mesa: remove files that are not really needed

By removing some code from cso_cache.h, u_format.c, and u_inlines.h, we
can remove p_context.h, p_screen.h, and u_surface.h as well.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Acked-by: Gert Wollny <gert.wollny@collabora.com>

v2: u_box.h, u_pack_color.h and u_rect.h became unused as well
macos/master
Chia-I Wu 3 years ago
parent f720e2497e
commit cecd190247
  1. 1
      src/gallium/auxiliary/cso_cache/cso_cache.h
  2. 80
      src/gallium/auxiliary/util/u_box.h
  3. 1
      src/gallium/auxiliary/util/u_format.c
  4. 401
      src/gallium/auxiliary/util/u_inlines.h
  5. 87
      src/gallium/auxiliary/util/u_pack_color.h
  6. 104
      src/gallium/auxiliary/util/u_rect.h
  7. 462
      src/gallium/auxiliary/util/u_surface.c
  8. 111
      src/gallium/auxiliary/util/u_surface.h
  9. 546
      src/gallium/include/pipe/p_context.h
  10. 230
      src/gallium/include/pipe/p_screen.h
  11. 79
      src/gallium/include/pipe/p_video_enums.h
  12. 8
      src/gallium/meson.build
  13. 2
      src/vrend_renderer.c

@ -73,7 +73,6 @@
#ifndef CSO_CACHE_H
#define CSO_CACHE_H
#include "pipe/p_context.h"
#include "pipe/p_state.h"
/* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures

@ -1,80 +0,0 @@
#ifndef UTIL_BOX_INLINES_H
#define UTIL_BOX_INLINES_H
#include "pipe/p_state.h"
static inline
void u_box_1d( unsigned x,
unsigned w,
struct pipe_box *box )
{
box->x = x;
box->y = 0;
box->z = 0;
box->width = w;
box->height = 1;
box->depth = 1;
}
static inline
void u_box_2d( unsigned x,
unsigned y,
unsigned w,
unsigned h,
struct pipe_box *box )
{
box->x = x;
box->y = y;
box->z = 0;
box->width = w;
box->height = h;
box->depth = 1;
}
static inline
void u_box_origin_2d( unsigned w,
unsigned h,
struct pipe_box *box )
{
box->x = 0;
box->y = 0;
box->z = 0;
box->width = w;
box->height = h;
box->depth = 1;
}
static inline
void u_box_2d_zslice( unsigned x,
unsigned y,
unsigned z,
unsigned w,
unsigned h,
struct pipe_box *box )
{
box->x = x;
box->y = y;
box->z = z;
box->width = w;
box->height = h;
box->depth = 1;
}
static inline
void u_box_3d( unsigned x,
unsigned y,
unsigned z,
unsigned w,
unsigned h,
unsigned d,
struct pipe_box *box )
{
box->x = x;
box->y = y;
box->z = z;
box->width = w;
box->height = h;
box->depth = d;
}
#endif

@ -36,7 +36,6 @@
#include "u_memory.h"
#include "u_format.h"
#include "u_format_s3tc.h"
#include "u_surface.h"
#include "pipe/p_defines.h"

@ -28,16 +28,13 @@
#ifndef U_INLINES_H
#define U_INLINES_H
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
#include "pipe/p_screen.h"
#include "util/u_debug.h"
#include "util/u_debug_describe.h"
#include "util/u_debug_refcnt.h"
#include "util/u_atomic.h"
#include "util/u_box.h"
#include "util/u_math.h"
@ -103,111 +100,6 @@ pipe_reference(struct pipe_reference *ptr, struct pipe_reference *reference)
(debug_reference_descriptor)debug_describe_reference);
}
static inline void
pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
{
struct pipe_surface *old_surf = *ptr;
if (pipe_reference_described(&(*ptr)->reference, &surf->reference,
(debug_reference_descriptor)debug_describe_surface))
old_surf->context->surface_destroy(old_surf->context, old_surf);
*ptr = surf;
}
/**
* Similar to pipe_surface_reference() but always set the pointer to NULL
* and pass in an explicit context. The explicit context avoids the problem
* of using a deleted context's surface_destroy() method when freeing a surface
* that's shared by multiple contexts.
*/
static inline void
pipe_surface_release(struct pipe_context *pipe, struct pipe_surface **ptr)
{
if (pipe_reference_described(&(*ptr)->reference, NULL,
(debug_reference_descriptor)debug_describe_surface))
pipe->surface_destroy(pipe, *ptr);
*ptr = NULL;
}
static inline void
pipe_resource_reference(struct pipe_resource **ptr, struct pipe_resource *tex)
{
struct pipe_resource *old_tex = *ptr;
if (pipe_reference_described(&(*ptr)->reference, &tex->reference,
(debug_reference_descriptor)debug_describe_resource))
old_tex->screen->resource_destroy(old_tex->screen, old_tex);
*ptr = tex;
}
static inline void
pipe_sampler_view_reference(struct pipe_sampler_view **ptr, struct pipe_sampler_view *view)
{
struct pipe_sampler_view *old_view = *ptr;
if (pipe_reference_described(&(*ptr)->reference, &view->reference,
(debug_reference_descriptor)debug_describe_sampler_view))
old_view->context->sampler_view_destroy(old_view->context, old_view);
*ptr = view;
}
/**
* Similar to pipe_sampler_view_reference() but always set the pointer to
* NULL and pass in an explicit context. Passing an explicit context is a
* work-around for fixing a dangling context pointer problem when textures
* are shared by multiple contexts. XXX fix this someday.
*/
static inline void
pipe_sampler_view_release(struct pipe_context *ctx,
struct pipe_sampler_view **ptr)
{
struct pipe_sampler_view *old_view = *ptr;
if (*ptr && (*ptr)->context != ctx) {
debug_printf_once(("context mis-match in pipe_sampler_view_release()\n"));
}
if (pipe_reference_described(&(*ptr)->reference, NULL,
(debug_reference_descriptor)debug_describe_sampler_view)) {
ctx->sampler_view_destroy(ctx, old_view);
}
*ptr = NULL;
}
static inline void
pipe_so_target_reference(struct pipe_stream_output_target **ptr,
struct pipe_stream_output_target *target)
{
struct pipe_stream_output_target *old = *ptr;
if (pipe_reference_described(&(*ptr)->reference, &target->reference,
(debug_reference_descriptor)debug_describe_so_target))
old->context->stream_output_target_destroy(old->context, old);
*ptr = target;
}
static inline void
pipe_surface_reset(struct pipe_context *ctx, struct pipe_surface* ps,
struct pipe_resource *pt, unsigned level, unsigned layer)
{
pipe_resource_reference(&ps->texture, pt);
ps->format = pt->format;
ps->width = u_minify(pt->width0, level);
ps->height = u_minify(pt->height0, level);
ps->u.tex.level = level;
ps->u.tex.first_layer = ps->u.tex.last_layer = layer;
ps->context = ctx;
}
static inline void
pipe_surface_init(struct pipe_context *ctx, struct pipe_surface* ps,
struct pipe_resource *pt, unsigned level, unsigned layer)
{
ps->texture = 0;
pipe_reference_init(&ps->reference, 1);
pipe_surface_reset(ctx, ps, pt, level, layer);
}
/* Return true if the surfaces are equal. */
static inline boolean
pipe_surface_equal(struct pipe_surface *s1, struct pipe_surface *s2)
@ -223,281 +115,6 @@ pipe_surface_equal(struct pipe_surface *s1, struct pipe_surface *s2)
s1->u.tex.last_layer == s2->u.tex.last_layer));
}
/*
* Convenience wrappers for screen buffer functions.
*/
/**
* Create a new resource.
* \param bind bitmask of PIPE_BIND_x flags
* \param usage bitmask of PIPE_USAGE_x flags
*/
static inline struct pipe_resource *
pipe_buffer_create( struct pipe_screen *screen,
unsigned bind,
unsigned usage,
unsigned size )
{
struct pipe_resource buffer;
memset(&buffer, 0, sizeof buffer);
buffer.target = PIPE_BUFFER;
buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */
buffer.bind = bind;
buffer.usage = usage;
buffer.flags = 0;
buffer.width0 = size;
buffer.height0 = 1;
buffer.depth0 = 1;
buffer.array_size = 1;
return screen->resource_create(screen, &buffer);
}
/**
* Map a range of a resource.
* \param offset start of region, in bytes
* \param length size of region, in bytes
* \param access bitmask of PIPE_TRANSFER_x flags
* \param transfer returns a transfer object
*/
static inline void *
pipe_buffer_map_range(struct pipe_context *pipe,
struct pipe_resource *buffer,
unsigned offset,
unsigned length,
unsigned access,
struct pipe_transfer **transfer)
{
struct pipe_box box;
void *map;
assert(offset < buffer->width0);
assert(offset + length <= buffer->width0);
assert(length);
u_box_1d(offset, length, &box);
map = pipe->transfer_map(pipe, buffer, 0, access, &box, transfer);
if (map == NULL) {
return NULL;
}
return map;
}
/**
* Map whole resource.
* \param access bitmask of PIPE_TRANSFER_x flags
* \param transfer returns a transfer object
*/
static inline void *
pipe_buffer_map(struct pipe_context *pipe,
struct pipe_resource *buffer,
unsigned access,
struct pipe_transfer **transfer)
{
return pipe_buffer_map_range(pipe, buffer, 0, buffer->width0, access, transfer);
}
static inline void
pipe_buffer_unmap(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
pipe->transfer_unmap(pipe, transfer);
}
static inline void
pipe_buffer_flush_mapped_range(struct pipe_context *pipe,
struct pipe_transfer *transfer,
unsigned offset,
unsigned length)
{
struct pipe_box box;
int transfer_offset;
assert(length);
assert(transfer->box.x <= (int) offset);
assert((int) (offset + length) <= transfer->box.x + transfer->box.width);
/* Match old screen->buffer_flush_mapped_range() behaviour, where
* offset parameter is relative to the start of the buffer, not the
* mapped range.
*/
transfer_offset = offset - transfer->box.x;
u_box_1d(transfer_offset, length, &box);
pipe->transfer_flush_region(pipe, transfer, &box);
}
static inline void
pipe_buffer_write(struct pipe_context *pipe,
struct pipe_resource *buf,
unsigned offset,
unsigned size,
const void *data)
{
struct pipe_box box;
unsigned access = PIPE_TRANSFER_WRITE;
if (offset == 0 && size == buf->width0) {
access |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
} else {
access |= PIPE_TRANSFER_DISCARD_RANGE;
}
u_box_1d(offset, size, &box);
pipe->transfer_inline_write( pipe,
buf,
0,
access,
&box,
data,
size,
0);
}
/**
* Special case for writing non-overlapping ranges.
*
* We can avoid GPU/CPU synchronization when writing range that has never
* been written before.
*/
static inline void
pipe_buffer_write_nooverlap(struct pipe_context *pipe,
struct pipe_resource *buf,
unsigned offset, unsigned size,
const void *data)
{
struct pipe_box box;
u_box_1d(offset, size, &box);
pipe->transfer_inline_write(pipe,
buf,
0,
(PIPE_TRANSFER_WRITE |
PIPE_TRANSFER_UNSYNCHRONIZED),
&box,
data,
0, 0);
}
/**
* Create a new resource and immediately put data into it
* \param bind bitmask of PIPE_BIND_x flags
* \param usage bitmask of PIPE_USAGE_x flags
*/
static inline struct pipe_resource *
pipe_buffer_create_with_data(struct pipe_context *pipe,
unsigned bind,
unsigned usage,
unsigned size,
const void *ptr)
{
struct pipe_resource *res = pipe_buffer_create(pipe->screen,
bind, usage, size);
pipe_buffer_write_nooverlap(pipe, res, 0, size, ptr);
return res;
}
static inline void
pipe_buffer_read(struct pipe_context *pipe,
struct pipe_resource *buf,
unsigned offset,
unsigned size,
void *data)
{
struct pipe_transfer *src_transfer;
ubyte *map;
map = (ubyte *) pipe_buffer_map_range(pipe,
buf,
offset, size,
PIPE_TRANSFER_READ,
&src_transfer);
if (!map)
return;
memcpy(data, map, size);
pipe_buffer_unmap(pipe, src_transfer);
}
/**
* Map a resource for reading/writing.
* \param access bitmask of PIPE_TRANSFER_x flags
*/
static inline void *
pipe_transfer_map(struct pipe_context *context,
struct pipe_resource *resource,
unsigned level, unsigned layer,
unsigned access,
unsigned x, unsigned y,
unsigned w, unsigned h,
struct pipe_transfer **transfer)
{
struct pipe_box box;
u_box_2d_zslice(x, y, layer, w, h, &box);
return context->transfer_map(context,
resource,
level,
access,
&box, transfer);
}
/**
* Map a 3D (texture) resource for reading/writing.
* \param access bitmask of PIPE_TRANSFER_x flags
*/
static inline void *
pipe_transfer_map_3d(struct pipe_context *context,
struct pipe_resource *resource,
unsigned level,
unsigned access,
unsigned x, unsigned y, unsigned z,
unsigned w, unsigned h, unsigned d,
struct pipe_transfer **transfer)
{
struct pipe_box box;
u_box_3d(x, y, z, w, h, d, &box);
return context->transfer_map(context,
resource,
level,
access,
&box, transfer);
}
static inline void
pipe_transfer_unmap( struct pipe_context *context,
struct pipe_transfer *transfer )
{
context->transfer_unmap( context, transfer );
}
static inline void
pipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
struct pipe_resource *buf)
{
if (buf) {
struct pipe_constant_buffer cb;
cb.buffer = buf;
cb.buffer_offset = 0;
cb.buffer_size = buf->width0;
cb.user_buffer = NULL;
pipe->set_constant_buffer(pipe, shader, index, &cb);
} else {
pipe->set_constant_buffer(pipe, shader, index, NULL);
}
}
/**
* Get the polygon offset enable/disable flag for the given polygon fill mode.
* \param fill_mode one of PIPE_POLYGON_MODE_POINT/LINE/FILL
@ -602,24 +219,6 @@ util_pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target,
}
static inline void
util_copy_constant_buffer(struct pipe_constant_buffer *dst,
const struct pipe_constant_buffer *src)
{
if (src) {
pipe_resource_reference(&dst->buffer, src->buffer);
dst->buffer_offset = src->buffer_offset;
dst->buffer_size = src->buffer_size;
dst->user_buffer = src->user_buffer;
}
else {
pipe_resource_reference(&dst->buffer, NULL);
dst->buffer_offset = 0;
dst->buffer_size = 0;
dst->user_buffer = NULL;
}
}
static inline unsigned
util_max_layer(const struct pipe_resource *r, unsigned level)
{

@ -1,87 +0,0 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Functions to produce packed colors/Z from floats.
*/
#ifndef U_PACK_COLOR_H
#define U_PACK_COLOR_H
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#include "util/u_debug.h"
#include "util/u_format.h"
#include "util/u_math.h"
/**
* Helper union for packing pixel values.
* Will often contain values in formats which are too complex to be described
* in simple terms, hence might just effectively contain a number of bytes.
* Must be big enough to hold data for all formats (currently 256 bits).
*/
union util_color {
ubyte ub;
ushort us;
uint ui[4];
ushort h[4]; /* half float */
float f[4];
double d[4];
};
/**
* Pack 4 ubytes into a 4-byte word
*/
static inline unsigned
pack_ub4(ubyte b0, ubyte b1, ubyte b2, ubyte b3)
{
return ((((unsigned int)b0) << 0) |
(((unsigned int)b1) << 8) |
(((unsigned int)b2) << 16) |
(((unsigned int)b3) << 24));
}
/**
* Pack/convert 4 floats into one 4-byte word.
*/
static inline unsigned
pack_ui32_float4(float a, float b, float c, float d)
{
return pack_ub4( float_to_ubyte(a),
float_to_ubyte(b),
float_to_ubyte(c),
float_to_ubyte(d) );
}
#endif /* U_PACK_COLOR_H */

@ -1,104 +0,0 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef U_RECT_H
#define U_RECT_H
#include "pipe/p_compiler.h"
#include "util/u_math.h"
#ifdef __cplusplus
extern "C" {
#endif
struct u_rect {
int x0, x1;
int y0, y1;
};
/* Do two rectangles intersect?
*/
static inline boolean
u_rect_test_intersection(const struct u_rect *a,
const struct u_rect *b)
{
return (!(a->x1 < b->x0 ||
b->x1 < a->x0 ||
a->y1 < b->y0 ||
b->y1 < a->y0));
}
/* Find the intersection of two rectangles known to intersect.
*/
static inline void
u_rect_find_intersection(const struct u_rect *a,
struct u_rect *b)
{
/* Caller should verify intersection exists before calling.
*/
if (b->x0 < a->x0) b->x0 = a->x0;
if (b->x1 > a->x1) b->x1 = a->x1;
if (b->y0 < a->y0) b->y0 = a->y0;
if (b->y1 > a->y1) b->y1 = a->y1;
}
static inline int
u_rect_area(const struct u_rect *r)
{
return (r->x1 - r->x0) * (r->y1 - r->y0);
}
static inline void
u_rect_possible_intersection(const struct u_rect *a,
struct u_rect *b)
{
if (u_rect_test_intersection(a,b)) {
u_rect_find_intersection(a,b);
}
else {
b->x0 = b->x1 = b->y0 = b->y1 = 0;
}
}
/* Set @d to a rectangle that covers both @a and @b.
*/
static inline void
u_rect_union(struct u_rect *d, const struct u_rect *a, const struct u_rect *b)
{
d->x0 = MIN2(a->x0, b->x0);
d->y0 = MIN2(a->y0, b->y0);
d->x1 = MAX2(a->x1, b->x1);
d->y1 = MAX2(a->y1, b->y1);
}
#ifdef __cplusplus
}
#endif
#endif /* U_RECT_H */

@ -1,462 +0,0 @@
/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Surface utility functions.
*
* @author Brian Paul
*/
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_rect.h"
#include "util/u_surface.h"
#include "util/u_pack_color.h"
/**
* Initialize a pipe_surface object. 'view' is considered to have
* uninitialized contents.
*/
void
u_surface_default_template(struct pipe_surface *surf,
const struct pipe_resource *texture)
{
memset(surf, 0, sizeof(*surf));
surf->format = texture->format;
}
/**
* Copy 2D rect from one place to another.
* Position and sizes are in pixels.
* src_stride may be negative to do vertical flip of pixels from source.
*/
void
util_copy_rect(ubyte * dst,
enum pipe_format format,
unsigned dst_stride,
unsigned dst_x,
unsigned dst_y,
unsigned width,
unsigned height,
const ubyte * src,
int src_stride,
unsigned src_x,
unsigned src_y)
{
unsigned i;
int src_stride_pos = src_stride < 0 ? -src_stride : src_stride;
int blocksize = util_format_get_blocksize(format);
int blockwidth = util_format_get_blockwidth(format);
int blockheight = util_format_get_blockheight(format);
assert(blocksize > 0);
assert(blockwidth > 0);
assert(blockheight > 0);
dst_x /= blockwidth;
dst_y /= blockheight;
width = (width + blockwidth - 1)/blockwidth;
height = (height + blockheight - 1)/blockheight;
src_x /= blockwidth;
src_y /= blockheight;
dst += dst_x * blocksize;
src += src_x * blocksize;
dst += dst_y * dst_stride;
src += src_y * src_stride_pos;
width *= blocksize;
if (width == dst_stride && (int)width == src_stride)
memcpy(dst, src, height * width);
else {
for (i = 0; i < height; i++) {
memcpy(dst, src, width);
dst += dst_stride;
src += src_stride;
}
}
}
/**
* Copy 3D box from one place to another.
* Position and sizes are in pixels.
*/
void
util_copy_box(ubyte * dst,
enum pipe_format format,
unsigned dst_stride, unsigned dst_slice_stride,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
unsigned width, unsigned height, unsigned depth,
const ubyte * src,
int src_stride, unsigned src_slice_stride,
unsigned src_x, unsigned src_y, unsigned src_z)
{
unsigned z;
dst += dst_z * dst_slice_stride;
src += src_z * src_slice_stride;
for (z = 0; z < depth; ++z) {
util_copy_rect(dst,
format,
dst_stride,
dst_x, dst_y,
width, height,
src,
src_stride,
src_x, src_y);
dst += dst_slice_stride;
src += src_slice_stride;
}
}
void
util_fill_rect(ubyte * dst,
enum pipe_format format,
unsigned dst_stride,
unsigned dst_x,
unsigned dst_y,
unsigned width,
unsigned height,
union util_color *uc)
{
const struct util_format_description *desc = util_format_description(format);
unsigned i, j;
unsigned width_size;
int blocksize = desc->block.bits / 8;
int blockwidth = desc->block.width;
int blockheight = desc->block.height;
assert(blocksize > 0);
assert(blockwidth > 0);
assert(blockheight > 0);
dst_x /= blockwidth;
dst_y /= blockheight;
width = (width + blockwidth - 1)/blockwidth;
height = (height + blockheight - 1)/blockheight;
dst += dst_x * blocksize;
dst += dst_y * dst_stride;
width_size = width * blocksize;
switch (blocksize) {
case 1:
if(dst_stride == width_size)
memset(dst, uc->ub, height * width_size);
else {
for (i = 0; i < height; i++) {
memset(dst, uc->ub, width_size);
dst += dst_stride;
}
}
break;
case 2:
for (i = 0; i < height; i++) {
uint16_t *row = (uint16_t *)dst;
for (j = 0; j < width; j++)
*row++ = uc->us;
dst += dst_stride;
}
break;
case 4:
for (i = 0; i < height; i++) {
uint32_t *row = (uint32_t *)dst;
for (j = 0; j < width; j++)
*row++ = uc->ui[0];
dst += dst_stride;
}
break;
default:
for (i = 0; i < height; i++) {
ubyte *row = dst;
for (j = 0; j < width; j++) {
memcpy(row, uc, blocksize);
row += blocksize;
}
dst += dst_stride;
}
break;
}
}
void
util_fill_box(ubyte * dst,
enum pipe_format format,
unsigned stride,
unsigned layer_stride,
unsigned x,
unsigned y,
unsigned z,
unsigned width,
unsigned height,
unsigned depth,
union util_color *uc)
{
unsigned layer;
dst += z * layer_stride;
for (layer = z; layer < depth; layer++) {
util_fill_rect(dst, format,
stride,
x, y, width, height, uc);
dst += layer_stride;
}
}
/**
* Fallback function for pipe->resource_copy_region().
* Note: (X,Y)=(0,0) is always the upper-left corner.
*/
void
util_resource_copy_region(struct pipe_context *pipe,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box)
{
struct pipe_transfer *src_trans, *dst_trans;
uint8_t *dst_map;
const uint8_t *src_map;
ASSERTED enum pipe_format src_format;
enum pipe_format dst_format;
struct pipe_box dst_box;
assert(src && dst);
if (!src || !dst)
return;
assert((src->target == PIPE_BUFFER && dst->target == PIPE_BUFFER) ||
(src->target != PIPE_BUFFER && dst->target != PIPE_BUFFER));
src_format = src->format;
dst_format = dst->format;
assert(util_format_get_blocksize(dst_format) == util_format_get_blocksize(src_format));
assert(util_format_get_blockwidth(dst_format) == util_format_get_blockwidth(src_format));
assert(util_format_get_blockheight(dst_format) == util_format_get_blockheight(src_format));
src_map = pipe->transfer_map(pipe,
src,
src_level,
PIPE_TRANSFER_READ,
src_box, &src_trans);
assert(src_map);
if (!src_map) {
goto no_src_map;
}
dst_box.x = dst_x;
dst_box.y = dst_y;
dst_box.z = dst_z;
dst_box.width = src_box->width;
dst_box.height = src_box->height;
dst_box.depth = src_box->depth;
dst_map = pipe->transfer_map(pipe,
dst,
dst_level,
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
&dst_box, &dst_trans);
assert(dst_map);
if (!dst_map) {
goto no_dst_map;
}
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
assert(src_box->height == 1);
assert(src_box->depth == 1);
memcpy(dst_map, src_map, src_box->width);
} else {
util_copy_box(dst_map,
dst_format,
dst_trans->stride, dst_trans->layer_stride,
0, 0, 0,
src_box->width, src_box->height, src_box->depth,
src_map,
src_trans->stride, src_trans->layer_stride,
0, 0, 0);
}
pipe->transfer_unmap(pipe, dst_trans);
no_dst_map:
pipe->transfer_unmap(pipe, src_trans);
no_src_map:
;
}
#define UBYTE_TO_USHORT(B) ((B) | ((B) << 8))
/* Return if the box is totally inside the resource.
*/
static boolean
is_box_inside_resource(const struct pipe_resource *res,
const struct pipe_box *box,
unsigned level)
{
unsigned width = 1, height = 1, depth = 1;
switch (res->target) {
case PIPE_BUFFER:
width = res->width0;
height = 1;
depth = 1;
break;
case PIPE_TEXTURE_1D:
width = u_minify(res->width0, level);
height = 1;
depth = 1;
break;
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
width = u_minify(res->width0, level);
height = u_minify(res->height0, level);
depth = 1;
break;
case PIPE_TEXTURE_3D:
width = u_minify(res->width0, level);
height = u_minify(res->height0, level);
depth = u_minify(res->depth0, level);
break;
case PIPE_TEXTURE_CUBE:
width = u_minify(res->width0, level);
height = u_minify(res->height0, level);
depth = 6;
break;
case PIPE_TEXTURE_1D_ARRAY:
width = u_minify(res->width0, level);
height = 1;
depth = res->array_size;
break;
case PIPE_TEXTURE_2D_ARRAY:
width = u_minify(res->width0, level);
height = u_minify(res->height0, level);
depth = res->array_size;
break;
case PIPE_TEXTURE_CUBE_ARRAY:
width = u_minify(res->width0, level);
height = u_minify(res->height0, level);
depth = res->array_size;
assert(res->array_size % 6 == 0);
break;
case PIPE_MAX_TEXTURE_TYPES:;
}
return box->x >= 0 &&
box->x + box->width <= (int) width &&
box->y >= 0 &&
box->y + box->height <= (int) height &&
box->z >= 0 &&
box->z + box->depth <= (int) depth;
}
static unsigned
get_sample_count(const struct pipe_resource *res)
{
return res->nr_samples ? res->nr_samples : 1;
}
/**
* Try to do a blit using resource_copy_region. The function calls
* resource_copy_region if the blit description is compatible with it.
*
* It returns TRUE if the blit was done using resource_copy_region.
*
* It returns FALSE otherwise and the caller must fall back to a more generic
* codepath for the blit operation. (e.g. by using u_blitter)
*/
boolean
util_try_blit_via_copy_region(struct pipe_context *ctx,
const struct pipe_blit_info *blit)
{
unsigned mask = util_format_get_mask(blit->dst.format);
/* No format conversions. */
if (blit->src.resource->format != blit->src.format ||
blit->dst.resource->format != blit->dst.format ||
!util_is_format_compatible(
util_format_description(blit->src.resource->format),
util_format_description(blit->dst.resource->format))) {
return FALSE;
}
/* No masks, no filtering, no scissor. */
if ((blit->mask & mask) != mask ||
blit->filter != PIPE_TEX_FILTER_NEAREST ||
blit->scissor_enable) {
return FALSE;
}
/* No flipping. */
if (blit->src.box.width < 0 ||
blit->src.box.height < 0 ||
blit->src.box.depth < 0) {
return FALSE;
}
/* No scaling. */
if (blit->src.box.width != blit->dst.box.width ||
blit->src.box.height != blit->dst.box.height ||
blit->src.box.depth != blit->dst.box.depth) {
return FALSE;
}
/* No out-of-bounds access. */
if (!is_box_inside_resource(blit->src.resource, &blit->src.box,
blit->src.level) ||
!is_box_inside_resource(blit->dst.resource, &blit->dst.box,
blit->dst.level)) {
return FALSE;
}
/* Sample counts must match. */
if (get_sample_count(blit->src.resource) !=
get_sample_count(blit->dst.resource)) {
return FALSE;
}
ctx->resource_copy_region(ctx, blit->dst.resource, blit->dst.level,
blit->dst.box.x, blit->dst.box.y, blit->dst.box.z,
blit->src.resource, blit->src.level,
&blit->src.box);
return TRUE;
}

@ -1,111 +0,0 @@
/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef U_SURFACE_H
#define U_SURFACE_H
#include "pipe/p_compiler.h"
#include "pipe/p_state.h"
#include "util/u_pack_color.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void
u_surface_default_template(struct pipe_surface *view,
const struct pipe_resource *texture);
extern void
util_copy_rect(ubyte * dst, enum pipe_format format,
unsigned dst_stride, unsigned dst_x, unsigned dst_y,
unsigned width, unsigned height, const ubyte * src,
int src_stride, unsigned src_x, unsigned src_y);
extern void
util_copy_box(ubyte * dst,
enum pipe_format format,
unsigned dst_stride, unsigned dst_slice_stride,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
unsigned width, unsigned height, unsigned depth,
const ubyte * src,
int src_stride, unsigned src_slice_stride,
unsigned src_x, unsigned src_y, unsigned src_z);
extern void
util_fill_rect(ubyte * dst, enum pipe_format format,
unsigned dst_stride, unsigned dst_x, unsigned dst_y,
unsigned width, unsigned height, union util_color *uc);
extern void
util_fill_box(ubyte * dst, enum pipe_format format,
unsigned stride, unsigned layer_stride,
unsigned x, unsigned y, unsigned z,
unsigned width, unsigned height, unsigned depth,
union util_color *uc);
extern void
util_resource_copy_region(struct pipe_context *pipe,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
extern void
util_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height);
extern void
util_clear_depth_stencil(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height);
extern boolean
util_try_blit_via_copy_region(struct pipe_context *ctx,
const struct pipe_blit_info *blit);
#ifdef __cplusplus
}
#endif
#endif /* U_SURFACE_H */

@ -1,546 +0,0 @@
/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_CONTEXT_H
#define PIPE_CONTEXT_H
#include "p_compiler.h"
#include "p_format.h"
#include "p_video_enums.h"
#include "p_defines.h"
#ifdef __cplusplus
extern "C" {
#endif
struct pipe_blend_color;
struct pipe_blend_state;
struct pipe_blit_info;
struct pipe_box;
struct pipe_clip_state;
struct pipe_constant_buffer;
struct pipe_depth_stencil_alpha_state;
struct pipe_draw_info;
struct pipe_fence_handle;
struct pipe_framebuffer_state;
struct pipe_index_buffer;
struct pipe_query;
struct pipe_poly_stipple;
struct pipe_rasterizer_state;
struct pipe_resolve_info;
struct pipe_resource;
struct pipe_sampler_state;
struct pipe_sampler_view;
struct pipe_scissor_state;
struct pipe_shader_state;
struct pipe_stencil_ref;
struct pipe_stream_output_target;
struct pipe_surface;
struct pipe_transfer;
struct pipe_vertex_buffer;
struct pipe_vertex_element;
struct pipe_video_buffer;
struct pipe_video_codec;
struct pipe_viewport_state;
struct pipe_compute_state;
union pipe_color_union;
union pipe_query_result;
/**
* Gallium rendering context. Basically:
* - state setting functions
* - VBO drawing functions
* - surface functions
*/
struct pipe_context {
struct pipe_screen *screen;
void *priv; /**< context private data (for DRI for example) */
void *draw; /**< private, for draw module (temporary?) */
void (*destroy)( struct pipe_context * );
/**
* VBO drawing
*/
/*@{*/
void (*draw_vbo)( struct pipe_context *pipe,
const struct pipe_draw_info *info );
/*@}*/
/**
* Predicate subsequent rendering on occlusion query result
* \param query the query predicate, or NULL if no predicate
* \param condition whether to skip on FALSE or TRUE query results
* \param mode one of PIPE_RENDER_COND_x
*/
void (*render_condition)( struct pipe_context *pipe,
struct pipe_query *query,
boolean condition,
uint mode );
/**
* Query objects
*/
/*@{*/
struct pipe_query *(*create_query)( struct pipe_context *pipe,
unsigned query_type );
void (*destroy_query)(struct pipe_context *pipe,
struct pipe_query *q);
void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
/**
* Get results of a query.
* \param wait if true, this query will block until the result is ready
* \return TRUE if results are ready, FALSE otherwise
*/
boolean (*get_query_result)(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
union pipe_query_result *result);
/*@}*/
/**
* State functions (create/bind/destroy state objects)
*/
/*@{*/
void * (*create_blend_state)(struct pipe_context *,
const struct pipe_blend_state *);
void (*bind_blend_state)(struct pipe_context *, void *);
void (*delete_blend_state)(struct pipe_context *, void *);
void * (*create_sampler_state)(struct pipe_context *,
const struct pipe_sampler_state *);
void (*bind_sampler_states)(struct pipe_context *,
unsigned shader, unsigned start_slot,
unsigned num_samplers, void **samplers);
void (*delete_sampler_state)(struct pipe_context *, void *);
void * (*create_rasterizer_state)(struct pipe_context *,
const struct pipe_rasterizer_state *);
void (*bind_rasterizer_state)(struct pipe_context *, void *);
void (*delete_rasterizer_state)(struct pipe_context *, void *);
void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
const struct pipe_depth_stencil_alpha_state *);
void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
void * (*create_fs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_fs_state)(struct pipe_context *, void *);
void (*delete_fs_state)(struct pipe_context *, void *);
void * (*create_vs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_vs_state)(struct pipe_context *, void *);
void (*delete_vs_state)(struct pipe_context *, void *);
void * (*create_gs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*bind_gs_state)(struct pipe_context *, void *);
void (*delete_gs_state)(struct pipe_context *, void *);
void * (*create_vertex_elements_state)(struct pipe_context *,
unsigned num_elements,
const struct pipe_vertex_element *);
void (*bind_vertex_elements_state)(struct pipe_context *, void *);
void (*delete_vertex_elements_state)(struct pipe_context *, void *);
/*@}*/
/**
* Parameter-like state (or properties)
*/
/*@{*/
void (*set_blend_color)( struct pipe_context *,
const struct pipe_blend_color * );
void (*set_stencil_ref)( struct pipe_context *,
const struct pipe_stencil_ref * );
void (*set_sample_mask)( struct pipe_context *,
unsigned sample_mask );
void (*set_clip_state)( struct pipe_context *,
const struct pipe_clip_state * );
void (*set_constant_buffer)( struct pipe_context *,
uint shader, uint index,
struct pipe_constant_buffer *buf );
void (*set_framebuffer_state)( struct pipe_context *,
const struct pipe_framebuffer_state * );
void (*set_polygon_stipple)( struct pipe_context *,
const struct pipe_poly_stipple * );
void (*set_scissor_states)( struct pipe_context *,
unsigned start_slot,
unsigned num_scissors,
const struct pipe_scissor_state * );
void (*set_viewport_states)( struct pipe_context *,
unsigned start_slot,
unsigned num_viewports,
const struct pipe_viewport_state *);
void (*set_sampler_views)(struct pipe_context *, unsigned shader,
unsigned start_slot, unsigned num_views,
struct pipe_sampler_view **);
/**
* Bind an array of shader resources that will be used by the
* graphics pipeline. Any resources that were previously bound to
* the specified range will be unbound after this call.
*
* \param start first resource to bind.
* \param count number of consecutive resources to bind.
* \param resources array of pointers to the resources to bind, it
* should contain at least \a count elements
* unless it's NULL, in which case no new
* resources will be bound.
*/
void (*set_shader_resources)(struct pipe_context *,
unsigned start, unsigned count,
struct pipe_surface **resources);
void (*set_vertex_buffers)( struct pipe_context *,
unsigned start_slot,
unsigned num_buffers,
const struct pipe_vertex_buffer * );
void (*set_index_buffer)( struct pipe_context *pipe,
const struct pipe_index_buffer * );
/*@}*/
/**
* Stream output functions.
*/
/*@{*/
struct pipe_stream_output_target *(*create_stream_output_target)(
struct pipe_context *,
struct pipe_resource *,
unsigned buffer_offset,
unsigned buffer_size);
void (*stream_output_target_destroy)(struct pipe_context *,
struct pipe_stream_output_target *);
void (*set_stream_output_targets)(struct pipe_context *,
unsigned num_targets,
struct pipe_stream_output_target **targets,
unsigned append_bitmask);
/*@}*/
/**
* Resource functions for blit-like functionality
*
* If a driver supports multisampling, blit must implement color resolve.
*/
/*@{*/
/**
* Copy a block of pixels from one resource to another.
* The resource must be of the same format.
* Resources with nr_samples > 1 are not allowed.
*/
void (*resource_copy_region)(struct pipe_context *pipe,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
/* Optimal hardware path for blitting pixels.
* Scaling, format conversion, up- and downsampling (resolve) are allowed.
*/
void (*blit)(struct pipe_context *pipe,
const struct pipe_blit_info *info);
/*@}*/
/**
* Clear the specified set of currently bound buffers to specified values.
* The entire buffers are cleared (no scissor, no colormask, etc).
*
* \param buffers bitfield of PIPE_CLEAR_* values.
* \param color pointer to a union of fiu array for each of r, g, b, a.
* \param depth depth clear value in [0,1].
* \param stencil stencil clear value
*/
void (*clear)(struct pipe_context *pipe,
unsigned buffers,
const union pipe_color_union *color,
double depth,
unsigned stencil);
/**
* Clear a color rendertarget surface.
* \param color pointer to an union of fiu array for each of r, g, b, a.
*/
void (*clear_render_target)(struct pipe_context *pipe,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height);
/**
* Clear a depth-stencil surface.
* \param clear_flags bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
* \param depth depth clear value in [0,1].
* \param stencil stencil clear value
*/
void (*clear_depth_stencil)(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height);
/** Flush draw commands
*
* \param flags bitfield of enum pipe_flush_flags values.
*/
void (*flush)(struct pipe_context *pipe,
struct pipe_fence_handle **fence,
unsigned flags);
/**
* Create a view on a texture to be used by a shader stage.
*/
struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
struct pipe_resource *texture,
const struct pipe_sampler_view *templat);
void (*sampler_view_destroy)(struct pipe_context *ctx,
struct pipe_sampler_view *view);
/**
* Get a surface which is a "view" into a resource, used by
* render target / depth stencil stages.
*/
struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
struct pipe_resource *resource,
const struct pipe_surface *templat);
void (*surface_destroy)(struct pipe_context *ctx,
struct pipe_surface *);
/**
* Map a resource.
*
* Transfers are (by default) context-private and allow uploads to be
* interleaved with rendering.
*
* out_transfer will contain the transfer object that must be passed
* to all the other transfer functions. It also contains useful
* information (like texture strides).
*/
void *(*transfer_map)(struct pipe_context *,
struct pipe_resource *resource,
unsigned level,
unsigned usage, /* a combination of PIPE_TRANSFER_x */
const struct pipe_box *,
struct pipe_transfer **out_transfer);
/* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
* regions specified with this call are guaranteed to be written to
* the resource.
*/
void (*transfer_flush_region)( struct pipe_context *,
struct pipe_transfer *transfer,
const struct pipe_box *);
void (*transfer_unmap)(struct pipe_context *,
struct pipe_transfer *transfer);
/* One-shot transfer operation with data supplied in a user
* pointer. XXX: strides??
*/
void (*transfer_inline_write)( struct pipe_context *,
struct pipe_resource *,
unsigned level,
unsigned usage, /* a combination of PIPE_TRANSFER_x */
const struct pipe_box *,
const void *data,
unsigned stride,
unsigned layer_stride);
/**
* Flush any pending framebuffer writes and invalidate texture caches.
*/
void (*texture_barrier)(struct pipe_context *);
/**
* Flush caches according to flags.
*/
void (*memory_barrier)(struct pipe_context *, unsigned flags);
/**
* Creates a video codec for a specific video format/profile
*/
struct pipe_video_codec *(*create_video_codec)( struct pipe_context *context,
const struct pipe_video_codec *templat );
/**
* Creates a video buffer as decoding target
*/
struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context,
const struct pipe_video_buffer *templat );
/**
* Compute kernel execution
*/
/*@{*/
/**
* Define the compute program and parameters to be used by
* pipe_context::launch_grid.
*/
void *(*create_compute_state)(struct pipe_context *context,
const struct pipe_compute_state *);
void (*bind_compute_state)(struct pipe_context *, void *);
void (*delete_compute_state)(struct pipe_context *, void *);
/**
* Bind an array of shader resources that will be used by the
* compute program. Any resources that were previously bound to
* the specified range will be unbound after this call.
*
* \param start first resource to bind.
* \param count number of consecutive resources to bind.
* \param resources array of pointers to the resources to bind, it
* should contain at least \a count elements
* unless it's NULL, in which case no new
* resources will be bound.
*/
void (*set_compute_resources)(struct pipe_context *,
unsigned start, unsigned count,
struct pipe_surface **resources);
/**
* Bind an array of buffers to be mapped into the address space of
* the GLOBAL resource. Any buffers that were previously bound
* between [first, first + count - 1] are unbound after this call.
*
* \param first first buffer to map.
* \param count number of consecutive buffers to map.
* \param resources array of pointers to the buffers to map, it
* should contain at least \a count elements
* unless it's NULL, in which case no new
* resources will be bound.
* \param handles array of pointers to the memory locations that
* will be updated with the address each buffer
* will be mapped to. The base memory address of
* each of the buffers will be added to the value
* pointed to by its corresponding handle to form
* the final address argument. It should contain
* at least \a count elements, unless \a
* resources is NULL in which case \a handles
* should be NULL as well.
*
* Note that the driver isn't required to make any guarantees about
* the contents of the \a handles array being valid anytime except
* during the subsequent calls to pipe_context::launch_grid. This
* means that the only sensible location handles[i] may point to is
* somewhere within the INPUT buffer itself. This is so to
* accommodate implementations that lack virtual memory but
* nevertheless migrate buffers on the fly, leading to resource
* base addresses that change on each kernel invocation or are
* unknown to the pipe driver.
*/
void (*set_global_binding)(struct pipe_context *context,
unsigned first, unsigned count,
struct pipe_resource **resources,
uint32_t **handles);
/**
* Launch the compute kernel starting from instruction \a pc of the
* currently bound compute program.
*
* \a grid_layout and \a block_layout are arrays of size \a
* PIPE_COMPUTE_CAP_GRID_DIMENSION that determine the layout of the
* grid (in block units) and working block (in thread units) to be
* used, respectively.
*
* \a pc For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR,
* this value will be the index of the kernel in the opencl.kernels
* metadata list.
*
* \a input will be used to initialize the INPUT resource, and it
* should point to a buffer of at least
* pipe_compute_state::req_input_mem bytes.
*/
void (*launch_grid)(struct pipe_context *context,
const uint *block_layout, const uint *grid_layout,
uint32_t pc, const void *input);
/*@}*/
/**
* Get sample position for an individual sample point.
*
* \param sample_count - total number of samples
* \param sample_index - sample to get the position values for
* \param out_value - return value of 2 floats for x and y position for
* requested sample.
*/
void (*get_sample_position)(struct pipe_context *context,
unsigned sample_count,
unsigned sample_index,
float *out_value);
/**
* Flush the resource cache, so that the resource can be used
* by an external client. Possible usage:
* - flushing a resource before presenting it on the screen
* - flushing a resource if some other process or device wants to use it
* This shouldn't be used to flush caches if the resource is only managed
* by a single pipe_screen and is not shared with another process.
* (i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
* use the resource for texturing)
*/
void (*flush_resource)(struct pipe_context *ctx,
struct pipe_resource *resource);
};
#ifdef __cplusplus
}
#endif
#endif /* PIPE_CONTEXT_H */

@ -1,230 +0,0 @@
/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
*
* Screen, Adapter or GPU
*
* These are driver functions/facilities that are context independent.
*/
#ifndef P_SCREEN_H
#define P_SCREEN_H
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#include "pipe/p_defines.h"
#include "pipe/p_video_enums.h"
#ifdef __cplusplus
extern "C" {
#endif
/** Opaque types */
struct winsys_handle;
struct pipe_fence_handle;
struct pipe_resource;
struct pipe_surface;
struct pipe_transfer;
struct pipe_box;
/**
* Gallium screen/adapter context. Basically everything
* hardware-specific that doesn't actually require a rendering
* context.
*/
struct pipe_screen {
void (*destroy)( struct pipe_screen * );
const char *(*get_name)( struct pipe_screen * );
const char *(*get_vendor)( struct pipe_screen * );
/**
* Query an integer-valued capability/parameter/limit
* \param param one of PIPE_CAP_x
*/
int (*get_param)( struct pipe_screen *, enum pipe_cap param );
/**
* Query a float-valued capability/parameter/limit
* \param param one of PIPE_CAP_x
*/
float (*get_paramf)( struct pipe_screen *, enum pipe_capf param );
/**
* Query a per-shader-stage integer-valued capability/parameter/limit
* \param param one of PIPE_CAP_x
*/
int (*get_shader_param)( struct pipe_screen *, unsigned shader, enum pipe_shader_cap param );
/**
* Query an integer-valued capability/parameter/limit for a codec/profile
* \param param one of PIPE_VIDEO_CAP_x
*/
int (*get_video_param)( struct pipe_screen *,
enum pipe_video_profile profile,
enum pipe_video_entrypoint entrypoint,
enum pipe_video_cap param );
/**
* Query a compute-specific capability/parameter/limit.
* \param param one of PIPE_COMPUTE_CAP_x
* \param ret pointer to a preallocated buffer that will be
* initialized to the parameter value, or NULL.
* \return size in bytes of the parameter value that would be
* returned.
*/
int (*get_compute_param)(struct pipe_screen *,
enum pipe_compute_cap param,
void *ret);
/**
* Query a timestamp in nanoseconds. The returned value should match
* PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
* wait for rendering to complete (which cannot be achieved with queries).
*/
uint64_t (*get_timestamp)(struct pipe_screen *);
struct pipe_context * (*context_create)( struct pipe_screen *,
void *priv );
/**
* Check if the given pipe_format is supported as a texture or
* drawing surface.
* \param bindings bitmask of PIPE_BIND_*
*/
boolean (*is_format_supported)( struct pipe_screen *,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned bindings );
/**
* Check if the given pipe_format is supported as output for this codec/profile.
* \param profile profile to check, may also be PIPE_VIDEO_PROFILE_UNKNOWN
*/
boolean (*is_video_format_supported)( struct pipe_screen *,
enum pipe_format format,
enum pipe_video_profile profile,
enum pipe_video_entrypoint entrypoint );
/**
* Check if we can actually create the given resource (test the dimension,
* overall size, etc). Used to implement proxy textures.
* \return TRUE if size is OK, FALSE if too large.
*/
boolean (*can_create_resource)(struct pipe_screen *screen,
const struct pipe_resource *templat);
/**
* Create a new texture object, using the given template info.
*/
struct pipe_resource * (*resource_create)(struct pipe_screen *,
const struct pipe_resource *templat);
/**
* Create a texture from a winsys_handle. The handle is often created in
* another process by first creating a pipe texture and then calling
* resource_get_handle.
*/
struct pipe_resource * (*resource_from_handle)(struct pipe_screen *,
const struct pipe_resource *templat,
struct winsys_handle *handle);
/**
* Get a winsys_handle from a texture. Some platforms/winsys requires
* that the texture is created with a special usage flag like
* DISPLAYTARGET or PRIMARY.
*/
boolean (*resource_get_handle)(struct pipe_screen *,
struct pipe_resource *tex,
struct winsys_handle *handle);
void (*resource_destroy)(struct pipe_screen *,
struct pipe_resource *pt);
/**
* Do any special operations to ensure frontbuffer contents are
* displayed, eg copy fake frontbuffer.
* \param winsys_drawable_handle an opaque handle that the calling context
* gets out-of-band
* \param subbox an optional sub region to flush
*/
void (*flush_frontbuffer)( struct pipe_screen *screen,
struct pipe_resource *resource,
unsigned level, unsigned layer,
void *winsys_drawable_handle,
struct pipe_box *subbox );
/** Set ptr = fence, with reference counting */
void (*fence_reference)( struct pipe_screen *screen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence );
/**
* Checks whether the fence has been signalled.
*/
boolean (*fence_signalled)( struct pipe_screen *screen,
struct pipe_fence_handle *fence );
/**
* Wait for the fence to finish.
* \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE).
*/
boolean (*fence_finish)( struct pipe_screen *screen,
struct pipe_fence_handle *fence,
uint64_t timeout );
/**
* Returns a driver-specific query.
*
* If \p info is NULL, the number of available queries is returned.
* Otherwise, the driver query at the specified \p index is returned
* in \p info. The function returns non-zero on success.
*/
int (*get_driver_query_info)(struct pipe_screen *screen,
unsigned index,
struct pipe_driver_query_info *info);
};
#ifdef __cplusplus
}
#endif
#endif /* P_SCREEN_H */

@ -1,79 +0,0 @@
/**************************************************************************
*
* Copyright 2009 Younes Manton.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PIPE_VIDEO_ENUMS_H
#define PIPE_VIDEO_ENUMS_H
enum pipe_video_format
{
PIPE_VIDEO_FORMAT_UNKNOWN = 0,
PIPE_VIDEO_FORMAT_MPEG12, /**< MPEG1, MPEG2 */
PIPE_VIDEO_FORMAT_MPEG4, /**< DIVX, XVID */
PIPE_VIDEO_FORMAT_VC1, /**< WMV */
PIPE_VIDEO_FORMAT_MPEG4_AVC /**< H.264 */
};
enum pipe_video_profile
{
PIPE_VIDEO_PROFILE_UNKNOWN,
PIPE_VIDEO_PROFILE_MPEG1,
PIPE_VIDEO_PROFILE_MPEG2_SIMPLE,
PIPE_VIDEO_PROFILE_MPEG2_MAIN,
PIPE_VIDEO_PROFILE_MPEG4_SIMPLE,
PIPE_VIDEO_PROFILE_MPEG4_ADVANCED_SIMPLE,
PIPE_VIDEO_PROFILE_VC1_SIMPLE,
PIPE_VIDEO_PROFILE_VC1_MAIN,
PIPE_VIDEO_PROFILE_VC1_ADVANCED,
PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE,
PIPE_VIDEO_PROFILE_MPEG4_AVC_MAIN,
PIPE_VIDEO_PROFILE_MPEG4_AVC_HIGH
};
/* Video caps, can be different for each codec/profile */
enum pipe_video_cap
{
PIPE_VIDEO_CAP_SUPPORTED = 0,
PIPE_VIDEO_CAP_NPOT_TEXTURES = 1,
PIPE_VIDEO_CAP_MAX_WIDTH = 2,
PIPE_VIDEO_CAP_MAX_HEIGHT = 3,
PIPE_VIDEO_CAP_PREFERED_FORMAT = 4,
PIPE_VIDEO_CAP_PREFERS_INTERLACED = 5,
PIPE_VIDEO_CAP_SUPPORTS_PROGRESSIVE = 6,
PIPE_VIDEO_CAP_SUPPORTS_INTERLACED = 7,
PIPE_VIDEO_CAP_MAX_LEVEL = 8
};
enum pipe_video_entrypoint
{
PIPE_VIDEO_ENTRYPOINT_UNKNOWN,
PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
PIPE_VIDEO_ENTRYPOINT_IDCT,
PIPE_VIDEO_ENTRYPOINT_MC,
PIPE_VIDEO_ENTRYPOINT_ENCODE
};
#endif /* PIPE_VIDEO_ENUMS_H */

@ -23,15 +23,10 @@
sources_libgallium = [
'include/pipe/p_defines.h',
'include/pipe/p_context.h',
'include/pipe/p_state.h',
'include/pipe/p_format.h',
'include/pipe/p_shader_tokens.h',
'include/pipe/p_screen.h',
'include/pipe/p_video_enums.h',
'auxiliary/util/u_format.h',
'auxiliary/util/u_rect.h',
'auxiliary/util/u_surface.h',
'auxiliary/util/u_format.c',
'auxiliary/util/u_inlines.h',
'auxiliary/util/u_texture.c',
@ -41,12 +36,9 @@ sources_libgallium = [
'auxiliary/util/u_dual_blend.h',
'auxiliary/util/u_texture.h',
'auxiliary/util/u_hash_table.h',
'auxiliary/util/u_box.h',
'auxiliary/util/u_pack_color.h',
'auxiliary/util/u_double_list.h',
'auxiliary/util/u_debug_refcnt.h',
'auxiliary/util/u_format_s3tc.h',
'auxiliary/util/u_surface.c',
'auxiliary/util/u_half.h',
'auxiliary/util/u_prim.h',
'auxiliary/util/u_debug_describe.c',

@ -30,9 +30,7 @@
#include <errno.h>
#include "pipe/p_shader_tokens.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"

Loading…
Cancel
Save