_fetch/execution/gles2/simple-ss: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/mrt: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss-redecl-highp: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss-redecl-lowp: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/simple-ss: skip +spec/ext_texture_compression_bptc/bptc-api_gles2: pass +spec/ext_texture_compression_rgtc/rgtc-api_gles2: pass +spec/ext_texture_compression_s3tc/s3tc-errors_gles2: pass +spec/ext_texture_compression_s3tc/s3tc-teximage_gles2: pass +spec/ext_texture_compression_s3tc/s3tc-texsubimage_gles2: pass +spec/intel_blackhole_render/intel_blackhole-blit_gles2: skip +spec/intel_blackhole_render/intel_blackhole-draw_gles2: skip +spec/khr_debug/object-label_gles2: pass +spec/khr_debug/push-pop-group_gles2: pass +spec/khr_parallel_shader_compile/basic_gles2: pass +spec/oes_packed_depth_stencil/depth_stencil texture gles2: pass +spec/oes_vertex_half_float/draw-vertices-half-float-user_gles2: pass +spec/oes_vertex_half_float/draw-vertices-half-float_gles2: pass diff --git a/ci/previous_results/gl_host_llvmpipe/piglit_gles3/results.txt b/ci/previous_results/gl_host_llvmpipe/piglit_gles3/results.txt new file mode 100644 index 0000000..6e222a7 --- /dev/null +++ b/ci/previous_results/gl_host_llvmpipe/piglit_gles3/results.txt @@ -0,0 +1,115 @@ +spec/!opengl es 3.0/ext_texture_array-compressed_gles3 teximage: pass +spec/!opengl es 3.0/ext_texture_array-compressed_gles3 texsubimage: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 r11: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rg11: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgb8-punchthrough-alpha1: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 rgba8: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-alpha8: pass +spec/!opengl es 3.0/oes_compressed_etc2_texture-miptree_gles3 srgb8-punchthrough-alpha1: pass +spec/amd_framebuffer_multisample_advanced/api-gles3: skip +spec/arb_blend_func_extended/arb_blend_func_extended-bindfragdataindexed-invalid-parameters_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-dual-src-blending-discard-without-src1_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-dual-src-blending-issue-1917_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-explicit_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend-pattern_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-fbo-extended-blend_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-getfragdataindex_gles3: pass +spec/arb_blend_func_extended/arb_blend_func_extended-output-location_gles3: pass +spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw client-storage: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 draw coherent client-storage: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 read: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 read client-storage: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent: skip +spec/arb_buffer_storage/bufferstorage-persistent_gles3 read coherent client-storage: skip +spec/arb_transform_feedback2/change objects while paused (gles3): pass +spec/egl_khr_create_context/valid debug flag gles3: pass +spec/ext_base_instance/arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3: pass +spec/ext_base_instance/arb_base_instance-drawarrays_gles3: pass +spec/ext_color_buffer_float/ext_color_buffer_float-draw_gles3: pass +spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ms8: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ss: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms2: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms8: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ss: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/mrt: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms16: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms2: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms8: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ss: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/overwrite: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms16: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms2: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms8: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ss: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray-mipmap: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-3d: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-cubemap: skip +spec/ext_shader_framebuffer_fetch/execution/gles3/texture: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/discard-ms8: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/discard-ss: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ms2: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ms8: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ss: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/mrt: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms16: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms2: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms8: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ss: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/overwrite: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms16: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms2: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms8: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ss: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-2darray: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-2darray-mipmap: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-3d: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-cubemap: skip +spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/texture: skip +spec/ext_transform_feedback/structs_gles3 basic-struct error: pass +spec/ext_transform_feedback/structs_gles3 basic-struct get: pass +spec/ext_transform_feedback/structs_gles3 basic-struct run: pass +spec/ext_transform_feedback/structs_gles3 basic-struct run-no-fs: pass +spec/ext_window_rectangles/errors_gles3: skip +spec/ext_window_rectangles/render_gles3: skip +spec/glsl-es-3.00/execution/varying-struct-centroid_gles3: pass +spec/intel_blackhole_render/intel_blackhole-blit_gles3: skip +spec/intel_blackhole_render/intel_blackhole-draw_gles3: skip +spec/intel_conservative_rasterization/intel_conservative_rasterization-depthcoverage_gles3: skip +spec/intel_conservative_rasterization/intel_conservative_rasterization-innercoverage_gles3: skip +spec/intel_conservative_rasterization/intel_conservative_rasterization-invalid_gles3: skip +spec/intel_conservative_rasterization/intel_conservative_rasterization-tri_gles3: skip +spec/khr_debug/object-label_gles3: pass +spec/khr_debug/push-pop-group_gles3: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r11f_g11f_b10f: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r16: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r16_snorm: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r16f: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r16i: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r16ui: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r8: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r8_snorm: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r8i: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-r8ui: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg16: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg16_snorm: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg16f: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg16i: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg16ui: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg32f: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg32i: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg32ui: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg8: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg8_snorm: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg8i: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rg8ui: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rgb10_a2: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rgb10_a2ui: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rgba16: pass +spec/nv_image_formats/nv_image_formats-gles3/copy-rgba16_snorm: pass +spec/nv_read_depth/read_depth_gles3: fail +spec/nv_viewport_swizzle/nv_viewport_swizzle-errors_gles3: skip diff --git a/ci/run_test_suite.sh b/ci/run_test_suite.sh index 0d3d4c9..7c67e98 100755 --- a/ci/run_test_suite.sh +++ b/ci/run_test_suite.sh @@ -298,7 +298,7 @@ create_result_dir() TEST_PATH=${HOST_GL}_host${HOST_DRIVER}/${TEST_APP}_${TEST_NAME} RESULTS_DIR=$VIRGL_PATH/results/${TEST_PATH} - if [ "$HOST_DRIVER" = "_softpipe" ]; then + if [ "$HOST_DRIVER" = "_softpipe" -o "$HOST_DRIVER" = "_llvmpipe" ]; then PREVIOUS_RESULTS_DIR=$VIRGL_PATH/ci/previous_results/${TEST_PATH} else echo WARNING: Results are not up-to-date! diff --git a/ci/run_tests.sh b/ci/run_tests.sh index 0b89556..4f8c474 100755 --- a/ci/run_tests.sh +++ b/ci/run_tests.sh @@ -34,7 +34,7 @@ run_setup() export R600_DEBUG=nosb # If render node, like /dev/dri/renderD128, has not been set - # or exists use softpipe instead of HW GPU. + # or exists use llvmpipe instead of HW GPU. if [[ ! -c $RENDER_DEVICE ]]; then export SOFTWARE_ONLY=1 fi @@ -138,7 +138,7 @@ run_deqp() BACKENDS="" if [[ -z "$HARDWARE_ONLY" ]]; then - BACKENDS="${BACKENDS} --backend vtest-softpipe" + BACKENDS="${BACKENDS} --backend vtest-llvmpipe" fi if [[ -z "$SOFTWARE_ONLY" ]]; then @@ -164,7 +164,7 @@ run_piglit() BACKENDS="" if [[ -z "$HARDWARE_ONLY" ]]; then - BACKENDS="${BACKENDS} --backend vtest-softpipe" + BACKENDS="${BACKENDS} --backend vtest-llvmpipe" fi if [[ -z "$SOFTWARE_ONLY" ]]; then