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@ -731,7 +731,7 @@ static void vrend_patch_blend_state(struct vrend_sub_context *sub_ctx); |
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static void vrend_update_frontface_state(struct vrend_sub_context *ctx); |
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static void vrender_get_glsl_version(int *glsl_version); |
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static void vrend_destroy_program(struct vrend_linked_shader_program *ent); |
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static void vrend_apply_sampler_state(struct vrend_context *ctx, |
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static void vrend_apply_sampler_state(struct vrend_sub_context *sub_ctx, |
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struct vrend_resource *res, |
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uint32_t shader_type, |
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int id, int sampler_id, |
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@ -4123,27 +4123,27 @@ static void vrend_draw_bind_vertex_binding(struct vrend_context *ctx, |
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} |
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} |
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static int vrend_draw_bind_samplers_shader(struct vrend_context *ctx, |
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static int vrend_draw_bind_samplers_shader(struct vrend_sub_context *sub_ctx, |
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int shader_type, |
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int next_sampler_id) |
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{ |
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int index = 0; |
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uint32_t dirty = ctx->sub->sampler_views_dirty[shader_type]; |
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uint32_t dirty = sub_ctx->sampler_views_dirty[shader_type]; |
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uint32_t mask = ctx->sub->prog->samplers_used_mask[shader_type]; |
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uint32_t mask = sub_ctx->prog->samplers_used_mask[shader_type]; |
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while (mask) { |
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int i = u_bit_scan(&mask); |
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struct vrend_sampler_view *tview = ctx->sub->views[shader_type].views[i]; |
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struct vrend_sampler_view *tview = sub_ctx->views[shader_type].views[i]; |
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if (dirty & (1 << i) && tview) { |
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if (ctx->sub->prog->shadow_samp_mask[shader_type] & (1 << i)) { |
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glUniform4f(ctx->sub->prog->shadow_samp_mask_locs[shader_type][index], |
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if (sub_ctx->prog->shadow_samp_mask[shader_type] & (1 << i)) { |
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glUniform4f(sub_ctx->prog->shadow_samp_mask_locs[shader_type][index], |
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(tview->gl_swizzle[0] == GL_ZERO || tview->gl_swizzle[0] == GL_ONE) ? 0.0 : 1.0, |
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(tview->gl_swizzle[1] == GL_ZERO || tview->gl_swizzle[1] == GL_ONE) ? 0.0 : 1.0, |
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(tview->gl_swizzle[2] == GL_ZERO || tview->gl_swizzle[2] == GL_ONE) ? 0.0 : 1.0, |
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(tview->gl_swizzle[3] == GL_ZERO || tview->gl_swizzle[3] == GL_ONE) ? 0.0 : 1.0); |
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glUniform4f(ctx->sub->prog->shadow_samp_add_locs[shader_type][index], |
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glUniform4f(sub_ctx->prog->shadow_samp_add_locs[shader_type][index], |
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tview->gl_swizzle[0] == GL_ONE ? 1.0 : 0.0, |
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tview->gl_swizzle[1] == GL_ONE ? 1.0 : 0.0, |
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tview->gl_swizzle[2] == GL_ONE ? 1.0 : 0.0, |
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@ -4166,11 +4166,11 @@ static int vrend_draw_bind_samplers_shader(struct vrend_context *ctx, |
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glActiveTexture(GL_TEXTURE0 + next_sampler_id); |
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glBindTexture(target, id); |
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if (ctx->sub->views[shader_type].old_ids[i] != id || |
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ctx->sub->sampler_views_dirty[shader_type] & (1 << i)) { |
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vrend_apply_sampler_state(ctx, texture, shader_type, i, |
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if (sub_ctx->views[shader_type].old_ids[i] != id || |
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sub_ctx->sampler_views_dirty[shader_type] & (1 << i)) { |
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vrend_apply_sampler_state(sub_ctx, texture, shader_type, i, |
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next_sampler_id, tview); |
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ctx->sub->views[shader_type].old_ids[i] = id; |
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sub_ctx->views[shader_type].old_ids[i] = id; |
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} |
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dirty &= ~(1 << i); |
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} |
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@ -4178,7 +4178,7 @@ static int vrend_draw_bind_samplers_shader(struct vrend_context *ctx, |
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next_sampler_id++; |
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index++; |
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} |
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ctx->sub->sampler_views_dirty[shader_type] = dirty; |
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sub_ctx->sampler_views_dirty[shader_type] = dirty; |
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return next_sampler_id; |
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} |
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@ -4364,7 +4364,7 @@ static void vrend_draw_bind_objects(struct vrend_context *ctx, bool new_program) |
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for (int shader_type = PIPE_SHADER_VERTEX; shader_type <= ctx->sub->last_shader_idx; shader_type++) { |
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next_ubo_id = vrend_draw_bind_ubo_shader(ctx->sub, shader_type, next_ubo_id); |
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vrend_draw_bind_const_shader(ctx->sub, shader_type, new_program); |
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next_sampler_id = vrend_draw_bind_samplers_shader(ctx, shader_type, |
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next_sampler_id = vrend_draw_bind_samplers_shader(ctx->sub, shader_type, |
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next_sampler_id); |
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vrend_draw_bind_images_shader(ctx, shader_type); |
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vrend_draw_bind_ssbo_shader(ctx, shader_type); |
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@ -4850,7 +4850,7 @@ void vrend_launch_grid(struct vrend_context *ctx, |
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vrend_draw_bind_ubo_shader(ctx->sub, PIPE_SHADER_COMPUTE, 0); |
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vrend_draw_bind_const_shader(ctx->sub, PIPE_SHADER_COMPUTE, new_program); |
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vrend_draw_bind_samplers_shader(ctx, PIPE_SHADER_COMPUTE, 0); |
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vrend_draw_bind_samplers_shader(ctx->sub, PIPE_SHADER_COMPUTE, 0); |
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vrend_draw_bind_images_shader(ctx, PIPE_SHADER_COMPUTE); |
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vrend_draw_bind_ssbo_shader(ctx, PIPE_SHADER_COMPUTE); |
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vrend_draw_bind_abo_shader(ctx); |
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@ -5658,7 +5658,7 @@ static bool get_swizzled_border_color(enum virgl_formats fmt, |
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return false; |
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} |
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static void vrend_apply_sampler_state(struct vrend_context *ctx, |
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static void vrend_apply_sampler_state(struct vrend_sub_context *sub_ctx, |
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struct vrend_resource *res, |
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uint32_t shader_type, |
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int id, |
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@ -5666,7 +5666,7 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx, |
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struct vrend_sampler_view *tview) |
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{ |
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struct vrend_texture *tex = (struct vrend_texture *)res; |
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struct vrend_sampler_state *vstate = ctx->sub->sampler_state[shader_type][id]; |
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struct vrend_sampler_state *vstate = sub_ctx->sampler_state[shader_type][id]; |
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struct pipe_sampler_state *state = &vstate->base; |
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bool set_all = false; |
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GLenum target = tex->base.target; |
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@ -5731,7 +5731,7 @@ static void vrend_apply_sampler_state(struct vrend_context *ctx, |
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if (tex->state.lod_bias != state->lod_bias || set_all) { |
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if (vrend_state.use_gles) { |
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if (state->lod_bias) |
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report_gles_warn(ctx, GLES_WARN_LOD_BIAS); |
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report_gles_warn(sub_ctx->parent, GLES_WARN_LOD_BIAS); |
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} else { |
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glTexParameterf(target, GL_TEXTURE_LOD_BIAS, state->lod_bias); |
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} |
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