diff --git a/src/vrend_shader.c b/src/vrend_shader.c index ae71839..1a1e5d5 100644 --- a/src/vrend_shader.c +++ b/src/vrend_shader.c @@ -124,7 +124,6 @@ struct dump_ctx { struct vrend_shader_sampler samplers[32]; uint32_t samplers_used; bool sviews_used; - struct vrend_sampler_array *sampler_arrays; int num_sampler_arrays; int last_sampler_array_idx; @@ -139,19 +138,13 @@ struct dump_ctx { int ubo_sizes[32]; int num_address; + uint32_t shader_req_bits; + struct pipe_stream_output_info *so; char **so_names; bool write_so_outputs[PIPE_MAX_SO_OUTPUTS]; - bool uses_cube_array; - bool uses_sampler_ms; bool uses_sampler_buf; - bool uses_sampler_rect; - bool uses_lodq; - bool uses_txq_levels; - bool uses_tg4; - bool uses_layer; bool write_all_cbufs; - bool uses_stencil_export; uint32_t shadow_samp_mask; int fs_coord_origin, fs_pixel_center; @@ -168,17 +161,11 @@ struct dump_ctx { /* only used when cull is enabled */ uint8_t num_cull_dist_prop, num_clip_dist_prop; bool front_face_emitted; - bool has_ints; - bool has_instanceid; bool has_clipvertex; bool has_clipvertex_so; - bool has_viewport_idx; bool vs_has_pervertex; - bool uses_sample_shading; - bool uses_gpu_shader5; bool write_mul_temp; - bool derivative_control; }; static const struct vrend_shader_table shader_req_table[] = { @@ -420,7 +407,7 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->inputs[i].glsl_predefined_no_emit = true; ctx->inputs[i].glsl_no_index = true; ctx->inputs[i].override_no_wm = true; - ctx->has_ints = true; + ctx->shader_req_bits |= SHADER_REQ_INTS; break; } else if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) { name_prefix = "gl_PrimitiveID"; @@ -437,7 +424,7 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->inputs[i].override_no_wm = true; name_prefix = "gl_ViewportIndex"; if (ctx->glsl_ver_required >= 140) - ctx->uses_layer = true; + ctx->shader_req_bits |= SHADER_REQ_LAYER; break; } case TGSI_SEMANTIC_LAYER: @@ -447,7 +434,7 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->inputs[i].glsl_no_index = true; ctx->inputs[i].is_int = true; ctx->inputs[i].override_no_wm = true; - ctx->uses_layer = true; + ctx->shader_req_bits |= SHADER_REQ_LAYER; break; } case TGSI_SEMANTIC_PSIZE: @@ -591,8 +578,7 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->outputs[i].glsl_no_index = true; ctx->outputs[i].override_no_wm = true; ctx->outputs[i].is_int = true; - ctx->has_ints = true; - ctx->uses_stencil_export = true; + ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_STENCIL_EXPORT); } break; case TGSI_SEMANTIC_CLIPDIST: @@ -618,9 +604,8 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->outputs[i].glsl_no_index = true; ctx->outputs[i].override_no_wm = true; ctx->outputs[i].is_int = true; - ctx->has_ints = true; + ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_SAMPLE_SHADING); name_prefix = "gl_SampleMask"; - ctx->uses_sample_shading = true; break; } break; @@ -690,7 +675,7 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->outputs[i].is_int = true; name_prefix = "gl_ViewportIndex"; if (ctx->glsl_ver_required >= 140) - ctx->has_viewport_idx = true; + ctx->shader_req_bits |= SHADER_REQ_VIEWPORT_IDX; break; } case TGSI_SEMANTIC_GENERIC: @@ -794,29 +779,25 @@ iter_declaration(struct tgsi_iterate_context *iter, ctx->system_values[i].first = decl->Range.First; if (decl->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) { name_prefix = "gl_InstanceID"; - ctx->has_instanceid = true; + ctx->shader_req_bits |= SHADER_REQ_INSTANCE_ID; } else if (decl->Semantic.Name == TGSI_SEMANTIC_VERTEXID) { name_prefix = "gl_VertexID"; - ctx->has_ints = true; + ctx->shader_req_bits |= SHADER_REQ_INTS; } else if (decl->Semantic.Name == TGSI_SEMANTIC_SAMPLEID) { name_prefix = "gl_SampleID"; - ctx->uses_sample_shading = true; - ctx->has_ints = true; + ctx->shader_req_bits |= (SHADER_REQ_SAMPLE_SHADING | SHADER_REQ_INTS); } else if (decl->Semantic.Name == TGSI_SEMANTIC_SAMPLEPOS) { name_prefix = "gl_SamplePosition"; - ctx->uses_sample_shading = true; + ctx->shader_req_bits |= SHADER_REQ_SAMPLE_SHADING; } else if (decl->Semantic.Name == TGSI_SEMANTIC_INVOCATIONID) { name_prefix = "gl_InvocationID"; - ctx->has_ints = true; - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_GPU_SHADER5); } else if (decl->Semantic.Name == TGSI_SEMANTIC_SAMPLEMASK) { name_prefix = "gl_SampleMaskIn[0]"; - ctx->has_ints = true; - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_GPU_SHADER5); } else if (decl->Semantic.Name == TGSI_SEMANTIC_PRIMID) { name_prefix = "gl_PrimitiveID"; - ctx->has_ints = true; - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_GPU_SHADER5); } else { fprintf(stderr, "unsupported system value %d\n", decl->Semantic.Name); name_prefix = "unknown"; @@ -895,10 +876,10 @@ iter_immediate( if (imm->Immediate.DataType == TGSI_IMM_FLOAT32) { ctx->imm[first].val[i].f = imm->u[i].Float; } else if (imm->Immediate.DataType == TGSI_IMM_UINT32) { - ctx->has_ints = true; + ctx->shader_req_bits |= SHADER_REQ_INTS; ctx->imm[first].val[i].ui = imm->u[i].Uint; } else if (imm->Immediate.DataType == TGSI_IMM_INT32) { - ctx->has_ints = true; + ctx->shader_req_bits |= SHADER_REQ_INTS; ctx->imm[first].val[i].i = imm->u[i].Int; } } @@ -1053,7 +1034,7 @@ static int prepare_so_movs(struct dump_ctx *ctx) ctx->outputs[ctx->so->output[i].register_index].stream = ctx->so->output[i].stream; if (ctx->prog_type == TGSI_PROCESSOR_GEOMETRY && ctx->so->output[i].stream) - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; ctx->write_so_outputs[i] = false; } @@ -1300,11 +1281,11 @@ static int translate_tex(struct dump_ctx *ctx, case TGSI_TEXTURE_SHADOWCUBE_ARRAY: is_shad = true; case TGSI_TEXTURE_CUBE_ARRAY: - ctx->uses_cube_array = true; + ctx->shader_req_bits |= SHADER_REQ_CUBE_ARRAY; break; case TGSI_TEXTURE_2D_MSAA: case TGSI_TEXTURE_2D_ARRAY_MSAA: - ctx->uses_sampler_ms = true; + ctx->shader_req_bits |= SHADER_REQ_SAMPLER_MS; break; case TGSI_TEXTURE_BUFFER: ctx->uses_sampler_buf = true; @@ -1312,7 +1293,7 @@ static int translate_tex(struct dump_ctx *ctx, case TGSI_TEXTURE_SHADOWRECT: is_shad = true; case TGSI_TEXTURE_RECT: - ctx->uses_sampler_rect = true; + ctx->shader_req_bits |= SHADER_REQ_SAMPLER_RECT; break; case TGSI_TEXTURE_SHADOW1D: case TGSI_TEXTURE_SHADOW2D: @@ -1327,13 +1308,13 @@ static int translate_tex(struct dump_ctx *ctx, } if (ctx->cfg->glsl_version >= 140) - if (ctx->uses_sampler_rect || ctx->uses_sampler_buf) + if ((ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT) || ctx->uses_sampler_buf) ctx->glsl_ver_required = 140; sampler_index = 1; if (inst->Instruction.Opcode == TGSI_OPCODE_LODQ) - ctx->uses_lodq = true; + ctx->shader_req_bits |= SHADER_REQ_LODQ; if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) { /* no lod parameter for txq for these */ @@ -1351,7 +1332,7 @@ static int translate_tex(struct dump_ctx *ctx, inst->Texture.Texture != TGSI_TEXTURE_RECT && inst->Texture.Texture != TGSI_TEXTURE_2D_MSAA && inst->Texture.Texture != TGSI_TEXTURE_2D_ARRAY_MSAA) { - ctx->uses_txq_levels = true; + ctx->shader_req_bits |= SHADER_REQ_TXQ_LEVELS; if (inst->Dst[0].Register.WriteMask & 0x7) twm = ".w"; snprintf(buf, 255, "%s%s = %s(textureQueryLevels(%s));\n", dsts[0], twm, dtypeprefix, srcs[sampler_index]); @@ -1510,12 +1491,12 @@ static int translate_tex(struct dump_ctx *ctx, sampler_index = 3; } else if (inst->Instruction.Opcode == TGSI_OPCODE_TG4) { sampler_index = 2; - ctx->uses_tg4 = true; - if (inst->Texture.NumOffsets > 1 || is_shad || ctx->uses_sampler_rect) - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_TG4; + if (inst->Texture.NumOffsets > 1 || is_shad || (ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT)) + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; if (inst->Texture.NumOffsets == 1) { if (inst->TexOffsets[0].File != TGSI_FILE_IMMEDIATE) - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; } if (is_shad) { if (inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE || @@ -1654,7 +1635,7 @@ static int translate_tex(struct dump_ctx *ctx, } if (inst->Instruction.Opcode == TGSI_OPCODE_TXF) { snprintf(buf, 255, "%s = %s(%s(texelFetch%s(%s, %s(%s%s)%s%s)%s));\n", dsts[0], dstconv, dtypeprefix, tex_ext, srcs[sampler_index], txfi, srcs[0], twm, bias, offbuf, dst0_override_no_wm ? "" : writemask); - } else if (ctx->cfg->glsl_version < 140 && ctx->uses_sampler_rect) { + } else if (ctx->cfg->glsl_version < 140 && (ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT)) { /* rect is special in GLSL 1.30 */ if (inst->Texture.Texture == TGSI_TEXTURE_RECT) snprintf(buf, 255, "%s = texture2DRect(%s, %s.xy)%s;\n", dsts[0], srcs[sampler_index], srcs[0], writemask); @@ -1752,7 +1733,7 @@ iter_instruction(struct tgsi_iterate_context *iter, ctx->prog_type = iter->processor.Processor; if (dtype == TGSI_TYPE_SIGNED || dtype == TGSI_TYPE_UNSIGNED || stype == TGSI_TYPE_SIGNED || stype == TGSI_TYPE_UNSIGNED) - ctx->has_ints = true; + ctx->shader_req_bits |= SHADER_REQ_INTS; if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) { dtypeprefix = "intBitsToFloat"; @@ -1973,7 +1954,7 @@ iter_instruction(struct tgsi_iterate_context *iter, dim = src->Dimension.Index; if (src->Dimension.Indirect) { assert(src->DimIndirect.File == TGSI_FILE_ADDRESS); - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; if (src->Register.Indirect) { assert(src->Indirect.File == TGSI_FILE_ADDRESS); snprintf(srcs[i], 255, "%s(%s%suboarr[addr%d].ubocontents[addr%d + %d]%s)", stypeprefix, prefix, cname, src->DimIndirect.Index, src->Indirect.Index, src->Register.Index, swizzle); @@ -1994,7 +1975,7 @@ iter_instruction(struct tgsi_iterate_context *iter, } } else { const char *csp; - ctx->has_ints = true; + ctx->shader_req_bits |= SHADER_REQ_INTS; if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE && i == 1) csp = "ivec4"; else if (stype == TGSI_TYPE_FLOAT || stype == TGSI_TYPE_UNTYPED) @@ -2072,14 +2053,14 @@ iter_instruction(struct tgsi_iterate_context *iter, if (inst->Instruction.Opcode == TGSI_OPCODE_TG4 && i == 1 && j == 0) { if (imd->val[idx].ui > 0) { tg4_has_component = true; - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; } } switch (imd->type) { case TGSI_IMM_FLOAT32: if (isinf(imd->val[idx].f) || isnan(imd->val[idx].f)) { - ctx->has_ints = true; + ctx->shader_req_bits |= SHADER_REQ_INTS; snprintf(temp, 48, "uintBitsToFloat(%uU)", imd->val[idx].ui); } else snprintf(temp, 25, "%.8g", imd->val[idx].f); @@ -2237,12 +2218,12 @@ iter_instruction(struct tgsi_iterate_context *iter, EMIT_BUF_WITH_RET(ctx, buf); break; case TGSI_OPCODE_DDX_FINE: - ctx->derivative_control = true; + ctx->shader_req_bits |= SHADER_REQ_DERIVATIVE_CONTROL; emit_op1("dFdxFine"); EMIT_BUF_WITH_RET(ctx, buf); break; case TGSI_OPCODE_DDY_FINE: - ctx->derivative_control = true; + ctx->shader_req_bits |= SHADER_REQ_DERIVATIVE_CONTROL; emit_op1("dFdyFine"); EMIT_BUF_WITH_RET(ctx, buf); break; @@ -2505,7 +2486,7 @@ iter_instruction(struct tgsi_iterate_context *iter, if (ret) return FALSE; if (imd->val[inst->Src[0].Register.SwizzleX].ui > 0) { - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; snprintf(buf, 255, "EmitStreamVertex(%d);\n", imd->val[inst->Src[0].Register.SwizzleX].ui); } else snprintf(buf, 255, "EmitVertex();\n"); @@ -2515,7 +2496,7 @@ iter_instruction(struct tgsi_iterate_context *iter, case TGSI_OPCODE_ENDPRIM: { struct immed *imd = &ctx->imm[(inst->Src[0].Register.Index)]; if (imd->val[inst->Src[0].Register.SwizzleX].ui > 0) { - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; snprintf(buf, 255, "EndStreamPrimitive(%d);\n", imd->val[inst->Src[0].Register.SwizzleX].ui); } else snprintf(buf, 255, "EndPrimitive();\n"); @@ -2525,24 +2506,24 @@ iter_instruction(struct tgsi_iterate_context *iter, case TGSI_OPCODE_INTERP_CENTROID: snprintf(buf, 255, "%s = %s(%s(vec4(interpolateAtCentroid(%s))%s));\n", dsts[0], dstconv, dtypeprefix, srcs[0], src_swizzle0); EMIT_BUF_WITH_RET(ctx, buf); - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; break; case TGSI_OPCODE_INTERP_SAMPLE: snprintf(buf, 255, "%s = %s(%s(vec4(interpolateAtSample(%s, %s.x))%s));\n", dsts[0], dstconv, dtypeprefix, srcs[0], srcs[1], src_swizzle0); EMIT_BUF_WITH_RET(ctx, buf); - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; break; case TGSI_OPCODE_INTERP_OFFSET: snprintf(buf, 255, "%s = %s(%s(vec4(interpolateAtOffset(%s, %s.xy))%s));\n", dsts[0], dstconv, dtypeprefix, srcs[0], srcs[1], src_swizzle0); EMIT_BUF_WITH_RET(ctx, buf); - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; break; case TGSI_OPCODE_UMUL_HI: snprintf(buf, 255, "umulExtended(%s, %s, umul_temp, mul_temp);\n", srcs[0], srcs[1]); EMIT_BUF_WITH_RET(ctx, buf); snprintf(buf, 255, "%s = %s(%s(umul_temp));\n", dsts[0], dstconv, dtypeprefix); EMIT_BUF_WITH_RET(ctx, buf); - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; ctx->write_mul_temp = true; break; case TGSI_OPCODE_IMUL_HI: @@ -2550,45 +2531,45 @@ iter_instruction(struct tgsi_iterate_context *iter, EMIT_BUF_WITH_RET(ctx, buf); snprintf(buf, 255, "%s = %s(%s(imul_temp));\n", dsts[0], dstconv, dtypeprefix); EMIT_BUF_WITH_RET(ctx, buf); - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; ctx->write_mul_temp = true; break; case TGSI_OPCODE_IBFE: snprintf(buf, 255, "%s = %s(%s(bitfieldExtract(%s, int(%s.x), int(%s.x))));\n", dsts[0], dstconv, dtypeprefix, srcs[0], srcs[1], srcs[2]); EMIT_BUF_WITH_RET(ctx, buf); - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; break; case TGSI_OPCODE_UBFE: snprintf(buf, 255, "%s = %s(%s(bitfieldExtract(%s, int(%s.x), int(%s.x))));\n", dsts[0], dstconv, dtypeprefix, srcs[0], srcs[1], srcs[2]); EMIT_BUF_WITH_RET(ctx, buf); - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; break; case TGSI_OPCODE_BFI: snprintf(buf, 255, "%s = %s(uintBitsToFloat(bitfieldInsert(%s, %s, int(%s), int(%s))));\n", dsts[0], dstconv, srcs[0], srcs[1], srcs[2], srcs[3]); EMIT_BUF_WITH_RET(ctx, buf); - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; break; case TGSI_OPCODE_BREV: snprintf(buf, 255, "%s = %s(%s(bitfieldReverse(%s)));\n", dsts[0], dstconv, dtypeprefix, srcs[0]); EMIT_BUF_WITH_RET(ctx, buf); - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; break; case TGSI_OPCODE_POPC: snprintf(buf, 255, "%s = %s(%s(bitCount(%s)));\n", dsts[0], dstconv, dtypeprefix, srcs[0]); EMIT_BUF_WITH_RET(ctx, buf); - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; break; case TGSI_OPCODE_LSB: snprintf(buf, 255, "%s = %s(%s(findLSB(%s)));\n", dsts[0], dstconv, dtypeprefix, srcs[0]); EMIT_BUF_WITH_RET(ctx, buf); - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; break; case TGSI_OPCODE_IMSB: case TGSI_OPCODE_UMSB: snprintf(buf, 255, "%s = %s(%s(findMSB(%s)));\n", dsts[0], dstconv, dtypeprefix, srcs[0]); EMIT_BUF_WITH_RET(ctx, buf); - ctx->uses_gpu_shader5 = true; + ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5; break; case TGSI_OPCODE_BARRIER: snprintf(buf, 255, "barrier();\n"); @@ -2632,49 +2613,36 @@ static char *emit_header(struct dump_ctx *ctx, char *glsl_hdr) STRCAT_WITH_RET(glsl_hdr, "precision highp float;\n"); STRCAT_WITH_RET(glsl_hdr, "precision highp int;\n"); } else { + char buf[128]; if (ctx->prog_type == TGSI_PROCESSOR_GEOMETRY || ctx->glsl_ver_required == 150) STRCAT_WITH_RET(glsl_hdr, "#version 150\n"); else if (ctx->glsl_ver_required == 140) STRCAT_WITH_RET(glsl_hdr, "#version 140\n"); else STRCAT_WITH_RET(glsl_hdr, "#version 130\n"); + if (ctx->prog_type == TGSI_PROCESSOR_VERTEX && ctx->cfg->use_explicit_locations) STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_explicit_attrib_location : require\n"); if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT && fs_emit_layout(ctx)) STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_fragment_coord_conventions : require\n"); - if (ctx->glsl_ver_required < 140 && ctx->uses_sampler_rect) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_texture_rectangle : require\n"); - if (ctx->uses_cube_array) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_texture_cube_map_array : require\n"); - if (ctx->has_ints) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_shader_bit_encoding : require\n"); - if (ctx->uses_sampler_ms) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_texture_multisample : require\n"); - if (ctx->has_instanceid) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_draw_instanced : require\n"); + if (ctx->num_ubo) STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_uniform_buffer_object : require\n"); - if (ctx->uses_lodq) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_texture_query_lod : require\n"); - if (ctx->uses_txq_levels) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_texture_query_levels : require\n"); - if (ctx->uses_tg4) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_texture_gather : require\n"); - if (ctx->has_viewport_idx) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_viewport_array : require\n"); - if (ctx->uses_stencil_export) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_shader_stencil_export : require\n"); - if (ctx->uses_layer) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_fragment_layer_viewport : require\n"); - if (ctx->uses_sample_shading) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_sample_shading : require\n"); - if (ctx->uses_gpu_shader5) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_gpu_shader5 : require\n"); + if (ctx->num_cull_dist_prop || ctx->key->prev_stage_num_cull_out) STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_cull_distance : require\n"); - if (ctx->derivative_control) - STRCAT_WITH_RET(glsl_hdr, "#extension GL_ARB_derivative_control : require\n"); + + for (uint32_t i = 0; i < ARRAY_SIZE(shader_req_table); i++) { + if (shader_req_table[i].key == SHADER_REQ_SAMPLER_RECT && ctx->glsl_ver_required >= 140) + continue; + + if (ctx->shader_req_bits & shader_req_table[i].key) { + snprintf(buf, 128, "#extension %s : require\n", shader_req_table[i].string); + STRCAT_WITH_RET(glsl_hdr, buf); + } + } } + return glsl_hdr; } @@ -3173,7 +3141,7 @@ char *vrend_convert_shader(struct vrend_shader_cfg *cfg, ctx.glsl_ver_required = 150; if (ctx.info.indirect_files & (1 << TGSI_FILE_SAMPLER)) - ctx.uses_gpu_shader5 = true; + ctx.shader_req_bits |= SHADER_REQ_GPU_SHADER5; ctx.glsl_main = malloc(4096); if (!ctx.glsl_main)