Maybe it's a bug in mesa, maybe I didn't search long enough, but when I use the source texture directly in the blit then occationally we hit #112, and no unbinding of the textures from the texture unit or the framebuffers involved seems to help. Using a texture view, however, seem to solve the problem. Fixes #112 Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>macos/master
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